Digsby

A long time ago, in an apartment far, far away… I was a gaming geek, and other gaming geeks with whom I chatted on IRC were talking about a new instant messaging tool called ICQ.  It was kinda like the instant messaging that AOL had, but you didn’t have to be an AOL user.  I wish I still had my old ICQ#, it was low, and that made me leet… sadly, I forgot the password, had the account set up with an email address I didn’t have access to, and after much pleading with the ICQ guys I gave up and got a new account.  But I barely use ICQ at all anymore.  Over the years, AOL made their IM client available to everyone, Yahoo put one out, and so did Microsoft.  There are more, like Google Talk, X-fire, and most social networking sites have some sort of integrated chat, but I haven’t signed up for most of them.  The real problem was having all that crap installed on your PC.  For years each network was completely separate.  And even now, only a couple of them have linked up to share.  That was why when a friend showed me Trillian, I was extremely excited.

Just think!  All my instant messaging clients wrapped up in one application where I could manage them all!

Trillian has served me well over the years, but a while back they simply stopped going forward.  The developers were pouring all their time into Astra (I’m in the beta), their next multi-IM client, but even it is going forward slowly.  It also doesn’t seem to be expanding on the features of the old program very much.  I’m in the beta, and I’ve been using it… its basically the same thing with a slightly different look and feel.  In fact, really, the only thing that Astra has is a web version that promised to have the same contact and configuration info as your desktop client does so you can get on your IMs from anywhere you can open a browser to their site.

A couple months ago, someone pointed me at Digsby.  I poured through the feature list and got very excited again.  They promised to integrate with MySpace and Facebook and others, they also promised to allow me to manage my email accounts (like hotmail and yahoo) without having to open the webpage if I didn’t want to.  And it delivered… with one tiny flaw.  See, they had this feature that allowed you to alias and merge multiple IM accounts for the same person under one entry, so now I wouldn’t see the same person four times, I’d see them once with four options for chatting.  The flaw was that after moving all my contacts around, when I closed and then re-opened Digsby, all my contacts were gone.

So, I trudged back to Trillian after one glorious day of Digsby.  But now, a few months later, I decided to check up on ol’ Digsby and it turns out they claim to have fixed many of the bugs, including the one I ran into.  I fired up Digsby and it auto-updated to the latest version, and blam! all my contacts!  In fact, all my contacts in the way I had grouped them prior to them vanishing!

It looks like I’m giving Digsby a second chance.  I’m still not uninstalling Trillian/Astra, just in case I need to recover my contacts again, but maybe this time ol’ Digsby will stick.  I hope it does, because I dig all the extra feature, none of which look like they are going to make Astra any time soon.

Directed Instancing

One of the things I find discussed quite often is the use of instancing in games.  Some people like it, some people hate it, and there is every shade of gray in between.  The problem with no instancing is that places can get crowded… you go out to kill orcs and find that all the orcs are being killed.  The problem with too much instancing is that it can seem like you are the only one there… messing around in Guild Wars with their version of instancing, in the city there are people, then I go outside and am usually alone.

Just spit balling here… but what about a “directed instancing”, where you have an area that is an instance designed for a few dozen people/groups each unit performing different tasks.  The idea would be that before leaving “town”, you or your group has to select a task.  Once you leave town, the task is locked and you zone out into an instance that all but guarantees that no one is performing the same task you are, but may be populated with people performing any one of the couple dozen tasks the area supports.  You might head into the forest to kill orcs and run across a player chopping lumber, another hunting bears for meat and skins, a group searching for a missing child, and a raid about to siege the wizard tower at the far end.

Would that work?

Indiana Jones and the Kingdom of the Crystal Skull

8 out of 13 nots.
for not sucking, but being far from awesome

This movie could have been so much better.  The fact that this one was originally going to be titled “Indiana Jones and the Saucer Men from Mars” should set your expectations properly for this film.  It wasn’t horrible, but it is, in my opinion, the worst Indy film, and I actually wouldn’t be upset if I never saw it again.

It wasn’t crap, but it was, for me, a huge disappointment.  The action was well done, there was some great comedy in it, but overall the film was lackluster, and I lay all the blame at George Lucas’ feet.

And that’s about all I’m going to say… I don’t want to post any spoilers at least until their box office record breaking weekend is finished.

Tragedy in Gaming

Brian “Psychochild” Green posts a weekly design challenge on his blog, going forward I’m going to try to post my thoughts on his challenges here.

This week he asks about tragedy in games:

Unfortunately, the common cry when trying to discuss a topic like this is, “but, we want games that are entertaining!” It’s that dreaded “art” issue again, where people who talk about literature want to make games that aren’t fun for some stupid academic reason like “evaluating man’s inhumanity to man.” But, some people may want more.

