Fantasy Fantasy MMO

If I were to set about trying to build yet another fantasy MMORPG, here is what I would do…

I’d start with EVE Online.  There are many reasons for this, the first being that I don’t mind having zones.  Lots of people will tell you that you have to have a giant seamless world, but I always ask them “What seamless worlds are you playing in?”  They always say World of Warcraft.  But they are only half right.  Yes, you can run from one end of a continent to the other without zoning.  You can fly on a griffin or other travel beast and cross no zone lines.  But how do you play the game?  Most people are in instances, dungeons and battlegrounds, and crossing from one continent to another makes you zone.  Warcraft has seams, they’ve just gone a long way to hide them from you.  EVE does too, but thankfully for them their Sci-Fi setting makes it easy to throw up gates and wormholes and faster than light travel and hide them in plain sight.  In my fantasy world, I’d have large sprawling zones.  Some zones would be city zones where a large city rests at the center and is surrounded by farmland and sparse wilderness.  Some zones would be town zones where it is mostly wilderness with a sprinkling of small villages and towns, two to five per zone, just a small cluster of buildings or an inn at a cross roads.  And some zones would be full on wilderness with caves and dungeons and evil.

Players would be able to own and run the small villages and towns, possibly even city blocks in the large cities (but not the whole city – the advantage of controlling part of a city would be in the nearness of so many other people, the disadvantage would be that you have to share the city – think of cities as being the trade hubs of the game).

When you want to leave a zone, you would go to a “crossroads”, of which there might be several on each zone at the edges.  From the crossroads you would use the signpost and it would tell you which zones you could get to from here.  Players would be allowed to choose if their journey was “safe” or “unsafe”.  A “safe” journey would simply zone you directly to your destination.  An “unsafe” journey would randomly generate an adventure zone with one or more encounters that you would need to cross.  These unsafe adventure zones would have two exits, one where you start would be back to where you came from and the one at the other end (not necessarily the opposite side, the path through could wind around and end up anywhere on the zone perimeter) would take you to your destination.

The point here is that there would exist in the game shared content raids (the zones I mentioned earlier with caves and dungeons and evil) with spawn timers and event cycles and so on, and there would exist instanced travel content where a player or group of players (or raid full of players) could go thwart evil unhindered by other players (an added bonus could be that clearing a road of bandits and other nasties could have an impact on the prices of NPC trade goods between the two end points of the journey).  As well there could also be “pocket” zones that would work more like traditional instances in other game – perhaps players, from a village or town, can accept a posted bounty or task that sends them either immediately into their own instance or directs them to a nearby crossroads where they can select their instance from the signpost.

Of course, I’m just spit-balling here.  But I think this sort of thing would be a very interesting idea to pursue.  Another day, I’ll go into how I’d apply EVE’s character design/building to a fantasy game as well…

Movie Round-Up: September 17th, 2010

Easy Alpha Devil and the Omega Town AAlpha and Omega:

It’s a movie about a couple of lost wolves trying to get back to their families.  It’s a kid’s movie.  The trailer makes it look… typical.  I’m sure kids will enjoy it.

Devil:

To understand where M. Night’s career might be headed, go here and watch the video.  He’s on a downward trend.  But I like monster movies.  So from the trailer we see people trapped in an elevator and some sort of thing is stalking them, which sounds really ridiculous when I say it.  Stalked?  In an elevator?  Then again, maybe this will work, maybe it will be good.  I think I’m going to wait for Netflix unless it gets some seriously awesome reviews.

Easy A:

This movie looks to be hilarious and possibly still have a heart as well.  The story is about a girl who helps out her gay friend by pretending they have sex so that other guys at school will stop picking on him.  This turns into her helping a number of other outcast guys with similar problems, earning her a reputation as a slut even though she’s not actually having sex with anyone.  I’m sure it will all turn out okay, but it’s the ride (pardon the pun) that will make this worth watching.  If I can find time and a few extra dollars, I’ll be off to see this at the theater.

The Town:

The only movie opening this week that I’ve already seen, The Town is the latest effort from Ben Affleck.  I’ve always thought he was a decent actor (especially when given good material), and as director of Gone Baby Gone he did admirably.  So I was pretty excited to see The Town, and it didn’t disappoint.  It was well directed, well acted, and well written.  The heist scenes were exciting, and the whole thing worked.  The only drawback to the film at all is the similarity it holds to the 1995 movie Heat.  But it has been 15 years since the release of Heat, so I don’t mind so much that The Town plays out almost like a remake.  Anyway, this movie is totally worth seeing.  Your $10 won’t be wasted here.

Hey You!

Yeah you!  I know being Customer Service is tough.  I used to do it.  Listening to people bitch about their problems and blaming you for them when there isn’t anything you can do.  But you know what you can do?  Your job!  When someone calls you and gives you details about a problem, how about adding them to the ticket, huh? When the technician reads it and it has no details, I’m pretty sure he won’t be a fucking mind reader and know all the things you didn’t write down!

