Practical Demonkeeping

Okay, remember how I said in my reviews of Coyote Blue and Island of the Sequined Love Nun that those books were not as laugh out loud funny and you could clearly see the development of Christopher Moore’s writing style? Well, I may have been a bit off. Having just finished Practical Demonkeeping, his first book during the reading of which I bellowed with laughter a great number of times, I’d say that, yes, his writing style has sharpened, but also the setting of Pine Cove (in Practical Demonkeeping as well as The Love Lizard of Melancholy Cove and The Stupidest Angel) is just fantastic. Of course, and I speak with no authority here, most writers tend to spend alot of time crafting that first book, much like music groups whose first album breaks chart records but their second, being that much less time was spent on it, can be good but does not sail quite as high.

Practical Demonkeeping is about a guy who has had a demon bound to him for the past seventy years. During which time he has tried very hard to keep it from wantonly eating people and destroying things. He’s also been searching for a way to send the demon back to where it came from and this is what brings him to Pine Cove. Hilarity ensues.

Now, having read all of Christopher Moore’s other books, I come to the most recent, the just released, A Dirty Job…

Alliance: 60

And Silithus was as good as I expected it to be. Lorilai gonged 60 and a few moments later Ishiro did as well.

Then I spent the rest of the night telling people that “No, I don’t want to join your raiding guild.” Do these people just sit around doing a /who on level 60 priests? Some of them were even kind enough to inform me that if I was interested I would need to respec as a Holy Priest. Hmm… lemme think about it… No.

Seriously, it was really irritating and it probably is not going to stop.

The night was very cool other than that, and was a perfect example of why I love these games. There is this quest chain in Silithus, Noggle has been poisoned and the person helping him needs to find a cure. So first we go get samples of certain spiders and scorpions. No luck. So we try some other spiders and scorpions. Ah-ha! He’s cured, but in all his confusion of running away from a nest of scorpions he stumbled into he’s lost his pack and would like it back. It turns out there is also a wanted poster for proof of the defeat of Deathclasp, a scorpion who has been doing alot of killing. So, Lori and Ishiro head down to Bronzebeard’s camp (we’d been there before) and looked around for this nest of scorpions. When we find them we also find Deathclasp. So, we prepare for battle… charge in… and everything is going well, until it goes horribly wrong and both of our spirits are wisked away to the graveyard. Hmm… new plan. See, Deathclasp is a level 60 elite, and he’s got a 58 guard and a 57 guard. And at this point we are still level 59. Having been messing around in Winterspring before coming to Silithus, we both have mechanical yetis. I blew mine in the previous fight when things started to go wrong thinking the extra damage might help out. It didn’t, and its going to be a while for it to refresh. But Lori has her yeti, and I have my mechanical dragonling (yay engineering!). Last time, we foolishly tried to fight Deathclasp first because I forgot the basic rule: If the elite is a caster and the guards are not, kill the caster, but if the elite is not a caster, kill the guards first. Essentially, casters always have less hit points, and a caster elite will tear you up with spells and mostly you can ignore non-elite guards for a little until you finish. An elite warrior, however, is just going to take too long to kill, so the tank should get aggro, kill the guards, then fight the elite. And with a yeti and a dragonling, the second time we were easily victorious. Booyah.

I love single group and duo play, because its extremely dynamic, often chaotic (unless you are methodically pulling single mobs and snoozing away the exp), and almost always satisfying. And the paladin/shadowpriest combo that I’ve seen a number of people shun works very well for us. Other things might work better, but so what? And then to have this brilliant night of duoing sullied by the spam of guild invitations looking for heal-bot number X to raid Molten Core… ugh. Even worse was having to hear back the responces when I would tell them “No, I don’t plan on doing any raiding. Single group and PvP are what I’m into.” Genius replies like “LOL” and “No raiding? What’s the point of playing then?” and “Loozer”, and lets not forget “U just ding? Wait a week and gimme tell when u bored. U change mind.” Whatever…

Fluke

Another Christopher Moore book down, and once again he had me laughing out loud. Soon I’ll simply be known as “the crazy reading guy” on public transportation.

So, Fluke: Or, I Know Why the Winged Whale Sings, is about guys who study humpback whales trying to understand why they sing. They don’t know why, only someone must think they are getting close because their office gets trashed. But their work continues on… and things get wierd.

Its a good book. Nice message in it too, sort of the same way I felt after reading Lamb. Now on to Practical Demonkeeping…

Alliance: Silithus and Tradeskills

The land of Silithus has been very good to Ishiro, as he is pleasantly making his way through level 59, well on his way to never needing experience again… until they raise the level cap that is. Its exciting. I’ve never been at the level cap of an original game before.

But, Silithus is a very dreary land. I guess it is a testament to the art skills of the guys at Blizzard that this desert wasteland actually depresses me. Or maybe its that the Hive bugs are a constant reminder that I actually sat through Starship Troopers 2… on purpose.

