Heroes

Holy F*ck!

He f*cking flew! He f*cking FLEW!!

I remember back a couple of seasons ago on Smallville, when they had Clark get possessed by the red kryptonite version of himself and he jumped into the air… they had him go in slow motion and they CGI’d the air current ripples around him. It was pretty cool.

But it just got trumped.

Previously in Heroes, you sorta saw people fly. Peter Petrelli jumped off stuff, Nathan Petrelli kinda swooped in from the bottom of the screen, and later Peter “walked” on air. But this week… Nathan freakin’ flew. He was trapped by the “bad guys” and he crouched down like he was ready for a fight… then he jumped straight up and was off like a shot. Sonic boom! Holy mutha f*kka!

You have the flying guy, a guy who paints the future, a woman with some sort of split personality, a cop who reads minds, a guy who erases memories, a girl who can heal from any wound, a guy who can bend space and time, and guy who appearantly can copy the powers of anyone he’s physically close to. Oh, and the guy who paints the future has painted New York getting nuked, and the guy who bends space and time made an accidental side trip to the future where he saw it happen.

This has all the makings of what a comic book come to life might really be like. Seriously, if you like comic books and superheroes and you aren’t watching Heroes on monday nights, you are crazy! This is simply the best superhero type show that has ever been on television.

Night Stalker

Last TV season, I got hooked on Night Stalker, an update to the old Kolchak series. The new show had Stewart Townsend as the lead in the place of Darren McGavin, and went for a younger and hipper style. But despite that skew, it was still a dark, violent and brooding collection of stories about a reporter trying to understand why his wife was killed.

I was really pissed when they cancelled the show, because I felt it was just getting started… that and the fact that the last episode they aired was part one of a two part story. Man, I hate that.

Luckily, they put out the six episodes they aired plus four episodes they didn’t out on DVD.

Over the last couple days, I’ve watched all ten episodes and the commentaries, and I plan to read all the unfilmed scripts they included on the DVD-ROM section. All that brings me to one conclusion… damn, I wish they hadn’t cancelled this show. But then, hey, I’m used to stuff I love getting canned. So, if you like horror/thriller/mystery type stuff, pick this up when you can, it was worth the watching.

Stuff on the Net XIV

Its been a while since I put up links…

The problem with Superman, it turns out, is that he landed in Kansas 10,000 years ago.

My issue with this story is that I got out a ruler and measured my head… 6 inches just wouldn’t be large enough.

Amber Night blurts out probably the single best mangling of Colonel Jessep ever.

Scriptapalooza, a contest for television script writing, has had its deadline extended. I didn’t partake of it this year, but assuming nothing Earth-shattering happens to me in the next year, I probably will in 2007.

I am horribly addicted to Line Rider, even though I totally suck at it.

Someone who does not suck at Line Rider. Search around YouTube for more… some of these are just incredible.

Fun threads over at the MMO Round Table: Variable Death Penalty, the Death Mechanic, Making Self-consistant worlds fun, Your Ultimate MMO in 10 Bullet Points, Roleplaying in Games, and Rewarding Longterm Players.

And that’s enough for now…

Time Keeps on Slipping Into the Future

It is October 17th. It has been 7 days since my last post. And prior to that my posting has been spotty, at best.

So, what the heck is up with that?

I’ll tell ya… I bought a house a couple months ago, and slowly we’d been fixing up some stuff. Painting rooms, shopping for furnature, and all that stuff. It was, as I indicated, going slow. So, we decided to offer to host a Couple’s Shower for my brother and his future bride, and to throw a Halloween party (hopefully the first of many). With the prospect of having people actually be in our house, we got our butts in gear, painted more rooms, had the yard fenced, cleaned up the yard, built some benches, hung the hammock, re-dug the firepit, bought a kitchen table, cleaned the carpets, organized all our stuff, built shelves… it has been fairly exhausting. But we are down to just three (two and a half really) boxes left to unpack, and those are only remaining because we ran out of time to finish the second set of DVD shelves. On top of that, I’ve been working a bunch lately, and the wife got promoted to Assistant Manager (meaning she’s been working lots as well). And of course we still go out to trivia once or twice a week, every other Saturday table top gaming with the gang, and Sunday dinners with the family.

