Who Loves You And Who Do You Love?

I love that quote from The Running Man.  Its the tag line/catch phrase for the host of a game show where criminals are allowed to try to win their freedom by out foxing a gang of hunters who chase them, all while an audience wins cash and prizes.

“Who loves you and who do you love?”

When building, and then running, an MMO, this is probably the single most important question to ask, and ask often.  Its the mantra of watching the trends, both the short and the long, to see where the tide is going to flow and hope your game continues riding the crest of the wave and not washing out.

Ryan Shwayder and Grimwell both recently posted about if an aging demographic should affect a game in production and future game design, and there has been much recent discussion about change in WoW by Heartless, Foton and others.

As it comes to the age stuff, I think both Ryan and Grimwell are fairly dead on, if your game got successful on a certain demographic, you shouldn’t change based on them growing up unless you aren’t gaining new people at the entry level.  If your game once appealed to teens and young adults but is no longer attracting those people, then you have to choose either to change to try to attract them again, or change to continue appealing to the people already playing your game and maybe attract more people at that demographic.  And that leads into the other discussion…

When it comes to World of Warcraft, just as with many games before it that mix PvE and PvP styles of play, changes are sometimes made to favor either the PvE or PvP side of the game over the other, often to the detriment of the other.  A spell might be too powerful against other players so they need to reduce its power, thus affecting the power of the player in combat with NPCs as well.  It does indeed suck when changes are made to favor the side of the game you don’t favor.  However, of all the companies out there making MMOs, Blizzard is the only one I inherently trust to completely understand their entire player base and do what is best for the bottom line of the company.  They didn’t get their reputation for wildly successful polished fun games for nothing…

So, why is it that they seem to be favoring the PvP side of the game so much with changes to classes and abilities?

While WoW has always been a casually friendly game, is has also long been accepted that rolling into large scale PvE content (raiding) at the high end was where the “real game” was.  More recently, however, the Battlegrounds and Arenas seem to have taken more focus.  For one, it often takes less people to participate in, and a pick up Alterac Valley is more likely to succeed than a pick up Kazharan raid.  For another, their restructuring of the reward system of PvP has made the PvP gear much more accessible to the casual player than raid gear.  This denotes an understanding from Blizzard that BGs and Arenas are much more accessible to the majority of players than raids, and will net them the largest continuous player base.  I know if I were back playing WoW, I’d be over in the PvP elements of the game as often as possible, if for no other reason than a few rounds of Arathi Basin would be more productive, personally, than a night of raiding with a guild.

Another aspect to keep in mind with WoW, is that unlike many other MMOs out there, it is truly a global game.  And in the Asian countries, professional gaming is much more a reality than it is here in the United States.  I wish I could find it again, but there was a video a while back showing some (Korean, I think) professional gamer (national Starcraft champion or something) getting mobbed by girls in the street.  I’ve seen pictures of the audiences that will come to watch pro-gaming over there.  I doubt girls will scream or audiences will come watch a carefully orchestrated 3 hour long raid bound to net the guy with the worst items and/or the most points an item upgrade.  But for Arena matches… they will come.  So when you consider that more than half of WoW’s 10 million subscribers are in the Asian markets, markets where previous PvP Blizzard Games like Warcraft and Starcraft were monstrous successes, it really is no surprise that they might be giving WoW a little PvP nudge and luvin’.

In the end, it all comes back to the quote… Who loves you and who do you love?  Answer that, and keep answering that, and you can run a successful game.

Does He Enjoy the Irony?

After Jeff Freeman linked to this site, I read through a bunch of it.  Most of it is bile.  The author loves stringing together insults, an equal opportunity hater, because he does, in point of fact, hate everything he writes about.

The bulk of his reviews of webcomics boil down to “that’s not funny” although most times he does make comments about the art as well.  The irony I speak of in the title comes about in this post, a mere 15 posts in to his run.  He takes a moment to explain that the people who think he isn’t funny just don’t get it because he writes the site to entertain, “Like, seven or eight people.”  The irony is that most webcomics actually start the same way.  Looking at many of them now, you might not be able to see their more humble beginnings, before they got enough traffic for ads to matter, before they put up message boards, or ran charity drives.  Everyone starts somewhere.

If the author keeps it up, he might one day sell out just like Maddox, someone who probably started his website to entertain, like, seven or eight people.

Saving Daylight

Why is it that when I gain an hour in the fall, I never really notice, but when I lose an hour in the spring, it hits me like a ton of bricks?

I would go on with a diatribe about how I think Daylight Saving Time is stupid and we should just pick one, or split the difference and shift half an hour one way and be done with it… but I don’t have the energy.

The Sarah Connor Chronicles

11 out of 13 nots
for Terminator fighting awesomeness

When I first heard about the new TV show The Sarah Connor Chronicles, I was excited.  I love the Terminator movies, and I always wanted to know more about the points in between, particularly the gap from Terminator 2 to Terminator 3.  However, after watching the premier episode, I was left with a general “meh” attitude.  The show certainly didn’t suck.  It wasn’t garbage, but it also lacked a certain pizazz I was hoping for.

I’m glad I stuck with the show, because in my opinion it got much better… more after the break.

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WordPress Theme: Options

I’ve been using and playing with WordPress for quite some time now.  I’ve tried dozens of themes and have looked at dozens, if not hundreds, more.  While I’m fairly settled on my current theme for the weblog (I still might make some tweaks here and there, and new banners), I’ve always been looking for something for the main website.

It doesn’t help that I really don’t know what I’m going to do with the main site.  However, I have stumbled upon what is probably one of the coolest themes I have ever seen for WordPress.  It is called Options.  Here is a link to the demo site.  Its the first theme I have seen that really manages to take WordPress and leverage it as a Content Management System instead of just a blogging tool.

