Shredded

Last week, I finally decided to call in service on my refrigerator. The panel with the water and ice dispenser in it has been loose for a while. So I went looking for the receipt and the service numbers which resulted in my sifting through the piles of papers and junk that has collected in my filing cabinet since we bought the house. After dealing with the fridge (which turned out to be that the panel was never installed properly, not that it was broken), I decided to clean up my files.

Dealing with old papers has always been a thing for me. I’m a pack rat by nature, and I keep everything. Not that I keep it organized so that it is useful or anything, I just keep it all. Since I have had my mail stolen a time or two, and I know there are people out there who go through the trash looking for items to perpetrate fraud with, I wanted to make sure I disposed of everything properly.

This isn’t the first time I’ve done this. About 8 months ago, I did a semi-cleaning of sorts and I threw out some stuff, but not a lot, so I just tore everything up into small pieces by hand. But for this new overhaul, I knew I’d have more to throw out, so I borrowed an electric paper shredder from my father. 🙂 Man, is that thing fun to use. You just drop paper in the slot and it powers up and shreds. It even has a nifty warning label on it specifically telling you not to put your tie in it, just in case you were tempted to try it.

Even I was unaware of just how much crap I had accumulated. Back in 1992 I got my first job doing night stock work at the local Kroger, and after a few paychecks I went and opened a bank account. I actually had in my filing cabinets, 16 years worth of bank statements and canceled checks. Well, almost. The canceled checks stopped back in 2000 and I went to eStatements in 2006. I also had every credit card statement from 1993 to 2006, and some even to 2008. I had warranty cards for items I haven’t owned in more than a decade.

Overall, if makes me proud of myself to know that most of that can’t happen again. I’ve gone to electronic everything as much as possible, and most companies offer to keep PDF versions of your statements and check images and whatnot for up to seven years if you turn off your paper mailings. So I get to keep the same records I had, only now I’ve got them all on a hard drive instead of in a filing cabinet. However, as proud as I am of that, I also now have more than three full thirty gallon Hefty trash bags of shredded documents. I checked, and my local recycle place won’t take shredded paper for recycling, only unshredded. Seems silly to me, but I guess they must have a reason.

Oh well, at least its just a one time thing, dumping this much paper into the regular garbage instead of the recycle bins.

The Signal

Normally, Wednesdays are reserved for zombie posts. But this week, I’m co-opting the Wednesday slot for a guy I know, one AJ Bowen.

AJ is an actor, and he’s from the Atlanta area. A couple of years ago, he and a bunch of other people made a horror film for about $50,000. Last year, they took that film to Sundance, where it was immediately picked up by Magnolia Pictures. And when I say immediately, I mean that talk started before the movie finished and, I may be wrong here, it sold that night. This movie is called The Signal.

I got to see it at a film festival in Atlanta last year, and then again at Dragon*Con, and then a third time at a screening a couple months ago around Christmas. Each and every time I’ve seen it, I have enjoyed it. And that’s not loyalty talking, The Signal is genuinely a good horror film.

As with other reviewers who have seen it, there are moments, few and short but they exist, where the low budget nature of the film comes through, but mostly the film just comes across as well made, with some scenes actually falling into the “disturbingly real looking” category, which in my book is exactly what you want from a good horror film.

The setting of the film is that a signal is coming through electronics and it is driving people crazy, acting out on their impulses and urges to deadly effect. I say that is the setting and not the story because it really is, its the backdrop on which the real story happens. The real story is about a girl, her husband, and her boyfriend. The story is told in three parts, each from the point of view of a different character: the girl, her husband, and her boyfriend.

The Signal is not gross out torture porn, like the Saw movies or Hostel. Instead it is a well crafted story with elements of and rooted in horror. If you like horror films, I highly recommend that you find a theater playing this one on its currently limited release.

And no, before you ask, they did not steal the idea from Stephen King, the movie was filmed before his book Cell even came out, and they aren’t the same in any event beyond sharing a basic idea: a signal through technology drives people crazy.

