iWoW

About a month ago, I gave my thoughts on if WAR was the WoW killer… since then, in the back of my mind, I’ve been wondering a few things, a few aspects as to why no game in the near future is going to be a WoW killer.

The number one reason… Apple.

Face it.  Apple is growing.  I’m a diehard PC, and I’ll never switch to a Mac because, 1) I hate the desktop for the Mac OS, and 2) there are no Mac exclusive softwares that I desire.  Of course, I could come to eat my words if somehow Mac manages to overtake the PC, but I really think that is unlikely.  However, Mac computers are becoming increasingly popular in a number of areas, and one of those happens to be in people who like gaming.  In fact, a number of people I’ve known through gaming over the years still have a PC they use for gaming, but they use a Mac for their day to day stuff.  Mostly Macbooks.  And the main reason is because they also have iPods and/or iPhones and those devices work more seemlessly with a Mac than with a PC.  They aren’t incompatible with PCs, but there is no doubt that Apple designs for the Mac and then ports to the PC.  Why wouldn’t they?

A set of data I would like to see are the sales figures and subscription numbers for people playing World of Warcraft on a Mac in the US and UK.  The reason I’d like to see those numbers is that right there, immediately, you have a defined set of “MMO Players” who cannot play WAR, or AOC, or LotRO.  They couldn’t play Vanguard or EverQuest II.  They could play EverQuest, but the game only went up to the Planes of Power expansion and its only minimally supported, and its on its own servers so you can’t play with your EQ PC playing friends. (Arguably, this makes the Mac version of EQ better than the PC version, because they are frozen in time at the point when, in my opinion, the game was at its best before they mudflated the game into oblivion.)  But Mac owners can play WoW, and they play on the same servers as everyone else and with all the same expansions and everything.  And realistically, its the only “successful” fantasy MMO on the Mac.

So that, basically, in a nutshell, is why I think you can’t really kill WoW.  At least, not until some other new fantasy MMO decides to support the Mac.

And yes, before anyone says anything, I realize you can dual boot the new Macs and play any MMO… but not everyone wants to dual boot, not everyone who buys a Mac wants to install Windows on their machine too.  Many of them went Mac to get away from Windows, they want support, not work arounds.

Dragon*Con 2008: Day One

One of the things I enjoy most about Con are the panels.  Yeah, the costumes and parties are cool and all that, but I also come for the panels.  In a good, well run panel, you can actually learn quite a bit, participate in discussions and meet people with similar interests.  In a poorly run panel, the only thing you learn is that there is a reason for having a moderator who actually cares about the subject at hand.

I’m not going to point any fingers and name names, but many of the panels I went to today were not well run at all.  People asking stupid questions, panelist meandering through unrelated subjects, entire topics being misunderstood and abandoned…  Not a good day at the con at all.

But then came the drinking and the people watching, which is always fun.

To cap off the night, the wife and I decided to duck into a concert.  99% of live performances by bands are not intended for people who like lyrics and don’t already know the songs by heart.  The music is cranked so loud that the only thing you know for sure about the words is that the song does have lyrics, and sometimes you can make out the tones, but actual phrases are lost beneath the thrumming beat and the wailing guitars.

Oh well… there’s always drinking and people watching…

Going back to Azeroth…

… nah, I don’t think so.

There are many reasons I stopped playing WoW.  The first and foremost was that there were so many blasted servers that after the initial scatter, and then several re-homes, of all my previous-MMO friends, I ended up being invested too much in a server where few of them played, and I didn’t want to start over again, again.  Then the friends I did have on the server I was on stopped playing, or did move servers and started over.  I tried making new friends and joining new guilds, but frankly everywhere I ended up was full of one of two kinds of people, 1) hardcore, you must play now, fanatics who wanted everyone to be on all the time and either farming or raiding, or 2) people who were so casual that the guild was little more than a chat channel while everyone played alone together, soloing their way to glory.  Then when Battleground turned into nothing by a grinding gear-fest, I lost my last reason to play.  I wanted to PvP, but I didn’t want to spend the time, effort, or money required to gear up enough to be able to last more than a few seconds.  And the game supports no method by which you can PvP against only similarly geared people.