There just hasn’t been much time for writing. However, by October’s end, much of all that will be out, except for the hanging with friends… but I’ve already planned to abolish all my free time in November with the NaNoWriMo. Hopefully, though, I’ll still find time to write the blog. I have a few interesting thoughts on my “town-centric” game idea that I believe will work out very nicely. Now, I just need to win the lottery and I’m set!

Artemis Fowl: The Opal Deception

Not much to say here… The Opal Deception, like the other Artemis Fowl books before it, is good fun. Fairies and magic and sci-fi technology. Opal Koboi is in a coma after her failed attempt to take over Haven… or is she?

These books are great for kids, although this one, like some of the Harry Potter books, might cause you to have a few conversations with your kids if you haven’t had them yet. A character from the pervious books dies in this one, and it may lead to some questions on what that means.

I enjoyed it alot, and I think other people will too.

The Reese`s Effect

“You got your chocolate in my peanut butter!” “You got your peanut butter in my chocolate!”

Sometimes when it comes to MMOs, that’s how I feel. Only instead of peanut butter and chocolate, its PvP and PvE or Raid and non-Raid. But so far, no one has yet come up with the Reese’s Peanut Butter Cup of MMOs, no one has found the right blend.

My most recent example is that I’ve quit playing in the Battlegrounds in World of Warcraft. I love the Battlegrounds. I think the idea of Capture the Flag, Control Points, and other typically FPS styles of play being integrated into RPG PvP elements is just awesome. And when the Battlegrounds released, you couldn’t keep me out of them. The problem is… I don’t raid. I really hate raiding. Spending an entire night following someone else’s raid guide to victory is just boring. If I had to do that, I’d cancel my account. Luckily, there is tons to do in WoW besides raiding, and for most of it, my lack of raiding has no effect… until the Battlegrounds. At first, it wasn’t bad. There were tons of people as ill equipped as me. A guy in full raid gear was a rare occurance. But its becoming alot more common, watching my damage spells become less and less effective, while my survival rate continues to plummet… all the fun of Battlegrounds has slipped away. If only there were a way to join a Battleground that was restricted, that you couldn’t enter if you had on you (equipped or in bags) more than 3 pieces of raid gear, and by raid gear I mean the stuff that takes more than a group (I think I’d be willing to let the 10 man instance gear in).

Of course, any game that has ever introduced PvP has had the eventual colliding of PvP and PvE… some skill is overpowered in PvP so they nerf it and send the PvE players into a tizzy. Or some skill gets added or fixed for PvE and it “cripples” some class for PvP. Most times it seems like the developers need to make two distinct and separate games to sort it all out.

Anyway… no lofty design stuff here, just an acknowledgement that it exists and a realization that I, personally, would love it if the problem could be solved.

Tools of the Trade

Let’s just begin with the fact that I hate EVE Online.

I played it for a number of months, and in that time I mined, I fought pirates, I ran trade routes some of which I did through “zero space”. I read the message boards and I talked to people in game. I joined a corporation, I formed a corporation, and I fought in corporate wars. I was literally bored out of my mind.

But… I have to give EVE credit for one thing. The guys at CCP have over a a hundred thousand people paying to play a game that doesn’t exist. Now, before you go on a tirade defending EVE, pay attention… EVE has no designed large goals. There is no “end game”, in fact there is barely any “game”. All the stuff people love, corporations and politics and piracy and all that… player created using simple tools provided by CCP.

CCP has given you a basic economy system, and from that players have developed complex trade routes and commodities management. CCP has given you corporation structure, and from that players have developed complex politics. And so on… what CCP didn’t do was spend any effort developing story and static content, they developed no dungeons, no wide ranging NPCs (there are some low end pirates, the guard NPCs for protected space, and some space stations). They didn’t waste any effort trying to create repeatable encounters with respawning monsters, because they also didn’t create any level advancement for players.

Of course, CCP also doesn’t have 6 million subscribers, but their buck and a quarter thousand is nothing to shake a stick at.

So, this has brought me to my theoretical game design. Make tools not games if you want a deep community. Let people define the game for themselves. Now, this doesn’t mean that you can’t make games at all, but games should be small and contained.

