Killing in the name of God

So I read this story. This frightens me because one thing I am constantly being told is that acts of terrorism and violence are acts of fundamentalist Islam, and not of the general Islamic people. But, just like the car bombings, I’m searching around and I’m not finding any Islamic people saying its wrong. At most, they say that “we” do not understand their culture.

And I guess I don’t, nor do I want to. But I suppose that comes with being brought up in the “loving and caring God” Christian household, with being taught that things like the Spanish Inquisition and the Crusades were misguided. Now we have an entire section of the world that is literally saying, “if you do not believe in our God, we will kill you and we are right in doing so,” and not enough of the “right” people are condemning it.

I suppose my feelings on this are firmly planted in the idea that silence is acceptance. If something is wrong, and you look the other way, you are passively saying that you agree, that you are going to allow that to happen. So now we have a man who was Muslim and is now Christian, and his countrymen want him to die because turning away from Allah is a sin against Allah that holds the punishment of death.

I keep being told that Islam is a peaceful religion, and yet, especially in the Middle East, its followers cling tightly to the concept of the “infidel”. An infidel is, in short, someone who doesn’t worship Allah. And while over the years Christianity has taken the stance that non-believers should be converted (and yeah, at some periods they felt that conversion through torture and death was okay), but Islam has held to the idea that infidels, non-believers are less than human and not worth converting. Infidels are the enemy, and they are charged by Allah to rid the world of infidels. In Islam, while the treatment of other Islamics might be purely peaceful, killing infidels is rewarded in the afterlife. And the problem is that the fundamentalist Islamics who fully support this are very loud, and the Islamics who condemn this are fairly silent.

Its great that we want to help out developing nations, but should we be helping support a belief system that would prefer to see us dead? I don’t know, but its definately something to think about.

Death Penalties

One thing every game has to deal with somewhere in its design is the penalty for losing. Some games have opted to have none, but in my opinion this leads to the “lemming effect” where player has absolutely no fear of losing and will repeatedly slam into a brick wall until the wall gives in. Other games have chosen to allow methods for the reduction of penalties, like clones, insurance, returning to your body, praying at your death site, etc… the list goes on forever.

Long ago, EverQuest had a very stiff penalty, depending on your level at the time, you would lose experience equal to ten to twenty percent of your level. On some levels, that was hard to earn back. To that end, players avoided death, and dying made them angry. Later, Sony reduced the death penalty enough that the last few groups I was in before I quit didn’t really seem to care about death at all. And of course, experience loss deaths mean very little when you are level capped and have a good buffer.

Other games, like City of Heroes, maintained the exp loss death, but also allowed you to continue forward progress, and you could never lose a level. You earn “debt”, and while you had it fifty percent of your experience went to pay it off and the other fifty percent went toward your next level. Sort of good, but it lead to people not minding defeat, which in a superhero game leads to a little more heroism (but a lot more stupidity). Of course, with CoH having a penalty actually helped because it forced you to level slowed, gain more influence (money), and be able to keep up to date on your power enhancements (store bought).

The one thing all of the games I’ve played have in common, and the thing I would like to see change, is they all have one kind of defeat. Just one. You die, you lose exp. You fall, you get debt. You are killed, you drop an item (Asheron’s Call). You lose, your equipment is damaged (World of Warcraft).

Why no variety?

What I’d love to see in games is multiple layers of defeat. Why must lose of hitpoints always equal death? Why must monsters you fight be relentless until they kill you? When a mugger attacks me in the city, why not have him beat me into unconsciousness, steal some money and then run away? If I enter hostile territory, why can’t they beat me down, then if they defeat the entire party, drag us to the edge of their land and leave us for dead? Why can’t I be disarmed, paralyzed, and laughed at?

I don’t see a reason for having so few options except that the more options you have, the more code it requires. Building a bigger box.

The Wish List

I really enjoyed the Artemis Fowl books by Eoin Colfer, so when I browsing through Barnes & Nobles’ “Books under $3” deal a few months back, I picked up The Wish List for $1.

The basic plot is this: a girl, who was in the midst of being bad after having done a number of bad things in her life, dies after doing something good, which winds up with her having a fifty-fifty read on the good-evil-ometer. So since neither Heaven nor Hell can take her just yet, she is allowed to go back to Earth and help out someone who needs help. If she succeeds, she goes to heaven; if she fails, she goes to hell. And while Heaven agrees to let her make her own way, Hell cheats and sends someone to stop her… the spirit of the man who did her in. When she gets to Earth, two years have past and she ends up having to help a man complete some items of his wish list before he shuffles off to the afterlife himself.

Okay, so its not so basic. But it was a good read. I thoroughly enjoyed the tale as she, Meg, deals with the man she has to help. I guess with this book Mr. Colfer hops over on to my “good author” list, which means if I see his name, I’ll probably enjoy it.

They ARE out to get you!

One big topic of discussion when it comes to any MMO game is its “death penalty”. Mostly this is because people want to know, up front, what’s going to happen when they are too stupid to live, but the other side of this is that most MMOs are specifically designed to kill you.

Its the one thing I find lacking in online games as oppose to the pen and paper games I enjoy with my friends. Yeah, Brian is actually out to kill us too, but he’s generally nicer about it so that at least in part its our own damn fault. But in online games, there are so many encounters that get designed to be killers, to the point where playing a game is more of an exercise in triage than an adventure. You can hear it in the uber guilds as they lay out their tactics in which they are actually calculating losses. “When the first tank goes down…” Not IF the tank goes down, WHEN.

