City of Fallen Heroes

In yesterday’s post I said that City of Heroes was “inspiring”. But what did I mean by that?

Obviously, as linked in that post, it drove me to create a character who wasn’t a hero, just a reporter who wrote about heroes: Calvin Meeks and the Front Page. But it also heralded my first serious foray into fan fiction.

Sure, I’d written things about my characters in EverQuest, but those were just short stories, a few pages. City of Heroes inspired me to actually write an entire outline of a book, a series of intertwining stories that culminated in a cohesive plot. Sadly, when I allowed myself to get dragged off into other games, I also allowed myself to abandon that work, entitled City of Fallen Heroes.

I dug through my office the other day and found most of the outline and a bunch of jotted mini plots for the chapters. I’m going to take a stab at finishing that, if I don’t get too depressed about the closing of the game.

In the meantime, you can read the first three chapters, which I did complete and placed online way back when.

To me, it was an interesting concept. Write a story set in the Rikti invasion, the event that happens just before the launch of the game, and write about all the heroes who don’t survive. I know from the start that none of my characters will make it. Some will die “on-screen” while others may survive to take the plunge with Hero 1 into the Rikti homeworld. Or maybe they won’t, because I have to say that I developed an unreasonable attachment to the main character of Chapter 2 and actually made changes to my outline at the time to account for it. Anyway, I hope you enjoy it and I hope I can churn out more worth reading.

A City of Heroes

CalvinMeeksThis is what regret feels like.

EverQuest wasn’t my first MMO, but it will probably always be my favorite because it gave me, at the time, exactly what I wanted and what I needed. Coming off of three years of hardcore Team Fortress playing, I found a new community. The game itself was only moderately fun, but what saved it were the people. I’ve been looking for that game ever since and haven’t found it again.

But in late 2003/early 2004, I was accepted into the beta for City of Heroes. While I never found the same type of community that I had in EQ, what I found was a game that inspired me. On many levels, the greatness of the game is that, despite what some theory-crafters out there will try to sell you, every character, no matter the build, is playable if you just learn how to play it. But what really sold me on the game, what caused that inspiration, was that the game allowed me to play in the way I wanted to play, even when that was different than everyone else.

To the right you’ll see a shot of one of my characters, Calvin Meeks, writer for The Front Page. He was an investigative journalist who knew no fear, and when he got in trouble wouldn’t hesitate to call in the big guns. For his entire career he never did a mission solo that required super powers, because he didn’t have any. He followed the leads and when violence was called for he phoned up one of the heroes he’d gotten to know while working the beat and together they would take down foes. It was strange and exciting to be able to play the game this way, to join a group and follow them into enemy territory like an embedded combat journalist.

Of course, I played City of Heroes normally as well. I had a few supers who ran around pounding bad guys into the dirt, but I was most excited to play Calvin. And I’d like to think that there are people out there who really enjoyed being the muscle for me.

Eventually, I got caught up in WoW and I wandered off through a series of games, each less satisfying than the one before, mostly because so many of them lacked the basic community that EverQuest and other early games had in spades. And now it just might be too late. NCsoft, faced with losses in other areas, have chosen to close Paragon Studios and to shut down City of Heroes. Efforts are being made to try to save the game, but I don’t hold out much hope.

I logged in last night to check out the protest, and found my old friends list filled with lit up names. I chatted with a few of them and we all had the same regret. “Why did I ever leave?”

If, by some miracle, the game is saved and stays online, I’ll be back. In fact, for the three months that remain, I’ll be there. I need to get in as much of this wonderful game as I can before it disappears forever.