Blog Banter: Does Everything Need to be AAA?

Welcome, welcome to the 7th installment of Blog Banter, the monthly blogging extravaganza headed by bs angel! Blog Banter involves our cozy community of enthusiastic gaming bloggers, a common topic, and a week to post articles pertaining to said topic. The results are quite entertaining and can range from deep insight to ROFLMAO. Any questions about Blog Banter should be directed here. Check out other Blog Banter articles at the bottom of this post!

Topic: Does every game need to be a grade-A blockbuster title?  Would you be willing to play more average games or should every game shoot for the 10.0 rating?

The problem with aiming a game for a rating is that ratings are subjective.  What one person, or one group, considers to be a 10 out of 10, another person, or group, might consider to be only a 7, or worse.  As huge of a success that World of Warcraft is, there are in fact people who don’t play it.  There are *gasp* people who don’t like WoW.

The main issue I think that shooting for “WoW numbers” causes is that it fails to properly manage expecations.  (If you read my blog long enough, you’ll see that managing expectations is a common theme in most things I talk about.)  If you have a game that is set in a genre that even given the “best” game it could possibly be is likely to only attract 200,000 users, if you spend money like its going to clear a million or more, you are setting yourself up for failure.

Personally, I like seeing a variety of games come to market rather than seeing one game or game style dominate.  As Richard Bartle infamously said, “I’d close WoW.” or something to that effect.  The question of this month’s topic is misleading.  Would I be willing to play “more average games”?  Who decides what is more average?  I just want to play more games, to have more options.  If companies dump all their cash into less games seeking WoW or GTA numbers, then no matter how “good” those games may be, I think the industry and gamers on the whole will suffer.

So, no, I don’t think every game needs to be a “top of the line” title.  I think they need to approach each game as unique and manage accordingly, so that variety can flourish, because variety is better than dominance and stagnation.

Check out these other Blog Banter articles! Zath!, Delayed Responsibility, Silvercublogger, Crazy Kinux, Gamer-Unit, Unfettered Blather, MasterKitty, Game Couch, XboxOZ360, Omnivangelist, Lou Chou Loves You.

Blog Banter: The Box versus the Digital Download

Always looking for sources of things to talk about, I’ve joined up with a group of other bloggers to do a monthly blog banter topic where we all post on the same subject.

Welcome, welcome to the 6th installment of Blog Banter, the monthly blogging extravaganza headed by bs angel! Blog Banter involves our cozy community of enthusiastic gaming bloggers, a common topic, and a week to post articles pertaining to said topic. The results are quite entertaining and can range from deep insight to ROFLMAO. Any questions about Blog Banter should be directed here. Check out other Blog Banter articles at the bottom of this post!

Topic: Digital distribution of games vs. buying physical boxes and discs, which do you prefer and why?

If you had asked me this question years ago, my answer would have been physical boxes with no hesitation, as my closet full of game boxes will attest.  But then again, years ago, digital downloading could be iffy. Downloading a game once from some random website wouldn’t guarantee that you could get the game again later if you needed to.

That’s the main reason I always went for the physical box.  Once I have the box, as long as I don’t lose it, I can install and play that game whenever I want.  Every once in a while, I’ll pull out one of those boxes even now and throw down with an hour or two of Myst or Evil Genius or some other game you may not be able to find in stores anymore.

Of course, many of those games I own boxes for are available on GameTap now, so I don’t need my box, I just need to keep my $59.95 a year subscription active and I can play any of their 1000+ games whenever I want, on any machine I install the GameTap client on.  I’m a proud user of Steam, where I get my occasional fix of Half-Life 2 and Team Fortress 2 (games I don’t own boxes for) among others.  And with my Xbox360, well, I don’t fear Microsoft going out of business anytime soon, so I buy downloadable content through them, which I can always redownload.

But back to that main reason… being able to install and play any time I want.  If EA has their way, that’ll be a thing of the past.  SecuROM is actually going to make me not purchase Spore, a game I have been dying to play, because its some of the most idiotic copy protection I have ever heard about.  Similar problems crept up when Bioshock was released, the copy protection invalidating the game, which could be avoided by either getting the console version or by going through Steam.

I guess in the end, what I am saying it… assuming the source for the digital distribution will stick around, or that I can burn my own copy of the download for safe keeping, I don’t mind not getting a physical box anymore.

Check out these other Blog Banter articles! Living Epic, Silvercublogger, Mahogany Finish, Video Game Sandwich, thoughts and rants, XboxOZ360, Zath!, Delayed Responsibility, Gamer Unit, Hawty McBloggy, Triage Effect.