The Lost Colony

I finally got around to finishing off this addition to the Artemis Fowl series, and I must say The Lost Colony keeps up the tradition: a non-stop action story.

Seriously, Eoin Colfer knows how to drop you right into the action at sixty miles per hour and keeps the foot on the gas until the finish line is crossed. He does not waste any time on chapters of boring filler to catch you up to the latest doings of his characters. Instead he joins a subplot right in the middle and dishes out the details as they are needed. Of course, being books aimed at kids I suspect that is intentional since boring slow chapters would lose his audience.

Anyway… this story deals with the lost 8th race of the fairies, demons. Ten thousand years ago, after losing a war with humans when none of the other fairy races would support them, the demons’ warlocks cast a spell a ripped the entire demon island, Hybras, right out of time and sent it into Limbo where they would stay and maybe return when they could defeat the humans. Only, the spell didn’t work right for some reason, the warlocks all died, and Hybras got stuck out of time, but the spell is decaying and demons occasionally get dragged back through time, show up briefly and then vanish, some return, some lost forever. Artemis, who reverse hacked the fairies and found out some details on the time spell, has calculated that the spell is near failing completely which will send Hybras crashing into Now, which will expose the fairies to the world.

And we can’t have that… so the usual suspects are rounded up and head off to figure out how to stop it from failing, or maybe just make it fail in a controlled manner.

Like the other Artemis Fowl books, I enjoyed it. It was a fun quick read, funny and exciting. Good, I think, for kids, and not so bad for adults either.

Raiding is stupid

It is. It really is. And if you are offended by that statement, its because you don’t really care about raiding, but you see it as a way to keep the really good loot out of the hands of people not willing to put forth the effort. You aren’t raiding because its a good story.

The main reason I say that raiding is stupid is that the way current MMOs are designed, raid encounters just do not make any sense at all. Seriously. If I were a sixty foot tall winged god surrounded by eighty people, you can bet your ass that I would not waste my time beating on the glowing regenerating turtle in a hard shell while the remainder of them killed me. I’d use my wings to sweep aside my attackers, I’d divide them and step on them. I’d kill the healers first and pick the rest off at my leisure…. because… I. Am. A. GOD.

The idea of mere mortals, even equipped with super uber weapons of doom, ganging up to kill gods is just… stupid. Especially when the gods just stand there and take it like the two dollar whore they are coded to be. I could actually buy it if it was just a group of six or even ten people, with a use of strategy and tactics… but have you ever seen people work together in large groups? Either most of them turn off their brains, follow orders, and many of them lose/die, or they are complete and utter chaos.

Raid content is insulting in the basicness of its design.

Frankly, I don’t play games to be archer number seven in a war someone else is leading. I don’t play to be a part of healing bank two, or even to be the “main tank”. When I play a game, I’m looking for narrative, and I’m looking to be the hero, not to be fire support for the hero. No one in the history of fantasy has ever said “My favorite character in Lord of the Rings is Glormindar, which is the name I gave to the guy who was standing about twenty feet away from Aragorn and was killed when the Nazgul arrived. He was fuckin’ sweet!” If you play games to be a cog in someone else’s wheel, well… I feel sorry for you. I really do.