Print is Dead

Personally, I’ve never been a big newspaper reader.  Mostly, though, its because I never wanted to spend the time reading the news, not for any dislike of newspapers themselves.  I wasn’t replacing the newspaper with TV, radio or websites, I just avoid most news outlets since they tend to report primarily bad news.  If I had the inclination and the time, I probably would subscribe to and read the newspaper, because I do like the format.

But like the title says, print is dead, or at least is dying.

The thing I like most about newspapers that is lost as they move to the Internet is that they are a snapshot.  You can go to a library and pull up a newspaper for 40 years ago, or even just a month ago, and see exactly what was considered news on that day, exactly what was fit to print.  Try doing that on CNN, or even the sites of print newspapers.  You might be able to gather a collection of stories that were published on the site a month ago, maybe piece together an idea of what was newsworthy on a particular day, but not really.  With news websites’ penchant for “updating” stories and new information breaks, often rewriting rather than just appending, news reported on a Monday might carry the date and time stamp of Friday when the story stopped developing.

I would absolutely love to see news websites that mimic print news papers.  Big publications of stories once a day, with an archive so you can always pull up a previous issue, and then maintain a “breaking news” blog type feed that puts out mini stories and facts and things happen throughout the day, all of which will be rolled up into full stories for the next day’s issue.  But I suppose, perhaps, I am in the minority about this, seeing as how every news website out there is following the CNN.com style layout of “news now” and anything that doesn’t make the front page that minute is lost to the search field, which even defaults to a web search instead of a site search.

A man can dream though…

Quake Live

Spent this morning playing some first person shooters on the PC… one was a beta, the other was the open beta Quake Live.

I had tried to play QL before, but the insane queue lengths kept me out.  I’d wait, then find something else to do long before I got into game.  But today I managed to get in and run through the tutorial and a couple of matches.  The tutorial started out alright, with me choosing the beginner level and quickly getting an 11 to 0 lead.  Then the AI adjusted and I lost 15 to 11.  Then I went and join some matches…

Either their skill levels are very broad or I somehow borked it up or everyone else is cheating.  First off, I hate deathmatch, and prefer team games where my personal frag count is less important than the team winning.  So I joined up with a capture the flag server.  Its been a very long time since I played bland CTF, usually sticking to Team Fortress, so I didn’t know any of the “standard” maps that were running, and I also didn’t know that I had to put flag-on-flag to capture it.  This coupled with the dumb ass on my team who was yelling at me to “go ahead and cap noob!” even though I was standing in the right place (the enemy had our flag too) confused me for a bit.  But that got sorted out, and we eventually won.  It was close, the score looks bad with an 8 to 1 victory, but it was much closer than that with a lot of good slugging it out for each hard won point.  However, I noticed while playing that even though I was doing alright, other players were fragging much more than me, and they were getting off air kills and other feats of awesome that I’m not so good at.  I really am of a beginner level, I know I suck, so how is it that I’m playing with frag gods when skill matching is supposed to prevent that?  Anyway, we won… then the second match started, and the other team picked up a few more frag gods while our team picked up a few more people like me.  We had to fall back into a pretty strong defence (the entire team, minus one guy) just to keep our flag on our side of the map.  In the end, we lost.  It wasn’t even close.  Sure, the score looks alright with an 8 to 5 loss, but we were winning at one point, all our caps were done pretty much by one guy and the other team got 5 of their points within just a few minutes, chain capping the crap out of us.  We got steamrolled.

Anyway, the game runs smooth, although now I need to go beat up on Comcast because I was getting “Connection Interrupted” every couple of minutes, just for a second, but it was enough to get me dead every time.  If you want to find me, I’m Jhaer.

Script Frenzy

Every year I attempt the NaNoWriMo.  Every year, so far, I have failed to achieve the goal of 50,000 words by the end of the month.  November tends to always be a harsh month for me.  But even though I fail, I do still love the effort, which is why this year I’ll also be giving a shot at Script Frenzy.

I love movies and TV, and I’ve always got ideas floating around in my head, but until recently the tools I used to write scripts (Word) didn’t support the format very well.  I’ve discovered that the more effort you have to put into formatting the less desire you have to actually write.  Of course, I could always adopt a “write now, format later” attitude, but that just isn’t my style.  I don’t have a problem with rewrites, but if it just looks wrong to start with… anyway… through my brother, through a friend of his, I discovered celtx.  I’ve always wanted to own one of those cool screenwriting programs, but never could get beyond paying the money for them, an often non-trivial amount (they start around $150 and go up from there).  I did once get Write Brothers Writer’s DreamKit 4, but it turned out to be more complicated to use that I had hoped, or maybe I just sucked at using it.  Celtx, on the other hand, is simple.  I downloaded it, installed it, and spent just a couple minutes familiarizing myself with the menus.  Then I watched one of the five or so minute video walkthrus from their website, and then I pounded out ten pages of script.  All perfectly formatted.  Awesome.