And hey, while we’re here… you!  Yeah you, Mr. Technician.  When you get a ticket that is light on the details, how about you call the customer and ask, “Dude… WTF?” or, you know, something more business-ish like “Excuse me, sir, but what seems to be the problem?”  You know what you shouldn’t do?  Wander around on your own trying to decipher the cryptic garbage in the ticket and figure out what the problem is all by yourself.  You really don’t want to waste six hours working on the wrong thing when three minutes on the phone would have told you it was a five minute fix.

And the whole lot of you… yeah, ALL of you! Stop lying to people.  Don’t tell the customer they’ll be getting a call in a few minutes unless it’s true.  An hour is not a few minutes, not even close.  Two hours is way off, four hours is even further away, and six hours is a giant waste of everyone’s time.  The real kicker?  You all work at a communications company and the one thing you suck at more than anything else?  Communication!

The abnormal tank & the rogue

Back in the days of EverQuest, the wife and I used to duo when we couldn’t find groups.  This isn’t strange, as I have found most couples do this.  What probably is strange is that she played a rogue and I played a monk.  With monk avoidance, the ability to bandage up to 70% (I think they could even do up to 100% later on), a weapon or item that summoned bandages, items that rooted or snared, and rogue evasion, I could tank experience giving mobs while the wife destroyed them from behind.  We really enjoyed traveling the world and finding places and monsters we could fight in this fashion.

Recently, we’ve started playing EQ2X (EverQuest 2 Extended free-to-play) and as per usual she rolled up a rogue, a brigand to be precise.  Now, I didn’t have the option to roll a monk (you have to pay for them), but I decided to roll up a templar.  As we’ve been playing, I’ve been focusing on aggro generating skills and damage and mitigation.  I’m a tanking cleric, so to speak.  I pull, I debuff and nuke and she destroys them from behind.

We’ve played this way in most of the games that we’ve played.  I play a somewhat versatile class that can semi-tank and survive while she plays a DPS heavy class that focuses on the killing.  I really enjoy it and it makes for interesting game play as we level.  Me trying to find new ways to hold aggro with a class that isn’t supposed to do that, and her trying not to steal aggro with a class practically designed to steal aggro from tanks.  I think the only game we strayed from this was LotRO in which we played a Champion/Minstrel and a Captain/Lore-master.

Do you have a favorite duo in games?

Dragon*Con 2010: Lessons Learned

Each year at Dragon*Con, I like to think I notice things that can make the next year better.  So, here is what I got from this year.

  • Costumes do, in fact, make things more fun.
    I’ve been going to Dragon*Con, off and on, for … a lot of years.  I know the first year I went was after high school (graduated in 1992) but before leaving college (graduated 1998).  I’ve been about a dozen times and before this year the closest I’ve come to wearing a costume is to wear a t-shirt relating to something in fandom.  This year, however, I put on a tattoo shirt, one of those mesh things that makes it look like you have a full chest, back and sleeves of tattoos.  So simple, and yet it was the start of about a dozen dozen conversations.  That shirt will be making an appearance next year, and I’ve resolved that I will have a costume for every day next year.  I’ve said that before, but this time I mean it.
  • Food in the room doesn’t have to be crap.
    In previous years, the wife and I have brought down snacks and sandwich stuff (peanut butter & jelly, cold cuts and condiments), but this year we had a George Foreman Grill and hotdogs.  Next year we’ll probably expand that to burgers, both beef and veggie, and maybe more.  The biggest revelation, however, was that we didn’t have to actually bring down food.  There are two Publix stores within easy reach of the hotels that we could just hit up for supplies after getting downtown.  Next year, when we get down there on Thursday, we’ll just make a store run rather than haul all that stuff with us.
  • Bitter people are going to be bitter.
    Some folks apparently like to be angry. They’ve decided they hate something (even if it is entirely hypocritical) and not a thing you can say will change their mind. Once you have identified a bitter person who is entrenched in their bitterness, just walk away.  And if you can’t walk away, try to steer the conversation toward something that will make them walk away or at least to something they aren’t bitter about.
  • Working staff can be fun.
    I imagine that working registration and dealing with people who hate you because they blame you for the long line has got to suck.  But working a track can be an absolute blast if a) the rest of the staff is cool, b) the track is something you are interested in, and c) you don’t mind missing large chunks of the con.  Now, this may be my opinion and entirely biased, but the MMORPG Track staff is definitely cool.  And I love MMORPGs.  And I’ve been coming to con enough that I’m not really “missing” those chunks as much as I’ve seen them before.  Besides, the con is practically 24/7, so there is always time to see the sights.  Anyway, I had an absolute blast and look forward to working staff again next year.
  • Internet access is highway robbery unless you do something about it.
    Every year at con, I always want to be able to check email or browse the net, or even post my blog entries.  The host hotels typically charge around $12 to $15 per day for access.  This year, I was pointed toward Boingo.  If you happened to be staying in or spending lots of time in the Marriott Marquis, then signing up for Boingo’s $9.95 a month plan right before con and then cancelling it after is far far cheaper than paying the Marriott prices.  I don’t know if there are equivalents for the other hotels, but I tend to always stay in the Marriott.  I usually end up spending $60 on Internet access during con, so spending $10 instead was a nice savings.

