The Sacrifice

Left 4 Dead: The SacrificeThis shouldn’t be news to anyone who is a fan of Left 4 Dead and Left 4 Dead 2, but yesterday the final chapter of The Sacrifice comic came out online.  Such a good story.  Go read it.  I’ll wait.

These sorts of things are why I love Valve Software.  Not only are their games well built and fun to play, but they understand story.  From Half-Life to Left 4 Dead to Portal to even Team Fortress 2, a game will little story of its own but surrounded by tons of great videos and other stuff.

Anyway, to get back on the Zombie Wednesdays bandwagon, yesterday also saw the release of The Sacrifice DLC for L4D and L4D2.  It’s great to fill in the gap of how our original survivors get down to New Orleans, and it’s also nice that they released it for the original game as well, just in case there are some purists out there still clinging to the L4D2 boycott and never bought the sequel.

Want to play?  On Live, I’m Jhaer.  Friend me, but also be sure to tell me who you are…

Friends Through The End

This month’s Gamer Banter topic didn’t inspire me.  It was “Which game character do you identify yourself with most/least and why?” and I spent time thinking about it and the simple fact is that I don’t really even identify with video game characters at all.  Sure, I like to follow along the story, and I might be immersed for the duration, but it rarely lingers.  The characters that stick are the ones I create in MMOs.  Even now, years after cancelling my EQ account, I still think about Ishiro Takagi, my human agnostic monk from Qeynos.

But after firing off an email to the Gamer Banter coordinator about how I wasn’t inspired to participate, I thought of a new angle on the topic.

The closest I even came to identifying with a character was Gordon Freeman in the Half-Life series.  The reason was because Gordon is a shell in which I sit while I play.  Gordon never speaks, and the game never has a 3rd person view cut scene.  I am Gordon at all times.  This makes Gordon more like my MMO characters than your traditional video game character because he has no personality unless I give it to him.

Thinking along this line, I drifted to a couple other games by Valve: Left 4 Dead and Left 4 Dead 2.  Here, we don’t have Gordon-like shells.  The four survivors in each game quip and banter, they call for help.  Even when I play one, I’m not them, I’m just controlling them.  However, because the game is light on cut scenes and outside the quips and banter the characters are player or AI controlled and not just standing around, these games have given me a group of friends to survive the zombie apocalypse with.  And through them and their banter, I care about them.  Ellis has told me so many stories about his buddy Keith that I want to know if Keith is out there surviving the onslaught of the undead too.  (I secretly pray that Keith is one of the survivors in the inevitable Left 4 Dead 3.)  In fact, since most of the time I play with my friends, the survivors are my friends.

These eight characters have come to define my view of zombie Armageddon.  When the day comes, I want these people, or at least people like them, by my side.  Even when I’m playing solo, I find myself rushing to their aid, not just to keep them alive but because I don’t want them to die.  A subtle distinction, but an important one.  Even when playing solo, I find myself talking to the other survivors, asking them what the hell they are doing, telling them to hurry up, even reminding them to cover me.  It’s almost a little unnerving to realize that I do that, but there it is.

So yeah, the truth is that most of the time I don’t identify with characters, but in Valve’s Left 4 Dead series, they’ve added just enough to the shell I (and my friends, and the AI) inhabit to evoke a response.

This post was part of Gamer Banter, a monthly video game discussion coordinated by Terry at Game Couch. If you’re interested in being part, please email him for details.

Other Gamer Banter participants:
Pioneer Project: The importance of character creation
Silvercublogger: Will Sing Opera For Italian Food
Game Couch: Gabriel Knight
Extra Guy: Who I Identify With
Next Jen: I’d Rather Be Me
carocat.co.uk: A rushed love letter

The Passing

I haven’t been playing much Left 4 Dead or Left 4 Dead 2 lately, but that is about to change.  Tomorrow, Valve is releasing a new add-on called “The Passing” for Left 4 Dead 2.

The story behind this is you are playing the usual 4 people from Left 4 Dead 2, but the original Left 4 Dead gang shows up.  Three of them alive and one of them… well, not so alive.  The dead one is part of the mystery we’ll learn tomorrow.  This add-on also offers a bunch of new game play elements and achievements, all of which looks fantastic and fun.

If all the stories are to be believed, Left 4 Dead will be getting an add-on itself that will let players play out the sacrifice of the fallen survivor, and it will be following in some measure of Valve Time.

Sadly, I won’t be able to play tomorrow as I have plans, but I’m working hard to clear my schedule for the weekend.  Feel like playing with me?  My Gamertag is Jhaer.

You’ve got red on you.

News comes trickling out of Valve about Left4Dead 2.  First up is the addition of a cricket bat for full on Shaun of the Dead style zed killin’.

Cricket bat goes 'bonk!'
Cricket bat goes 'bonk!'

Also, it seems that Valve is looking in to linking the two games, Left 4 Dead and its sequel, through multi-player maps/campaigns.  I sure hope all this works in the 360 versions, because I’d love to essentially have the choice of eight characters when messing around with my friends instead of just four.

Left 4 Dead 2

The big news out of E3 for zombie afficianados so far is Left 4 Dead 2.  Hopefully this doesn’t mean that Valve is abandoning the original and keep releasing content for it.  Anyway, the new game has four new people and the setting is New Orleans.  I can’t wait to fight the living dead while running through the graveyards of this town…

Here is the trailer.

Oh, and its releasing in November.

The Ship

Since I’ve turned my eyes back to Valve with the announcement of TF2, I noticed a new game available for purchase and download through Steam, The Ship.

Quite simply, damn, this has to be one of the more interesting and innovative ideas I have seen in a while. The short version, you are trapped on a 1920’s cuise ship (think Titanic) and an evil mastermind is forcing everyone to play his game, which is murder. You get assigned a target and you have to find and kill them. But be on the look out, someone else is targetting you. And its not just some running and shooting game, its got a flavor of the Sims in it because you also need to eat, sleep, urinate, and all other sorts of things.

Do yourself a favor and check out the E3 trailer on their website. I’ll review the game proper after I have played it.