9 0 2 1 Oh no you didn`t!

Just about every Tuesday I can be found down at the North River Tavern (formerly Taco Mac By The River) matching wits with the trivia gods… or at least having some food and drink and conversation while playing trivia for house cash. We do fairly well, our team, winning one of the three cash prize places every couple of weeks. Winning third place nets you $20, and its almost worse than winning nothing… splitting the money five or six ways barely takes a bite out of the bill. Second place at $40 is better, but first place at $60 is where its really worthwhile. Food and a soda will run you $10 at the tavern, so a five or six man split on the winnings means you eat for free and only pay for alcohol. It works out well for the waitress too, with $10 to $15 less to have to spend it means each person will be tossing in an extra couple bucks into the tip pile, quickly pushing a 20% tip into the realm of 40% or better.

Thursday nights, the North River Tavern runs trivia again, and sometimes we go. While Tuesdays is sort of a ‘General Knowledge’ type trivia with all sorts of categories, Thursdays is theme night. Well, this week’s theme was ‘Beverly Hills 90210’. Some of our team didn’t make it, not being thrilled about the topic, but I’ll admit I watched the show… 6 of the 7 seasons anyway, I got bored of it at the end. The show was fun to laugh at.. the plots were ridiculous, and the only person worth rooting for was David Silver. For some reason Brian Austin Green’s character just had this underdog quality that made you want to see him overcome his hardships and win a little bit… everyone else on the show you wanted to see tortured and burning in hell because 99 times out of 100 their problems were their own damn fault and never should have happened to begin with.

Anyway, our team, three members strong, managed to get first place. Woohoo! Go us! Of course, we aren’t complete 90210 geeks or anything, out of a possible 1120 points, we snagged first place with a whopping 220. So no, we aren’t the biggest geeks in the world, but we were the biggest geeks to show up Thursday for trivia at the North River Tavern.

You go long.

It weird sometimes when you realize that you see or understand something that other people don’t. Team Fortress Classic for Half-Life is a team game. Most maps, you and your team protect your flag or key or base, while trying to take the other team’s flag or key or base. Pretty simple.

So I hop into a game, and I’m assigned to the blue team. Before I spawned, I had to do a couple of things (clean up my desk a little, stuff like that). While I’m sitting in limbo I’m listening to the game. “The enemy has your flag.” “Your team has the enemy flag.” “The enemy has captured your flag.” “Your team has captured the enemy flag.” These four lines repeating over and over. I sit back down at the PC and before picking my class I see that the other team has five people and we have five people (including me, not yet spawned). So I choose soldier, and the map is 2fort so I take up residence in the ramp room. The map has 3 choke points inside the base: the ramp room, the basement, and the flag room. By choke point I mean only that it is a room you HAVE to go through in order to get the flag. The flag room is a poor spot to sit, mostly because if a scout gets your flag and you don’t drop him with the first shot you don’t get a second chance, you can’t keep up. The basement is almost as bad, the two entrances are on opposite ends and its so narrow that if you blink you might miss the enemy running through. The ramp room is where its at. Two entrances on the lower floor, two ramps up, two exits on the top. This room offers the best opportunity to stop the enemy AND allows you to have a shot at recovering if they do happen to get your flag.

One of the great things about TFC over the original TF is the footsteps. You can hear people running. In the ramp room, if you are on the upper level, the entrances to the room are below you, so you can hear people coming. You hear them coming, prime a grenade, then when they come in you attack them with grenades and rockets. You even have a resupply room right near by (just make sure to pop a nail grenade before you go so you can hear hasty enemies getting hurt while you are away).

Anyway, I’m in the ramp room and I start killing enemies. I tell my team to avoid the ramp room, so whenever I see a “friendly” face, I know its a spy and blow them up. And just like that, the enemy stops taking our flag. Sure, they get me every now and then, even make it to the flag room once in a while, but I always stop them at the top of the stairs.

I guess I’m not as rusty as I thought I was going to be.

