Okay… with a few recent posts around the internet on Classes vs Skills for characters in MMOs, I decided to go dig up the post I made on one of the previous incarnations of my site about how I would design classes in my game, if I ever got to make one. I’m a little pressed for time this morning, so what you are getting is actually two posts I made mushed into a single post, so make sure you read all of it before you comment. Read more
Tag: specialization
Melee Specialization
Another method to give pure melees something their hybrid children don’t possess is to replicate the long in place Specialization system available to casters (but not to their hybrid children).
Specialization would occur at level 30. The melee would train one point in all of his basic melee skills (not special attacks). Only one would be allowed to go over 50, and that one would cap at 200.
The specialization of a melee skill would result in better use of a weapon of that type. A chance, the same chance that casters get for their specialization, would be applied to each swing, which if successful would add additional damage to the blow. This damage would be equivalent to the reduction in mana cost that a caster gets, but would need to scale according to the delay of the weapon in order to prevent overpowering.