The Unnatural Inquirer

After slogging through The Host, I needed something lighter, more throwaway.  Luckily in my reading pile I had book 8 of the Nightside series by Simon R. Green, The Unnatural Inquirer.

When I tell people about these books the only way I’ve found to describe it is that they are like a book version of a film noir movie set in a city of demons and angels and magic and monsters.  It is pulp.  There is no heavy introspection or examination of the human condition.  John Taylor, the main character, fears no evil when he walks through the valley because he is the baddest mutha in the valley.  So to speak.

Anyway, this addition to the series is more of the same, which if you like them is a good thing, and if you don’t like them it isn’t.

Myst it by that much…

I’m a huge fan of the old Myst series of games.  Puzzles and story, no combat.  Awesome.

Back when I was heavier into GameTap, I finally got a chance to play Myst Online: Uru Live … for about two days because they were shutting it down.  Hence the title of this post…

Well, thanks to Massively I have discovered that it is coming back, again.  And it is free!

I’m definitely going to be checking it out.  I might even look into their Open Source project.

Facebook Games and Friends

Lately, I’ve been diving into Facebook games so that I can see what they are all about.  Overall, I’m fairly disappointed in a good number of them.  Not in the game themselves, but in how they are implemented on Facebook.

I’m not new to online gaming.  I’ve got an Xbox 360 and there are people on my friend list there that I met playing Left 4 Dead or Burnout Paradise or some other game.  I’ve played MMOs and I know people from EverQuest and World of Warcraft and other games I’ve dabbled in.  I understand, and actually desire, the need for other people.  However, the way games integrate into Facebook, it requires me to be extra vigilant in how I handle my gaming friends.

In order to progress in most of these games, you need friends.  I suppose you could spam messages out to all the people who are your real friends and beg them to play, but not everyone wants to play Facebook games, so it is not uncommon to need more game friends than your real friend list gets you.  Most games, on their pages, have discussion boards where people can ask to be added as friends.  Now, I can’t just add you as a FarmVille friend, I have to add you as a Facebook friend.  Facebook does allow me to add people to lists, of which I have one called “Not” for people who are not my friends, and manage what they have access to and then I can hide them from my news feed so that I never see their stuff, but it just seems like hoops I am jumping through.

A perfect example of this is a game called Hero World.  It is fun, if tedious at time, but the main element is that the number of people in your super team directly influences how powerful you are.  So, people with more friends are more powerful.  Scouring my list of real friends, I came up with 9 who wanted to play Hero World.  With the max team size somewhere around 250, clearly my team was weak, and therefore I was weak.  Moreover, I found that in order to buy bases and continue growing my own character I needed more friends.  I utilized my “Not” group and made some new “friends”.  Yay!  I’m more powerful!  And now I’m getting spam from people I don’t know!

Perhaps I’m just missing the point, perhaps I just don’t get it, perhaps I am becoming the old man screaming at the kids to get off his lawn, but to me a “friend” is someone I know.  What passes for “friends” on Facebook just don’t seem to fit the definition.  Facebook already makes a distinction between a friend and a fan, so why not allow someone to be application level friends where we can play a game together without the instant intimacy of being a “friend”?

Anyway… having been banging at some Facebook games for a while now, I’m going to start putting up reviews of them in the near future…

Movie Round-Up: February 5th, 2010

It’s communications week at the cinema…

Dear John:

Nicholas Sparks strikes again!  He showed up for a Q&A at another screening I attended once and talked about how he wrote most of his books in around eleven weeks each.  The man has found his niche and he knows how to tug the heartstrings.  That said, of all his books turned to films, this one has got to be the weakest.  After seeing a screening of this, I felt the leads just don’t have much chemistry.  I found that I really didn’t care whether their love survived or not.  On the other hand, the relationship between the titular John and his father was very well done.  Richard Jenkins is a fantastic actor, and the movie is almost worth paying to see just for him.  Almost, but not quite.

From Paris With Love:

I saw the trailer for this film a while back.  Travolta with a shaved head, big earring and that goatee just looked too weird.  And the movie itself just seemed odd.  The only thing that piqued my interest at all was it being the same team that brought us Taken.  I saw a screening of this film last week.  It was far better than I expected.  The first few moments were slow, but once Travolta arrived the movie kicked into high gear and never let up.  This movie was so exciting and so fun, I’d absolutely say it is worth the price of admission.  Buy a ticket, take a seat and hold on.

For Whom the Bell Tolls

Yesterday, Zombieland was released on Blu-Ray and DVD.  It was probably one of my favorite movies of 2009.  I mean, I paid to see it twice in the theater.  If you didn’t see it and you can handle a little zombie gore with a dash of comedy, then I highly recommend it.  If you haven’t seen it, or if you don’t plan to, then you missed out on one of the best opening sequences since the Dawn of the Dead remake used Johnny Cash’s “When the Man Comes Around”.