Anonymity and the Internet

My name is Jason.  No, really.  I post as Jason here on my website, and on most message boards, though there are still a few throwbacks to my EQ days where I post as Ishiro or other boards where I use other names, but even then it takes only about ten seconds to get from any of those forums to here and find out my name is Jason.  I’m not really scared of identity theft, although I don’t go posting my social security number or anything on the Internet and I use secure protocols whenever possible.  I’m protected, but I’m not hiding.  Mostly its because I really don’t have much worth stealing.  I often jest that I wish someone would steal my identity and pay off my bills.  But the point is, nearly a decade ago when I decided to start posting things to the Internet, I decided to, for the most part, be myself.

One thing that I do enjoy doing most on the Internet is engaging in discussions, and to a large degree, I find that its much harder to have serious discussions with people who are anonymous.  Mostly, I find it hard because anonymous people are more likely to say things they don’t really mean or feel because there are few, if any, repercussions for saying those things.  To put it another way: anonymous people are often dicks.

There are entire communities built around anonymous people being dicks.  Oh, some of them are not anonymous, in fact in some cases there are people who are very well known, but the majority are people who only unleash their vitriol on the Internet because its the only place they can get away with it.  The bigger problem with that attitude is that it spreads.  I generally avoid forums where being condescending is the norm, but when other people go there and get used to it, they bring it with them to other places.  Sometimes I think I’m being overly sensitive, but there really are some people who can’t seem to string three sentences together without one of them belittling someone else.  And its a shame, because anonymous people being dicks don’t stop to think “Hmm, maybe what I’m saying is driving people away.” and people like me often don’t put up with it forever.  Its not that the insults hurt.  The insults often are so childish that its impossible to be hurt, only to feel sorry for the person who feels the need to hurl them.  But after a length of time, you just get tired of reading it.  The person may make a good point, but when every good point is accompanied by a personal jab…

I’m rambling.  Anyway, this comes up because lately one of the places I’ve enjoyed hanging around has been overrun by a product of Internet anonymity.  And its just not fun anymore.  But thankfully, that’s why message boards have features to ignore people.

My Domain

The truth is, I chose Probablynot.com after a couple of hours of randomly picking cool sounding words and phrases and finding them all to be taken already.  In the end, it came down to Probablynot.com and Definitelymaybe.com.  I went with this one, obviously.

When I picked it, I never considered the side effects of having this domain name.  The first is that I constantly have to assure people that it is a real domain when I give out my email address.  The second is that tons of other people in the world use this domain as a fake domain name for email addresses.

The second effect is really the more interesting one.  I’m sure it is partly the reason why my domain gets some of the spam that it does, and why I’ve found my domain blocked on more than one corporate network.  But a weird facet of this is that occasionally, randomly, I get people’s passwords.  For example, a few of my more recent ones were logins and passwords for photobucket accounts.  Unfortunately these are never people with cool pictures, just guys selling stuff on eBay who want to host some photos of their crap.

Its a minor ethical dilemma.  They use an email address on my domain as their address… the system emails me a copy of the login and password… does that make it alright for me to log in to their accounts?  I didn’t hack it.  I didn’t steal it.  In fact, the person out there specifically designated me to get email from the website.

Ultimately, it makes me really appreciate sites that require email validation, since they’ll never present me with this problem.

Pyramid Magic

This week for my GameTap review, I decided to take a chance and hit the random button.  With 996 titles to choose from, of course, it landed on Sam & Max first.  After that it landed on a couple of educational type titles that I just didn’t feel like playing, until finally it landed on Pyramid Magic.  Originally for the Sega Genesis and available only in Japan, it looked to be your typical console puzzle game so I fired it up.

I’m sure there is a back story for this, but the story page was in Japanese, and while I speak a little of the language, my grasp of it is not enough to dive in and read a story.  I’m mainly limited to asking where the bathroom is and other such travel necessities.  But, its a puzzle game, so who needs a story?  Right?