The idea I have is what I’m going to start referring to as “city-centric” design. Essentially, a player joins the game and is initially made a citizen of one of a handful or less completely NPC controlled cities. From here they can play numerous games, be that crafting or adventuring or whatever. But, as long as they remain a citizen of an NPC city, their advancement in the game (however advancement ends up being defined) will be self only and hindered. The NPCs of the NPC city don’t care about you. So the push comes to either join or found your own player created city. As a citizen of a player controlled city, every game you play affects the city. If you decide to run caravan escort missions, every time you succeed you strengthen the trade route between your city and your destination city; every time you fail, the trade route weakens. The strength of a trade route will affect the supply and price of city specific products and resources. If you keep running caravan escorts from your city by the coast to a city in the mountains, mined ores will slowly become more plentiful and cheaper. At the same time, this makes things easier for people who have chosen to play the blacksmith game. You can also attack other cities and play defender for your own city. The people who run the city, the dictator, king, or elected official, will have control of city development… like a real time strategy game, or Sim City. They get to decide how resources are spent, the style (texture sets) to pull new buildings from, and prioritize city missions (they’ll determine if that caravan protection you just ran payed out 1 gold or 5 as a reward from the city). They’ll control alliances and animosities. And of course, when communicating with the leaders of other cities, they’ll need messengers to carry the letters, which the players can do.

So, what about PvP vs PvE? Do both. Allow the players to decide if the mission they are undertaking will be done PvP or PvE, and control the affect the result has. PvP is generally harder, so a PvP caravan escort would yield more change than a PvE escort.

Then, we can take the whole thing a step further… people who don’t want to be citizens of a city can choose instead to belong to a guild… an adventurers guild, a tradesmans guild, etc… and those guilds can buy/rent buildings in cities, as many as they can afford. Tasks performed for the guild will enrich the coffers and prestige of the guild.

My mind is racing with ideas… now I just need someone to bankroll them… Ha!

World War Z

On my ride in to work this morning, I turned the last page of Max Brooks’ new zombie effort entitled World War Z.

If you are familiar with Max, it means you have read his other book, The Zombie Survival Guide: Complete Protection from the Living Dead. From his simple descriptions of what a zombie is and how to handle them, Max expands outward to create a world where the zombies have already come, and they have already pushed us to the brink of oblivion, and we have recovered. Ten years after the war with the zombies, the author is publishing a collection of interviews gathered while working on the official government report of the war.

Brooks paints a vivid picture through the eyes of his subjects that allows you to see everything from the common man to the army grunt to the war profiteer, in many nationalities. Whenever I have discussed the theoretical of zombie attack, most people scoff at it saying that it just couldn’t happen. Max’s book illustrates exactly how we could manage to lose to an enemy that is slow and uncoordinated.

This book is truly an excellent read, and well worth the money and the time. Two big thumbs up.

Games Within Games

No, I’m not talking about Puzzle Pirates and its Bejeweled Bilging and Dr. Mario Sailing. I’m talking about fully realized games encapsulated within games.

Many moons ago (okay, a couple of decades of moons), I played Ultima Online. In UO, I had a Chess set, and I could sit down at a table and play Chess with another player. On days when I didn’t feel like making hats with my tailor, or guarding the pass with my guild extorting money from random travellers, I would sit in a specific Inn frequented by Chess players and play.

In EverQuest, it was the one thing I always wanted. They did give us Gems, a game to play while waiting between pulls or watching your mana bar refill. But it was single player, and pretty much sucked.

In World of Warcraft… well, Blizzard gave us jack shit, but the guys who made the Cosmos add on gave us Chess and Othello and other games, and even made them multi-player, but they were global, you didn’t have to be anywhere near your opponent.

Other games also pretty much gave us nothing…

I miss the simple pleasure of sitting in a (virtual) room with another player and playing a board game. I would love to see more encapsulated games inside MMOs. And really I would love to see those games played in the game world itself, and not in a window that passerbys can’t see.

Autumn or Fall

Depending on the situation or the frame of mind I am in, I flip-flop on whether I prefer Autumn or Fall as the name of the season that comes between Summer and Winter.

Fall is… well… depressing, but often time so apt. Right now at work it definately feels like Fall. All the projects are coming due, we (the place I’m contracting at) are being bought by another company and heads will roll, and everything just seems like it is approaching an end.

Autumn is how I want to feel. Change is in the air, and change always leads to possibilities.

Despite all this pondering, the new TV season is revving up and is nearly in full swing. Lots to see, some of it is good, some not so good. And some of it I don’t expect to last, but I hope some of it does. I’ll give a rundown on the shows I’m watching and what I think later, for now I’m just happy not to be on anymore conference calls.