Stuff on the Net III

Here is a comparison of game graphics 20 years ago versus today (XBOX 360). The sad thing is, even though the graphics are prettier now, I had alot more fun playing the games back then. Many of today’s games have such crappy playability and replayability.

Even I have my limits when it comes to TV… I’d have passed on this one too, 1999’s Heat Vision and Jack.

Want to be a grunt? Plaguelands reports that you can do just that in Sony’s PlanetSide game. You can play up to rank 6 for free, at which point every time you leave the game you’ll be annoyed with a website filled with “subscribe now” propaganda.

Video Game Violence

The Senate is having a hearing on Video Game Violence, and here you can read the statements given in testamony.

The first statement is by Steve Strickland, a minister whose brother was one of three police officers killed by a teenage boy. The boy took one officer’s gun, shot him, then executed the other two officers. Of course, Jack Thompson, lawyer for the persecution of game designers, has convinced this man that this teenager would never have hurt anyone if it hadn’t been for playing Grand Theft Auto: Vice City. I’ve got a brother who has played this game. He’s played it alot. The entire thing through, every mini-game, several times over. My brother has never shot anyone. Nor has he stolen cars, raped women, blown up buildings or anything else depicted in the game. In fact, I’d say the game has had no effect on my brother at all. He is the same easy going happy guy he has always been. Perhaps he’s just waiting for the right moment to explode.

The next statement comes from Elizabeth Carll, chair of a department of the AMA that believes that violence on TV makes people violent. So of course, they also believe that violent video games make people violent. The AMA has released this document as a call for what must be done to protect our kids. One of the bullet points of her statement I really enjoyed:

Encourage the entertainment industry to link violent behaviors with negative social consequences. Showing violence without realistic consequences teaches children that violence is an effective means of resolving conflict. Whereas, seeing pain and suffering as a consequence can inhibit aggressive behavior.

The emphasis is mine, because, well, perhaps kids shouldn’t watch the news or read history books either. Violence (war) has been an effective means of resolving conflict for a very long time.

Third we’ve got a statement from another psychologist, Dmitri Williams, who says the smartest thing so far: We don’t know. Internet media and gaming on the level we are talking about is a relatively new area. There are no 30 year studies because violent video games haven’t been mainstream for 30 years yet. As he points out, most of these studies are 10 minute and 30 minute studies, and legislators trying to pass game laws ignore the longer, more in-depth studies, like his own one month test because they show that nothing is conclusive. Also games of huge disparity are often tested together. One such study used sessions of playing Wolfenstein 3D with sessions of playing Myst. The problem is that its not just a case of one game being violent and the other is non-violent, but one game is a fast paced shooter while the other is a plodding puzzle solver.

Next, David Bickham comes in and basically says that the problem isn’t violent video games, but prolonged exposure to violence being rewarded. You know, I can’t say he’s wrong, but as I said a couple of paragraphs above, you can’t limit that to just video games and media. After watching our own government trounce people’s basic freedoms and fight a few wars, the idea that might makes right becomes pretty prevalent through just watching or reading the news. He also says that younger kids are more susceptable to this exposure and what amounts to a desensatization to violence, and again I can’t disagree. But I don’t think legislation is where this needs to be address unless we are going to legislate parents being better parents. Yep, 8 year olds playing Grand Theft Auto might end up with a warped sense of reality and violence, but what parent in their right mind allows their 8 year old to play GTA? And the funny thing is, even though he’s arguing for the wrong side, he agrees with me:

As caretakers of the next generation, we have a responsibility to provide children with a safe environment in which to grow, develop, and learn. As a society, we have decided that we should understand and control the quality and safety of the air they breathe, the water they drink, and the food they eat. Research has shown that the media children use have real effects on their knowledge, attitudes, and behaviors. In the Information Age, media must be understood as a powerful, nearly universal environmental health influence. We ensure the safety of what we feed children’s bodies, we owe it to their future and to the future of our society to ensure the safety of what we feed their minds.

The only difference is that he’s fighting for more laws, more organizations, more government, while I’d prefer parents just pay attention to their kids.

Then we come to Jeff Johnson of the Minnesota House of Representatives. Basically all I have to say about him is that he’s trying to force stores to be penalized for parents not being good parents. Who lets their kids rent or buy games on their own? If you, as a parent, don’t at least look into it before they do it, you are a bad parent. Get better, please.

