Island of the Sequined Love Nun

Another good book by Christopher Moore. Like with Coyote Blue, I didn’t laugh as much with Island of the Sequined Love Nun as I did with later books, but his writing style is definately coming together as more of the absurd creeps into this book than the last.

Short form: Tucker Case is a pilot who loses his license in a spectacular manner and leave the country to flee suspected prosecution. He gets a job as a pilot for a Methodist Missionary who is working on a tiny island in Micronesia populated by the Shark People, who got their name for their perferred food source. The Shark People are also a cargo cult, worshipping the people who pass by in planes and boats, occasionally stopping to give them gifts or trade. But things aren’t all that they seem…

Seriously, it was a good book. Put a smile on my face quite often, and its pink cover along with the title earned this skinhead-looking mofo a strange look or two on the bus every morning. Next: The Lust Lizard of Melancholy Cove.

Coyote Blue

Christopher Moore is an excellent writer. I really loved Lamb and The Stupidest Angel, as well as Bloodsucking Fiends, so I’ve decided to read all his books, ending hopefully with the new one that just came out. I wanted to start with the first book, but Jodi gave it away, so instead I started with number 2, Coyote Blue.

The first thing I have to say is, the book is good, its funny, but not near as funny as his more recent books. Mr. Moore has really honed his craft. This one is about Indians, not the ones from India but the Native Americans. In this case we are dealing with one who has run off and become a white man while trying to hide from his past, at least until his past, in the form of his spirit guide, Old Man Coyote, a trickster god of the Crow people, shows up to screw up his life.

Like I said, its funny, but not so much with the laughing out loud as I was with Lamb and Angel. Still an excellent read. Now on to Island of the Sequined Love Nun…

Changes, they are a-comin`…

The first round of melee changes went in a little while ago. Disciplines for pure melees (WAR, ROG, MNK) were split into 4 separate timers, partially unlinking them. Hybrids got theirs split into 2 timers, but then they only get 2 high level disciplines.

Some of the less useful disciplines got revamped, like Thunderkick now enhances all kicks for 60 seconds instead of just a single kick.

SOE also introduced the Endurance bar to replace the mostly defunct Stamina bar.

And Warriors got their new taunt skill-spells put in.

At first glance, I was happy I got my disciplines unlinked, but I was worried about the Endurance. However, after playing with them a while, I’m able to juggle 3 of my current discipline – Innerflame, Whirlwind, and Ashenhand – without to much trouble. I don’t sit, and I’m regularly full endurance when its time to use one (except the rare cases when the differing timers line up and I have 2 ready to go at once). Each discipline uses from 50% to 80% of my endurance, but so far that’s no trouble.

On the test server they are still playing around with the rest of the new combat system. The original on test was pure twitch gaming. During a fight, an “opening” would appear, in EQ that was a time bar on a window that said “Offensive Opening” or something like that. Lasted approximately 6 seconds. Or rather, 1 tic. In EQ a tic is 6 seconds, or rather, it is at most 6 seconds. Some of the openings flashed by in under a second. While the opening is counting down, you are supposed to push a button for the skill you want to use, expending endurance for the effect. Some of the skills were quite nice. Rogues got a form of snare, monks got a form of root, extra damage, stuns, attack and armor class debuffs… it was looking quite cool, except for the Whack-a-mole! style gaming they introduced. You had to sit and stare at the screen, and when the opening came, pray you caught the beginning of a tic so that your brain had time to fire off a message to your finger to push the button.

There is still hope though… SOE withheld releasing the new skills in order to make them less twitchy.

In addition to those combat skills, monks will be getting a form of limited use Lull. Should make pulling interesting. But the best of all is, after being successfully feigned for 2 minutes, a message will indicate that the player has been removed from all hate lists. No more /q’ing out of the game! Woot!

So, the end result is.. it looks like they are listening. Pure melees, who were too simple to be balanced, are being made more complex, and several long standing annoyances in the game are finally being handled.

