Saturday Cinema: THEM!

Saturday Cinema will be, every Saturday that I’m able, me picking a movie available for streaming on Netflix, watching it, then talking about it in the comments.  Won’t you join me?

This week I’m going all the way back to 1954 for THEM!

The inhabitants of a small Southwestern town feel the fallout when radiation from bomb tests creates giant, mutant ants that descend on their community. Facing human extermination, a team of scientists scrambles to figure out how to stop “them.” Filled with creepy creatures large and small, this 1954 sci-fi spectacular is one of the most influential horror films of all time — and also captures America’s mood at the dawn of the Atomic Age.

Movie Round-Up: June 4th, 2010

Marmaduke:

I was going to make fun of this movie sight unseen, but then I felt that wasn’t fair, so let me go watch the trailer right now…  Okay, I’m back, and I’m not going to make fun of it.  However, I’m still going to call it stupid.  Sure, it might be fun for kids, but I’ve got no desire to see it and I definitely wouldn’t pay to see it.  Maybe one day in the future when I’m bored and there is nothing else on Netflix to watch.

Get Him to the Greek:

Take Russell Brand as Aldous Snow from Forgetting Sarah Marshall and Jonah Hill also playing his character from Forgetting Sarah Marshall but not really and make Jonah have to get Russell from Point A to Point B in a short time period.  Cue comedy.  I want to see this.  It looks funny.  Not sure I will, but I’ll try.  If I miss it in the theater it’ll go in at the top of my Netflix queue.

Killers:

I don’t want to like Ashton but I usually end up liking his movies.  So yeah, I’ll probably see this.  Besides, Heigl is hot.

Splice:

Really though, this right here is my must see movie for the weekend.  Sci-fi horror monster movie?  I’m in.  The only thing that will keep me from seeing this is the wife’s complete and utter lack of desire to see it.  As much as I am in, she’s out.  Oh well, you can’t win ’em all.

The RPG for the MMO

Dig through enough of my posts here and you’ll find a few about managing expectations.  It is, in my opinion, one of the fundamental elements of success that most people simply ignore, usually while their marketing team is lying to them.  You have to ensure your audience is approaching your product expecting the product you are actually delivering.  In order words: avoid misleading or overselling.

The people at BioWare are poised to bring us a new MMORPG at some point… probably 2012.  Which means we will all get to play it for a couple months before the world ends.  Or maybe Star Wars: The Old Republic is the apocalypse that destroys the World (of Warcraft) prophesied by the Mayans.  That’s all speculation, and I’ll never call any game a WoW-killer, but BioWare, or at least some people from there, has no problem going around talking about how awesome their game is going to be.

Last week, we got this:

BioWare designer and writing director Daniel Erickson told CVG that the Mass Effect studio had been disappointed by the “lack of fun” in other MMO titles on the market.

He said: “In the early days when they first announced that there were MMOs, like the existence of them, I knew in my head what that meant – because I played Role Playing Games. It was just giant Role Playing Games.

“And then MMO [games] showed up, and it wasn’t that. It was the ruleset to an RPG: There was combat, and there were areas, but that was all. Someone had left out the module. There was no story, there was no point. You just kind of wandered around. And that hasn’t really changed all that much over the years.

“We’ve always had that thought in the back of our heads: That Old Republic should be all the things we thought an MMO would be in the first place – which is all the parts of an RPG. Which means – and this is the most radical idea – it should just be fun. Like, just fun to play. You shouldn’t be trying to ignore all of the content to get to the end as fast as possible.”

And there was much responding and on-topic posting: Tobold, Zubon, Darren, Jaye, Tuebit, Syncane, and more.

To me, the thing to watch here is the lead.  BioWare is out there telling everyone that their game is going to be totally story driven, non-grind based and essentially the complete opposite of the bulk of the content that exists in most games.  Will they be able to deliver?  Will people want it if they do?

Personally, I’m both excited and wary of what they have to say.  I want more story, I want things to matter… but I don’t want to be isolated from the world in a directed story, I don’t want to play a single player game with multi-player features tossed in (and especially not for a monthly fee).  At this point, BioWare has shown me some things and they’ve told me some things, but I haven’t actually seen the game unfiltered through marketing yet.  They haven’t yet shown me the answer to “How does it feel to play?”