Now we come to Paul Smith who says, with lots of legal references, that games fall under the same first ammendment protection as books, film and TV. Did you know its not illegal to sell a ticket to an R rated film to an 8 year old? The movie theater may refuse to do it, but there is no law. The MPAA ratings are a suggested guideline. The ESRB already has in place a much better rating system than the MPAA so that parents can make informed decisions about what to buy for their kids. In short: If you don’t want your kids playing violent games, then don’t let your kids play them.

The last statement, from Kevin Saunders, kind of bores the hell out of me. He’s just reviewing the reasons behind various court decisions, and in the end says that even though they keep losing the battles to restrict game, they will keep on fighting because the Supreme Court hasn’t told them “no” yet. One of the most important statements made is:

Judge Kennelly also expressed concern over the size of the community of those studying the issue and the relationships among the scientists. He noted that, of the seventeen research articles relied on by the Illinois General Assembly, fourteen were authored or co-authored by Professor Craig Anderson, one by a colleague of Professor Anderson, and two by a scientist who relied on Professor Anderson’s research in designing his own studies. This concern might be eased by recognizing that the articles all survived peer review, but the concern might simply transfer to the peer review process and the small community from which referees might be drawn. It should, however, be noted that Professors Anderson’s and Bushman’s meta-analysis of the research in the field included studies by a significant number of scientists unaffiliated with Professor Anderson. See Craig A. Anderson & Brad J. Bushman, Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Effect, Physiological Arousal and Prosocial Behavior: A Meta-Analytic View of the Scientific Literature, 12 Psychol. Sci. 353 (2001): Craig A. Anderson, An Update on the Effects of Playing Violent Video Games, 27 J. Of Adolescence 113 (2004). While these concerns of the court do not even currently seem valid, the continuing development of this area of scholarship and the attention paid by an increased number of scientists should eventually overcome the perceived shortcoming.

While he takes the stance that the court shouldn’t be worried by the lack of variety in sources for study, its important that he mentions it because this is the real problem. Out of 17 studies used by the people trying to pass a game restricting law 14 of them were written by the same guy, and the other three were a friend of his and two people who used his research for the bulk of their work. I think the effect of games on kids should most definately be studied, but right now there just isn’t enough data from which to draw anything close to concrete that would justify the legislation of games exceeding that which already doesn’t exist for other forms of media.

Anyway, in case you haven’t guess yet, I’m against legislating access to video games. Frankly, our society fosters a lifestyle in which neither parent is encouraged to stay home with the children. Raising children is the single more important thing we as a people can do, and yet “homemaker” is a derrided job title. If the US government really want to have an impact on protecting children, institute a new tax write off: If one of your dependants is classified as a homemaker for your other dependants, you get an extra bonus deduction. Reward people for being better parents and they’ll desire to be better parents.

Island of the Sequined Love Nun

Another good book by Christopher Moore. Like with Coyote Blue, I didn’t laugh as much with Island of the Sequined Love Nun as I did with later books, but his writing style is definately coming together as more of the absurd creeps into this book than the last.

Short form: Tucker Case is a pilot who loses his license in a spectacular manner and leave the country to flee suspected prosecution. He gets a job as a pilot for a Methodist Missionary who is working on a tiny island in Micronesia populated by the Shark People, who got their name for their perferred food source. The Shark People are also a cargo cult, worshipping the people who pass by in planes and boats, occasionally stopping to give them gifts or trade. But things aren’t all that they seem…

Seriously, it was a good book. Put a smile on my face quite often, and its pink cover along with the title earned this skinhead-looking mofo a strange look or two on the bus every morning. Next: The Lust Lizard of Melancholy Cove.

The Journal

So, I am back to playing WoW a little more consistantly, or at least I hope that I am. For the time being, I will be playing two characters. Ishiro, a human priest on the Durotan server, is currently level 57. With him I mostly play battlegrounds and run quests with Lorilai, Jodi’s paladin. And then there is Ishiro, an undead warlock on the Eitrigg server, who is level 26. My plan there is to level him up and do battlegrounds and run quests with Lochie, Jodi’s warlock.

Essentially, I like battlegrounds and I hate raiding. A brief sojourn back into first person shooters (thanks HL2!) reminded me that most games are relatively boring once you learn the tricks of the game engine, but when you come up against another human being things can get interesting. My only grip with PvP in the context of MMORPGs is the disparity between casters and melees. In a traditional FPS everyone is on the same footing. In RPGs melees can run and jump and strafe and hop around the world like a jackrabbit on crack, but casters mostly have to stand still and pray they can not get interrupted and keep the target within the field of vision. It might be okay if casters we much more powerful, but as a priest, I’ve been killed enough times with a single weapon swing or in a matter of seconds to know that it just isn’t true. But I’m learning to deal with it.