A Return to the Trenches

Long ago, before the dawn of Everquest, in Quakeworld, in a land of two forts, a soldier stood. Logan5. His rockets fired true, his grenades landed squarely, his shotgun shells littered the ground, and his enemies laid dying at his feet. First of the proud Disciples of Syrinx, later of nobody’s heroes, and finally fading away to nothing…

Three nights ago, he returned.

I bought a video card a while back, and in the box was a coupon for a free copy of Half-Life 2. The coupon shuffled in with the other papers on the computer desk, and was almost lost. The release delays of HL2 seemed endless, but finally the game is here… and… Wow.

When I first played the original Half-Life, I’d been gaming for years. I’d battled my way through Doom 1 and 2, Quake 1 and 2, and dozens of other first person shooters. They all had one thing in common… sucky AI. In every game, you could exploit the AI flaws to trivialize the game. All the monsters reacted in certain ways, and you could predict their movement to the point of boredom. That’s why on-line play, the Quakeworld servers, were such a wonderful draw. It was on those servers that I found what would be the longest running game of my life (yes, it even beats EQ, which lasted 5 years)… Team Fortress for Quake.

Playing through the early versions, I saw John, Robin and Ian’s vision of the game develop. And when it solidified, it was awesome. The maps they made, and the ones players made, lead to a level of clan and tournament play that simple deathmatch just never got me excited enough for. I’d come home from work and play TF for hours, hopping server to server, hanging out with teammates and rivals. And in a game that ultimately lacked ‘tangible’ goals, any animosity was fleeting, friends were friends, enemies were friends, and for 30 minutes at a time, from map to map, the adreneline flowed.

When Team Fortress Software was purchased by Valve, I knew I needed to keep an eye on them. And when I met Robin and some of the Valve guys at E3 and they showed me Half-Life and the Team Fortress Classic mod for it, I was hooked. I bought the game when it came out, and something odd happened… I played the single player game, and I sucked… or rather, the AI didn’t. Soldiers flanked, drew fire, fled and laid traps. The tried and true methods of getting monsters stuck on corners or behind halfwalls didn’t work any more. Even Deathmatch for HL was fun and not like the rocketfest that Quake DM was.

TFC came out, and I played it for a while. But as much as I loved HL and TFC, I stopped playing after a while… EQ had come into my life, and that was it.

Now, EQ is done. I don’t think I will, ever again, play a game that requires that level of investment, or requires you to play a certain way to avoid that investment (when only some classes can solo, you have to play them to avoid getting stuck looking for a group). I play City of Heroes, and I love it… its very low key, I can solo as any character, groups are fun and easy to find, and while it does take some planning and game knowledge to pick powers and place slots, there is no gear hunting to keep up with the Joneses and the ever expanding difficulty of the game. I also play Eve Online, which is another low key game… I train my skills while I’m offline, and I hop on now and then to fly missions or kill pirates. I’m looking into World of Warcraft… still not totally sold on it, but my time in beta did show me that it could be played solo or duo without much difficulty, and that my game could remain fun even if I didn’t “raid” the “high end”, it holds promise for the low key gamer.

When I redeemed my coupon online for Half-Life 2, it came with a bundle… HL, TFC, Day of Defeat, Counter Strike, Counter Strike: Source (CS using the new HL2 game engine), and more. So after I loaded up HL2 and was blown away by the graphics and how well they ran on my years old PC (Doom3 runs like shit, and this game looks better than Doom3), I loaded up TFC and hopped on a server… It took about 15 minutes before my fingers were finding the right keys again, before I stopped kicking my own ass in sacrifice and started putting some of my foes in the dirt, but then it all came flooding back… The reason I loved TF, and it wasn’t just the classes and team fighting, it was that a game was 30 minutes or so… you jump on a server, dive in, play, then when the map recycles you can leave and no one says anything bad about you… the map was done.

Logan5 is back, sort of… turns out while I’ve been gone from the FPS world, someone has been using the name, so I’ll use something else… I’ll think up something while I play the original Half-Life through again.