So, with celtx in my arsenal, on April 1st, I’ll be undertaking the Script Frenzy challenge: 30 days, 100 pages.  At first, I was going to tackle one of the many ideas I have scribbled on bits of paper or filed away in documents on my PC, but then I went and saw Watchmen.  It got me to thinking about all the comic book based movies I’ve seen and how some I felt nailed the material, even when they strayed from it, and how others totally blew it and left me thinking “I could writer better than that.”  To that end, I went to my bookshelf full of graphic novels and picked one out.  I’ve got 12 days now to read my source material, get familiar with it and make some preliminary notes, and then, come April, I’ll start drafting my adaptation.  By May, we’ll see which category of comic book adaptation writer I fall into.

Zombieland

It seems that a new movie about zombies is being filmed in and around Atlanta called Zombieland.  Woody Harrelson, Mila Kunis, Emma Stone, Abigail Breslin (who adopted a puppy in Roswell)… if only I were still unemployed and could go hang around their sets in an effort to get in as an extra.

Well, at the very least its another film to look forward to, and I’ll get the added bonus of being able to say “Hey, I know where that is!”

Paradise Lost… and Found!

No, I won’t be talking about the upcoming game based on Dante’s Inferno… not yet anyway.  Instead, I’m talking about Burnout Paradise.  I’ve had the game for quite some time.  I finished the original game and all its online challenges, and even did some ranked racing (I think I got as high as 150 on the ranks at one point), and then I stopped playing.  Not because the game was boring, but that other games were new.  I kept coming back to Paradise City though.

Recently, the guys over at Criterion have been putting out new cars for the old game, and I have to say that I discovered that the right new cars can make the game feel like new again.

Sure, its still doing the same old races and the same old challenges, but I get quite a kick out of doing them all as Marty McFly, Michael Knight, a Ghostbuster or a law dodging resident of Hazzard county.  And the newest vehicles, the toy cars and bikes, make me giggle.

Much like the ongoing DLC for games like Rock Band, simple additions for small prices can totally revitalize a game.  With Burnout, Rock Band, Guitar Hero, and even new DLC adopters like Fable II and Fallout 3, it looks like more and more companies are trying to lengthen the life of their products without having to put a new box on the shelf down at Best Buy.  And I, for one, think this is a great thing… well, as long as they don’t start putting out “half games” they plan to complete with pay DLC later.

Watching the Watchers of Watchmen

Have you seen Watchmen yet?  No?  Is the reason that you read some reviews and decided against it based on all the negative things they said?

One thing I have always talked about in my life is managing expectations.  Many times when people don’t like a movie or book or some other form of entertainment or experience, the blame can be laid at the fact they went in to it expecting it to be monumental and moving, “the best ever”.  With lofty expectations like that, rarely do those movies or books or whatever actually live up to them.  So, let’s take a couple paragraphs and talk about how you can review the reviews in order to distill what you need to know before deciding if you want to see Watchmen before you let someone else’s opinion get you to dismiss it out of hand.

If the review you read spent more than half of its words pointing out the flaws of the adaptation from the book to the movie, you might be able to completely ignore them.  First, did you read the book?  If not, then why do you care where the movie failed to convey the exact same message as the book?  You aren’t reading the book, you are going to see the movie.  The only thing that matters is if the movie is self consistant and works as a movie.  If you did read the book, are you expecting a shot-for-frame transfer of the book from page to screen, or are you looking for an adaptation?  Adaptation, by definition, means change.  Books are hundreds of pages long.  Movie scripts tend to translate as 1 page of script is equal to 1 minute of film.  Watchmen, as a comic, is over 400 pages long.  And while Watchmen the movie is nearly 3 hours long, 3 hours is only about 180 pages.  The movie would need to be around 7 hours long to faithfully translate the book to the screen.  So, when you go to see the movie, expect changes.  To be honest, it is best to approach Watchmen the movie as being “inspired by” the book.  If you love the book so much that you can’t possibly accept any changes made during its translation between mediums, then you probably should avoid the movie.

