Enough With The Secrets

I can’t say that I have any insider knowledge, because I don’t, but in light of the recent events surrounding 38 Studios and their Project Copernicus (no links, just Google it) I figured I’d throw up a post about a tangential topic.

Want to know how not to generate true excitement for the game you are developing? Give out no details of the world or game, no videos, no screen shots, nothing, but keep saying, “We are building a really great game and world and we can’t wait for you to see it!”

If you can’t wait… don’t!

When Green Monster Games first announced they were beginning work on an MMO and started hiring people, I was excited. Then they changed their name to 38 Studios and hired more people. They announced they were working with Todd McFarland and R.A. Salvatore somewhere in there, and I was excited. And then… nothing. For years the only thing we heard was “We are building a really great game and world and we can’t wait for you to see it!”

And now we probably never will.

Every game, every developer, I think believes they have something special and awesome that they have to keep a secret, to protect it from being stolen or to save it for that shocking unveiling. The problem is, if it goes on too long, you end up with only the rabid fanboys still interested and the casual observers move on to companies who actually do more than say “We are building a really great game and world and we can’t wait for you to see it!”

Maybe 38 didn’t have anything to show? I doubt it… the video that came out in the last week and the screen shots that have trickled out, and the comments by former employees saying things like “When I left the office today for the last time, our servers were still up, running the whole world with tens of thousands of NPCs going about their business. I choose to believe that they’ll be there, remembering us forever.” I think they had plenty to show, but, for whatever reason, they didn’t.

Now we just have to wonder, if they’d been less secretive, if they’d shown more progress, could they have attracted investors and saved the game?

To everyone who used to be a part of 38, I’m sorry this happened and wish you the best in your future endeavors.

Copernicus

It took nearly defaulting on a loan, missing a payroll, and all of it being dragged into the press, but we finally get a peek into 38 Studio’s Project Copernicus. It certainly looks pretty. Let’s just hope the game play makes all this fuss worthwhile. In the meantime, perhaps this is just the beginning trickle of the coming flood of information about the secretive upcoming MMO.