Is WAR the WoW killer?

Let’s be honest… asking if any game is the killer of any other game is stupid.  No game in MMO history has ever killed any other game, simply because very few of them are actually dead.  And of the ones that are, most of them killed themselves by not being very good.

However, that said, it is possible that a game could, by releasing and being similar to an existing game but different enough to warrant another game, steal enough of the population of the original game that the original game might be declared dead on a technicality.  And by that I mean that the numbers officially shrink to the “die hard fans of the game who will never ever leave until you wipe their hard drives with powerful magnets and rips their keyboards from their cold dead hands” population who will stay and new subscriptions will be few and far between, if any at all.

Warhammer Online, in that respect, is not, and will never be a World of Warcraft killer.  As similar as the play styles of the game may be, through interfaces and other measures, the bulk “goal” of the games are different.  In WoW, no matter how many arenas and battlegrounds they release, PvE raiding is the ultimate goal of the game.  Not hardcore raiding necessarily, but with Wrath of the Lich King’s supposed focus on 10 man scaled instances allowing raid groups to play through the same content as a 25 man raid but with lesser difficulty (tuned for 10 instead of 25) and reward, it is clear that WoW is primarily a PvE game.  WAR on the other hand, by all beta accounts, supports PvE fairly well, but the end game, the goal, is really the PvP/RvR aspects.  That change of focus in the late stage game, from WoW’s PvE raiding to WAR’s RvR conflicts, will appeal to entirely different groups of people.

If WAR is going to kill anything, its going to be Dark Age of Camelot that it steps on.  From all accounts, this game, WAR, is taking many of the best elements of WoW (UI ease of use, etc) and applying them to the best elements of DAoC (realm versus realm conflicts) and then throwing in a few new elements (Public Quests).  Looking at the features list of WAR, and perusing the screenshots and videos and information pooring out after the NDA lifted, unless you are a die-hard fan of DAoC’s lore or have a PC that can’t run better than DAoC, there seems to be no reason not to ditch DAoC for WAR.

So… is WAR the DAoC killer?

Trade Skills: The Good and the Bad

So today I decided to try out the trade skills of Dark Age of Camelot. I’ve been familiar with the old UO style, and the EQ style, and never bothered AC (are there trade skills in AC? I never cared to stay long enough to find out). What follows is, as always, my opinion.

We’ll begin with how to do them, and I’ll stick with tailoring since its what I chose to do. I talk to the Tailoring Master and say I want to be a tailor. He says, “Great!”, and I get a skill point. I buy a tailoring kit and some supplies: wool thread, leather, cloth. Deciding ahead of time that skilling up on your own just costs money you never get back, I take the option of doing consignments.

For those who don’t know, you can make stuff in DAoC and sell it to a vender at low levels of skill for anywhere from 50% to 95% of the cost of making the item (barring failures), OR you can have the master of your skill task you to make something and deliver it for him in which case you average about 120% of the cost of making the item. Yes, that’s right EQ fans, you make a PROFIT!

So I start asking what he wants me to make, I make it, and I deliver it. I started with 13 silver pieces and today I ended with 12 silver pieces. I know what you are thinking, “Didn’t he say profit?” Yeah, I did. The last task I got asked to make was leather boned gauntlets which require bronze studs. I had to pay 3 silver for 20 bronze bars to make 20 bronze studs so that I could use 1 stud for the gauntlets (yep, you buy things in amounts of 20 from what I have seen so far). So in reality I had 15 silver before I bought the bronze bars, and I haven’t even turned in the gauntlets for my reward yet. Pretty neat, eh?

On top of that, the trade skills are a tree. Tailoring isn’t just tailoring. Tailoring is just the act of making the final product. There are sub-skills like clothworking, leatherworking, and metalworking, and I earn skill in those as well depending on the content of the item I am crafting.

There are two annoying nit picky bits with trade skills though. First, when doing consignments, you have to find the people. You start to cheer and shout out loud when you get a repeat customer because you already found them. Finding people is made easier though because you can ask any guard where to find them and they will literally point the way. Of course, nothing is fool proof and they will point directly to the person, so all I need now is the ability to walk through walls. Second, at least in EQ, you hit combine and you know immediately if you failed or succeeded. In DAoC you get a progress bar. Now you and I both know full well that the game knows before you even start to display the bar that the item was a success or not, making me wait 10 second just to tell me I have to try again is a pain in the ass, especially when you end up having to try 8 or 10 times before you succeed. But then again, not having to physically put items into my sewing kit is nice, so is not having everything automatically eaten on failures.

In the end, DAoC has a more well thought out Trade Skill system. That’s plain as day. However, all EQ would need to do in order to catch up again would be to put in Trade Skill Quests where you are given a no drop note with an order on it, make the item, then return the item and note for money. Oh, that and venders where you can store buy more materials for skilling up, hunting rare supplies is a bitch.

Let the mud slinging begin.

You may notice that there is a link missing from my page. SlowNewsDay.net no longer exists. In a soap opera like stage of drama and finger pointing they closed their doors. If you read over on CamelotVault or some of the various DAoC message boards around, you can see bits and pieces of the drama.

In all this, there was one valid point. Scott Jennings, a.k.a. Lum the Mad, wrote some software to manage the news and message boards for his site. He got hired by Mythic Entertainment, who made DAoC, and he turned over his website to other people. In the end, Scott being in close contact in an administrative sense to a site that was supposed to be looking at gaming for faults wasn’t a good idea, and everybody knew it. He needed to remove himself from the site, now SlowNewsDay.net.

After that, I can’t be certain of anything. But the result was the same, SlowNewsDay.net is gone, fingers are pointing, and everyone is a little less polished than they used to be.

Hail fellow britons, how fare thee this day?

In DAoC news, for the umpteenth day in a row NO ONE TALKED TO EACH OTHER AS THEY SOLOED AND SKILLED UP!

That’s my one bitch about this game so far. I play on Pendragon (Test Server) mostly, but I do crawl out of my hole to play on a “live” server now and then, and in neither place do you find people talking much. In guilds and groups its different. But if you try to stop in town and say hello to someone, they usually turn, acknowledge that someone did say something to them, then run off to continue whatever they were doing, which in turn leads me to run off doing my thing.

Talk god dammit! TALK!!!