Besides the levelling, I have been doing what I can to work on Ishiro’s tailoring and engineering. Since I’m not rich enough to buy felcloth from the market, nor bored enough to farm it, my tailoring these days consists of making mooncloths when I can, which is one every 4 days. I can usually find 2 felcloth in 4 days. Engineering on the other hand is going even slower. Lorilai is an armor smith, and her skilling up is using all the materials, and since she’s the miner she gets first dibs. I did manage to make myself a mechanical dragonling which should be a fun toy once an hour.

I really want to spend more time in the PvP battlegrounds, but I think getting 60 first will be a good thing, because as much as I love the BGs, I’ve always felt like a runt. Well, soon, runt no longer.

The Upside of Being Non-competative

Throughout the course of my life, I have been fairly uncompetative. That does not mean that I did not play sports or participate in things, but largely I never cared how I did. There is a huge upside to this: If I lose, I don’t care.

Ultimately, its that attitude that has gotten me through a large amount of various crappy things I have dealt with in my life. Most things I can just shrug off and move on. Even if something crushes my spirit, I never fail to get up, dust myself off, and get back on. I’ve written here before about the many way in which life has kicked me in the teeth while I was down, and yet, here I am, still breathing, still moving along, and pretty happy.

There is a major downside to all this, while the upside is that nothing really truly gets me down, there is the issue that I also never really win. Have you ever been a part of something, a sports team perhaps, that wins it all? I haven’t. Not once. Not because I couldn’t, I’ve certainly got the talent for a good deal of things, but I just have never had the drive. Yesterday, I watched the season finale of Rollergirls on A&E. It was the championship game, and when it came down to the end, an extremely close game, and the Rhinestone Cowgirls won, and when they showed the girls taking their victory lap and cheering and hugging and all that, I felt a wave of excitement and sadness. It was fun to watch people win something they tried so very hard at, and it was sad because I know I have never tried that hard.

So the question is, do I give up a lifestyle of a good level of happiness to risk deep crushing sadness in pursuit of ultimate victory? I almost think I would, but at the age of 32, what could I start now that has a chance of leading to that kind of a win?

Alliance: Making My Way to 60

Ishiro of the Holy Order of Come Get Some Mutha Fu… I mean, the Shadow Priest has been palling around with his Paladin buddy Lorilai. Its funny, but when you don’t play for like 2 or 3 months, it seems like the 200% experience bonus just never ends. We’ve gone from 56 to almost 59 over the course of a couple of 3-4 hour game sessions. Of course, all those quests worth 4,000 – 6,000 exp each don’t hurt. If this keeps up, I expect us to hit level 60 within the next week, maybe two, all depending on Jodi’s work schedule.

One thing I can’t stand though is all the damn Horde. One of my pet peeves in WoW is really appearant right now. We are messing around with in Silithus and Winterspring, two places where either the Devs got lazy or just ran out of time because its neutral towns and both Alliance and Horde get the same quests. I suppose we could play on a PvP server where I could do something about that, but open PvP just grates my nerves. As it is, I had to repeat a quest 4 times the other night because it was an escort quest and a group of bored Horde kept killing the NPC. We could have fought back, but 5 level 60 Horde would have wiped the two of us at 56 all over the mountain side. Anyway… 60 will come soon enough for us, and then maybe we can level the playing field a bit.

Stuff on the Net III

Here is a comparison of game graphics 20 years ago versus today (XBOX 360). The sad thing is, even though the graphics are prettier now, I had alot more fun playing the games back then. Many of today’s games have such crappy playability and replayability.

Even I have my limits when it comes to TV… I’d have passed on this one too, 1999’s Heat Vision and Jack.

Want to be a grunt? Plaguelands reports that you can do just that in Sony’s PlanetSide game. You can play up to rank 6 for free, at which point every time you leave the game you’ll be annoyed with a website filled with “subscribe now” propaganda.

Video Game Violence

The Senate is having a hearing on Video Game Violence, and here you can read the statements given in testamony.

The first statement is by Steve Strickland, a minister whose brother was one of three police officers killed by a teenage boy. The boy took one officer’s gun, shot him, then executed the other two officers. Of course, Jack Thompson, lawyer for the persecution of game designers, has convinced this man that this teenager would never have hurt anyone if it hadn’t been for playing Grand Theft Auto: Vice City. I’ve got a brother who has played this game. He’s played it alot. The entire thing through, every mini-game, several times over. My brother has never shot anyone. Nor has he stolen cars, raped women, blown up buildings or anything else depicted in the game. In fact, I’d say the game has had no effect on my brother at all. He is the same easy going happy guy he has always been. Perhaps he’s just waiting for the right moment to explode.

The next statement comes from Elizabeth Carll, chair of a department of the AMA that believes that violence on TV makes people violent. So of course, they also believe that violent video games make people violent. The AMA has released this document as a call for what must be done to protect our kids. One of the bullet points of her statement I really enjoyed:

Encourage the entertainment industry to link violent behaviors with negative social consequences. Showing violence without realistic consequences teaches children that violence is an effective means of resolving conflict. Whereas, seeing pain and suffering as a consequence can inhibit aggressive behavior.

The emphasis is mine, because, well, perhaps kids shouldn’t watch the news or read history books either. Violence (war) has been an effective means of resolving conflict for a very long time.

