I’m a gamer. I game.

Sex and Violence in Video Games

A while back in my first ‘Stuff on the Net’ links, I provided a like to the Video Game Voters Network. Basically, you sign up that you agree that legislation against games is stupid (just like legislation against movies, which there isn’t except with regards to pornography), and they will automatically draft and send a letter on your behalf to your senator.

Well, I signed up, and the letter was sent. Monday, my senator, Saxby Chambliss, sent back a reply:

Dear Mr. Pace:

Thank you for contacting me with your concerns regarding S.2126, the Family Entertainment Protection Act. I understand your concerns, and I appreciate hearing from you.

As a father and a grandfather, I understand the concern about young children being exposed to graphic pictures of violence and explicit sexual content. And while I believe it is the responsibility of parents to make sure that children are not exposed to such material, parents must have the tools necessary to protect their children and we, in Congress, must pass meaningful legislation to aid parents.

S.2126 would prohibit a business from allowing children under the age of seventeen access to any video game deemed mature, or for adults-only. This bill certainly will not prevent adolescents from playing these video games; however, they must first obtain parental approval, by way of the parents purchasing the game for the child. Should this legislation come before the Senate I will certainly keep your views in mind.

I will continue to work with my colleagues to ensure that children are protected from any kind of unsuitable material. Thank you again for taking the time to contact me. If you would like to receive timely email alerts regarding the latest congressional actions and my weekly e-newsletter, please sign up via my web site at: www.chambliss.senate.gov. Please do not hesitate to be in touch if I may ever be of assistance to you.

Sincerely,

Saxby Chambliss
United States Senate

As always, my first and foremost problem with all this is that the government should not be regulating this. At all. At most, they should review the ESRB rating system and ensure that games are being properly labelled. Of course, some people say things like, “CDs with mature lyrics have stickers, and that was the government.” But no, it’s not. The government tried to do it, but in order to keep government out, record companies voluntarily added the mature content stickers. “But what about TV ratings?” Well, the government has enforced that all TVs/VCRs/etc will have a V chip to allow a parent to control what their family watches, but the TV ratings themselves are done by the TV networks themselves to advise of content. “But its illegal to sell a ticket to an R rated movie to someone under 17!” No, it isn’t. While many movie theaters hold to that principle, movie ratings are not based in law, but are a system adopted by the MPAA to self regulate. The truth is, the government does not need to be involved with games because the ESRB is the most comprehensive system out there, and even will re-rate games if concern about an original rating is brought up.

And that gets into my second problem here… My senator wants to protect kids from bad stuff. Now, I’d say he should be backing initiatives that will allow parents to be better parents, but beside that, he is supporting a bill that will effectively do nothing. Do you honestly think that the majority of kids are buying these games for themselves? I go to Best Buy, to EB, Toys R Us, and other stores, and I never see young kids putting money down for games. The parents are buying these games for their kids despite the ratings system. Banning the sale of Mature and Adult rated games to kids will have very little impact at all. Parents will still blindly buy the same games for their kids for any of a number of reasons. About the only way to make a change would be to force the parent to watch a highlight video of the game’s worst moments before making a purchase to ensure they have actually seen what their kids are going to see.

Part and parcel to that, he is backing an Act against games, but if he really feels that kids need to be governmentally protected, the Act should be ammended to include all forms of media. Make it illegal to sell a ticket to R rated movies to kids under 17. Make it illegal to sell mature stickered music CDs to kids. Make it illegal for… err… I was going to say something about TV shows, but short of making it illegal for networks to broadcast them, well, there isn’t anything that can be done, and going that far would indeed be censorship. But hey, the V chip seems to be a good initiative. I mean, I doubt I’ll ever use mine, but I suspect that if I have kids one day I’ll feel better knowing its there and I could turn it on if I find that I don’t have time to be a part of my kid’s daily TV watching. So why not instead legislate a V chip for games, so that consoles and PCs won’t play mature rated games without an access code. I mean, if our government trusts parents with TV content, why not trust them with game content?

A Focus on Graphics

Over at Nerfbat, Blackguard has posted about the need for good graphics in games and its gotten me thinking…

I am one of those people who says that the graphics of a game shouldn’t matter. And to a point, its true. For a really good game, the gameplay should be compelling enough that enjoyment of the game shouldn’t be affected by the graphics. However, as Blackguard points out, graphics are how most people get their first glimps of the game, and advertising is based almost entirely around screenshots with game features coming later more through word of mouth than actual ads.