I’m keeping my eye on them, but I’m tempted to just ignore them until they get much much closer to release.

The Littlest Server

I have eight computers in my house.  The wife and I each have a “main” machine, identical Dell XPS machines we bought a few years back.  We have a Media PC where we download and watch TV shows (it has 6 analog tuners, which was awesome until Comcast ditched analog and the PC can’t handle 6 digital tuners, but it makes a good media server).  There is a PC in the bedroom (when the last DVD player died we just moved an old PC in there to watch stuff on – bonus, it lets us watch Netflix Instant in bed).  There is an iMac, which barely gets any use at all, but we sometimes drop it in a room that we want to stream music to.  I have a netbook and the wife uses my old laptop for portable computing around the house and out of the house.  And lastly my wife’s old laptop that she lugged to England while she went to university over there about 8 years ago.

As someone who does web development for a living, one thing I’ve always lacked at home was a server.  Sure, I’ve installed the dev environments on my main machine to be able to test things out, but I’ve never had a server that worked like a real server.  Monday I decided to rectify that.  Not wanting to buy a new machine I had to repurpose an existing one.  Obviously, the main machines were out, as was the Media PC, the bedroom PC, the netbook and the laptop the wife uses.  So my options were the iMac or the decade old HP laptop.  The iMac still serves a purpose, and not just as the occasional music streamer, but from a web development standpoint I sometimes use it to see what sites I build look like under other browsers.  I might still turn it into a server one day, for now though I went with the HP laptop.

The HP Pavilion n5150 latop.  This beast had Windows ME installed on it.  Yes, I said Windows ME.  This, above all other reasons, was why it was chosen for the server.  Plus, I like the idea of being able to put the server on a shelf out of the way where it doesn’t take up much space.  My current webhost (Dreamhost, who I am very happy with) uses Debian OS based servers.  As such, I decided that Debian would be my choice as well.  I downloaded the network install ISO, burned a disc, put it in the laptop and booted up.  It took about 2 hours, maybe 3, to finish (the network install puts the base OS on and then downloads everything else).  Clearly, the PIII-600MHz processor, the 256MB RAM and 10GB HD are woefully below the specs of a PC you’d actually want to use these days, but as a little web server it chugs along just fine.  Then I put MySQL and a few other bits on it and it is ready.

I am excited as I move into the next phases of my own little side projects, both the business app that will make me rich and the zombie web games that I’ve always wanted to build.

Rewards

The main problem I have with yesterday’s video is that I’m pretty sure the scenarios he gets into at the end are right.  For the most part, I have remained neutral on Xbox achievements.  I like getting them, but rarely do I ever spend time playing a game in a manner I do not enjoy just for an achievement.  For example, there is one in the game Assassin’s Creed for watching all the “glitches” and while playing I did try to hit my button when I noticed a glitch but at the end of the game I didn’t have that achievement because I had obviously missed one.  There is also one for getting all the flags, and while I loved noticing and finding flags while playing, when I got to the end I didn’t have them all.  I loved playing the game, it was fun, but when I finished I did not go back and try to finish off these achievements.  I know some people who cannot leave a game until they’ve gotten every single one.

On the other hand, I have a credit card with a rewards program and I use the card at every single opportunity in order to not miss out on the free points which turn into free gifts later.  So for me, the dividing line appears to be virtual rewards versus real rewards.  If Xbox achievements came with Xbox Live points that I could use to buy items from the Marketplace, I’d probably spend more time trying to get them all.

After watching the video, I thought to myself, “You know, sometimes I do forget to brush my teeth. Would I remember it every day if I earned points for doing it?”  I do brush my teeth with fair regularity, enough that I don’t have cavities or other teeth issues (partly, I suspect, this is due to habits I formed while having braces on my teeth for almost 5 years, the manner in which I eat and the amount of licking, probing and sucking I do throughout the day keeps food particles from settling between my teeth and in my gums), but if brushing every day earned me some “free stuff” then I have to admit, I probably would do it every day.