Third we’ve got a statement from another psychologist, Dmitri Williams, who says the smartest thing so far: We don’t know. Internet media and gaming on the level we are talking about is a relatively new area. There are no 30 year studies because violent video games haven’t been mainstream for 30 years yet. As he points out, most of these studies are 10 minute and 30 minute studies, and legislators trying to pass game laws ignore the longer, more in-depth studies, like his own one month test because they show that nothing is conclusive. Also games of huge disparity are often tested together. One such study used sessions of playing Wolfenstein 3D with sessions of playing Myst. The problem is that its not just a case of one game being violent and the other is non-violent, but one game is a fast paced shooter while the other is a plodding puzzle solver.

Next, David Bickham comes in and basically says that the problem isn’t violent video games, but prolonged exposure to violence being rewarded. You know, I can’t say he’s wrong, but as I said a couple of paragraphs above, you can’t limit that to just video games and media. After watching our own government trounce people’s basic freedoms and fight a few wars, the idea that might makes right becomes pretty prevalent through just watching or reading the news. He also says that younger kids are more susceptable to this exposure and what amounts to a desensatization to violence, and again I can’t disagree. But I don’t think legislation is where this needs to be address unless we are going to legislate parents being better parents. Yep, 8 year olds playing Grand Theft Auto might end up with a warped sense of reality and violence, but what parent in their right mind allows their 8 year old to play GTA? And the funny thing is, even though he’s arguing for the wrong side, he agrees with me:

As caretakers of the next generation, we have a responsibility to provide children with a safe environment in which to grow, develop, and learn. As a society, we have decided that we should understand and control the quality and safety of the air they breathe, the water they drink, and the food they eat. Research has shown that the media children use have real effects on their knowledge, attitudes, and behaviors. In the Information Age, media must be understood as a powerful, nearly universal environmental health influence. We ensure the safety of what we feed children’s bodies, we owe it to their future and to the future of our society to ensure the safety of what we feed their minds.

The only difference is that he’s fighting for more laws, more organizations, more government, while I’d prefer parents just pay attention to their kids.

Then we come to Jeff Johnson of the Minnesota House of Representatives. Basically all I have to say about him is that he’s trying to force stores to be penalized for parents not being good parents. Who lets their kids rent or buy games on their own? If you, as a parent, don’t at least look into it before they do it, you are a bad parent. Get better, please.

Now we come to Paul Smith who says, with lots of legal references, that games fall under the same first ammendment protection as books, film and TV. Did you know its not illegal to sell a ticket to an R rated film to an 8 year old? The movie theater may refuse to do it, but there is no law. The MPAA ratings are a suggested guideline. The ESRB already has in place a much better rating system than the MPAA so that parents can make informed decisions about what to buy for their kids. In short: If you don’t want your kids playing violent games, then don’t let your kids play them.

The last statement, from Kevin Saunders, kind of bores the hell out of me. He’s just reviewing the reasons behind various court decisions, and in the end says that even though they keep losing the battles to restrict game, they will keep on fighting because the Supreme Court hasn’t told them “no” yet. One of the most important statements made is:

Judge Kennelly also expressed concern over the size of the community of those studying the issue and the relationships among the scientists. He noted that, of the seventeen research articles relied on by the Illinois General Assembly, fourteen were authored or co-authored by Professor Craig Anderson, one by a colleague of Professor Anderson, and two by a scientist who relied on Professor Anderson’s research in designing his own studies. This concern might be eased by recognizing that the articles all survived peer review, but the concern might simply transfer to the peer review process and the small community from which referees might be drawn. It should, however, be noted that Professors Anderson’s and Bushman’s meta-analysis of the research in the field included studies by a significant number of scientists unaffiliated with Professor Anderson. See Craig A. Anderson & Brad J. Bushman, Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Effect, Physiological Arousal and Prosocial Behavior: A Meta-Analytic View of the Scientific Literature, 12 Psychol. Sci. 353 (2001): Craig A. Anderson, An Update on the Effects of Playing Violent Video Games, 27 J. Of Adolescence 113 (2004). While these concerns of the court do not even currently seem valid, the continuing development of this area of scholarship and the attention paid by an increased number of scientists should eventually overcome the perceived shortcoming.

While he takes the stance that the court shouldn’t be worried by the lack of variety in sources for study, its important that he mentions it because this is the real problem. Out of 17 studies used by the people trying to pass a game restricting law 14 of them were written by the same guy, and the other three were a friend of his and two people who used his research for the bulk of their work. I think the effect of games on kids should most definately be studied, but right now there just isn’t enough data from which to draw anything close to concrete that would justify the legislation of games exceeding that which already doesn’t exist for other forms of media.

Anyway, in case you haven’t guess yet, I’m against legislating access to video games. Frankly, our society fosters a lifestyle in which neither parent is encouraged to stay home with the children. Raising children is the single more important thing we as a people can do, and yet “homemaker” is a derrided job title. If the US government really want to have an impact on protecting children, institute a new tax write off: If one of your dependants is classified as a homemaker for your other dependants, you get an extra bonus deduction. Reward people for being better parents and they’ll desire to be better parents.