Pyramid Magic: an enjoyable puzzle game from 1991The game play works like this.  Every board has 3 boxes: a wood crate, a red chest and a green chest.  So, according to the Old Man Murray “Time to Crate” scale, Pyramid Magic rates at 0 seconds.  Anyway, you have to break open the wood crate to get the red key which opens the red chest to get the green key which opens the green chest that reveals the magic piece of burlap which disables the robot.  Yes, the burlap disables the robot.  Take note of this, because after Judgment Day, you better have your stock of burlap ready to fight the Terminators.  Watch out Sky Net, I’m armed with textiles!  I suppose it is worth noting that in the age of KISS video game design, you break open the wood crate by kicking it… and you unlock the other crates also by kicking them.  I mean, if I’m just going to kick them, why do I need the key?  Because kicking it before you have the key doesn’t work, that’s why.  In addition to the crates, keys and burlap, your intrepid robot fighting archaeologist is faced with a problem: he’s got a bad back, or something… what this means is that you can’t duck.  Instead, to get through small spaces you must pick up large blocks of stone to force yourself to crouch down so you can fit into the smaller space, and then drop the block as you enter.  Of course, it is absurd to think of it that way, which is why I did it, but really is just a way to add another dimension to the puzzle solving.

Every level of the game presents you with the challenge of using the blocks of stone to climb or crouch your way through to the crates to release the burlap and defeat the evil robots.  Or at least that’s what the first 15 or so levels are like, then I got stuck and used all my lives trying to beat one stupid level (not the one pictured).  Thankfully, in the style of a bygone era of gaming, every few levels the game gives you a code so you can jump back in approximately where you left off.

Pyramid Magic is a decently enjoyable puzzle game, in fact since graphics aren’t the main draw to casual puzzle games, it actually holds up fairly well given that the game is 17 years old.  And if you like the game, Game Tap also has Pyramid Magic 2, Pyramid Magic 3, and a Pyramid Magic Special which is billed as a 4th game in the series but uses the graphics of the first so it really may have been the second game, essentially the first with new puzzles.

The Unintended Take Away

In the business world, be it advertising, marketing or any facet of business, the “take away” is what sticks with you when a meeting, product, or whatever is done.  With advertising and marketing, the take away they usually want the consumer to have is “I want that”, or better yet “I need that”, though sometimes they just want you to leave with “That’s a good product or company.”  While the immediate punch might be dealt with humor, they want you to remember the product and not the joke, unless the joke reminds you directly and fondly of the product.

I’ve always been a fan of the unintended take away.  This is usually some idea that either they didn’t think of or even one that they expressly did not want to show, but wound up embedding it in the audience’s minds anyway.

Take a look at these two commercials for Liberty Mutual:

Now, the idea they want you to take away from this is that Liberty Mutual looks out for people and is a good company.  They aren’t selling you anything in particular, but they are trying to sell you the brand, the general positive attitude toward the business practices of the company.

The other night, the wife and I saw the second commercial and the conversation went like this:

Her: I especially like how the end is the beginning, like time travel.
Me: Yeah.
Her: Its as if doing good deeds…
Me: … get you trapped in a Groundhog Day time loop?
Her: Yeah.
Me: Better stop doing good deeds then.
Her: Maybe that’s why people are mean to each other, fear of getting caught in a time loop.

The unintended take away.

Yeah, we are weird people.

Gods in Games

One element that seems to follow around many fantasy genre MMOs is the idea of putting the lore’s gods in the game as defeatable content.  Largely, when this happens, it leads to my arguments of why I feel raiding is stupid.  Its not that I think the act of raiding or the existence of raid content is stupid, I just feel that often times it is done poorly.  I always love beating up on EverQuest at times like these… so lets continue the trend.  In the Planes of Power expansion, they put in a long series of flags with a lore to back up the players storming the planes, the homes of the gods, and killing them.  You fight and kill pretty much all the gods on the EQ Pantheon, and at the end of the story ***Spoiler!*** one of the surviving gods makes time go backwards to before you went through the Plane of Time and killed off all the gods for good.  Actually, not too bad of a story, and if this were a fantasy novel, that’d be a fairly nifty end to a series.

The problem, of course, is that EverQuest didn’t end.  There have been more expansions and more mudflation, and now you can defeat the god of fire with a single group.  There are insignificant monsters in the new worlds that put the gods to shame.