Where my issue comes in is that I feel that too often the graphics lead the game instead of suppliment or compliment the gameplay. Too many games spend so much time working on realism or fansy shaders and animations, and push the envelope on system requirements, that they lose track of making a game worth playing and that a large enough portion of the public can play. At the rate technology moves, and the fact that game developers keep right up on the bleeding edge most of the time, if you are at all serious about games you probably need to buy a new computer every year, or at least a few hefty upgrades. Of course, not everyone can afford that.

I think one of the major successes of World of Warcraft is that they game runs well on moderate, even low end machines. Personally, I’m running a 1.2GHz Althon with 1GB RAM and a 256MB ATI 9800 video card. It runs very well, except in Ironforge and in open PvP with a hundred or more people running around. I play Half-Life 2 on it also, another success. I tried to play EverQuest 2 on it, and it just died. I got the game to finally run smoothly by turning down the graphics so far that it wasn’t worth my time. 8-bit or Nintendo style graphics I can handle, but fuzzy blobs running around fuzzy blobby landscapes I can’t. City of Heroes ran fairly well. I didn’t have all the highend particles turned on, but not many people do. City of Villains upgraded the graphics engine just enough that I had to tune down the graphics just below the threshhold of “playable”. When the faces lose their eyes, its actually borderline disturbing.

And that leads into another issue I’ve got… why haven’t any companies made a game that actually tunes down? Why isn’t there a slider to reduce polygon counts and use “flatter” textures? Instead, as the sliders move toward the low end, you lose definition and the world begins to look like you forgot to put on your glasses, like a bad runny watercolor painting as things blend and smear into each other.

Perhaps I just need to accept the fact that I need to put in my budget a thousand bucks a year on computer upgrades… no wait, two thousand because I have to upgrade the wife’s PC as well. I can’t imagine having a family and needing to keep three, four, even five PCs up to date. Five grand a year just so the family can continue to game together. It makes you want to go buy some board games

Can Someone Really Do That?

One thing that irritates me in games is the lack of reality in certain aspects. Don’t get me wrong, I think being able to carry a half dozen backpacks loaded with gear is actually a good idea because reality in this care would impeed fun since you’d have to keep running back to town and dropping off loot instead of playing.

However, in combat, I am annoyed with people who whiz around running at full speed and jumping like they are on crack.

In reality, if you tried to attack someone with a sword while you ran around them in a circle, sidestepping, while jumping every second, you’d be fairly inaccurate and your swings would be pretty weak. In order to get good power into a swing, either you have to be charging, using your momentum to push the blade, or you have to plant your feet on the ground to support the muscular force you wish to bring to bear.

So, to that end, I wish to introduce a little reality into the game. Movement in any direction other than toward your enemy should have a negative impact on accuracy and power (damage). Moving toward an enemy should increase power based on the distance travelled (makes horseback lance fighting a possibility), and standing still should positively impact accuracy (chance to hit). Jumping should pretty much destroy accuracy and power. However, on the other side, if you are moving any direction but toward your enemy, your ability to dodge should increase. Jumping will actually make you harder to hit.

Now the question is “Well, I could just be jumping when I’m defending and stand still when attacking. Right?” No, not with any noticable effect. The jumping, or moving away from an opponent, would cap fairly quickly and be only a small modifier. The attack bonuses would be greater the longer you stayed still (or charged). So the end result of the proposed scenario would be “You’d be a little harder to hit, but have almost no attack bonus.”

It makes the combat engine very complex, and means that reduction of client/server lag is of paramount importance, but I think it would make for a much better game, especially in PvP.

Non-MMO Gaming

A while back, some friends and I started up some old fashioned pen & paper gaming. It started out with an AD&D (original rules) campaign, and has since turned into a rotating two campaign (two different DMs) 3.5 ruleset playday.

I had forgotten how fun face-to-face gaming can be.

Its refreshing to know that content won’t be broken (or “working as intended”), and there will be no farming or camping, unless we want to grow some crops or tell stories around the camp fire. There will be no lists, no looking for a group, no raid attendance or DKP. There will be no spam of Chuck Norris jokes (though jokes and puns are numerous around the gaming table), and one begging people to join his guild that plans to do end game raiding and be the most uber guild ever in under a month if people will just join he’s offering a gold for every person to sign his guild charter come on!