To help you out, here it is.  Be sure to switch it to 720p to give it a little more clarity, and turn off annotations to keep the viewing pure.  It’s not as good as seeing it on the big screen, but it’s still pretty damn good.  Enjoy…

Why an MMO?

Back in November, I started a thread over on the Epic Slant forums entitled “Does everything need to be an MMO?”  The spark for that post came from the various announcements of features for the upcoming Star Wars: The Old Republic. Things like full voice, instancing, henchmen, focus on story, etc. all lead me to believe this game is going to play like a single player game where you might sometimes group up with other people.  I mean, how advanced is the story telling a full voice going to be?  If I get a mission to hunt down an escaped criminal, and we end up having to kill him, only as the healer of the group I stood in the back while my buddy killed him, will the quest text change to reflect that?  Will my buddy’s name be a part of the quest or will it be like every other game and proceed either a) thanking me for something I didn’t do, or b) generically offering thanks without naming anyone in specific.  Obviously, there is a lot of “wait and see” when it comes to these things, but as I said in the thread, as more is announced I’m getting further and further from purchasing at launch.  As it is right now, I’m probably going to wait at least three months because I want to make sure the advancement and progression of the game doesn’t fall apart.

Over at The Banstick is a post about Away Team Tactics in the recently launched Star Trek Online.  It looks very cool.  But I have to wonder why I’m subscribing to an MMO to play a game with an NPC team.  Tying back into the forum post linked above, from my time in the STO beta I can say I absolutely would have jumped into this game if it were a Single Player RPG with a subscription option to participate in the MMO elements and perhaps some downloaded expansion packs later on.

Global Agenda, despite being more FPS than RPG, has an interesting model.  You buy the game, and that buys you the typical FPS.  There is a good overview at That’s a Terrible Idea.  If you decide you like the game, you can subscribe which gets you access to more game play modes and other MMO type elements (in game email, auction houses, player run bases, and more).

STO could do this by making solo play planet and space exploration free, as well as perhaps a few “arena” style PvP areas, even some multi-player PvE stuff, then having a subscription to actually participate in Federation vs Klingon vs other empires and have an impact on the balance of power.

I really hope that more games that want to be MMOs consider Global Agenda’s model, as I think it is a superior one.  It allows players to scale up and down their participation and their cost without the all-or-nothing simple subscription model.  As it stands, from the beta I won’t be picking up STO as it, to me, felt a lot like Pirates of the Burning Sea which I also sort of liked but felt it was too much to pay for what I was getting.  But I’ll probably pick up Global Agenda, and if I enjoy it I may drop in to the full MMO from time to time when I feel its worth it.

To get back to the original question posed by the title, “MMO” is the latest craze in gaming buzzwords.  WoW has delivered so many money bags to the offices of Blizzard that every title wants to cash in, to be an MMO, whether they would be good at it or not.  I think more companies should take the time to consider if their game is actually going to be worth playing, and paying for, as an MMO and then design accordingly.  Either make an MMO or a Single Player game with some MMO elements, but don’t make a Single Player game and then charge a monthly fee for it.

Murder of the First

Text MUDs really didn’t have much of a perspective because they didn’t have a camera.  You entered a room and were given a description of the room.  Anyone in the same room was “within reach” and to get out of reach you left the room.  Once games went graphical, the camera became a part of the game.  On one side you have Ultima Online which followed the Ultima top-down isometric, decidedly 3rd person.  On the other side you had EverQuest which owed its perspective to Doom and Quake and other 1st person shooters.  Later on, EQ would free up the camera so that people could play in 3rd person, but the game was designed such that you didn’t really gain much from it (unless you were pulling, in which case you could use the 3rd person camera to look around corners and behind other obstacles).  As MMOs have moved on, pretty much all of them have opted for the more tactical 3rd person view.  Pulled back, staring at the back of your character, giving you an almost omniscient view of the world.  It is very popular, in large part I suspect because it makes the game easier.  When you can see around yourself in 360 degrees so that nothing can surprise you, life is more… predictable.

While playing the Star Trek Online open beta, I found myself really enjoying the space combat.  The ground game was pretty much your typical bland MMO, like WoW or City of Heroes.  In fact, it is almost identical to Pirates of the Burning Sea.  But the space combat (much like the sea combat of PotBS) felt more much… alive.  Even though it was pretty awesome, it still felt like something was missing, and it wasn’t until a friendly discussion and an offhand comment that I put my finger on it.  A friend said, “I wish you could fight from the bridge.”  And I light went on in my brain.

What is missing from Star Trek Online, and was missing from PotBS, was a more 1st person view of the game.  STO’s space combat would be incredible if you played from the bridge, had to set the view screen, keep an eye on tactical items like scanners.