If the review you read spent a lot of time comparing Watchmen to Iron Man and Spider-man and other comic book films, it shows that the reviewer entered the theater with the wrong expectations.  Watchmen is not, and never has been, a story about spandex super heroes saving the day.  When Alan Moore wrote the book, his intention was to take all the current super hero elements, put them in a “real world” type scenario and turn them of their ear.  Its horribly violent, the characters are spectacularly flawed, the world is a cynical depiction of the worst aspects of humanity.  All of those things are what made the story so great and so shocking back when it first appeared.  Twenty years have passed, and elements of Moore’s grim and gritty vision of super heroes have rubbed off in all corners of the genre, but his vision is still much more bleak than just about everything that has come since.  Spider-man accidentally let his Uncle Ben die, and his life is spent trying to make up for that mistake.  Tony Stark built weapons that killed people, and as Iron Man he’s trying to undo the damage he has done.  These characters have flaws, but they are nothing compared to the Comedian or Rorschach from Watchmen.  Most comic books have characters who are driven by their one (or two or three) flaws to be better people and do good.  Watchmen is mostly about people who are a bundle of flaws who are driven by their one (or two or three) redeeming qualities to try to make the world a better place.  If you want to see a movie like Spider-man or Iron Man, don’t go see Watchmen.  It is just not that kind of film.

Also, the movie is more dramatic than action driven, so if you get bored when people stop fighting and start talking, Watchmen probably isn’t the movie for you.  Watchmen is more of a thriller or mystery than an action film, much like the book.  The story begins with the death of a former hero, the Comedian, and it follows from there as Rorschach tries to find out why someone would do it.  This isn’t the formation of a super hero team riding out to save the world… this is the remains of a dilapidated hero team who have been told we don’t want them to save the world anymore.

It may sound like I’m apologizing for the film.  People often mistake my “managing expectations” talk for that.  I just hate it when people say that anything categorically and globally failed just because it didn’t meet their personal expectations.  When I go to buy things from Amazon, I always read the negative reviews first, because someone pointing out their expectations and the failure of a product to meet those expectations gives me far more information about how I might react to the product than someone gushing about how awesome it is.  From reading the negative reviews of Watchmen, I determined that it wasn’t exactly the book, and it wasn’t a typical spandex super hero movie, and those two facts are all I need to frame my expectations before walking into the darkened theater.

In my opinion, and from my point of view, Watchmen the movie perfectly captures the tone and spirit of the book, even if it has to deviate in order to make a watchable running time.  It isn’t the best film ever made, but it is far far far from the worst.  And in the end, I enjoyed it quit a bit.

Surfacing

With my last post being on February 26th, meaning that it has been over two weeks since my last post, I guess you can say that I went dark, or underground.  Of course, prolonged absences are not unusual for me and my weblog.  I’ve done months before.  But sometimes things happen…

So what happened?

Well, I got a job.  Nice place, good work.  I’m back at a small company again, and let me say that after four years working at BellSouth/AT&T I don’t think I ever want to go back to a giant corporation again.  Too much politics and middle management.  Don’t get me wrong, I loved my work, and the immediate team of people I worked with, and at the end of every segment of the project when the people who had been giving us hell and ulcers for months finally broke down and said they liked the work and looked forward to using it and copious rounds of attaboys for all it was sweet… but the bureaucracy of meetings and playing the blame game and jockeying around all the folks who want to make sure they get all of the credit with none of the responsibility… well… to be blunt, fuck that.  There are only so many times you can have someone hand you a problem they spent no time looking into and after you spend a few hours or days digging through it you discover that not only is it not your responsibility but that the only person with the ability and authority to fix it is the guy who passed it to you before you want to strangle someone.  But I’m out of that now, and I hope never to go back.  Getting a new job, though, does mean a bit of a learning curve as I feel out the new folks and the new company, get up to speed on the products and projects, so the first couple or three weeks are always a bit of a cram-fest.  After nearly four months of being unemployed, working feels good, especially in this economy.

On a non-work related note, a place where I normally hang out has become a place I don’t want to hang out anymore.  Have you ever had a group of people that you liked to be around, except for one guy?  Its always that one guy, the one who seems to want to be a part of the group, but doesn’t seem to know how to do it.  He joins in every conversation and drives everyone away, or into fits of anger, as he insists that he knows more or better than everyone else, despite repeated showings that he clearly does not.  Well, one of my favorite places to go has one of those guys, and in the past I have had varying levels of success in just ignoring him or putting up with his crap, but recently he just pushed a few too many of my buttons a few too many times, and as much as I love the rest of the people I just can’t handle the anger and frustration that I feel in having to deal with this monumental douchebag on a daily basis.  So, my choices are to continue to go there and feel pissed off all the time, or stop going.  It is depressing.  Perhaps I’ll return there after a nice long stay away.

