Do you watch The Guild? Â You should. Â Last year they made a ridiculously popular music video for “Do You Wanna Date My Avatar?” and this year they’ve released another video, “Game On!”
Category: Gaming
I’m a gamer. I game.
Mindgames
I cannot help but think of gaming applications when I see stuff like this. Â Imagine playing an MMO using only your mind…
Space… the final frontier
I actually posted this on the D*C MMO site a few weeks back, but I really wanted to repost it here. Â Do yourself a favor, switch it to HD and watch it in full screen.
EVE is a game I wouldn’t really recommend to most gamers I know. Â It takes a certain couple of specific mindsets to really get into the game (hint: I don’t play either), but you cannot deny that it looks good for what it does and any fan of spaceship science fiction has got to find the imagery breathtaking.
Browsing the Aisles
This month’s Gamer Banter: “How important is cover art to you?”
Back in the day, we’d go to the store as a family, and in the electronics section there would be the wall of Atari games. Â The cover art was pretty much always like a million times better than the actual game graphics. Â The art mattered, because that’s what got you to pick up the box and flip it over to see a couple of game shots. Â Even into the Nintendo and early PC eras this continued. Â The art of a King’s Quest box didn’t match the game, but it drew you in.
These days, I almost never go to the store to browse games. Â I check websites, I browse Amazon. Â I buy games there too, and the only time I ever see the game box is when I’m getting the disc out to put it in the 360 or installing the game on my hard drive… though Steam has pretty much ended the latter.
If I did, though, game box covers are like a movie poster. Â It’s art, meant to catch your eye. Â And much like movie posters the same layouts get used so often that I have become almost immune to them. Â They fail to catch my eye. Â And yet, now and then a movie poster comes along that I have to find and buy and I have to put on my wall. Â But game boxes are so small. Â Perhaps I might display a particularly good one if it was sold in a poster size, but so few are.
So to answer the question, the cover art is unimportant to me. Â I barely even notice it.
This post was part of Gamer Banter, a monthly video game discussion coordinated by Terry at Game Couch. If you’re interested in being part of this, please email him for details.
Other takes:
Silvercublogger: Don’t Cover The Art, Unless…
The Average Gamer: Cover Art
SnipingMizzy: In the eye of the beholder
Extra Guy: On Books and Covers
Zath: How Important Is A Game’s Cover Art?
carocat.co.uk: Cover art? No, thanks!
Pioneer Project: The game box’s big moment
Man Fat: How Important Is A Game’s Cover Art?
Lifetime Subscription Realms
At launch, I was a big fan of Free Realms. Â It was a nice looking, well crafted game, and it was free. Â I played it a few hours a week right up until they moved the velvet rope. Â Originally, some professions were fully open up to level 20 and other professions were closed unless you paid. Â I really liked this because it allowed you to see the game from the bottom to the top, at least in part. Â The new model allows you to get up to level 5 in every profession, with further advancement behind the pay wall. Â Because of the switch, I quit shortly thereafter, because frankly, even though I was enjoying it, it wasn’t worth $5 a month to play.
Right now and until August 2nd, SOE is running a special, $30 lifetime subscription for Free Realms. Â Due to a few freebies and other gifts I’ve gotten over the last year, I had accumulated 2800 Station Cash points, and the store said I could buy the lifetime subscription for 2999 points. Â I cracked open the wallet, bought $5 worth of points and bought my lifetime membership.
Sadly, this means that Free Realms technically doesn’t belong in the Freeloading category anymore, so this will be my last post on this game under this heading.
I think the game is totally worth $30. Â Especially if you have kids. Â Sure, there are still many items in the cash shop, and so your spending days may not be over, but the game will have no fixed costs, which is nice. Â And you can always dole out Station Cash as allowance and/or rewards. Â Personally, I like the game for the same reason I still like Puzzle Pirates – I like short arcade-style mini-games, but I love that doing them contributes to an overall game and world. Â Sure, I could play Bejeweled or other matching games over at Popcap or on Facebook, but they don’t earn me anything. Â In Free Realms, when I do well at mining I get ore which I can smith into weapons that I can use in my fighting professions and so on. Â Plus, I like running around in huge worlds and seeing stuff.
Now, the only issue I have with Free Realms is their silly 1024 x 768 minimum resolution limitation that prevents me from being able to play on my 1024 x 600 netbook. Â Puzzle Pirates is still the winner on that device…
Real Issues with Real ID 2
Continuing from here and in light of Blizzard’s decision to tie real names to forums posts…
It is frightfully easy to find information on people.  You can only control so much of the data.  Sure, you limit your Facebook and what you put out there, but the government, the phone company and so many other places have public records that you are not invisible (unless your name is so horrendously common that you can’t throw a rock without hitting someone with the same name).  Go to Spokeo or Zabasearch, put in your name and see how long it takes to find you.
