The Great Divide

So, I’ve started playing World of Warcraft again.  In large part to play with a couple of friends.  The wife and I have been playing a couple of weeks now, but we’ve yet to actually play with the friends we came to join.  You see, they started before us and as such they are about ten or so levels ahead.  We have been trying to catch up, but since they keep playing also we essentially only succeed in keep the gap consistent.

Another friend of ours decided to join us too.  A little later than us.  He’s about ten or so levels behind us and in similar fashion he is trying to catch up but is really only keeping the gap consistent.

People keep telling me that it’ll be okay when we hit the level cap, which will only take a couple of months (or so they tell me).  For the moment, the wife and I are splitting our time between some characters to try and slow ourselves down a bit, which will let the man behind us catch up but lets the people in front of us get further away.

I really dislike this, and it happens in every game.  Well, not in EVE.  Whenever I get into discussions about class based or skill based systems, after going back and forth for a long while I always end up settling on the fact that either system works and either can be better and that it all depends on the quality of the system.  But one tangent that always emerges is that I wish less MMOs were level based.

I understand that, in general, people like levels, because it’s an easy way to measure progress and be rewarded.  Ding! But levels divide your players, which can be good (spreading them out over different level appropriate areas) and bad (you now have to deal with special coding for any PvP interactions around the power increases levels provide and prevention of power leveling, etc).  In my opinion, games need to find other ways to reward people, and to separate power from what is essentially time played.  In EVE, it doesn’t matter if you’ve played for 5 years or 5 months, once you get into a ship the only thing that matters are the skills related to that ship.  And a 5 month player can kick the ass of a 5 year player given the right ships and situation.  But when was the last time a level 15 killed a level 80 in WoW?  Never?  Is it because the level 80 is better or because he’s been around longer?  Neither actually, it’s because the game doesn’t allow people of that sort of disparity to fight in most cases because they are well aware of the futility of the position of the level 15 player.

We need an alternative to levels/time defining power in fantasy games.  And we need ways for people to play together no matter how long they’ve been playing without starting over.

Sneakin’ Around: Flowers, Fish, Ore and You

Gone Fishing
I'm no mage, but look at me cast.

One of the main reasons I returned to the idea of leveling without fighting was because Blizzard added experience rewards to mining and herbalism.  That isn’t to say that I gain exp entirely from those activities…

Each race in the game has a progression.  Humans do their starter area, then Goldshire, then the logging camp area, and then they move on either East or West.  Night Elves move through Teldrassil toward Darnassus and then they’ll hop the boat to Darkshore.  And so on.  Being that I’m skipping every quest that requires killing, I have to keep rotating through the progressions and picking up the handful of delivery, exploration and true collection quests (true collection being where you get items off the ground or out of boxes and not from the lifeless corpses of your enemies).  And since I’m traveling a lot, I pick plenty of flowers and mine a bit of ore as I go.

The quests that I do get are quite exciting.  And dare I say, more exciting than when I do them with other characters.  For example, in Dolanaar a night elf asks for me to retrieve an Emerald Dreamcatcher from the Starbreeze village.  The village is swarming with furbolgs, and I have to sneak my way into the building where it is, and then wait for just the right moment to retrieve it.  There’s no time to hide again because I’ve been spotted, so I make a run for it.  With furbolgs right on my heels I dash through the village and onto the path and eventually they give up hope of catching me.  Later, I would pull a similar trick to deliver hearthstones to trapped miners and dig relics from the ice for the dwarves of Dun Morogh.

Of course, I don’t spend all my time picking flowers, mining ore and sneaking into buildings.  Sometimes I go fishing.  In Stormwind there are even people kind enough to have a couple of quests for me that involve catching fish.  And I also spent some time tracking down people for the Lunar Festival.

Level 12 and climbing…

The Pig And Whistle.
Forget it, Jake. It's Old Town.