Despite my distaste for how things ended, World of Warcraft has remained installed on my PC even though my account is cancelled.  But not anymore.  I’m just removed it and I’m never going back.

For one, I’m going to be picking up Warhammer Online, and I’ve put myself in with a fairly organized group of people who don’t seem to be hardcore slave-driving raid-mongers nor solo-only chatoholics.  For another reason, you need only see the direction WoW has decided to continue heading… and by that I mean into silliness.  With the next expansion, Wrath of the Lich King, Blizzard is putting motorcycles into the game.  WoW has always been a pun filled humorous type game.  Even back in its origins at an RTS game, humor was embedding in the voices of the units (if you kept clicking the same unit over and over again they eventually got upset with you and demanded you stop touching them), but WoW has always been a step further.  Mostly, the things in game could be easily ignored, or avoided.  Or, most importantly, they were things you sought out, saw, and then went back to not seeing them.  Funny names and odd sites are great fun when they pop up from time to time.  But this is different… how often do you see people on mounts?  Your answer is probably like mine, “All the time.”  So now, we are going to have motorcycles riding around all over the place.  Not being a flying mount, they will probably be unrestricted, meaning you can ride them around the old world.

If they really wanted to put motorcycles in the game, have them be funny, but not have them be ubiquitous, they could have put in a gnome somewhere, with a motorcycle, who will help you build one.  It would be a series of quests that would give out a couple rewards, but ultimately give out a motorcycle mount, limited uses (10 or 20), non-repeatable.  Of course, people would cry about not being able to keep the mount, but a few people crying is better than unleashing the World of Motorcyclecraft, in my opinion.

With that, I’m done.  And I’m never going back.

Blog Banter: The Box versus the Digital Download

Always looking for sources of things to talk about, I’ve joined up with a group of other bloggers to do a monthly blog banter topic where we all post on the same subject.

Welcome, welcome to the 6th installment of Blog Banter, the monthly blogging extravaganza headed by bs angel! Blog Banter involves our cozy community of enthusiastic gaming bloggers, a common topic, and a week to post articles pertaining to said topic. The results are quite entertaining and can range from deep insight to ROFLMAO. Any questions about Blog Banter should be directed here. Check out other Blog Banter articles at the bottom of this post!

Topic: Digital distribution of games vs. buying physical boxes and discs, which do you prefer and why?

If you had asked me this question years ago, my answer would have been physical boxes with no hesitation, as my closet full of game boxes will attest.  But then again, years ago, digital downloading could be iffy. Downloading a game once from some random website wouldn’t guarantee that you could get the game again later if you needed to.

That’s the main reason I always went for the physical box.  Once I have the box, as long as I don’t lose it, I can install and play that game whenever I want.  Every once in a while, I’ll pull out one of those boxes even now and throw down with an hour or two of Myst or Evil Genius or some other game you may not be able to find in stores anymore.

Of course, many of those games I own boxes for are available on GameTap now, so I don’t need my box, I just need to keep my $59.95 a year subscription active and I can play any of their 1000+ games whenever I want, on any machine I install the GameTap client on.  I’m a proud user of Steam, where I get my occasional fix of Half-Life 2 and Team Fortress 2 (games I don’t own boxes for) among others.  And with my Xbox360, well, I don’t fear Microsoft going out of business anytime soon, so I buy downloadable content through them, which I can always redownload.

But back to that main reason… being able to install and play any time I want.  If EA has their way, that’ll be a thing of the past.  SecuROM is actually going to make me not purchase Spore, a game I have been dying to play, because its some of the most idiotic copy protection I have ever heard about.  Similar problems crept up when Bioshock was released, the copy protection invalidating the game, which could be avoided by either getting the console version or by going through Steam.

I guess in the end, what I am saying it… assuming the source for the digital distribution will stick around, or that I can burn my own copy of the download for safe keeping, I don’t mind not getting a physical box anymore.

Check out these other Blog Banter articles! Living Epic, Silvercublogger, Mahogany Finish, Video Game Sandwich, thoughts and rants, XboxOZ360, Zath!, Delayed Responsibility, Gamer Unit, Hawty McBloggy, Triage Effect.