That said, from here on out, everything posted in this category will be concerning what I’ve managed to do in game for either the Alliance or the Horde.

Coyote Blue

Christopher Moore is an excellent writer. I really loved Lamb and The Stupidest Angel, as well as Bloodsucking Fiends, so I’ve decided to read all his books, ending hopefully with the new one that just came out. I wanted to start with the first book, but Jodi gave it away, so instead I started with number 2, Coyote Blue.

The first thing I have to say is, the book is good, its funny, but not near as funny as his more recent books. Mr. Moore has really honed his craft. This one is about Indians, not the ones from India but the Native Americans. In this case we are dealing with one who has run off and become a white man while trying to hide from his past, at least until his past, in the form of his spirit guide, Old Man Coyote, a trickster god of the Crow people, shows up to screw up his life.

Like I said, its funny, but not so much with the laughing out loud as I was with Lamb and Angel. Still an excellent read. Now on to Island of the Sequined Love Nun…

Buying a Home

First I want to make a distinction: House versus Home. I do not want to buy a house. A house is the place you reside. I want to buy a home. A home is where you live, raise a family, good times, bad times, life, love, laughter. A home is where your heart is, a house is the physical dwelling that contains it.

I want to buy a home.

However, the current housing market disagrees with me. It has become appearant that I could afford to buy a house only if my plan is to turn around and sell it in a year or two. Every real estate agent and article for the Atlanta area talks about how the market is ripe for investment. But I do not want to invest money into a house, I want to invest into a home. I do not want to buy with the intent to sell. I want to buy with the intent to spend twenty years there, more if I can, less if life turns out that way.

Richard Bartle, a guy whose blog I read because he’s a game designer and often has interesting stuff to say or link to, wrote about the current situation in England (where he lives). I found this extremely interesting because it resembles my own experiences here in the States.

You see, I currently rent a 1,600 square foot townhome apartment for $850 a month. As I have been house hunting, I have not been able to find a 1,600 square foot house (or townhome for that matter) to own for less that $1,200 a month in mortgage payments unless I wish to live so far outside Atlanta that I will spend 5 hours a day in traffic and easily $300 a month in gas and parking (I currently ride public transportation, but the buses only go so far). All in all, its at least $400 a month cheaper for me to continue renting, and more realistically it is about $800 a month cheaper. That is just messed up. By renting and living close to the bus line, I literally cut my living expenses in half.

But its not just that I cut my expenses in half… if I was doing that and pocketting the extra money for savings, that would be awesome. But the truth is that I could not afford (and when I say I, I mean “my wife and I”) to be spending that $1,500+ per month. That $800 I save is being spent paying other bills and expenses. Sure, I could buy the house… as long as I did not want cable, electricity, or to ever do anything other than work and sit at home.

So why not buy a smaller house? I tried that, but Atlanta is infested with McMansions. You know, where they take a nice quarter acre lot barely big enough for a bungalow, tear down the bungalow and build a 3,000 square foot house that will sell for $800,000 and leaves them with a yard that takes two minutes to cut with a pair of safety scissors and where they can touch the neighbors’ McMansions without losing grip of their own house. And when I have found a small house for sale, well, I already live in a ghetto, I do not want to move next door to a crack house. Besides, if the house is too small, it just ups the expenses since you wind up having to go out more often to get away from each other. And really, 1,600 square feet for 2 people and 2 pets really is not all that big.

Essentially, what I see here is an economic state that encourages lack of assets. Its cheaper to rent than to own. Its cheaper to commit a year at a time (standard lease) than to commit to a 15 or 30 year term (standard loans). In fact, the only way to get a loan on a decent house that is lower than my rent is to do an “interest only” loan, meaning that for the first 5 years or so, I’m not actually buying my home, I’m just renting it from the bank since I’m establishing no equity.

And while I do not wish people to lose money, here’s to hoping that in 2006, the bottom falls out of the real estate market and by August I’ll be able to afford to buy a home.

Stuff on the Net II

The 25 year old woman who had sex with a 14 year old boy says that the worst thing is having put him through this. When asked for his opinion on the ordeal, the boy yelled, “Woohoo!” and ran around the room giving everyone high fives. Later he remarked that the experience would lead “much more tail in college” and “envy from the other guys.”

I’ve always thought the commercials with that old guy were creepy, but now there is another reason to avoid Match.com: You might get paired up with Joan Rivers.