While bumming around in Stormwind, I decided to ask a guard what inns I could stay out in the city.  They gave me two fine choices, one in the trade district and one in the dwarven district.  Neither of those was what I was looking for.  Both locations are extremely crowded, being near the auction houses and all.  Lots of foot traffic and spell casting at all hours of the night.  I needed something quiet, away from the action, so I headed to Old Town and there I stumbled across a lovely little place called the “Pig and Whistle Tavern” and while not strictly an inn, and clearly not considered one by the guards of Stormwind, they were willing to let me hang my hat there, and with some fine brews on tap and good food from the kitchen, I think it will do quite nicely.  It helps that it’s a stones throw from just about everything I want out of Stormwind.  And even though I’m not overly fond of WoW’s in-your-face puns and pop culture, this one I like.

Don’t Worry, Be Happy

This probably explains why I’m always less than satisfied with dinner when I pick, and feel better when the wife chooses what to eat.

And if you didn’t know already, TED talks are usually pretty interesting.

A Week of Tweets on 2011-01-30

  • Never call me on speaker phone. Call first, then inform me you are going to put me on speaker. Really, it's safer for both of us. #
  • Tuesday. A day for doing things in pairs, or doing something because someone else is doing it. #
  • Today is going to be too long by far because the RIFT beta is waiting for me at home. #
  • Thanks to the song, I can always spell Mississippi, but there is no song for Masachewsits. #
  • Really need to see about setting up Artemis at Dragon*Con this year. http://artemis.eochu.com/ #
  • Cr-48 showed up at the house yesterday. I can see why many people dislike it, but for a web browser with a full keyboard, it's pretty nifty. #
  • It puts the lotion in the basket. #

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Sneakin’ Around: The Newbie Experience

From the very first moment, the humans asked me to fight.  But I have put aside my weapons, and I turned my back on the abbey and walked away.  This was a very hard decision, because the entire starting area for humans is locked behind that first quest.  Most of the quests, if I recall correctly, involve fighting anyway.  As I left, I was given the quest that pointed me to Goldshire, but everything there is too high level, so I decided to spend some time in the inn to earn exp bonus, that way what little I do manage to find will be used to the fullest.

The inn in Goldshire is a wretched hive of scum and villainy… or rather a wretched hive of people who will ERP scum and villainy with you for the right price.  I was aware of ERP.  I knew it existed.  But on other servers you mainly find people hiding in the tram tunnels speaking sex to each other.  But Goldshire is filled with naked people, or people as naked as the game allows them to get.  Bare chested men and women in bikinis abound, and calls fill the air looking for people of all sorts.  What the hell is a “college RP group”?  Are they teaching people to RP or are they RPing that they are in college?

The following day I decided that perhaps only humans were so demanding of violence and I headed for dwarf town.  Also, some of the ERP chat was creeping me out.  From both the dwarves and gnomes, they expected the same violence.  But like the journey to Goldshire, they provided quests to get to Karanos.  The night elves would be a little more forgiving… or not.  The Draenei?  Ah, yes!  They wanted me to collecting things (that weren’t in the hands of others) and give out medicine.

At some point along the way, I also managed to get mining and herbalism, and sometimes I even earned experience from using them (I suspect there is some powerleveling code in there because at one point I got 50 exp from a plant, then later after I leveled in the same area I got 54 exp).  And once I attained level 5 and got sneak, I was able to even take on some more quests that had finally opened up.

So, it seems my early levels will be filled with travel, not exploration (because I know there is a level floor on those, I wouldn’t get any exp visiting higher level zones), but making a rotation of the starting areas, harvesting and questing.  I’ve made level 7 so far, as it’s actually getting easier.

I also learned I have to be very careful of quests.  Things that appear to be something I can solo sometimes result in the game giving me a “pet” who will kill things.  Sadly, Kaens now has a single kill on his stat sheet because of one of these.  We’ll have to see if I can keep it at one.

Rethinking Tanking

Getting back into traditional fantasy MMOs has of course led me to thinking about their flaws and my desire to correct them.

