Should I Ever Need to Write a Manifesto…

I have decided that is I ever feel the burning need to write a manifesto, one of those long documents decrying the injustices of the universe to explain my forthcoming or preceding actions, I will spare no expense to hire Prokofy Neva.  Truly, he has a dizzying intellect.  I do mean that as a compliment.  He often has a point, but the near “wall of text” style of writing spirals you around the topic so many times that by the end you aren’t quite sure what you read, but you know there was something important in there somewhere, if only you can find it.

Our work together would be puzzled over and studied and followed… forever.

New Toys

I’ve always wanted a Wacom tablet, and for my and the wife’s two year wedding anniversary, I bought one for myself.  I bought her one too, a larger one with more frills because February 14th through March 13th is a gangbuster gift giving season for me (Valentine’s, the anniversary, and then her birthday).   Anyway, I really love the thing.  Being left handed but having accepted the right handed orientation of all software and hardware design for PCs, I’ve never been able to draw well with a mouse unless I was willing to take hours to make images that should have taken minutes.  My right hand on the mouse works great for gaming, but never for the really fine motor work of graphical art.  But with the tablet, I’m able to move the task of drawing over to my left hand without having to fight with software and seeking out rare left handed mice.

I’m not great at drawing, but its nice to be able to doodle directly into the computer what I would normally be doodling on pieces of paper.  There are a few examples of my new digital doodling handiwork rotating through the banner images here on the weblog, and there will be more to come.

The wife also got me another gift, one I didn’t pick myself, for our anniversary: Burnout Paradise.  I’ve always been fond of the Burnout series of games, and this one is no different.  The single player game play really isn’t much different from prior games, you race, you win, you gain rewards.  Where this game really shines, however, is in the online play.  While previous entries in the series offered online racing, Burnout Paradise offers up what they call “Freeburn” which is where you get into game with up to seven other people and can explore the city together.  During this Freeburn, the host can initiate races or can pull up one of 50 challenges for everyone to do together (there are 350 challenges in all, 50 for each grouping of players from 2 to 8).  The only disadvantage to the new Burnout game is the “sandbox” style set up for the single player.  Races begin at intersections and proceed to wherever, and if you fail to win the race, you have to drive back to the start to try again.  It can be extremely frustrating if you lose a race by just a couple of seconds several times in a row.

I’m really enjoying both of my new toys.

An Ebbing in the Tide

A while back, I posted about my efforts to stop junk mail. In January even, I posted here about how I was still getting junk. And even though I can’t seem to win the fight against direct mailings for local businesses, the war is go well on other fronts.

In particular, the fight against credit card offers is going extremely well. In my first post on the subject, I provided a link to a site from the credit card offers themselves. This, perhaps in conjunction with other efforts, have actually resulted in a near complete stop of credit card solicitation.

I say “near complete stop” because the companies I already have credit cards with do occasionally send offers for different cards they represent, or sometimes offers to my wife if she isn’t listed on my card with them. While still undesirable, this is at least tolerable, since it is, at most, one a month in total. I will make an effort to stop this as well, but its no longer high on my list.

Some of the other junk does appear to have stopped. At least once a week I will go to the mailbox and find nothing there, sometimes even twice a week. And the days of my mailbox being jammed to overflowing with catalogs and coupons appear to be over.  To make further inroads against junk, I’ve signed up for GreenDimes, which has gotten very positive reviews from people I know in regards to how it helps stop mailers, especially those nasty “Resident” addressed ones.

All in all, I’m much happier not getting all that junk.  However, the United States Postal Service isn’t happy about it.  My brother forwarded me a link to a Washington Post article which in part is about how the USPS actually relies on the revenue generated by junk mail in order to keep running, and how as an employer of millions of Americans, the USPS (and by association, the junk mail) plays an important role in the economy.

Personally, I’d rather see them reform the USPS system rather than continuing to try to justify the support of the glut of junk mail being sent. 

Who Loves You And Who Do You Love?

I love that quote from The Running Man.  Its the tag line/catch phrase for the host of a game show where criminals are allowed to try to win their freedom by out foxing a gang of hunters who chase them, all while an audience wins cash and prizes.

“Who loves you and who do you love?”

When building, and then running, an MMO, this is probably the single most important question to ask, and ask often.  Its the mantra of watching the trends, both the short and the long, to see where the tide is going to flow and hope your game continues riding the crest of the wave and not washing out.

Ryan Shwayder and Grimwell both recently posted about if an aging demographic should affect a game in production and future game design, and there has been much recent discussion about change in WoW by Heartless, Foton and others.

As it comes to the age stuff, I think both Ryan and Grimwell are fairly dead on, if your game got successful on a certain demographic, you shouldn’t change based on them growing up unless you aren’t gaining new people at the entry level.  If your game once appealed to teens and young adults but is no longer attracting those people, then you have to choose either to change to try to attract them again, or change to continue appealing to the people already playing your game and maybe attract more people at that demographic.  And that leads into the other discussion…

When it comes to World of Warcraft, just as with many games before it that mix PvE and PvP styles of play, changes are sometimes made to favor either the PvE or PvP side of the game over the other, often to the detriment of the other.  A spell might be too powerful against other players so they need to reduce its power, thus affecting the power of the player in combat with NPCs as well.  It does indeed suck when changes are made to favor the side of the game you don’t favor.  However, of all the companies out there making MMOs, Blizzard is the only one I inherently trust to completely understand their entire player base and do what is best for the bottom line of the company.  They didn’t get their reputation for wildly successful polished fun games for nothing…

So, why is it that they seem to be favoring the PvP side of the game so much with changes to classes and abilities?