In my discussions with other folks about 1st vs 3rd person view, many of them cited PvP as being a reason for 3rd person.  You need to be able to see if someone is stalking up behind your guy.  And that discussion caused another light to go on.  In EQ, when I played primarily in 1st person, I was my character.  I was Ishiro Takagi, monk of Qeynos.  When I played WoW, where 3rd person is the default, I was controlling my character.  I was Jason, sitting at a computer controlling the actions of Ishiro, Alliance priest.  Possibly owing to its roots in RTS games, WoW plays like a giant RTS where you only get one unit.  The immersion is gone.

Stepping outside MMOs, in recent years I’ve been playing more console games.  Back in the day, before I discovered MMOs, I played a ton of 1st person shooters.  Before I started spending hours camping spawns in EverQuest, I was spending hours racing for flags and battling for control points in Team Fortress for Quake.  In the last couple of years, games like Gears of War, which everyone else seems to go nuts for, just leave me feeling empty, largely because the viewpoint of the game is watching over the shoulder of a guy, not being the guy.  I loved Dead Space, but there was a distance from the character, even though the integration of the UI into the game helped I still wasn’t in the head of the hero.  On the other hand, Left 4 Dead and Left 4 Dead 2 are just so awesome.  No longer am I looking at the back of the hero, controlling him, I am the hero fighting my way through the hordes of the dead.

This is what is missing.  This is what makes it so easy to casually cancel my MMO subscriptions and never come back.  I never feel like I am in the game, just that I’m playing it.  Sure, I could play many of the games out there in 1st person, but they aren’t designed for 1st person, they are designed for 3rd and playing in 1st puts me at a disadvantage to every other player.  I hope more games consider locking in and designing for 1st person in the future.

What do you think?

Movie Round-Up: January 29th, 2010

This week is “three word title” week…

When in Rome:

Since I’ve already admitted to liking chick flicks and romantic comedies, I won’t bother pretending I don’t want to see this.  And Kristin Bell is just all kinds of awesome.  Her performance in Veronica Mars means that I’ll see anything she’s in for decades.  Besides, this looks to be hilarious.  I may not make it to the theater to see this one because of time and money constraints, but I want to.  If you have the means and the desire, go see it.

Edge of Darkness:

I went to a screening of this on Tuesday and just before the show I tweeted and posted on Facebook that I wanted this to be good.  Luckily, it was.  I haven’t seen the original mini-series.  I want to, it is in the Netflix queue.  But word on the street is that it is great.  While I wouldn’t call this movie great, it was intriguing and kept my attention the whole time.  The only real downside to this film is Mel Gibson’s accent and nasally voice.  At times it threatens to ruin the film, but never quite does.  Every other performance here is nearly flawless.  I would warn, however, don’t go in expecting an action thriller.  There is action, but most of the story unfolds slowly over its almost two hour length and is only punctuated by action.  To me, this movie is worth the price of admission.

The iPad

You can search all over the Internet and find out about the specifications and tons of opinions on it.  Here are mine.

First, I think the name is silly.  The people guessing that Apple was making a tablet came up with dozens of better names.  Does no one at Apple have access to Google?  It would have taken less than five seconds to search “iPad” and find the years old MadTV skit.

Next, I am not impressed.  They showed nothing in their presentation that made me want to have one of these over a netbook.  However, I see potential.  To me, the ultimate success of this device will depend on two things:

  1. What applications get designed to fully use this device.  The best idea I’ve seen floated so far is a “cash register” type application since one of these plus a couple of peripherals is cheaper than most computer registers.
  2. The next revision of the hardware.  Apple is notorious for withholding features.  They like to put just enough in a product to make people want it, but hold back enough features to be able to also make revision two, three, and four worth buying too.  Expect the next version to have the front facing camera most people feel is missing, and more memory.

Lastly, I think they priced it almost perfectly.  The only way it gets better is if AT&T subsidizes the price of the 3G version in exchange for a 2 year contract.  Personally, I wouldn’t want the 3G, so it is priced right as it is.

To me, at the moment, the deal breaker is the keyboard.  The virtual keyboard looks like it would only be comfortable using if I can manage to have the device at a 45 degree angle allowing me to type and see the screen.  This means that I’d either have to be hunched over the device, or to be lounging on the couch with my feet propped up allowing my lap to hold it up at a usable angle.  But that’s because the biggest feature of a portable computer for me is writing, and the iPad seems to be aimed more at people who are more interested in reading and watching.  This could be saved if someone makes some sort of clip on keyboard and screen protector (i.e. – the keyboard folds up over the screen, kinda like the clam shell design of a laptop).  But it would also have to more than double the weight of the device because you can’t have the screen be heavier than the keyboard in that sort of design.

Another missing element for me that I don’t think will ever make it into the Apple design is the ability to use a stylus.  I like to do digital art (doodling more than anything) but I don’t like doing it with my finger.  Perhaps, if the iPad sells well, Wacom will decide to make the Cintiq into a full blown art tablet.

Overall, as I said before, I see potential, I even see this as being a device that plenty of people could put to good use, but just not me.  And that’s okay.