Form versus Function

One thing that has always bugged me about MMORPGs is that in order to play the game, mechanically, to its peak, I must relinquish control of certain aspects of my character.

As far as spells, skills, talents, etc are concerned, that I don’t mind because those are the mechanics of the game. If getting skill X makes me better at dealing damage than skill Y and I have chosen my role to be damage dealer, there is no choice. I pick X. Picking Y would be self defeating. Sure, the idea of Y might be cooler than X, but mechanically, to maximize the efficiency of the game, I have to pick X.

To a degree, the same goes for items… except often times the best items don’t look the best. Ask any WoW player if he enjoys the water cooler shoulder pads of some of the highest level loot and you’ll get a mixed response… on the look. When it comes to the math, you can’t argue, much like skills, item X is better than item Y for reason Z. Period. The math doesn’t lie. The problem comes in that the axe you got a couple of weeks ago has the really cool look, and it is dripping fire, and the new one that just dropped, which is mathematically better than the axe that drips fire, just looks like a typical hand axe, one that doesn’t drip fire. Or perhaps you have this wicked cloak with a pattern of a bat on it, and you like bats, but now you are presented with a cloak that is much better statistically but is has a pink butterfly on it… ick.

For that reason, I fully support any design that allows for the separation of form and function. Recently I’ve been fooling around with EverQuest II and I just hit level 20 which opened up a second “paper doll” (i.e. – slots for items) that was just for the visible look. That way, the robe I had that I really liked the look of for my monk I can keep wearing for the appearance, but I can slip on the chest straps in my normal equipment spot for the stats. This is a concept that should be implemented into every single game that uses gear as progression… stat!

Thinking on this concept though, and knowing that I love it, I wanted to be sure I had considered all the possible “down sides” to it, and my thoughts on how to deal with them. So, let’s go…

1. PvP.

Problem: In Player versus Player combat, the fact that certain gear has a specific visual look can be an asset to sizing up your opponents. If he’s got on the water cooler shoulder pads and the unique dark blue chest plate from that super elite raid dungeon, chances are the guy is going to be decked out in awesome raid gear, so you’ll need to approach him differently, more carefully, than you would some poor schmoe in head to toe rags from random outdoor adventuring.

Solution: Gear from raid zones (or as PvP rewards) generally has designated “tiers”. In fact, World of Warcraft openly supports this idea of tiered suits, especially in rewarding players with bonus stats and effects for wearing pieces from the same tier. I’d suggest supporting this idea from day one, even at the lowest level. Design all gear to be handled in tiers, and then provide next to a character’s name (both floating and on player listing pages) they tier average of all their gear. If a player has 14 slots for gear and currently the game has 200 tiers of gear, a player with a tier average of 200 would be fully decked in the best gear possible. Of course, players could try to “cheat” by equipping lower tier gear, for example dropping a tier 1 piece of just in, say, the ring slot would drop a 200 tier player down to 186 (200 * 13 + 1 = 2601 / 14 = 185.78…, round up), but in doing so, he’d be robbing himself of an entire slot worth of stats. While this might be an odd concept at first, I think it would fairly rapidly become second nature to players. Games could even help out by providing the number for the current max tier rank, so you’d see a player as 191/200 or 185/200 as a quick judge of their gear.

2. Nudity.

Problem: Sometimes the problem isn’t just the look of a piece of equipment, but that you don’t want to see anything in a particular slot at all, and if you allow people to turn off the visible graphic for slots, you are going to end up with “naked” characters running around.

Solution: While I would support some form of “disabling” visibility on slots for most locations (gloves, boots, helmet, etc), I cannot think of any reason I would support disabling the visibility of the chest and pants slots on a character, and I would be perfectly happy leaving those two slots as forcing a graphic, either from the equipped stat item or from the visibility override item. If a player really wants to be “naked” back to the fully unequipped graphics of a new character, they’ll have to have nothing equipped, at least in those two slots. Besides, as far as I am aware, Age of Conan is the only game I’ve heard of that is going to have any real nudity anyway, most games already don’t allow true nudity.

And that’s it… I tried really hard to think of a 3rd problem with separating the form and the function of items, and I even feel number 2 there is a stretch. If anyone else thinks of a reason not to divide form from function, or any other problems, please, let me know. I’d love to discuss it.

