“The Three Kingdoms have the new system of trade influence for all factions, which determines how much they benefit from a trade deal, and which is especially important for Kong Rong. Trading income is determined by comparing the relative trading influence of the two factions – the more trading influence you have, the more common pot comes back to you as income. In short, the more business influence you have, the more trade agreements you will benefit. The price of commercial goods is influenced by supply. Too many merchant ships on nodes that produce some kind of good flood the market and drive down prices. On the other hand, too few ships cannot produce enough goods to adequately meet the high demand. As more ships produce more resources on one node, they produce fewer and fewer resources per ship. Equilibrium can be understood quite easily by adding or subtracting ships from commercial nodes one by one until income is maximized. Typically, each node can support about five vessels.
Commercial goods can also be produced by plantations. Some goods are only produced in certain regions. Tea, for example, is only available in India. Ivory cannot come from plantations and is only available through trade nodes, so powerful maritime factions can easily create a monopoly. Starting position: Cao Cao starts with three regions already under his control and some air in the first laps, before people like He Yi in the south and this bloody, /bloody/Yuan Shao in the north begin to approach and make his life more difficult. The area to the east of it is particularly easy to accomplish unless the warlords mentioned above settle down and take over. Hero class and game style: Kong Rong`s class is a strategist, which allows him to strengthen his own troops and actively weaken enemies, but he is not a great tremor in direct combat, so it is better to keep him behind his entire army. However, its real strength lies in brokerage transactions.
His unique resource, trade Monopoly, can be used in diplomatic talks to significantly increase trade revenues – legend has it that he himself is a descendant of Confucius, that is, figures. With this trading power, Kong Rong can easily become one of the richest warlords on the map, but he can`t directly declare himself emperor no matter how much he has in the coffers. Instead, he must take the capitals of the existing emperor. This is the interesting ride with Kong Rong – it is suitable for a style of play / mainly / non-violent. This means that Kong Rong does not necessarily need to expand very far and can instead ally with warlords with larger territories by forging lucrative trade deals and using the resulting wealth to further expand its existing colonies. Large colonies meant more prestige and wealth, so he could go to war if necessary, but could also win the countryside with relatively little territory under his command if he wished. Trading is the most lucrative short-term way to make money. While most buildings only pay for themselves after construction for dozens of revolutions, in most cases merchant ships can pay for themselves in just one or two turns after reaching the commercial nodes. However, trading is riskier than investing in buildings, as merchant fleets can easily be destroyed or driven out of trading nodes.
Taxation is more profitable in the long run, as the growth of urban wealth makes regions more prosperous over time. Trade profits, on the other hand, remain largely static with the same number and quality of trading partners. Nevertheless, this lesson was slow and initially the VOC made the strategic decision to improve its military position on the Malabar coast (hoping to reduce England`s influence in the region and stop the exodus of its resources from the cost of the Malabar garrisons) by forcing the Calicut Zamorin to submit to Dutch rule. In 1710, Zamorin was forced to sign a treaty with the obligation of VOCs to trade exclusively with the VOC and to exclude other European traders. For a short time, this seemed to improve the company`s prospects. In 1715, however, the Zamorin renounced the treaty by encouraging the EIC. Although a Dutch army managed to temporarily suppress this uprising, the Zamorin continued to trade with the English and French, resulting in a significant increase in English and French traffic. The VOC decided in 1721 that it was no longer worth dominating the trade in Malabar pepper and spices. A strategic decision was made to reduce the Dutch military presence and leave the area under the influence of IEDs.  Sun Jian is a super-aggressive warlord, with many advantages for hunting down territories at an early stage and maintaining a large army.
Inevitably, this is a risk-reward compromise that may be better suited for players with a lot of experience of total war or a few previous Campaigns of the Three Kingdoms. In practice, the VOC`s “long-term average annual profit in the Golden Age” from 1630 to 70 was 2.1 million guilders, almost half of which was paid as a dividend and the rest reinvested. The average long-term annual profit of the expansion era (1680-1730) was 2.0 million guilders, three-quarters of which were distributed in the form of dividends and a quarter reinvested. In some circumstances, trade is so profitable that it is better to form protectorates and trade with them than to directly annex regions. This is especially true for factions that have a good merchant fleet with many trading nodes, and for protectorates that hold richer regions: the richer a faction is, the more profits it generates from trade. Factions with only a few trading partners can expect large profits from each trading partner if they have a lot of goods to export. However, as the number of trading partners increases, the amount of money earned by each individual faction decreases (although the total amount usually increases further). Therefore, a faction with many trading partners does not have to worry about being cut off from a trading partner because the loss of business revenue is not so great.
Commercial returns in Total War: Shogun 2. Factions with access to commercial resources such as silk or horses can negotiate higher fees in exchange for trade rights. Unlike previous games, commercial resources are used to construct specific buildings. Factions must either receive resources directly from trading nodes or trade with factions that have access to the types of resources they need. Commercial nodes are also returning, with most of these nodes located at the western end of the map, near the island of Kyushu. However, one node is northwest of Honshu and one node (away from the rest) is located at the northeast corner of the map. Playing as Kong Rong is a relatively peaceful experience, preferring a pacifist style of play that rewards peaceful trade and spreads education and knowledge. For Kong Rong, knowledge is power. His strategy is to seek information and education in order to defeat the enemy, not to bow down as the first means of bloodshed. As in previous Total War games, the trade routes of enemy nations can be attacked for money. The amount of money earned depends on the number of ships attacking the route and the value of the trade using the route. Moving the cursor over the route will show how many of each is present.