What do you think? Is tragedy an appropriate topic for a game? If so, how would you implement it in to a game? What about into an MMO?

Back before the dawn of time… okay, so it was like 1980-something… when I got my first computer, one of the first games I played (and also one of the first games I actually looked at the code for) was a little thing called Hamurabi.  If you are unfamiliar with the game, essentially you have land, grain, and people.  You must feed the people and make them work the land.  If you rule well, your people thrive.  If you rule poorly, your people starve to death (among other things).  It is a very simple game, and yet as a kid with an incredibly overactive imagination it was tragic for me to play.  I would get so very upset when I couldn’t manage to keep my people alive.  And not “smashing a fist on the table” upset, but like torn up with worry upset.  My people, my poor starving people!

Later games, like Civilization or even SimCity would follow some of the same themes.  Of course, in today’s gaming space, like any industry on the rise, the focus seems to be on profits, and while tragedy is good, and can even be fun, in the marketplace people are more willing to buy action and adventure over tragedy.  However, I absolutely think that a “tragic” game can work, but as with anything you have to be willing to manage your expectations.  And I mean that as a developer.  If you make a game that isn’t your typical “fun” (blowing things up, crafting items, killing hookers, eating power pellets, etc) you’d best make sure to not spend too much money on it unless you really want to lose money.

As for how I would implement it… lets just skip right to the MMO.  In order to get the “tragic” elements properly, the game would need to be huge in scope, and in fact would be more than one game working together.  I’d build a game with a “ground level” which would be a first person shooter or traditional MMO style game.  You could be a soldier and participate in conflict battlegrounds, or you can take a job in the city playing mini-games to craft items and fill orders or work at the bar or whatever.  A step up would be people playing an RTS like game.  In the city they’d be commissioning buildings and setting up businesses, the jobs that other people are working, or on the military side they’d be designating battle zones and rules of engagement.  A step up from that would be a similar RTS but with more “empire building” elements, setting up trade agreements with other empires, giving direction to the city planners and the military, resource management at a higher level.  From the top down, your empire builder would say he needs more people, the city planners would determine that certain businesses are needed, contractors would bid construction, once accepted players would play games to facilitate the construction, they would also play games to run the businesses and they would partake of the “goods” the businesses provide.  In the other silo, building a larger city means you might need more land, so the city planners put in a directive that land is needed, the military higher-ups would select the desired land and ask for surveys, which bottom level players would do, once surveyed if determined hostile a battleground would be set up and players would play FPS/RTS style fights, and over a given period the side that wins the “map” the most is awarded the victory, opening the land for use by the city planners of their side.  All players would be allowed to “defect” to another empire if they become unhappy with the current regime.

Essentially, the game would have to have many levels and be very complex, because in order for a player to be in and understand their place in the world there needs to be places in the world for them to be.  In a way, these elements already exist in some games, though they are mostly web games like MafiaMatrix, and mostly very simplistic.  The best part about it, in my opinion, is the amount of social interaction it encourages.  A single player can do some elements of the game alone, but they can’t do everything themselves and in order to advance or move around in the social structure one must, in fact, be social.

Prince Caspian

9 out of 13 nots.
for being good and fun, but not spectacular

I actually saw The Chronicles of Narnia: Prince Caspian on Monday at a screening, but since it opened yesterday, I figured I’d go ahead and put up a review.  Keeping in mind that on my ratings scale a 7 means “average, not bad but also not good”, I’m giving this movie a 9.  It was better than average, but…

Okay, so, I’ve never read the Narnia books.  Even so, from the opening scene all the way to the end, this movie did not surprise me.  Not once.  Every turn of the story was, to me, telegraphed.  I saw everything coming.  It was… formulaic.  Now, while nothing surprised me in a plot sense, the special effects were fantastic, the fight scenes were great, but without a plot that really drew me in it felt like any other summer special effects laden blockbuster.

I enjoyed the film… really, I did… it just didn’t knock my socks off.  See it, but I would definitely say to catch this one at a matinée or early morning price.

The 2008 Upfronts

Time for the TV Network Upfronts, the listings of what’s new, what’s returning and what’s been given the old heave ho.

On Monday, NBC went first and confirmed the death of Bionic Woman, Journeyman and Las Vegas. While losing Las Vegas didn’t really phase me as I thought the show was going down hill, I really enjoyed Bionic Woman and Journeyman, with the latter really shining toward the end of its run. Things from my watch list that survived the cut: Chuck, Heroes, My Name Is Earl, 30 Rock, Life and Medium, with the last two getting new time slots (Lipstick Jungle also survived, but the wife watches that one, not me, I swear). Of their new shows… My Own Worst Enemy looks interesting and I’ll give it a shot; Kath & Kim will warrant a watching; Crusoe has piqued my interest; as has The Philanthropist; Kings might survive a single viewing; I’m going to pass on Blue Blood; Zip and Man of Your Dreams are going to have to win me over; while The Listener, Merlin and Knight Rider are three shows I might watch just so I can make fun of them. Overall with NBC, its looking like I lost 3 hours a week, but after early cancellations and failed starts I may pick up about 3 hours a week… at least until fall 2009.