To me though, it seems almost like a no brainer, especially to extend the accessibility of any game to role players and women. And I’m not being sexist there… its from experience, almost every woman I know who has played an MMO, one of the first things they want to know is how to turn the camera and see how they look. Women, in general, care more about how they look than men do, even in a game.

Boxoffice Insanity

For the sake of argument, lets assume that I go see a movie every single Friday night. I take my wife and we buy popcorn and sodas. Now, to give the theaters a break, we’ll even be a tad frugal and say that down at the AMC, the wife and I stick to the “Clip’s Picks” special: a 16 oz. soda, 32 oz. popcorn and a regular candy for $7.50. The local AMC just pushed their ticket price for a regular adult evening show to $10. One night at the theater, not including gas, will run me $35.00. Expand that out to a year and you get $1,820. Next year, prices are likely to be higher, not lower.

Last year, I bought an HD projector for the house for under $900, I think it was $832 or close to that. Grouped with the $150 sound system we picked up a few years ago on a Black Friday super deal, our $95 5 disc DVD changer (that upscales content), and the 102″ screen we built for under $25 (wood, white sheets and a staple gun), it makes for a fairly nice experience of watching films. Of course, I didn’t buy this just to watch DVDs on, we also watch TV and play Xbox 360 on it (really freaking sweet by the way). Trying to figure out how much to charge to what activity gets a tad complex. For now, I’m actually going to lump it all together and say $1,200 to make a home theater. Of course, some people don’t like projectors, and that is their choice, but it’ll run them a whole lot more and net them a smaller screen.

Buying in bulk down at the BJ’s, the cost of popcorn runs maybe $0.50 and candy around the same, sodas too. For both of us, at home, the movie snacks cost under $3.00 for both of us. $156 for the year.

As for movies, lets take a Netflix membership. The lowest plan they have that would allow us to see a movie a week is the “1 DVD at a time – Unlimited” plan for $8.99 a month. $8.99 * 12 = $107.88 / 52 = $2.08 a week. So, for us to rent a movie from Netflix and watch it together costs us $1.04 each.

Total cost for 1 year of watching movies at home in a theater I built myself: $1,200 + $156 + $107.88 = $1,463.88.

Now, for the second year, I won’t need to rebuild the theater, but I might upgrade to an HD-DVD or Blu-Ray player, so I can subtract the $1,200 for initial investment and add back in a $200 cushion for improvements, if I desire them, making the second year cost me only $463.88.

But wait… what if I bought DVDs instead of rented them? One advantage to buying a DVD is that thanks to places like Amazon and eBay, no movie is every really unavailable, while if a movie you want to see doesn’t open well at the boxoffice it may be gone before it gets a second weekend. If I were really going to abandon the multiplex for the home uniplex, you can bet I’d pre-order movies. Again, thanks to Amazon, a pre-ordered movie will run $16.99, less sometimes. If I wait for the release day, I can usually find a store selling a new movie for $14.99. Even if I was generous and set the price at $19.99, the movie tickets were the same price. Except we get to own the movie and watch it as many times as we want, and if the movie sucks it didn’t cost us any more than going to the theater, but we can give it away or sell it to someone who would enjoy it.

From a purely monetary aspect, the home theater is the wiser investment, so lets put money aside. What makes the traditional movie house better than watching the movie at home?

For one, sometimes I do just like being in a large audience. However, these days that is being severely overshadowed by my desire to avoid people who text message, leave their ringers on, and talk. In addition to this, I’ve noticed that to combat noisy audiences some theaters turn up the volume of the movies, couple that with the not-quite-soundproofed walls and all the sudden my quiet drama is being invaded by the action film next door.

Seeing movies sooner. A movie tends to be in the theaters anywhere from 3 to 18 months before it comes out on DVD, though very few go longer than a year anymore, and for others it is entirely dependent on holiday shopping seasons. But, on the other hand, in general, a movie that fails to do well at the boxoffice tends to get to DVD sooner. So the seeing movies sooner reason really only applies to movies that are going to do well, or movies that are going to get held for some reason (Christmas movies that open at Christmas tend to go to DVD the following Christmas regardless of their boxoffice take). Really though, the only reason I desire to see a movie sooner in the theater is so that I don’t have to spend the next six months trying to avoid spoilers on the internet and elsewhere until I see it.