But… we are talking about an MMO. Â A fantasy world where you get to be someone else. Â Of course, we’re also talking about World of Warcraft, which has gone to great lengths to tell us their game is about levels and loot, and the world it happens in is just window dressing. Â Want proof? Â Just look at the sheer number of real world jokes crammed into the game. Â WoW is a playground, not a virtual world. Â And still, people go there and play characters that aren’t them. Â Women play men, men play women, the meek play strong, the social get alone time, shut ins make friends, all possible without the “limitations” of their real lives.
Sure, we all want to reduce the number of asshats that make the forums a cesspool, but much like the other features of Real ID, this could be achieved without your real name. Â The real problem with the WoW forums is that you post as one of your characters, which you select, so you get people who create a level 1 character on a server they don’t really play on as their posting persona, and they troll. Â It’s the Greater Internet Fuckwad Theory. Â Instead of real names, make them pick a forum name, which they can’t change, and when they post provide a link to a list of all their characters. Â Or make the forums smart and under the forum name put the name of their highest level & longest played character. Â If you have a 3 year old level 10 and a 3 month old level 80, the level 80 is posted, if you have two level 80s, the oldest one is used. Â Posting in a class forum? Â The name of your highest level of that class is posted, or if you don’t have one it will say “I don’t have any characters of this class”. Â Or, you know, hire more moderators.
There are many many solutions that would work equally as well for removing trolls.  But… there is a greater thing at work here.  See, Blizzard has all your information anyway (most likely).  Your name, your address and billing info, email, and so on.  They can’t do anything with it though because it is privileged information, it’s private.  However, once Real ID makes certain items public, it becomes sellable data.  Facebook, much to the ire of it’s CEO, lets you keep a number of items private.  However, one thing they absolutely do not allow you to hide are your “likes”.  The reason is that what you like is the most marketable item about you.  At the heart of this whole Real ID situation is a partnership between Blizzard and Facebook.  In the end, Real ID isn’t about cleaning up the forums or even making it easier to communicate with your friends and find them in game.  Real ID is about money.
I quit playing World of Warcraft a while ago because I was bored with it and wasn’t finding what I wanted (strong community) within the game anymore. Â I was actually looking forward to Starcraft II. Â I participate fairly heavily in a number of smaller, tight knit communities. Â I don’t need another bland “everyone is connected to everyone” social network, so I’m going to opt out in the only way Blizzard allows – not to play at all.
Red Dead Redemption
Last month, being forced to buy something at Best Buy before a gift certificate reward expired and finding nothing for the both of us, the wife let me buy Red Dead Redemption.
One thing that always kept me from playing the Grand Theft Auto games is that I don’t generally like to play the bad guy. Â But RDR’s John Marston is a man with a troubled past as an outlaw who has tried getting out of the life and getting on a more law abiding path. Â John’s job is to track down his old gang-mates and bring them to justice, a job he only undertakes because his family is being held hostage.
This game is beautiful, not only in its graphics but also in its overall design. Â The story unfolds so well that unless you are purposefully trying to break the system and color way outside the lines it all feels natural. Â Well, mostly, but I won’t go into that now. Â I want to talk more about this game because it was so good, so well crafted. Â There were even two scenes in the game that broke my heart. Â For now, let me just say that I absolutely loved playing through this game, and look forward to continuing to play the single player for challenges/achievements and the multi player aspects as well.
I’d recommend this game to just about anyone.
The Biggest Explosion Ever
They Never Learn
From CVG:
“They’ve got 14 million players! Gimme a million and I’m good! We’re real good at a million, right?” He added: “We don’t need everybody to migrate. We just need some of them – and I’m full confident we’re going to get them.”
So, if you were to, I don’t know, pay attention, how many subscription MMOs have a million players? Â Four. Â How many of those have a million after you exclude Asia (because, honestly, those numbers are not the same since they don’t all pay the same or even similar monthly fees)? Â One? Â And the numbers for the sub one million mark don’t look much better, with most of them being at or under 500k.
Do you really want to come out and say you want and are going to get a million subscribers?
I wish them the best.  Really, I do.  And I hope the intonation I’m reading into that quote means that for a business plan they have a much more realistic number in mind for success.  But I’m also fully prepared to mock them when they face-plant.