Rising in my queue

Dead Rising 2
The Chuck Stops Here

Having received Dead Rising 2: Off the Record for my birthday, I decided I should finally get around to playing Dead Rising 2. I love the DR franchise and always wanted to play DR2, but it got pushed back in my queue by a few other games I also wanted to finish. So I put the game in a couple of nights ago, loaded up my last saved game, and quickly realized why I’d put it aside before in favor of another game. Of all the things I love about the DR games, the one thing I don’t is that it is nearly impossible to “win” on the first time through.

If you aren’t familiar with the games, your character gains experience (PP) and levels up as you complete tasks, save people and kill zombies. When you lose, and you will lose, you can start over, retaining your levels and unlocked abilities, thus making the second trip through easier. During the first game, this was an interesting mechanic, but in DR2 I found playing the first run through a bit disheartening as I knew I wasn’t going to succeed. I last saved my game just moments away from failure.

Of course, failure of the game’s main mission has its own reward: you can keep playing. Once the mission failed and I was informed that the truth had vanished, I was reminded why I didn’t mind failure in the first game. Now with an open world and no real reason to be there, I’ve been going on zombie killing sprees and saving random people when I’m able.

In the zombie genre, there tends to be two stories to tell. The first is full of hope, that our intrepid band of survivors is going to make it – final stand not withstanding. The second is stubbornness. Our survivors are only survivors for now, everybody dies, it’s just a matter of when. When in a DR game you fail the main mission and the story, the path to hope, fades, your game shifts from the first type of story to the second. Hope is gone, you’re all going to die, but not yet, not if you can help it. It’s sort of a “rage against the dying of the light” feeling.

I love it.

Originally posted on Google+, but I just had to repost it here since it isn’t public over there.

Movie Round-Up: June 25th, 2010

Grown Ups:

Yeah, it looks stupid.  But it also looks funny.  I’m sure there will be some gross out humor, but it’ll probably have a nice heartwarming family message at the end too.  It isn’t worth $10 to see, but might be worth a matinée or early bird priced ticket.  It’s definitely going into the Netflix queue.

Knight & Day:

In real life, Tom Cruise is fruity, nutty and every other food descriptor used to also describe crazy behavior.  He’s just odd.  But dammit if I don’t end up loving every single movie that he does.  I do find it funny that the plot to this seems very similar to Killers with Kutcher and Heigl, and I’d much rather watch Heigl than Diaz, but even so I find myself drawn to this film.  Plus, it’s big actiony explody guns and cars and fighting which always looks better on the big screen.  I might just have to make my way to the local multiplex for this one.

No Comments, One Year

This is something that likely no one will care about but me, however I figured I would make a post about it anyway…

In order to cut back on spam I have set the blog to disable comments on any entry that is more than one year old.  Probably 99% of spam comments are made on posts from 2006 or older.  They all wind up in my spam queue for holding and deletion, but I’m neurotic and like to keep an eye on the spam queue for valid comments so I want to reduce the amount of garbage I have to sift through.

Anyway, that’s it.

Enjoy.

Alliance: I love it when a plan comes together

So, this past weekend I decided to do a little PvP in the Battlegrounds. As usual, I dumped myself into all three BG queues and then headed off to mess around with low level quests I never did.

It took a while, but just as I was finishing up a handful of Darnassus newbie quests (Woohoo! 11 faction per turn in!), I got the call to enter Warsong. If you’ve read some of my ranting before, you’ll know that for the Alliance on Durotan Warsong Gulch runs last about as long as it takes for the Horde to run the flag three times. Non-stop. They just chain us, mostly because the entire Alliance side is out getting honorable kills, wasting time while me and maybe one other guy try to defend the flag. One shadow priest and one other random guy just often are not enough to fight off four or five Horde. We usually down a couple of them, but their shaman/druid/rogue will take off at high speed and that’s all she wrote. (By the way, being able to use speed forms or sprint while carrying the flag should be forbidden. It sucks that I start fighting a guy, he runs off with some speed boost, and I’m in combat so I can’t mount up and chase him. Blizzard, either remove the use of speed abilities while flag carrying, or remove the combat flag in BGs.) All I usually ask is that a hunter or two stay on defense and use their ice traps. I realize that druids switching forms can break free easy, but it help against everyone else.

Anyway… so I go in expecting it to suck. Only, it doesn’t. One guy starts shouting orders and, lo and behold, people listen. We win, 3-0. Yeah!! So, I re-enter the Warsong queue, and twice more I get in, and twice more we win. Awesome! Then I guess people stop joining, or perhaps too many people are in queue, so I head back to lowbie quest fulfillment. A short while later, an Arathi Basin call comes in. Whoosh…

So, Arathi Basin, like Warsong, seems to just suck for Alliance. And it doesn’t fail to disappoint in the first round. After asking to be invited to the raid a few times, I start inviting people. Most of them are in groups already, in the raid. I do invite three people to my group: two priests and a druid. All the healers in Arathi were not in groups. At this point some of the people start bitching about lack of healing, so I explain the situation. They start arguing that you don’t need to be grouped to heal. I explain about group heals, and the fact that Power Word: Shield can only be cast on group or raid members. All the other healers back me up, but some of the melees (rogues mostly) continue to say we don’t need to be grouped. I finally relent, “Hey, you’re right, we don’t NEED to be grouped, it just makes it about 10,000 times easier, especially since most of us have CTRaid_Assist installed and can easily target and heal anyone in range in the raid IF THERE WAS A RAID FORMED AND WE WERE ACTUALLY INVITED INTO IT.” Just then, the pop up for Warsong springs up on my screen. I click it and zip over to Warsong. I’m about to leave my group when I notice that they are all also in Warsong. We stick together and put down the most awesome 4 healer defense ever. Another Warsong victory.

After Warsong, I go back to the queues. Immediately Arathi Basin pops up. I’m hesitant, but I go in anyway. The good leader from the earlier Warsongs is in there. He gives commands, and people actually listen. Its a tough fight (I think the Horde side had more “raid level” players, because by far their outfits were sillier and they were really hard to kill), but we managed to eek out a victory by a mere 50 or so points (2000 to 1940/1950).

Finally, as I’m about to queue up again, the Alterac Valley gong sounds and I zip in quick. Normally I come into Alterac toward the end. All the towers are gone, and its the weakening dregs of an 8 hour zerg fest who remain emboldened by a few new players. But this was a new start. Immediately everyone rushed forward to try to take a new graveyard. The entire half-hour I was there, we fought at this location. We pushed up and down the hillside, getting so close to the flag at times. And then my computer locked up.

Ah well… maybe next time.