And that appears to be all that I learned at this year’s con.

Movie Round-Up: September 10th, 2010

Resident Evil: AfterlifeResident Evil: Afterlife:

I loved the first film.  I liked the second one a lot.  The third one was fun, but I had some issues with it.  I’d make a comment about downward trends, but who would I be fooling?  No one.  Of course I’m going to go see this movie.  It’s zombies, it’s action, and it’s in 3D – and that’s all I need to know.  Now, the only question is who will I go see this with?

Playing for Keeps

Playing for Keeps by Mur LaffertyMur Lafferty crafts a world where superheroes must be licensed to practice, and are paid by the city through tax revenue.  A world where those with powers apply to the Academy and have their powers tested.  If you are deemed worthy, you get a name and a suit and get to fight crime.  If you are deemed weak, you get to try and live like a normal person and try to forget your aspirations of heroism.  This is the world of Playing for Keeps.

Keepsie Branson’s power is that she can “hold” (put it a sort of stasis) anyone who tries to take anything that belongs to her.  She runs a bar across the street from the Academy that is frequented by people rejected by the Academy.  She has a waitress who can lift and balance anything on a tray, a cook who always knows what people want to eat and can make it, and friends who can learning things about people by smelling them, heal people one inch at a time, have super strength in five minute bursts, fire streams of feces from his hands, and other “useless” powers.  They wind up getting caught in the middle between the heroes and the villains, and have to learn to make use of their powers to survive.

Overall, I was pretty happy with the book.  It’s short, and certainly not a time waster.  You could do worse.

Dragon*Con 2010: The Aftermath

Day Four is done, and the con has drawn to a close.  The MMORPG Track’s final panels ran smooth, and it was great to have about forty people come by to tell us what we did right and wrong and looking forward toward next year at the Post MMOrtem.

Today, the day after, is about sleep and unpacking and staying off my feet as much as possible.

This year was my first on staff with Dragon*Con and the MMORPG Track, and I have to say that I really enjoyed it.  Not only are the track staff a great bunch of folks, and it helps that I really enjoy the subject matter, but just being a part of the staff just feels great.  I lost count of the number of times people asked me for help on where to find things or what was going on and I was able to help them out.  (It is also a testament to my many years of attendance and that I’m a giant schedule/map memorizing nerd that I knew what to answer most of the time.)  Plus, there are bonuses.  Like, you know when you are walking through the tunnel and you see some people stopping to take photos even though there are signs that say not to and you can’t do much but maybe yell at them?  Well, when I saw that, I just walked up, put my hand on their shoulder and said, “Hey, great costume, and you guys deserve to get photos, but you can’t do it in the tunnel. Please take it to one of the hotels on either end where there is more room.”  And the best part?  They listened and moved.  Not once did anyone ever give me a tough time, they just said sorry, smiled and moved.  Sure, a bonus like that doesn’t get you to skip lines, but it does earn you the gratitude of the dozens and dozens of people who were stuck in a slow tunnel thanks to the photo takers.  It feels good to help make the con a good experience for the people who attend.  I’m really looking forward to being a part of it again next year.

Well, maybe… on the last day, the wife and I got some Chinese food and I got quite possibly the best fortune ever.

Best Fortune Ever
click for full size version

Yep, that says I will be the President of a small country.  So, I might be busy.

Dragon*Con 2010: Day Four

And we comes to Day Four of Dragon*Con, the cruelest of Dragon*Con days.  Why?  Because most people don’t stay through Tuesday, seeing as how everything is done by 5pm (the panel schedule is so light that most people won’t find much to attend), it means they have to check out.  By noon.  Or 11am. Or whatever hour their hotel kicks them out.  And many people when faced with the dilemma of having their luggage sit in the holding area under bellhop guard or just proceeding out to the car and heading home will head home.  Checking out means Dragon*Con is over.

Where will I be today?  In the Sheraton, Savannah room, hiding.  We run a panel on legal issues in MMOs, another on Guild Wars 1 & 2, and our last panel of the con is where we talk about how the track did: what rocked, what sucked, and what we missed.

But what about yesterday?  The Guild panel was great.  Sandeep (Zaboo) and Jeff (Vork) are both great guys, oh and Sean Becker too (the director).  After that I took my annual tour around the exhibitors and dealers halls, things were bought, pictures will be posted in the aftermath post tomorrow.  I enjoyed the rest of my afternoon in my hotel room, trying to stay off my tired little feet.  But after not going to and later hearing about the Kingdom of Loathing party, I knew I had to go.  Plus, you know, last night of the con.  Essentially, it’s like going to a room party in a hotel, only you don’t have to have a secret handshake to get in, we post it in the schedule and invite everyone!  Day Three was a smashing success.

And look at that… I didn’t stumble into bed until nearly 5am and my 8am post is only 45 minutes late.  I am a con warrior!