Wait… what?

Exactly.  The biggest hurdle with putting gods into your game as defeatable content is that, unless it really is the end of your game, your gods will become trivial content in the future.

In my opinion, the gods, and the true homes of the gods, should never exist in the game world.  Your players should, at best, fight the creations of gods, avatars of the gods imbued with power, but distinct from the gods themselves.  If you feel that you must absolutely put the gods in your games, consider making them nigh unkillable.

Bring On The Women!

My wife took one look at Team Fortress 2 when I got it and immediately wanted to play. She took a second look at it, and hasn’t played it… her one complaint, “There are no females.”

Looking out across the FPS landscape, its usually generally a safe bet that my wife won’t want to play them. First off, she doesn’t like PvP in most games. Secondly, the grim and gritty realism that many games try to attain just doesn’t interest her. But when she saw the outlandish graphics of TF2, she was willing to put aside the dislike for PvP (“I think I want to play a Medic.”) and give it a shot. But without being able to play a woman, she lost interest again.

Just this week I was reading Games for Windows magazine’s March issue and perusing the article on the new Battlefield game: Battlefield Heroes. Once again, she saw the stylized graphics and immediately wanted to know more. So I showed her the article and dug around the Internet for more info. Not one single scrap mentions female characters, likely because there aren’t any… no more interest in the game.

I’d really like to play some FPS games with my wife, so, please, could someone put a game with really cool stylized graphics AND have female models in it? Please?

10 tips for dealing with game cyberbullies and griefers

Last week, while writing up my initial GameTap post, I wanted to end it with “Ready.  Set.  Game!” and I was sure I was plagiarizing it from someone, so I hit up Google for the 4-1-1.  It turns out lots of people have used it, and I was unable to determine who said it first, so I went ahead and used it.  But what really interested me was the first link that showed up.  It was for “10 tips for dealing with game cyberbullies and griefers” and it was published by Microsoft back in November of 2004.  Five links down the Google results, I learned I wasn’t the first person to find this list.

Now, I might get in trouble for this, but I really hate when I link to a website to discuss the content and the content changes or gets removed.  So, for the sake of my own posting continuing to make sense through the years, I’m going to quote the Microsoft page in its entirety:

Ready, set, game: Learn how to keep video gaming safe and fun
10 tips for dealing with game cyberbullies and griefers
Published: November 4, 2004

Known as griefers, snerts, cheese players, twinks, or just plain cyberbullies, chances are that one of these ne’er-do-wells has bothered a kid near you at least once while playing online multiplayer video games such as Halo 2, EverQuest, The Sims Online, SOCOM, and Star Wars Galaxies. Griefers are the Internet equivalent of playground bullies, who find it fun to embarrass and push around others.

What griefers do

Typical griefers: taunt others, especially beginners (also known as newbies); thwart fellow teammates in the game; use inappropriate language; cheat; form itinerant gangs with other griefers; block entryways; lure monsters toward unwary players; or otherwise use the game merely to annoy a convenient target or to harass a particular player who has reacted to their ill will.

Although they are only a small percentage of the video-game community, griefers have some game companies concerned they’ll lose subscribers. As a result, many game sites and providers are less tolerant of griefers and employ new methods to police for them and otherwise limit their impact.

The best way to deal with griefers is to educate yourself and prepare your kids to deal with them on their own terms. Here are ten tips to help you handle griefers.