While WoW has always been a casually friendly game, is has also long been accepted that rolling into large scale PvE content (raiding) at the high end was where the “real game” was.  More recently, however, the Battlegrounds and Arenas seem to have taken more focus.  For one, it often takes less people to participate in, and a pick up Alterac Valley is more likely to succeed than a pick up Kazharan raid.  For another, their restructuring of the reward system of PvP has made the PvP gear much more accessible to the casual player than raid gear.  This denotes an understanding from Blizzard that BGs and Arenas are much more accessible to the majority of players than raids, and will net them the largest continuous player base.  I know if I were back playing WoW, I’d be over in the PvP elements of the game as often as possible, if for no other reason than a few rounds of Arathi Basin would be more productive, personally, than a night of raiding with a guild.

Another aspect to keep in mind with WoW, is that unlike many other MMOs out there, it is truly a global game.  And in the Asian countries, professional gaming is much more a reality than it is here in the United States.  I wish I could find it again, but there was a video a while back showing some (Korean, I think) professional gamer (national Starcraft champion or something) getting mobbed by girls in the street.  I’ve seen pictures of the audiences that will come to watch pro-gaming over there.  I doubt girls will scream or audiences will come watch a carefully orchestrated 3 hour long raid bound to net the guy with the worst items and/or the most points an item upgrade.  But for Arena matches… they will come.  So when you consider that more than half of WoW’s 10 million subscribers are in the Asian markets, markets where previous PvP Blizzard Games like Warcraft and Starcraft were monstrous successes, it really is no surprise that they might be giving WoW a little PvP nudge and luvin’.

In the end, it all comes back to the quote… Who loves you and who do you love?  Answer that, and keep answering that, and you can run a successful game.

Does He Enjoy the Irony?

After Jeff Freeman linked to this site, I read through a bunch of it.  Most of it is bile.  The author loves stringing together insults, an equal opportunity hater, because he does, in point of fact, hate everything he writes about.

The bulk of his reviews of webcomics boil down to “that’s not funny” although most times he does make comments about the art as well.  The irony I speak of in the title comes about in this post, a mere 15 posts in to his run.  He takes a moment to explain that the people who think he isn’t funny just don’t get it because he writes the site to entertain, “Like, seven or eight people.”  The irony is that most webcomics actually start the same way.  Looking at many of them now, you might not be able to see their more humble beginnings, before they got enough traffic for ads to matter, before they put up message boards, or ran charity drives.  Everyone starts somewhere.

If the author keeps it up, he might one day sell out just like Maddox, someone who probably started his website to entertain, like, seven or eight people.

Saving Daylight

Why is it that when I gain an hour in the fall, I never really notice, but when I lose an hour in the spring, it hits me like a ton of bricks?

I would go on with a diatribe about how I think Daylight Saving Time is stupid and we should just pick one, or split the difference and shift half an hour one way and be done with it… but I don’t have the energy.

The Sarah Connor Chronicles

11 out of 13 nots
for Terminator fighting awesomeness

When I first heard about the new TV show The Sarah Connor Chronicles, I was excited.  I love the Terminator movies, and I always wanted to know more about the points in between, particularly the gap from Terminator 2 to Terminator 3.  However, after watching the premier episode, I was left with a general “meh” attitude.  The show certainly didn’t suck.  It wasn’t garbage, but it also lacked a certain pizazz I was hoping for.

I’m glad I stuck with the show, because in my opinion it got much better… more after the break.

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WordPress Theme: Options

I’ve been using and playing with WordPress for quite some time now.  I’ve tried dozens of themes and have looked at dozens, if not hundreds, more.  While I’m fairly settled on my current theme for the weblog (I still might make some tweaks here and there, and new banners), I’ve always been looking for something for the main website.

It doesn’t help that I really don’t know what I’m going to do with the main site.  However, I have stumbled upon what is probably one of the coolest themes I have ever seen for WordPress.  It is called Options.  Here is a link to the demo site.  Its the first theme I have seen that really manages to take WordPress and leverage it as a Content Management System instead of just a blogging tool.

Anyway, unless something much cooler comes along, I’ve finally settled on a theme for the site (though its likely to get a little tweaking).  Now I just need to decide what the content is going to be.

Gygax is Gone

Yesterday I learned about Jeff Healey… today its Gary Gygax.

In 1983, I moved from Jacksonville, Florida to Plumsteadville, Pennsylvania. Technically, I think we lived in Pipersville, but we had to drive to Plumsteadville to get our mail from the post office. Or it was the other way around. That’s no important. What is important is that our new house was just down the street from another family that had two sons, Charlie and Keeley. Charlie was my age, and along with a few other neighborhood kids, we were friends. Keeley was older, several years, and he had a fascinating hobby: painting lead miniatures.

The work he did was very detailed. He would spend hours working with brushes that had very few bristles, sometimes just a single bristle, getting the crevasses between armor plates and the coloring of the eyes. I still have a few that he sold me. But the miniatures weren’t just for painting and for show, they were for role playing games.

Keeley introduced us all to Dungeons & Dragons. He started us on the Red Box, and later segued us into Advanced Dungeons & Dragons, where I became captivated by the Fiend Folio. His love of Mack Bolan books lead us into Top Secret, and his love of the Alien and Aliens movies lead us into Star Frontiers.

Needless to say, Gary Gygax, his creations and his legacy, have had a major impact on my life. Twenty-five years of gaming joy and heartache. My hat off to you, Gary. I hope the afterlife holds up to the fantasy worlds you created.