The feats of our characters are limited only by our imaginations, the will of the DM, and the luck of the dice. Death is a real threat and not a feature of the game mechanics. Losing is losing, not thirty seconds of downtime.

Currently, in the first of our games, I play a fighter. The band of adventurers I’ve fallen in with consist of a ranger, a paladin, a cleric, and two scouts *cough*rogues*cough*. Well, one scout. Last session, one of the scouts was turned into pasty goo by a giant. In the land we find ourselves in, I have taken over a garrison outpost of the local lord. We reclaimed it from the evil that had infested it and have now restocked and restaffed it to help hold against the wilds of the forest. Unlike most MMO games, or even single player games, here I feel like a hero. While trying to retake the outpost, we’d gotten inside and an army came to take it back from us. Suddenly the tables had turned, and while we had stealthily fought our way inside, now we had to repell invaders. Most armies of foot soldier are made up of level 0, or at best level 1, fighters. I was level 5. I also had a potion we’d recovered on an earlier adventure that could make me invulnerable to non-magic weapons for a short time. Long enough though to drop to the outside and wade into the army while my friends supported from the walls with bow and crossbow. Damn, that felt good.

In our second game, well, we haven’t gone too far, but I’m a mage this time, a sorcerer of dragon blood. I expect no less joy from these adventures.

I suppose one of the better parts is the limited nature of the game. Everyone who plays honestly wants to play. There is roleplay, not sissy “thee” and “thou” garbage, but people actually playing roles… the rogues are sneaky, I command armies, the paladin does the right thing even when it may not be the best thing. The game has no end, so there is no end game. There is no level rush, or gear to get. The game just is.

Oh yeah… I had forgotten how much fun this could be.

Graphics in Games

One of the things that continues to baffle me is the push for more intense, more realistic graphics in games. While I’m sure that focus groups have show that people respond to the “better” graphics, and that shelf sales increase based on graphics buzz, every game I’ve ever played, and every game everyone I know has ever played, gets played longer based on the game play and has nothing to do with the graphics.

Seriously, if the game sucks, you put it down. In MMORPGs while box sales are important, continued subscribers and word of mouth are what make a game a long term success. World of Warcraft doesn’t have the best graphics in the world. Sure, they are highly stylized and pretty, but the fact that my 1GHz, 1GB RAM, 256MB ATI 9800 machine runs it great is just awesome. Other games that have come out almost refuse to install on my computer at all. And while I don’t want to put down WoWs graphics, its clearly obvious upon long and repeated play that Blizzard spent alot more time on game content and less time on the graphics than some of their competitors.

At arcades all over the world, despite their being a number of “better” games graphics wise, people still continue to put quarters in games like Pac-Man. Simple graphics with immediately engaging game play. City of Heroes grasped this concept well. With its fast paced wham-bang superhero action, its almost pure fun. Its only real flaw is that the snail’s pace at which later levels progress will make any but the more hardcore gamers and diehard fans stop logging in to play.

So, for me, the perfect MMORPG would have “good” yet not overly expensive or time consuming graphics. Less polygons and shaders, more variety of color and style, and with the millions being saved not being spent on a AAA graphics team, I’d be able to hire a few more content designers to help keep the game exciting to play even if its not the most exciting to look at.

Alliance: Good doesn`t mean Nice

Ishiro and Lorilai head to Winterspring to do battle with demons in the south because Ishiro needs some felcloth. Unfortunately, seeing as we have gotten all our gear doing quests and picking stuff up as we go, never in the auction house, we are poorly equiped to handle level 60 elites as a duo. So after getting our spirits crammed back into our bodies, we decide to do something else instead. Quests in Silithus.

Seems some of the guys there want us to kill more of those Twilight Hammer guys, so we are off to do that. Sadly, the pages they drop are a repeatable quest that people farm for faction to be able to complete other quests. First camp we hit, the one in the far southwest, a group of 60’s are pummelling everything in site. Second camp, just west of the town, also camped by a group of 60’s. Third camp, ah-ha! Only one rogue here. Of course the rogue spots a priest and runs up to me and says, “++”. I ignore him, assuming he doesn’t speak English. “zu” he says. “++”. He keeps running over, helping us kill stuff and repeating “zu” and “++”. Now, at this point I assume he wants something, but I have no idea what. Finally I say, “Sorry, I don’t understand you.” He stands silent a while and then says, “hp”. Hmm… I guess he wants a stamina buff. So I relent and give him one. He then proceeds to steal kills from us, and when he gets caster mobs with pets, he continually dumps the pets on us after he killed the casters. An interesting way to say “thank you”.