NBC Extra… way back when it premiered, I was a big fan of ER. I stayed a big fan for about 8 seasons. When Dr. Mark Green (played by Anthony Edwards) died, my interest in the show sort of petered out. I’ve caught episodes now and again when they did something special, like when Dr. Carter returned, but I’ve also missed entire seasons. However, I might be checking out the show again for the 2008-2009 season since it will be the final season. I love when shows end with an actual planned ending instead of an abrupt cancellation. I think it will be worth watching.

On Tuesday, ABC went early, and they officially axed Men In Trees, Miss/Guided, Notes From the Underbelly, October Road and Women’s Murder Club (and the Cashmere Mafia, which the wife watched and I sometimes paid attention to). Returning shows from my schedule: Samantha Who?, Eli Stone, Pushing Daisies, Private Practice, Dirty Sexy Money, Ugly Betty, Grey’s Anatomy, Brothers & Sisters, Scrubs (moving from NBC), and Lost. Of their new shows: Opportunity Knocks, crappy reality/game show, pass; some Ashton Kutcher/Tyra Banks show, crap, pass; The Goode Family, its Mike Judge so I’ll give it a whirl; Life on Mars, the only new item ABC has that I’m excited for. ABC didn’t announce many new shows, instead they listed a large number of projects “in development” some of which are bound to air, and a couple might even be worth watching. The round up for ABC sees me losing 4 (5) hours and gaining 1, maybe 1 1/2, hours (maybe more if some of those “in development” shows don’t suck).

Later on Tuesday, it was the CWs turn. They didn’t cancel anything I watch. A rare event, though not surprising when you consider they canceled most of their shows that I watched last season (I and my 3 wonderful seasons of Veronica Mars hate you and every single one of your programming executives). Meanwhile, it means I’ll still be watching: Gossip Girl, One Tree Hill, Supernatural, and Reaper. The CW is short on new shows like ABC with only 3 announced: Stylista is more reality TV garbage; Surviving the Filthy Rich looks to be another guilty pleasure that will suck me in like Gossip Girl and One Tree Hill; and while the thought of a 90210 relaunch has my inner child whimpering in terror, I’ll probably end up watching it too. So, making up for ABC, it looks like I lost nothing from the CW but I’m going to gain 2 hours a week.

CW Extra… I used to watch Smallville. For the first few seasons I really enjoyed it. In my opinion, however, they wasted a perfect opportunity to rewrite the rules of television shows. Smallville should have been strictly about Clark Kent in High School and coming to term with his powers. After three or four seasons, we should have seen Clark graduate and head off to college, bringing the Smallville story arc to a close. The following season could then have seen the launch of Metropolis, where we would meet a world weary Clark Kent returning home from travel abroad (college and work as a budding journalist, who also occasionally saved some lives). Clark knows that he needs to use his powers for good, and we follow him as he explores how best to do that. Run that show for a couple or three seasons until Clark is solidly Superman and then wrap up Metropolis. From there you could do a new Superman TV show or even move into some sort of Justice League show, or do a series of TV movies, or even launch into movies (well, if not for that Brandon Routh thing). Instead, we have seen Clark languish in Smallville, retreading stories and trying to find new ways in which huge things are hidden in this tiny Kansas town. Frankly, 8 years of Clark saving lives in Smallville, everyone should know he has superpowers by now. “Oh, look, honey, its Clark come to stop yet another meteor infected townsperson!” Last season I gave up on Smallville and until someone tells me the show is ending I don’t think I’ll be going back.

Wednesday gave us CBS… and they axed Jericho, Moonlight, Shark, and Welcome to the Captain. I’d also mention they canceled Viva Laughlin, but even though I enjoyed the show it has been off the air so long at this point that I forgot it was part of the last season. Surviving the cut: The Big Bang Theory, How I Met Your Mother, Two And A Half Men, Rules of Engagement, CSI, Ghost Whisperer, Numb3rs, and The Unit. Surprisingly, all of their new shows look like they will rate at least a few viewings: Harper’s Island, The Mentalist (this show sounds like a dramatic version of USA Network’s Psych), Eleventh Hour, The Ex List, Project Gary, and Worst Week (CBS doesn’t provide direct links to their shows, only the grid). So I’m losing 3 1/2 hours and gaining 5 hours.