All in all, however, life is good.  And I’ll be back to posting more soon enough.  I’m even going to bring back movie reviews since my idea for doing a movie review site didn’t really pan out like I hoped.  You’d think being unemployed would equate to having more free time… but looking for a job in a shitty economy is hard work and more thoroughly exhausting than actually having a job.

That Which You Must Do

Time is running out. This describes both my entry for the February Blogs of the Round Table, and also the subject of my entry.

Turning Over a New Leaf: (We’re trying something new with the topic this month, so please read carefully.) February’s BoRT invites you take a game design suggested by another blogger in last month’s Round Table and build upon it. You should ignore the literary source of the original design, but attempt to communicate the same themes and/or convey the same mood as the original game. This means you can alter the game genre, change the setting, and add new layers to the game mechanics. This is not an opportunity to critique a previous design, but to honor it by striving to reach the same goals, while adding your own personal touch.

So, despite two people already choosing this one, I’m taking Living Epic’s entry on Oedipus.  Only, I’m just stripping a couple ideas out of it and mixing it with a few thoughts stolen from other games and hopefully producing a design that is unique.

What I’m stripping out of his design is in two parts.  First is the idea of a fixed timeline.  Now, this isn’t new to games.  Anyone who has played Dead Rising has dealt with this: the helicopter arrives in three days, exactly, and if you aren’t there you get left behind.  But what makes this different in the second idea: that you are not the main character of the main story.  Imagine if Dead Rising wasn’t about Frank getting on the helicopter in three days, but that someone else had to be on the helicopter, and Frank didn’t matter.  In Roger’s Oedipus, you don’t play Oedipus, or even one of the other named characters in the play.  He has a fixed timeline where some version of the story will happen even if you do nothing, but you can affect the outcome by participating.

My game based around these two elements is set in a medieval world.  At the beginning, you choose a character, of which several will be available, ranging from the village drunk to a member of the city watch, from a peasant farmer to a wealthy noble.  Each character has a brief story in which they are introduced to the other people in their immediate lives, shown how little they matter to the world around them, and informed of the upcoming coronation of the new king.  The old king died, and his son, just eighteen, is set to take the throne in three days.  Just as the player finishes the introduction of their character, a haggard old wizard appears before them.  “There isn’t time,” he says, “but time is all we have.”  He reaches for the player and upon his touch a burst of energy flows from the wizard into the player.  The wizard’s voice fills the player’s mind, “There exists a fragile balance, and there are things that must be done.  The boy must become king.”  The wizard dies and the player is given access to The Timeline.

What the player learns is that they have gained the ability to affect time in two ways.  Firstly, they can open the whole timeline and send themselves back to any decision point within the game, even all the way back to where the wizard lays at their feet.  Second, in a Braid-like fashion, they can reverse time backwards at any time, up to a few minutes.  Like it is used in Braid, the purpose of the second ability is to let a player quickly be able to undo immediate actions.  Did you punch a guard when you should have hidden from him?  The purpose of the first is to be able to jump all the way back to any major decision point (quest objective) and proceed from there, wiping out everything you’ve done since then.

There are stories going on around the player, events that if the player doesn’t interfere will happen on a schedule.  If a player chooses, they can ignore the entire rest of the game, follow the boy who is to become king around, protect him from any plots against him, and win the game in the most boring way possible.  Or… the player can explore the whole city, undertaking tasks and quests and unfolding smaller stories.  Periodically, the wizard’s voice will tell the player of an event that must happen.  “The chef should cook the chicken.”  It is left open to the player how they get the chef to make chicken instead of the steak dinner he is planning.  You can steal the steaks.  You can buy the spices from the spice seller before the chef can get them.  Physically threaten the chef?  Each character (the drunk, the noble, the peasant, etc) will have different avenues available to them for each puzzle.  With any event that does not directly stop the boy from becoming king, failure doesn’t lose the game, but simply puts the player down another avenue.  For example, if you don’t stop the chef and he cooks the steaks, later you might get an objective like “The steak might kill the boy.”  In this case, you can either prevent him from eating the steak in some way, or try to discover why the steak shouldn’t be eaten and make sure the steak is safe.  In addition to the main storyline, each player character will have their own stories.  Perhaps the farmer peasant wishes to marry the butcher’s daughter.

The game ends with the coronation ceremony.  No matter who gets made king.  The prologue of the game will be crafted out of the successes, failures and choices you made along the way.  If the boy becomes king but you didn’t reveal the conspirators, he may not be safe.  If you are the noble and you steal the steaks from the chef, the drunk is blamed and is thrown in prison on charges of theft.  Did you leave him there?  Did you admit to the theft to set him free?  If you’ve played Marvel Ultimate Alliance, you’ve seen this sort of thing, as at the end of the game the “future” is told by the Watcher based on the results of your game and all its optional quests.