Lori and I are happily grinding away. We kill the 10 Geolords they wanted us to kill, and we are now collecting pages for the hermit. 77 kills in total and we got 7 pages. A 1 in 11 drop rate for an item that is also used in a repeatable quest that everyone and their brother appears to want to farm. Ugh. However, prior to the end of our evening, a raid force shows up. We are wondering what is going on, they are Alliance which means I can talk to them, so I ask. No reply. Ask a couple more people, ask in general channel. No answers. Without warning they trigger some god awful boss mob that blasts some area affect poison crap that nearly kills us. We scramble to survive our fight (3 mobs at once, that Keeper bitch keeps showing up at the most inopportune times), and then scramble to heal up. Then we get splattered again with the poison ooze and start healing and running.

After they kill the thing, I ask what it was, what it was for… no answers. I mention it would have been nice to give people a warning before spawning a boss like that… no reply. Then the raid group decides that with the boss dead, they all need faction and pages, so the 40 of them descend on our little camp and make everything dead. Nice.

So we pack it in for the night, still needed 3 more pages for Lori to complete the hermit’s quest. I really want to finish this crap so I can get away from Silithus. The place has been good to us, but there are just far too many wackjobs and assholes running around.

Alliance: Sometimes I wish I was Horde

Ishiro loves him some Alterac Valley.

Now, for those who don’t understand, let me explain. In World of Warcraft, if you wish to engage in PvP but do not wish to engage in open PvP out in the wild where you can get ganked, outnumbered 5 to 1, there are Battlegrounds. Warsong Gulch is Capture the Flag: each team has a base that holds a flag and a field between the bases, and your team tries to get the other team’s flag and bring it back home. Arathi Basin is Control Points: there are 5 control point locations on the map you have to assault and hold, while holding them you earn points (10 at a time), and the first team to 2000 wins. Alterac Valley is a Campaign: huge map, with a home base, towers, control points, and other stuff, if you hold a control point that gives you access to a graveyard which allows you to better hold the battle lines, the winner is the one who defeats the other teams general.

I like Alterac Valley for a number of reasons. One, there is lots to do. You can capture rams to equip your NPC ram riders. You can gather minerals from the mine. You can PvP and collect armor fragments to upgrade your NPC guards. And more. Because the war is usually long (5+ hours) people learn to organize and play together and leaders emerge. Two, the Alliance wins fairly often at this. Mostly we win because after 6 hours, the Horde team usually goes for an end run, we defend it, and they start quitting. I’ve heard its different on other servers.

But that doesn’t explain the title… see, in Arathi Basin and Warsong Gulch I have never been on the winning team. The Alliance sucks. People spend too much time going for individual kills, no one ever wants to play defence (less honorable kills to be had), and the Horde just rolls right over us. I’ve actually been involved in an Arathi match that ended 2000 to 80. That’s right, we managed to hold one control point for 8 ticks. And most Warsongs end with a 3-0 loss, usually because I, a priest, am the only one on defence no matter how much I ask for help.

Another thing… the Alliance on my server just blow at organization. They don’t form up groups, they don’t listen, and generally they just don’t play well together. We win Alterac because its a long haul campaign, were Arathi and Warsong usually take less than 30 minutes (especially at the rate we allow the Horde to get points). The other team, however, always seems to move together in groups, defend each other, play well… it makes me envious.

I keep trying Arathi and Warsong in hopes I can find people who are good at it… until I do, though, most of my efforts will be in Alterac where more often than not we can win.

Alliance: 60

And Silithus was as good as I expected it to be. Lorilai gonged 60 and a few moments later Ishiro did as well.

Then I spent the rest of the night telling people that “No, I don’t want to join your raiding guild.” Do these people just sit around doing a /who on level 60 priests? Some of them were even kind enough to inform me that if I was interested I would need to respec as a Holy Priest. Hmm… lemme think about it… No.

Seriously, it was really irritating and it probably is not going to stop.

