The Nightmare is nearly over

WARNING: This post is going to contain spoilers for both Red Dead Redemption and the Undead Nightmare DLC.  Continue at your own risk…

I really enjoyed playing Red Dead Redemption.  The world was really well crafted, and the story of the game was top notch.  I had issues with the game play, or more specifically the game controls, a few times, but it was minor complaints that were far overshadowed by the awesomeness of the rest.  The game even threw me for a loop when (and I’ve already warned you about spoilers, but here is a second warning – stop reading if you don’t want spoilers … ) John Marston died saving his family and then the game picked up a few years later with you playing his son.  One of the biggest complaints I heard about the game from many people is that they didn’t want to play the son, they wanted to keep playing John.  For me, however, it made playing John special.  I can only be him for the duration of the game.  I can’t play him in multi-player, and I can’t play him in the sandbox world that extends after the story is done.  Despite Jack Marston having a few annoying phrases he seems to repeat endlessly, I don’t mind playing as Jack, trying to carry on his father’s name and keep it clean to honor his memory.

Then along comes Undead Nightmare.  This DLC is single player and it puts you back into John Marston.  The story is set after John has gone home to be with his family, but before the government men have him killed.  A zombie plague has fallen across the land, his wife and son have both been bitten and turned, and John sets off to find a cure.  Much like the original game, the story here is extremely well done.  You meet most of the characters from the original game in this new twisted reality and it just works (unless you are the sort of person who simply cannot stand to have zombies in your westerns).  Once you complete the story and set everything back right, John is back where he needs to be to complete the story, as if this whole thing were a true nightmare and it never happened… well, almost.  Because they put in challenges that you might not complete before finishing the story, they decided to do like the original game and allow you to continue playing in the sandbox.  You get a cut scene that explains how a few years later, someone triggers the undead plague again and John Marston rises from the grave, retaining his soul because of a thing you did during the original nightmare.  This is where the game loses me…

In pretty much all my forays into things dealing with the undead, one bit remains constant: I do not want to be a zombie.  As much as I love zombies as a setting and zombies as monsters, I despise zombies as main characters.  And while I found Jack’s whining in the original game to be irritating, Zombie John’s groaning and other noises make me want to play with the sound off.  I hate it.  I really, really hate it.  Zombie John practically ruins the game for me.  I still want to play, do the challenges and whatnot, but I’d really prefer to not do it as a member of the undead.

Anyway, unlike the original game, which I still mess around with now and then, once I’m done with the last couple challenges I doubt I’ll ever fire up single player Undead Nightmare again.  Multi-player, on the other hand… I might be playing this forever…

A Week of Tweets on 2010-10-03

Red Dead Redemption

Last month, being forced to buy something at Best Buy before a gift certificate reward expired and finding nothing for the both of us, the wife let me buy Red Dead Redemption.

One thing that always kept me from playing the Grand Theft Auto games is that I don’t generally like to play the bad guy.  But RDR’s John Marston is a man with a troubled past as an outlaw who has tried getting out of the life and getting on a more law abiding path.  John’s job is to track down his old gang-mates and bring them to justice, a job he only undertakes because his family is being held hostage.

This game is beautiful, not only in its graphics but also in its overall design.  The story unfolds so well that unless you are purposefully trying to break the system and color way outside the lines it all feels natural.  Well, mostly, but I won’t go into that now.  I want to talk more about this game because it was so good, so well crafted.  There were even two scenes in the game that broke my heart.  For now, let me just say that I absolutely loved playing through this game, and look forward to continuing to play the single player for challenges/achievements and the multi player aspects as well.

I’d recommend this game to just about anyone.