10 tips to deal with griefers

  1. Ignore them. If your child doesn’t react to them, most griefers will eventually get bored and go away.
  2. Change game options. Have your kids play games with changeable rules or options that prevent certain griefer tactics, such as eliminating teammates.
  3. Create a private game. Most newer, multiplayer video games and related sites allow players to form their own exclusive games that permit only their friends to play.
  4. Play on sites with strict rules. Play on game sites with enforceable codes of conduct or terms of service and live game administrators who can ban serial griefers.
  5. Do something else. If a griefer continues to bother your child, have your child try a different game, or take a break and come back later.
  6. Report game glitches. Work with your child to identify exploitable glitches in the game or new methods to cheat. Report these to the game site administrator.
  7. Play games that limit griefers. Suggest to your child that he or she play newer games that provide specific resources to deal with griefers. Kids can use these resources to report offenders to game administrators, block or mute messages, and to vote griefers off.
  8. Don’t fight fire with fire. Make sure your child doesn’t use griefers’ tactics against a griefer, as this will likely encourage more bad behavior, or worse, label your child as a griefer.
  9. Avoid provocative names. Your child can preempt any problems if he or she avoids screen names or nicknames (often referred to as gamertags) that could encourage griefer behavior.
  10. Don’t give out personal information. Griefers (or anyone else) can use real names, phone numbers, and home or e-mail addresses, to further harass your child or cause other problems.

First off… snert?  Seeing as I have never heard that term in over twenty years of gaming, I had to go look it up.  I found it at the Urban Dictionary, and even my favorite site to look stuff up, Dictionary.com.  And while I was familiar with the word twink, I decided to look it up too and discovered that I really hope the author intended the meaning more closely related to video games.

But enough about passing fads in the English language, lets look at the actual advice.  It is, in and of itself, not bad advice, and actually is pretty much the same advice you give to kids about dealing with bullies in real life.  However, the problem, as discussed in this article on Wired.com, is that especially in these virtual worlds the “griefers” are just playing a different game.  The clearest example of this comes in the article through the discussion of how members of the Something Awful community approach the game EVE Online:

“The way that you win in EVE is you basically make life so miserable for someone else that they actually quit the game and don’t come back.”

and

“You may be playing EVE Online, but be warned: We are playing Something Awful.”

Overall, you, the player who does not want to be griefed, are at the mercy of them, the player who wants to grief you, because the whole point of most MMOs is the social interaction, which is exactly the tools they need to grief you and actually removes the tools you need to prevent them… well, unless you want to ignore rule number 8.  “Back in the day” some of the Anti-PK guilds of Ultima Online were actually more vicious than the PK guilds they hunted.

About the best you can hope for is that two griefers lock horns trying to out grief each other, which allows everyone else to ignore them and continue on with their game.

Sam & Max: Season One

For my inaugural GameTap review, I decided to hit one of the original games designed for the service – Sam & Max: Season One. If you don’t know who Sam & Max are, take a moment and quickly skim through the Wikipedia entry. As a kid, I read a few of the comics, but I wasn’t a collector. And at 18, I played the video game. I always enjoyed the humor, and I’m happy to say the humor isn’t lost here in Season One. Playing through the game was fun and funny for the writing, the dialog.

Sam & Max: Season One - Culture ShockActually playing the game, on the other hand, was alternately boring and frustrating. Sam & Max is one of those “click on everything” games. You drag your mouse pointer around the screen and when an object is highlighted, you click on it and you’ll either interact with it, pick it up, or talk to it. Items in your inventory are picked up, your mouse pointer changes and now when you click on things you’ll try to use that item on the object. Its also one of those “you can’t lose” games. There is no time limit. Every mistake, no matter how bad, loops back into the story, in fact, is actually part of the story if you want to hear all the witty dialog. When I say boring and frustrating, what I mean is that the puzzles in the game were either a) painfully obvious and amounted to just making sure I clicked the objects in the right order, or b) painfully obtuse. I won’t ruin the game by using an example from it, instead I will use a classic maddening example from the walk through of the old Hitchhiker’s Guide to the Galaxy text adventure:

Firstly, eat the nuts. If you don’t, you will die of protein loss. Take off your gown, and hang it up on the hook. Then, get the towel and put it over the drain. Wait until Ford is asleep, then nick his satchel and put it in front of the panel. Put the junk mail on the satchel, then press the dispenser button. A babel fish will land in your ear, and you will be able to understand all languages.

Nothing in Sam & Max is quite that bad, but sometimes it does feel like it, especially when you are missing just one element of the “logic” and failing over and over again.

Overall, I love the art style of the games, and the humor, but as a “game” I’d almost rather be watching a cartoon or reading a comic book.