So where does all this leave us?

The wife and I like the AMC theater chain. The main reason for this is that they run a special, see a movie on Friday, Saturday or Sunday before noon and its cheap. It was $5, now up to $6 with recent price increases. At $6 and generally being less hungry or apt to snack before noon, a $12 showing of a movie is worth it. Even if we snacked the usual nighttime snacks it would be just $27.00 if we both went for the full Clip’s Picks deal, and that is much closer to the approximate $23 we’d spend buying the DVD and making our own snacks. Close enough that it doesn’t bother me… much.

Overall though, except for the occasional “must see” movie, I just don’t envision myself going to the movies much anymore. Hollywood and movie theaters have priced themselves right out of my casual budget and wedged themselves nicely into the “once in a while” budget. If they raise the prices any more, they’ll shift into the “almost never” budget, and beyond that is the realm of “when I win the lottery” and “not on your life”. If they want my money on opening weekend, something has to change…

Friday isn`t for the faint of heart

The day after Thanksgiving has become known as Black Friday. I’ve said it before, I go shopping on this day. The second reason I go is for some great deals. I’m not the camp outside all night type, so I never get the $100 TVs and things of that nature, but I’m more than happy to take advantage of DVDs under $5 and other such deals to help take the bite out of holiday spending.

The main reason I go out though is that I am, especially during the holiday season, an avid people watcher. I don’t do it as often as I used to, but every now and then I’ll head to the mall and wander around, or find a nice place to sit, and just watch people. The holiday season is great for this, largely because they are so focused on shopping that people rarely catch you watching but also because of that focus they are so interesting to watch. How people deal with crowds and lines and limited quantities, misprinted ads, misunderstood special prices and getting around from here to there and back again. It is a smorgasboard of idiosyncratic behavior of people at their best and their worst, and the two sides of every person struggling from moment to moment over which will win at any given obstacle.

The day after Thanksgiving, to me, is officially the “Christmas Season” and I love me some Christmas. If you do decide to brave the shops this Friday, do everyone a favor… every half hour or so, stop, take in a deep breath, exhale slowly and relax. One missed deal isn’t going to ruin Christmas. If it is, well, you’ve probably got far more problems than the wit and wisdom of a blog will ever be able to solve. Seek professional help.

Defeat Not Death

There is a really great post over on the Tattered Page that I want to post about, but my head isn’t very clear today and I have too many meetings to attend, so I’m going to put that off and return to a subject I have hit before…

I want to touch again on “the Death Mechanic”. No, that is not a new horror film, nor is it a job title. It is the unfortunate moniker given to the question “How does your game handle player defeat?” Sadly, too many games have, possibly due to the moniker, limited this to player death. And so, as I’ve said before, I feel games need to feature alot more variety in player defeat so that not everything equates to death. One specific thing I would like to see in games, especially in PvP, is player defeat resulting in a temporarily unconscious/immobile player who then returns to full health but with a penalty, like a limp (slower movement) or an injured arm (slower attacks) or even a head injury (lower accuracy). In this way, defeat stings, but since the defeated player would “catch a second wind” and put him up to full health, they’d also be given a temporary boon to attempt to avoid repeated ass kickings (since, logically, if a player lost a fight, he would have done some kind of damage to his opponent before going down).

The main reason I want to see this type of change is to throw a wrench into the current game dynamic. How would PvP and even PvE be affected if a player had to be defeated (reduced to zero hit points), say, three times before they were more permanently removed from the action (knocked out for 3 minutes instead of 10 seconds)? What if players couldn’t actually kill other players, only knock them out and loot them, unless both players (attacker and target) were both flagged to allow death, but experience or other rewards for PvP were greater when flagged? Then throw possible permanent death into the mix… Perhaps not every outcome would be desirable, but it certainly would be different from the bulk of current games.