Anyway, unless something much cooler comes along, I’ve finally settled on a theme for the site (though its likely to get a little tweaking).  Now I just need to decide what the content is going to be.

Gygax is Gone

Yesterday I learned about Jeff Healey… today its Gary Gygax.

In 1983, I moved from Jacksonville, Florida to Plumsteadville, Pennsylvania. Technically, I think we lived in Pipersville, but we had to drive to Plumsteadville to get our mail from the post office. Or it was the other way around. That’s no important. What is important is that our new house was just down the street from another family that had two sons, Charlie and Keeley. Charlie was my age, and along with a few other neighborhood kids, we were friends. Keeley was older, several years, and he had a fascinating hobby: painting lead miniatures.

The work he did was very detailed. He would spend hours working with brushes that had very few bristles, sometimes just a single bristle, getting the crevasses between armor plates and the coloring of the eyes. I still have a few that he sold me. But the miniatures weren’t just for painting and for show, they were for role playing games.

Keeley introduced us all to Dungeons & Dragons. He started us on the Red Box, and later segued us into Advanced Dungeons & Dragons, where I became captivated by the Fiend Folio. His love of Mack Bolan books lead us into Top Secret, and his love of the Alien and Aliens movies lead us into Star Frontiers.

Needless to say, Gary Gygax, his creations and his legacy, have had a major impact on my life. Twenty-five years of gaming joy and heartache. My hat off to you, Gary. I hope the afterlife holds up to the fantasy worlds you created.

The Looking Glass Wars

Frank Beddor has written an interesting retelling of Alice in Wonderland called The Looking Glass Wars.  The angle he takes is that Wonderland is a real place, Alyss Heart is its princess, and she has to flee it to our world when her aunt Redd kills the king and queen and takes over.  The story follows both sides of the looking glass, as Alyss tries to grow up in her new world and as the resistance fighters try to keep the old ways alive under the boot of Redd.

I picked up this book at the request of my wife, who really loved it.  I, on the other hand, didn’t.  I also didn’t hate the book, I just found it to be predictable.  When the book was described to me as “a darker retelling of Alice in Wonderland if Wonderland was real” I had a pretty good idea of what to expect.  Not all the details, but a general sense of where the story would start, where it would go, and how it would get there.  In the end, though, it was the details that made the book worth reading.

I wouldn’t give the book two big thumbs up, but it was an enjoyable read, and good enough that I’ll keep reading the series as it develops.

Seeing The Light

It isn’t often I take the time to mention the passing of individuals on this website.  My mother, of course… Stanley Kubrick, because I loved so many of his films… Pope John Paul II… Christopher Reeve, because he was, in so many ways, Superman…

I spent most of the morning heads down on some work, barely noticing the world at all, but a few moments ago I broke away and opened a browser to CNN to get a peek at what was going on with the rest of the planet.  Amid the usual political posturing and Middle East happenings, I find out that Jeff Healey died.

In 1988 I didn’t have a CD player yet, only this tape playing monstrous boom box.  That Christmas, one of my gifts was The Jeff Healey Band’s See The Light.  I must have played it a thousand times.  And while my first car didn’t have a tape deck, my second car in 1992 did, See The Light became one of the treasured few that would be played until it broke.  By then I had a CD player for home and I rushed out and bought it, and I’ve had it ever since.

I wouldn’t say that JHB was one of my favorite bands, I only own one other album by them, but they were a band I would never turn away from if the song came on the radio.  But See The Light has always held a special place for me, and it always manages to find its way into my play lists and my CD rotations.  If I feel like bringing down a night of karaoke or serenading my wife or dancing one last slow song before hitting the road, Angel Eyes from that album is the song I most often choose.  Jeff’s music has been and will forever be a part of the soundtrack that plays in my head as my life unfolds around me.

Thank you, Jeff.  You will be missed.

The guys at DICE get it

While my wife may lament the exclusion of female character models in the upcoming Battlefield Heroes, I can’t wait to give it a shot.  This video trailer for the game just shows me that the guys at DICE really do get it.  To have a great game you don’t need gritty realism with guts spraying the walls with every gunshot, you just need to have a game that is fun.

Damn that looks like fun.

Vanguard

No, this is not Brad McQuaid’s failure of epic proportions Vanguard: Saga of Heroes, GameTap doesn’t have that.  Instead, they have the 1981 side scroller Vanguard.  Perhaps Mr. McQuaid’s game would have done better had he not lifted his title from a previous game.

Vanguard - Not a Saga of HeroesVanguard is… fairly awful.  Its typical, side scrolling and shooting while avoiding stuff.  The game has one minor twist in that its not all side scrolling.  It is also diagonal scrolling and top scrolling.  As you progress through the level, sometime it changes direction.  And then at the end of each level, it stops scrolling so you can fight the boss.  The controls are as you would expect, using a dual stick game pad the left stick is movement and the right stick is shooting.  Oh, because you can shoot in 4 directions.  If you do decide to play the game, I give this advice: Ignore the North, South, East, West options for firing, instead use North-East, North-West, South-East and South-West.  Hitting these will fire two directions at once (North-East will first North AND East).  Seeing as your goal is to kill everything, there is never a reason for you to not be firing in two directions at once.

All in all, the game is a bore, and I found myself thinking that I’d rather be playing Defender.  However, I did find the game to be more fun when instead of being some valiant soldier fighting for survival I imagined myself as the invading force.  This was made easier through the sections where you are blowing up alien houses, people and their pets, none of which fire back at you.  To paraphrase a film that does not deserve the indignity of being associated with this game or its review: Anyone that runs is an alien hostile! Anyone that stands still is a well trained alien hostile!

… and… I’m out.