Do I want to see point systems and rewards on everything?  Not really.  But I do expect it to come.  I just hope that the power to manipulate behavior with games is handled with some care as it invades more aspects of life.

Movie Round-Up: May 28th, 2010

Sex and the City 2:

Didn’t watch the show.  (Okay, I saw some episodes, randomly chosen by happenstance, didn’t care enough to try to see more.)  Haven’t seen the first movie.  (I think I saw the end once on TV, and possibly caught a few scattered minutes, but not enough to understand the plot, or make me want to see more.)  Won’t be seeing this one either.  (I watch enough crap that it is highly possible that I will, at some point, see part of this movie, but it won’t be because I sought it out.)

Prince of Persia – The Sands of Time:

The previews look very full of action, but still I’m just not excited, not chomping at the bit, to see this film.  I never played the game it is based on (though I did play the original, long ago), however that might be a good thing since I wouldn’t be able to say the game was better.  I’m not going to make special plans to go see this on the big screen, but I will probably watch it when it is available on DVD.

Replay

In MMOs, faster, easier leveling is a poor substitute for engaging leveling.  The goal should be to make your game always fun to play, not fun to play through once and then help people speed past or skip the “boring parts” on future runs through.

Are you having fun?

The title of this post is often the measure people use to determine if an MMO is doing things right.  But it is a horrible measure.

I could be playing World of Warcraft right now.  And I would be having fun doing it.  I enjoyed playing the game.  I liked running in to town and getting some quests and then running out of town to polish them off.  The wife and I liked playing together, and we built our characters so that we could do so.  However, despite that, I became acutely aware that the one thing I love most about MMOs was missing in my WoW time and that was community.

Having come from loving EQ where chatting was the norm, where I would regularly simultaneously hold conversations in group, guild, shout, ooc, and a handful of private tells, going to a game where chatting was a hurdle, where the game was “active” enough that my hands didn’t have the time to chat unless I stopped playing, and the world advancing to voice chat (which I loathe because I cannot simultaneously chat in as many areas as I can text chat, I get locked in to one server where I can’t just say “Hi!” to a random stranger) lead to a fairly silent gaming experience.  Without community, without other people, WoW, like EQ, is actually a really simple and sort of soulless game.

So, realizing this, I decided to stop paying Blizzard for a game I was enjoying but was lacking features I desired.  And by doing this, I joined the minority.  The fact is, most people would prefer to pay for a game they find moderately satisfying than to save their money, play nothing, and wait for a game that fits better to come along.

11 million people can’t be wrong.

That’s the battle cry of people justifying why WoW is a great game even if it isn’t exactly the game they want to play.  They’ll also tell you that if enough people want change then change will happen.  Only, it’s not that easy.

Would you like to play a classless levelless MMO set in a zombie apocalypse?  I would.  However, I can’t.  I want change, and it is possible that there are 40 million people in the world who would like to play the same game, but we can’t until someone builds it.  No amount of demanding is going to get Blizzard to drop classes or levels from WoW, or to replace all the monsters with zombies.  Nor get Sony to change EQ2, or even to get the Fallen Earth folks to re-envision their game.  Once a game is built, change within that game is limited.

In conjunction with the video I posted on Monday, I’ve come to realize that most MMOs are going through the motions.  They copy WoW and make minor changes in an attempt to lure away people and maybe become the new king of the hill.  Even games that strive to be different from WoW still end up cloning their style of combat (the kind that’s too active for community to exist unless the players stop playing to chat) and becoming a game that I can have fun playing but is still missing what I want most from games.

I don’t think the industry needs to be wiped clean like Wolfshead, but it has become clear that I need to seek out more games, perhaps smaller games, and find designs that aren’t following the WoW path to money hats in order to find the game I really want to play.  I’m open to suggestions…

Drive

I’m still chewing on and basking in the glory of the season finale of Lost from last night.  I wanted to post something, but I didn’t want to spend much time on it, so you get this.

Hope you enjoyed it as much as I did.