You have to play to win!

Mega MillionsThe motto of the Lottery is simple: You have to play to win.

It is flawless in its logic, because you can’t win if you do not have a ticket. I have a ticket. I have several, in fact. The wife and I have a few, and I chipped in $5 to the office pool. I mean, it’s (as of this writing) a $640,000,000 jackpot. As a former math junkie – Okay, fine, not really former, I just hide it better these days – I know that the odd of willing are hilariously small. 1 in 175,711,536 to be exact. However, the entertainment value really can’t be beat.

See, for the low price of a single dollar, you can daydream about how you would spend your winnings (a $462 million payout if you take the lump sum, and you should, because winnings are non-transferable, so if you take the annuity and then die, your family gets nothing). You can share your dreams with other people and plan out how you are going to get the life you want – the life you deserve – if you manage to be holding on to the winning pick. Just in the last three days (including today), that single dollar (okay, $10) has given me at least a dozen hours of joy. Day dreams and fantasies, all with just the remotest of chances of becoming real.

By comparison, it costs $10 or more to see a movie and be entertained for a couple of hours, maybe more if your friends also see the movie and you talk about it, but really, how many movies are worth spending lots of time talking about it? Usually it’s just 2 hours and done.

“Couldn’t you daydream without spending the dollar though?” It’s the question lots of people pose when they object to the Lottery. “It’s a tax on stupid people and poor people.” they might say, or some other way to degrade the people who buy a ticket. And they are right. You can daydream without buying a ticket. Daydreams are free. But the one thing you can’t do without a ticket: win. If you don’t spend the dollar, your daydreams are just daydreams and nothing more, but for the cost of just $1 those daydreams become potential plans.

What are my dreams? What would I do if I won? Well, a lot. I mean, even if the government took half in taxes you’re still talking about $231 million. All at once. If you put it in the bank at just 1% interest, you’d earn $2.3 million a year. That’s a lot of money. But I have tickets, so I have plans. I have lots of plans…

Movie Round-Up: August 20th, 2010

Lottery Ticket:

I’m sure someday I’ll watch this on DVD, but I won’t be spending $10 to see this in the theater.  No way, no how.

Nanny McPhee Returns:

I’m certain, like the first film, this will be good for families and kids.  I does look decent.  But I’ve got no desire to see it myself, especially since I haven’t seen the first one.

The Switch:

Looks funny.  I mean, a jilted friend who decides to deposit his own sperm instead of the carefully selected donor from the sperm bank, how could this not be funny?  Well, it could fall flat, but the preview looks decent.  I probably won’t see this in the theater, but I’ll surely watch it on DVD.

Vampires Suck:

These cheap, yet high grossing, parody films keep on rolling.  I wish I could invest in them.  I hate them.  Watching them makes my eyes and ears bleed, but I’d gladly make money off them if I could.  The only possible redeeming quality here is that they will be lampooning the Twilight movies, which themselves are almost as bad as these parody films.

Piranha 3D:

If I go to see a movie this weekend, this is the movie I’ll go see.  The cast is great.  It’s a remake of a monster movie that I love.  And it is likely to exploit the hell out of the 3D just like old 3D horror films, with stuff jabbing and exploding toward the audience.  Sadly, the wife has no desire to see this film, so it is up to me to find some friends to go see it while she’s at work or something.  Piranha 3D must be seen… in 3D.

Seeing Signs

Normally I am not one to believe in signs.  Every time in my life I have thought I have seen something that indicated I should make one choice over another, the only thing I can say is that nothing fantastic has ever come of it.  I’ve never won the lottery using numbers sent to me by cosmic alignment, nor on any day where I bought a ticket because something said I should.  Of course, I also can’t say these supposed signs didn’t steer me away from danger.  As far as I know, I’ve never decided not to get on a particular bus and that bus ended up exploding, or missed a flight that crashed, or avoided any other disaster by listening to signs.

However, it has come to my attention that this week, the one which signifies the end of my current contract job leaving me unemployed, is the forty second week of the year.  42.  The answer to life, the universe and everything.

Should this mean something?

Just One Dollar

A little over two years ago, Brian Green laid out why he believes that subscription models for MMOs are doomed. More recently, he touched on money in online games again, and this time hit the reason why I support the subscription model: Gambling impulses.

To use an outside of MMO example that I think illustrates my point well, let’s look at the Lottery. Almost every state in the United States participates in some form of lottery. From scratch off cards to Pick 6 jackpots, and they do it because it has been a proven money earner to fund state projects with. Of course, some people oppose the lotteries for the same reasons I’m about to go into.

Typically, a lottery ticket costs $1. Some scratch off games are more, but we’ll stick with the $1 tickets for now. At that price, I buy tickets now and then, usually when the jackpot goes over $100 million, because really, if I spend $1 and win $100 million or more, that’s a dollar well spent. But I don’t win, or haven’t yet. Looking at the Mega Millions site (the multi-state jackpot Georgia participates in) you can see clearly why. The chances of winning the jackpot are approximately 1 in 175,711,536. Knowing a bit about math, that number is why I don’t buy many tickets and don’t buy very often at all. However, I’ve worked in stores that sold lottery tickets before, and stood in line at gas stations all over, and watched as some people will spend $50 per draw (twice a week) in a quest to win that jackpot, even when its only $12 million.

The kicker to this is that the most money is generally spent by the people who can least afford to spend it. So while I seem moderately immue (though not completely) to the gambling impulse, I’ll spend maybe $20 or $30 in a year on the lottery, but there are people spending much more… $50 a draw, twice a week, that’s $5,200 a year, usually being spent by people who could probably use that money somewhere else to much greater effect.

An MMO with a monthly subscription model is like having a fixed utility bill. It is $15 a month, every month. Of course, some people buy gold and things outside of game, but in general, you could say the overall game design is meant to fit the $15 a month model. Then take a game like Puzzle Pirates. You have the option of paying a monthly fee, or you can play on one of the doubloon oceans (servers). On these servers, certain items, jobs and activities require doubloons which can only be gotten in two ways, 1) buy them from game, or 2) trade for them with other players. If no one does 1, then soon no one will be able to do 2. So, while I play on a doubloon ocean and have never bought doubloons from the Three Rings (the company that makes Puzzle Pirates), my game depends on other people buying doubloons and then needing pieces of eight (the other money in game) which I earn by playing the game. I play for free, my game in unhindered, but requires some effort to get what I want, however it is dependent on someone somewhere willing to pay cash for doubloons.

People with the most time to play are going to, in my experience, be less likely to buy items if there are other ways around them. However, a person who holds down two jobs to make ends meet who likes to game in their little free time is going to feel more of a pull towards buying items to “level the playing field”. So when it comes down to the microtransactions, where you are comparing thirty minutes or an hour worth of time to $1, it begins to slide into that realm of lottery tickets… so much like the lottery, I can easily see myself throwing a couple dollars at it now and then, but I also know there will be people spending fifty to sixty dollars a week.

At the end of the day, I guess it boils down to how much you feel responsible for providing a product that relies heavily on the player’s self-control and restraint not to bankrupt themselves. Personally, I’m not comfortable with it. Overall, while I dislike gold selling and that sort of this, at least it is, for the most part, external to the game design (I hope), but when a game is designed to accept, or even require, cash transactions to advance… I guess its a slippery slope I’d rather not set foot on to begin with.