CBS Extra… Look, I’m not saying that stunt casting guest stars is a bad idea, but at least be smart about it. This past week on HIMYM they have the second Britney Spears appearance, and it was really stupid. The rest of the episode about Lily and Marshal was great, but the Barney/Britney bit was just awful. She might earn you ratings, but she’s a horrible actress and using her makes the bunch of you look like a bunch of ratings pandering whores. Cut it out.

Thursday saw FOX lay out their lineup… gone from the schedule are Back To You, Canterbury’s Law, New Amsterdam, The Return of Jezebel James, and Unhitched. Stay for my viewing pleasure: 24, American Idol, Bones, Family Guy, Prison Break, Til Death, and Terminator: The Sarah Connor Chronicles. New for the fall: Fringe looks good, and being a J.J. Abrams product means I’ll watch it; Do Not Disturb will get watched if only because it is being paired with Til Death (although Til Death made a major change for the worse this season concerning their new character addition to the show); Outnumbered might get a viewing; Dollhouse is Joss Whedon so I’ll watch it, but the premise doesn’t excite me; Lie to Me, it seems powers of observation are all the rage this year; Courtroom K stars Alfred Molina, so I’ll watch it; Sit Down, Shut Up and The Cleaveland Show are two animated additions that I might watch; Secret Millionaire is yet another stupid reality show. So on FOX I appear to be losing 3 1/2 hours, but I might be picking up 6.

FOX Extra… I’ve been watching Til Death from the beginning, but they are about to lose me. The introduction of the new character, Kenny, well, he might make the show better for some people but I find myself wanting to turn the show off whenever he gets involved too much in the story.

So there you have my annual review of the TV Upfronts. Some good stuff, some bad stuff…

But mostly, as I plead every year… people, please, I am begging you, stop watching all those awful reality shows.

Building the World

So, I have finally begun my first furtive steps in building my Zombie MMO.  It will be web based, because that’s easier for me since I’m a webpage and database guy, not a graphics engine and client/server guy.  I could get some guys, but I couldn’t pay them, and I’d rather keep my game to myself for now.

Anyway… The first piece I’m working on is how to build the world, the structure upon which everything else is going to stand.  And I think I actually have the bulk of it worked out, if not all the details, many of which won’t become solid until other decisions have been made.

In the meantime, I’m taking a look around the internet at other web games to see what I like and what I don’t like.  To that end, do you have suggestions?  What are some web games worth looking at?  Which ones are well done and which ones are complete crap?  I actually want to see both varieties because understanding why something is complete crap can often be more beneficial than trying to figure out why something works well.

Garage Sale

One of the advantages of living in an actual house in an actual neighborhood is the neighborhood garage sales. Everyone carts all their old crap they don’t want anymore out on to their yards and tries to pawn them off on anyone willing to take them away… I mean, people try to divest themselves of things they no longer use and pass them on to people who will make good use of them, for a small fee.

The wife and I decided to take this opportunity to thin out our bookcases and to cut down out CD collection, and even empty a closet or two… and to try to beg people to buy my old computer junk. We dragged out two card tables worth of books, paperbacks and hardcovers, and easily over 400 CDs, a handful of DVDs that, frankly, no one should own, which is probably why I owned them. We also had a table of stuffed animals to which we held no special attachment and some board games we never play. There were some old blankets and sheet sets, all the light fixtures we’ve replaced in our house, my Body By Jake Ab-Rocker (no, it doesn’t really work, I did it every day for a year and I never got even remotely close to a 6-pack), and some odds and ends. And lastly there was my table of crap… 3 old 17″ monitors, 3 printers, 2 scanners, a DVD player, a box of assorted PCI expansion cards (a couple of network cards, a couple of video cards, a sounds card, an SCSI controller, a parallel port card), and a roll of 50 feet of coaxial cable.

No one buys my computer crap.

In the end, we managed to sell some books, CDs, a couple of DVDs, the odd board game and stuffed animal, and the DVD Player, netting us a grand total of $177. Now its time to box the junk back up and wait for the next neighborhood garage sale.

Son of Rambow

11 out of 13 nots
for the heartwarming joy of kids being kids

A small British film made by the same guys who brought The Hitchhikers Guide to the Galaxy to the screen, Son of Rambow, is a comedic look at two boys in the 80’s who try to make their own action film.

Son of Rambow

It was great fun to watch.

Battlefield Beta

Well, tomorrow begins the closed beta for Battlefield Heroes.

Given how much I enjoy playing Team Fortress 2 and am totally digging the artistic style of BFHeroes, I’m really looking forward to playing this game.  I wish I was in the beta, but its invite only, and my invitation appears to have been lost in the mail.

🙂

Perhaps in a later phase…