And there you have my idea… an open, sandbox type world, with personal and external story lines, all of which happen on a fixed timeline, and the end of the game is built out of what you did during the fixed time.

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Dice Games

I’ve been thinking about game design a bunch recently.  Most of it is MMO related in a “What kind of MMO would I really want to play?” sort of way as I mull over all the reasons why I have lost interest in pretty much all the MMOs on the market right now.  But outside of that, I’ve also been thinking about dice games.

A post over on Wil Wheaton’s blog reminded me of the game Button Men, and it got me to thinking about games I could make out of the giant bag of dice that I own.  (Dragon*Con, I went to a booth and bought a bucket of dice for like $20, its all in a Crown Royal bag now.)  So, as I’m thinking about what I can craft out of my dice and other things around the house, I got curious about the existence of other dice games.  In my searching of the Intertubes, I found tons of games that use traditional 6-sided dice (some that use many many of them), but very few that actually made use of 4-, 8-, 10-, 12-, and 20-sided dice (the rest of the tradition role playing game set), and that is what I am after.

I’m going to keep working out some ideas of my own, and maybe even post them here.  But in the meantime… know of any good dice based games?  Let me know…

The Twenty-fifth Century

Thanks to Netflix and their streaming through the Xbox 360 feature, I’ve been watching the complete series of Buck Rogers.  The show is awesome… -ly bad.  The concept is there, but they threw in all this weird alien and spy stuff that detracts from all that the show could be.  I don’t blame them for making the show the way they did.  It ran from 1979 to 1981.

But it gets me to thinking… if I were to be in charge of production and make that show now, what would I do?

The first thing I’d do is take a cue from Battlestar Galactica in that a science fiction show can be serious.  I’d craft the tale like this: Buck Rogers is an astronaut, and while the first manned mission to Mars is being prepped, other scientists have been working on solutions for deeper space travel.  The field of cryonics has advanced and while tests have proven it can work on Earth and even in orbit, the final human test is that of prolonged space suspension.  Buck’s turn in the rotation has come up and his mission is to take a craft into space, park it in an orbit around the moon, and then seal himself in the cryonics chamber.  After one year, Buck is to be remotely revived and make his way home.

While Buck’s tale is the foreground story, in the background elements of global problems are evident.  Global warming, overpopulation and starvation.  The Mars mission is becoming more important as initial studies of water and other elements found on the planet make it possible to terraform it, but it needs to happen sooner rather than later.

Buck’s launch happens and he makes his way to moon orbit.  Shortly before settling in the ship suffers a mechanical malfunction and begins losing its oxygen.  It is decided that Buck needs to seal himself in the cryo-chamber to save his life and that another craft will be sent to recover him as soon as possible.

500 years later, Buck’s craft, long since off its lunar orbit, is discovered by a salvage crew working the “Earth Junk Ring”, a collection of satellites, crafts and other objects left to hang in orbit around the planet.  Reawakened on Earth, Buck discovers that after he was frozen a few small wars broke out, mostly over the need for food, and that his rescue mission was lost in the shuffle of taking more resources to the Mars missions.  Eventually, years later, a private organization did send up a shuttle to look for him and didn’t find him in lunar orbit.  (Buck learns from his own computer readouts that another failure caused one of his attitude jets to fire, altering his course and sending him tumbling through space.)  Eventually, after ecologic and economic disasters and more small wars, large wars broke out.  Everything collapsed.  More than a hundred years later when countries began to reform out of the rubble, many of them turned to computers and logical models for decision making.  Birthing schedules based on workforce needs and food supplies, etc.  The human race are not slaves to the machines, but they are cared for and controlled by them.

At the time of Buck’s awakening, Earth, or at least the city state he has found himself in, is finally seeing constructive advancement into retaking the damaged parts of the world, the wastelands created by chemical and nuclear warfare, and looking at moving into space again, mainly in an effort to reconnect with the lost Mars colonies.

The crux of the series would be Buck learning about and from the mistakes of the past, while the people around him learn about all the things they lost and the control they’ve given up to the computers.  The world is full of people who have only known logic and survival, and Buck is from a world where many people never thought about survival.

I wouldn’t want to have this series run very long.  In fact, a couple or three twelve episode seasons would probably do just fine (or even be too much) to breath life back into humanity, settle differences, and reconnect with the “Martians”.  You could even end the series with Buck, who has finally come to terms with his 500 year shunt through time but still feeling like this isn’t his world, captaining the first deep space exploration cryo shuttle headed for a distant star.

Anyway… those are my thoughts on the subject… but what do I know?