I really think that many games have boxed themselves into a corner with their death mechanics. Think about it… if a player dies as part of normal activity of the game, what must you do? First, you have to create, both in function and in lore, a way for players to return from the dead. Sure, you could just go the first person shooter route and just have people respawn *bam* with no reason, but this isn’t an FPS, this is an MMORPG. Role Playing Game. In addition to that, since you have defined defeated as dead, hit points are really life points (or blood points). The character is being hit and bleeding to death, so now you need magical healing (or at least, people have come to expect it).

So, lets take hit points back, all the way to the beginning, back when they were not intended to mean your life literally, but were meant to be the character’s ability to move and avoid death by rolling with blows, taking a punch. Now, only critical hits are actual bleeding hits (and they’ll carry with them a damage over time component unless bandaged), and the rest just means you are taking blows or ducking out of the way tiring yourself out. Now, instead of magical healing, players can hit you with toughness, invigoration, agility… and these things will increase your hit points because they are extending the amount of ducking and taking blows you can do.

Yes, in the actual function of “healing” in the game not much will change, but once you disassociate the combat from bleeding and death, it opens up many other possibilities for how to handle defeat in the game and the directions your story can take. As I’ve mentioned before, wouldn’t it be cool if when you are attacking an enemy city and your group wiped out, they captured you instead of you being dead and resurrecting/respawning? I think it would…

2006: Day 2 – Deal or No Deal

The main reason I come to Dragon*Con is actually to attend the panels. Meeting authors, actors and other people in various industries, listening to them speak and speaking with them is cool. But, I can’t deny the lure of the Dealer’s room and the Exhibitor’s hall. The Exhibitor’s are there to sell stuff or just show off recent or upcoming stuff. Neverwinter Nights 2 is down there (and it looks cool), so is Age of Conan (and Funcom is also still peddling Anarchy Online too), as are many craftsmen and gaming companies. The Dealer’s room is less refined… comic books, t-shirts, bootleg TV shows on DVD, old movie posters, etc. Porn stars are usually in the Dealer’s room, except ones like Traci Lords, because she’s a legitimate actress (at least in the eyes of Sci-Fi and Fantasy fans).

The only issue with the draw of the stuff for show and sale is that it takes half a day or more to see it, so you basically miss most of a day of panels. Today was that day. But not at first…

I have never gotten anything autographed on purpose at Dragon*Con. I think I got a poster signed once by someone who I didn’t know on a poster I wasn’t planning on keeping. The wife, however, really wanted to get something signed by MaryJanice Davidson, who happened to be doing signings at 10 AM. So, rather than go to the parade, we went to the signing. We were supposed to have friends in the parade, but it turns out they didn’t go so thankfully we didn’t waste our time. It was interesting to watch the wife get so excited talking to Mrs. Davidson, about the books and introducing friends to books and other books. A real treat.

Then we went to the Art Show. There are alot of really talented artists out there. There are some that suck too, but that’s to be expected. And of course, talent is in the taste of the beholder, or something like that. One piece really stood out, and sadly I can’t share photos of it with you because they don’t let you take any, was a huge diorama of the front of a castle, mote and gate, being sieged by the undead. It was just very damn cool.

After that we hit the Exhibitor halls and the Dealers’ room, and saw a great many things that would be great to own. But alas, most of those things are simply not in the budget.

It was about 5 PM by then. So the day was pretty shot for alot of the panels.

We hung out and watched the costumes go by a little while and then went to Star Wars trivia. I don’t know nearly as much as I thought I would. We heckled instead. And then went back to hanging out and costume watching.

At 9:30 PM we made the decision to go see some short films… that started at 10, and the line was huge. We wandered around again, but returned at 11:30 for another round of shorts. We got in. I really wish we hadn’t. It was billed as comedy, and two of the four items were… one was weird but oddly humorous… the last was… well, it was neither comedy nor short. Forty minutes of some crap about a Jedi and some other Jedi and a group of Jedi and an army of Sith and a tree with black bark and roots and a snake and some of the stiffest melodrama ever filmed. It was… gut wrenching. It just droned on and on, and it wasn’t even bad enough to be made fun of. It just sucked.

More hanging out and watching costumes intermixed with stepping into various rooms to find out that I don’t like hentai, or filking, or watching TV shows in a room full of smelly people, or the drum circle, or DJs spinning techno, or Cruxshadows. Bed is nice. Its 4 AM and sleep is good.

Tomorrow, panels.