One of the long standing issues with the genre since EverQuest is the holy trinity of design: damage taking, damage prevention/recovery, damage dealing.  And while games continue to try to include crafting and other non-combat elements, the vast majority of people actually want to kill things, so combat remains, and will remain, at the center of most game design.  In this trinity mold, you end up with a tank, a healer, and then assorted damage dealing classes.  Fighting runs the same, tank taunts to control where the damage goes, the healer heals the tank, and everyone else tries their best to make the tank’s job very very difficult.

Right now, tanking is all about hitting taunt abilities to focus the attention of the target on to the player and keep its damage output in one place where it can be measurably tracked and dealt with.  As games have advanced over the years, taunt abilities have become more varied and interesting, but at their base they are about manipulation of the aggro list (the priority in which an NPC “hates” players) to put the tank at the top.

What I’m considering, and by no means is this a finished idea, but one that needs discussion, so please, discuss, is to replace taunt with a cover system.  If Monster A is attacking Player B, rather than having Tank X target Monster A and click a taunt ability, saying “Hey stupid! Come get me!” (which always just seemed idiotic to me, from the stance of someone who enjoys role playing in games), you instead have Tank X target (or secondary target, or target of target, or whatever) Player B and click one of his new protection abilities, putting himself between Monster A and Player B and taking the damage.

This appeals most to me because it eliminates taunt, which from a role play and logic standpoint has always been broken.  Why would a monster ever stop beating on the healer just because the invulnerable turtle is calling him names?  Nope.  Healers first, then those pesky damage dealing people who are killing me and lastly I’ll deal with the invulnerable turtle when he’s a little less invulnerable.  On the other hand, the idea of a monster going after the healer and the invulnerable turtle stepping in between them, now that has merit.  Effectively, we are taking away the roll of tank as we know it, and turning him into a healer type who utilizes shield/rune spells, preventing damage but not recovering it.

The main downside I see with this is the creation of the new role of DPS Tank.  That’s where the player with the highest DPS becomes the defacto tank by virtue of doing the most damage while the healer heals him and the old tank protects him.

Thoughts?

As an aside, this is ironic because over at Big Bear Butt, he recently posted about giving everyone taunt and eliminating healing.  Which just goes to show that this is a problem with many solutions.

A Week of Tweets on 2011-01-23

  • So the wife and I ended up back in WoW and on the Moon Guard server where we spend out time howling at the moon and dodging ERP requests. #
  • Hit me with your list of Must Have WoW Addons. Go! #
  • Is it wrong that the first guild event I'm organizing on my worgen is titled "Scott Howard Memorial Bastketball Tournament"? #teenwolf #
  • Idea: An RP WoW group called The Hand. Pollex, Secundus, Medius, Annularis and Minimus. #
  • I feel old when people say they "grew up listening to" bands of the late 90's and early 00's. #
  • $20 Amazon.com Gift Card for $10: http://bit.ly/i6Tkuh via @addthis #
  • Unpossible! #
  • I trust people to do their jobs, and it bites me in the ass every single time. #peoplesuck #
  • If you try to call me, do not reach me and do not leave me a message, you have failed to pass the buck. The ball is still in your court. #
  • Quicktime took over all wav playing in IE. How do I get it back to using Windows Media Player? #
  • Fingers crossed. #
  • The absurdity of tanking lies in that calling an opponent names in no way would stop them killing the healers and damage dealers. #
  • So, my site's RSS feed just decided to switch from full text to excepts without me changing anything. W.T.F. #
  • Finally relented and took down the tree. Christmas is truly over. 🙁 #

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Changing Education Paradigms

I once received an F on a creative writing assignment because my “scary Halloween story” about kids being killed by the ghosts of fallen soldiers as they crossed an ancient battle field after dark “missed the point of the assignment and the spirit of the subject.”  Sometimes I think I would have done better in school if my school had been better for me.

These are the things I think about when I consider having a child…

The animation is cool, but this is only part of the talk.  The full thing is here.