EverQuest Finally Starts to Roleplay.

… or so I thought.

Verant finally decided to put up a “Roleplaying Perferred” server. Its got a few rules over and above the regular server and a semi-complicated alignment system with exp penalties for grouping with the wrong sort of people and of course the infamous “Trivial Loot Code”. Most of these rules are well and good, and I think outline a roleplaying system quite nicely. However…

Arguably, one of the best roleplaying game systems ever created came out of TSR in the form of its many versions of Dungeons and Dragons. Over the years, I’ve played a few of these and one thing remained constant: TSR would put out book after book outlining spells, equipment, lands, history, classes and all the nit-picky goodness, but never in any of its myriad of books does it tell you HOW to roleplay, it leaves that to the player.

The difference between EQ and D&D? Never in D&D would you create a character named “Mystik Al`dude” and sit in one place killing a single monster over and over. Not once while playing D&D did anyone ever say “Explore? Why don’t we just wait for this kobold to respawn and gang rape him? Its easier.”

I logged onto the Firiona Vie server after having let it sit a couple of days live. Partly this was because I didn’t want to run into the first day issues of 300 people trying to kill the same 12 moss snakes. I sat at the character creation screen for a long time (you only get one character on this server) trying to decide who I wanted to play and why. I quickly bypassed all the characters I regularly play on other servers. I wanted this to be new. So finally I ended on a Dark Elf Shadowknight named Dvain.

My first impression? Too many people running. When you go into town in your normal life, or even in a D&D session, you don’t run at top speed. I put on walk and began to stroll. People zinging by me at a full run, flailing weapons about. Don’t these people have any manners? Put the swords away when there is nothing to fight, no danger. After about 5 minutes of horrible talk and worse names, I had to turn off OOC, Shout, and Auction, and PC Names (so they don’t show over people’s heads). Ahhh… much better.

I wandered around and spoke with my guildmasters, they don’t respect me, and I am humbled by their willingness to openly hate me as a tribute to our dark god. They gave me some chores to do, so I spent time cleaning the floors and other such things until they decided I was worthy to begin my path as a shadowknight. I gladly accepted these new duties and headed out into the city proper.

I met quite a number of other adventurers, a few talkative fishermen, but also about ten times as many people zinging by at full speed in a hurry to do something. Finally I made my way out in Nektulos Forest. I stretched for a bit, then drew my sword and began looking for the beasts who held the items I sought.. fire beetles!

I’m as curious as any lad, and after finding a few of my prey, I realized I was further from town that I had ever been. And I liked it. I had heard stories from some others about a human city, I even saw the guards of Neriak killing a few of them. So I decided to seek it out.

After that I had quite a few adventures. I met some other roaming dark elves and some humans, and a few other odd races. I found the city of Freeport where they tolerate my kind, and even a brother guild of shadowknights who were willing to assist me in my dark ways.

Mostly I was disappointed. Not in the game. After two years I still find it fun to play this game in almost any form. I’m disappointed in many of the players. It seems, from my experience so far, that about 90% of dark elves have chosen to roleplay as the brooding silent type who seeks power and wealth. Many of the humans seemed to be that way as well. With so many ways to roleplay a character, its odd that so many choose the exact same way to play.

At the end of the night, after being trained in much of the ways of adventure and entrusted to advance to the 5th level of skill, I returned to Neriak, pulled up a stool in the Blind Fish, popped a few silver on the bar to start a tab, and began to share my tales with the other patrons… no one. Well, not entirely. I had two people come in and ask me what the hell I was doing justing sitting around and not “playing”. They seemed frustrated when I asked them, “Playing what?” And one guy, bless his soul, who actually sat and listened as I told him the story of my adventure to Freeport.

As I told him I was turning in for the night, he jumped out of his seat, looked at me with a gleem in his eye and whispered, “I’ve got to see this Freeport.” He smiled, and walked out of the pub.

There may be hope yet.