One of those things where people edit their own movie preview to completely change the plot of the film: Must Love Jaws.

Spend a weekend with David Lynch. Of course, if you are just seeing this, its too late.

Ever wanted to run into famous people? The Gawker website used to feature sightings of celebrities, but now, thanks in part to Google, you can map the locations and get driving directions with the Gawker Stalker! Some publicists say this tool is evil, but frankly, the stalkers that celebs need to worry about don’t need this tool to find their targets because they already follow them around.

In high school, did you ever play “Killer” or some variation? Where you were given targets and had to “assassinate” them using water pistols, those plastic disc guns, or items designated to be knives and such? Well, now you can play it as an adult too.

Man with a bionic arm… ’nuff said.

Killing in the name of God

So I read this story. This frightens me because one thing I am constantly being told is that acts of terrorism and violence are acts of fundamentalist Islam, and not of the general Islamic people. But, just like the car bombings, I’m searching around and I’m not finding any Islamic people saying its wrong. At most, they say that “we” do not understand their culture.

And I guess I don’t, nor do I want to. But I suppose that comes with being brought up in the “loving and caring God” Christian household, with being taught that things like the Spanish Inquisition and the Crusades were misguided. Now we have an entire section of the world that is literally saying, “if you do not believe in our God, we will kill you and we are right in doing so,” and not enough of the “right” people are condemning it.

I suppose my feelings on this are firmly planted in the idea that silence is acceptance. If something is wrong, and you look the other way, you are passively saying that you agree, that you are going to allow that to happen. So now we have a man who was Muslim and is now Christian, and his countrymen want him to die because turning away from Allah is a sin against Allah that holds the punishment of death.

I keep being told that Islam is a peaceful religion, and yet, especially in the Middle East, its followers cling tightly to the concept of the “infidel”. An infidel is, in short, someone who doesn’t worship Allah. And while over the years Christianity has taken the stance that non-believers should be converted (and yeah, at some periods they felt that conversion through torture and death was okay), but Islam has held to the idea that infidels, non-believers are less than human and not worth converting. Infidels are the enemy, and they are charged by Allah to rid the world of infidels. In Islam, while the treatment of other Islamics might be purely peaceful, killing infidels is rewarded in the afterlife. And the problem is that the fundamentalist Islamics who fully support this are very loud, and the Islamics who condemn this are fairly silent.

Its great that we want to help out developing nations, but should we be helping support a belief system that would prefer to see us dead? I don’t know, but its definately something to think about.

Death Penalties

One thing every game has to deal with somewhere in its design is the penalty for losing. Some games have opted to have none, but in my opinion this leads to the “lemming effect” where player has absolutely no fear of losing and will repeatedly slam into a brick wall until the wall gives in. Other games have chosen to allow methods for the reduction of penalties, like clones, insurance, returning to your body, praying at your death site, etc… the list goes on forever.

Long ago, EverQuest had a very stiff penalty, depending on your level at the time, you would lose experience equal to ten to twenty percent of your level. On some levels, that was hard to earn back. To that end, players avoided death, and dying made them angry. Later, Sony reduced the death penalty enough that the last few groups I was in before I quit didn’t really seem to care about death at all. And of course, experience loss deaths mean very little when you are level capped and have a good buffer.

Other games, like City of Heroes, maintained the exp loss death, but also allowed you to continue forward progress, and you could never lose a level. You earn “debt”, and while you had it fifty percent of your experience went to pay it off and the other fifty percent went toward your next level. Sort of good, but it lead to people not minding defeat, which in a superhero game leads to a little more heroism (but a lot more stupidity). Of course, with CoH having a penalty actually helped because it forced you to level slowed, gain more influence (money), and be able to keep up to date on your power enhancements (store bought).

The one thing all of the games I’ve played have in common, and the thing I would like to see change, is they all have one kind of defeat. Just one. You die, you lose exp. You fall, you get debt. You are killed, you drop an item (Asheron’s Call). You lose, your equipment is damaged (World of Warcraft).

Why no variety?

What I’d love to see in games is multiple layers of defeat. Why must lose of hitpoints always equal death? Why must monsters you fight be relentless until they kill you? When a mugger attacks me in the city, why not have him beat me into unconsciousness, steal some money and then run away? If I enter hostile territory, why can’t they beat me down, then if they defeat the entire party, drag us to the edge of their land and leave us for dead? Why can’t I be disarmed, paralyzed, and laughed at?

I don’t see a reason for having so few options except that the more options you have, the more code it requires. Building a bigger box.