The night was very cool other than that, and was a perfect example of why I love these games. There is this quest chain in Silithus, Noggle has been poisoned and the person helping him needs to find a cure. So first we go get samples of certain spiders and scorpions. No luck. So we try some other spiders and scorpions. Ah-ha! He’s cured, but in all his confusion of running away from a nest of scorpions he stumbled into he’s lost his pack and would like it back. It turns out there is also a wanted poster for proof of the defeat of Deathclasp, a scorpion who has been doing alot of killing. So, Lori and Ishiro head down to Bronzebeard’s camp (we’d been there before) and looked around for this nest of scorpions. When we find them we also find Deathclasp. So, we prepare for battle… charge in… and everything is going well, until it goes horribly wrong and both of our spirits are wisked away to the graveyard. Hmm… new plan. See, Deathclasp is a level 60 elite, and he’s got a 58 guard and a 57 guard. And at this point we are still level 59. Having been messing around in Winterspring before coming to Silithus, we both have mechanical yetis. I blew mine in the previous fight when things started to go wrong thinking the extra damage might help out. It didn’t, and its going to be a while for it to refresh. But Lori has her yeti, and I have my mechanical dragonling (yay engineering!). Last time, we foolishly tried to fight Deathclasp first because I forgot the basic rule: If the elite is a caster and the guards are not, kill the caster, but if the elite is not a caster, kill the guards first. Essentially, casters always have less hit points, and a caster elite will tear you up with spells and mostly you can ignore non-elite guards for a little until you finish. An elite warrior, however, is just going to take too long to kill, so the tank should get aggro, kill the guards, then fight the elite. And with a yeti and a dragonling, the second time we were easily victorious. Booyah.

I love single group and duo play, because its extremely dynamic, often chaotic (unless you are methodically pulling single mobs and snoozing away the exp), and almost always satisfying. And the paladin/shadowpriest combo that I’ve seen a number of people shun works very well for us. Other things might work better, but so what? And then to have this brilliant night of duoing sullied by the spam of guild invitations looking for heal-bot number X to raid Molten Core… ugh. Even worse was having to hear back the responces when I would tell them “No, I don’t plan on doing any raiding. Single group and PvP are what I’m into.” Genius replies like “LOL” and “No raiding? What’s the point of playing then?” and “Loozer”, and lets not forget “U just ding? Wait a week and gimme tell when u bored. U change mind.” Whatever…

Alliance: Silithus and Tradeskills

The land of Silithus has been very good to Ishiro, as he is pleasantly making his way through level 59, well on his way to never needing experience again… until they raise the level cap that is. Its exciting. I’ve never been at the level cap of an original game before.

But, Silithus is a very dreary land. I guess it is a testament to the art skills of the guys at Blizzard that this desert wasteland actually depresses me. Or maybe its that the Hive bugs are a constant reminder that I actually sat through Starship Troopers 2… on purpose.

Besides the levelling, I have been doing what I can to work on Ishiro’s tailoring and engineering. Since I’m not rich enough to buy felcloth from the market, nor bored enough to farm it, my tailoring these days consists of making mooncloths when I can, which is one every 4 days. I can usually find 2 felcloth in 4 days. Engineering on the other hand is going even slower. Lorilai is an armor smith, and her skilling up is using all the materials, and since she’s the miner she gets first dibs. I did manage to make myself a mechanical dragonling which should be a fun toy once an hour.

I really want to spend more time in the PvP battlegrounds, but I think getting 60 first will be a good thing, because as much as I love the BGs, I’ve always felt like a runt. Well, soon, runt no longer.

Alliance: Making My Way to 60

Ishiro of the Holy Order of Come Get Some Mutha Fu… I mean, the Shadow Priest has been palling around with his Paladin buddy Lorilai. Its funny, but when you don’t play for like 2 or 3 months, it seems like the 200% experience bonus just never ends. We’ve gone from 56 to almost 59 over the course of a couple of 3-4 hour game sessions. Of course, all those quests worth 4,000 – 6,000 exp each don’t hurt. If this keeps up, I expect us to hit level 60 within the next week, maybe two, all depending on Jodi’s work schedule.

One thing I can’t stand though is all the damn Horde. One of my pet peeves in WoW is really appearant right now. We are messing around with in Silithus and Winterspring, two places where either the Devs got lazy or just ran out of time because its neutral towns and both Alliance and Horde get the same quests. I suppose we could play on a PvP server where I could do something about that, but open PvP just grates my nerves. As it is, I had to repeat a quest 4 times the other night because it was an escort quest and a group of bored Horde kept killing the NPC. We could have fought back, but 5 level 60 Horde would have wiped the two of us at 56 all over the mountain side. Anyway… 60 will come soon enough for us, and then maybe we can level the playing field a bit.