To a degree, this is acceptable, when you are leading an army against a god, you should have some fatalities, but this attitude leaks over into groups as well, and sometimes you can even see that it leaks into the developers as they design expansions. Of course, the developers may just be reacting to player tactics.

But, is introducing permanent death and encouraging player fear of death the answer?

Well, yes. But not alone. The best thing about real life is that not everything kills you, even muggers. Sometimes you just get hurt, incapacitated and left alone. This should happen more in games. Why is everything not only out to get me, but wants to kill me and lick my bones clean? Why can’t some of them be happy with knocking me unconsious, stealing my money and leaving me pantsless in the woods?

I think designers really need to get more creative with defeat. Death shouldn’t be the only answer.

Stuff on the Net

I keep watching this and it just gets better every time I see it. Good fan films are awesome.

Lum the Mad clued me in on the next big thing in Chinese online games. The funny thing is, while this is the first game that comes right out and says that the goal is to be just like everybody else, that idea is not new… every MMORPG seems to follow that mantra.

You know, when you go to the movies, the policy is that they don’t sell tickets to R rated movies to kids under 17, however it is not the law. But some government stooges would like to make selling “mature” themed video games to minors illegal. Support better parenting and stop the government from doing it for them.

So those are the things that stuck with me this week…

Gangsta Scouts

I’m riding MARTA minding my own business when three young African-American males board the train. These men were garbed in traditional “street” attire: pants hanging low, shoes with the laces out, Starter jackets, baseball caps on at angles other than forward or backward. One sat and two stood. And then, they spoke:

Gangsta_1: Yo dawg! Check it. I gotta get home an’ get me some of them cookies, yo!
Gangsta_2: What kind you got?
G1: I got me some thin mints just chilling in the freezer waitin’ for me, yo.
G2: Yeah.. thin mints are da bomb yo. But I didn’t get none this time round.
G1: What you get, dawg?
G2: Listen to this, yo. I got me a couple of boxes of Do-Si-Dos.
Gangsta_3: Man, them peanut butter cookies are good. Damn good.
G2: I know, yo. I gots to find me a way to order more.
G3: I think my sister has some friends who be sellin’ cookies still.
G1: Get some thin mints, yo. And Tagalongs. That shit is crazy good!
G2: Damn, I forgot about them. Shit, I think I could eat nuthin’ but Girl Scout Cookies.
G3: True dat.
G1: No doubt.

The doors opened at the next station and the three young men left, and as they did, one of them said, “Man, I’m hungry now, yo. I don’t think I can wait until my lunch break to eat my cupcakes.”

As the train pulled away from the station, most of the passengers, me included, burst into laughter.

1st to Die

At the urging of my wife, I read 1st to Die by James Patterson. I’d heard alot about Mr. Patterson over the years, and I’d really enjoyed ‘Kiss the Girls’ and ‘Along Came a Spider’ as movies, so I figured what the heck…

Its not a bad book. Quite good in fact, however, for me I was left feeling a little… underwhelmed. There didn’t seem to be a twist in the book that really caught me by surprise. If, by chance, something did come up a little unexpected, that item would telegraph the next few items.

I also found the four women main characters to be a bit… touchy feely. Maybe lots of women are like that, but not very many I have known.

Anyway, I do recommend it. Its a very interesting plot, and if you aren’t as much of a detective as I, it might catch you unawares.

Programming Consistency

Sometimes I just feel like if I could get my hands on certain programmers I would slap them silly. Or perhaps kick the living crap out of them.

I’m working with this legacy application. In one table there is a column that is a string. Its an ID number stored with leading zeroes, like: 005, 016, 548. In another table, the same ID is stored as an integer, no leading zeroes. And they are key values in both tables. I am not allowed to correct the tables due to the effect it would have on existing applications.

Its so irritating to have to constantly convert back and forth due to some long ago idiot’s lack of planning. But what really irks me is that these tables were created about six years ago. The guy who did it hasn’t worked here for five years. In all that time, all the expansions and upgrades and applications, no one has been allowed to fix it. This mismatch of data, over five years, has probably resulted in hundreds, thousands of lines of additional code, to the point where fixing it will now cost the company a small fortune to fix. So they don’t fix it.

So, here I am, writing a couple extra lines of code per function, every page of code, probably three or four hours per week of my time, because one guy six years ago made a stupid error.

Ugh.

Love Monkey

While the show Love Monkey was on, I praised it. I dug the show and its stars, I even dug the music they put on it. It was a fun quirky show that I just could not get enough of. I found out that it was based on a book by the same name, so after the show got canned, I saw the book in the bookstore and decided to pick it up.

A while back I reviewed “On The Road” by Jack Kerouac. Basically, I thought it sucked. Sadly, I feel pretty much the same about Love Monkey. The TV show was great, but this book is… its rambling diatribe on things that just aren’t particularly funny to anyone but the author.

In the show, Tom Farrell worked in the music industry, had a tight group of friends, and was smitten by a woman he worked with. In the book, Tom works for a tabloid, has a loose group of acquaintences, and is completely obsessed with a woman who works for the same tabloid but rarely actually sees.

Much like my trip through “On The Road” gave me a few personal insights and new outlooks, “Love Monkey” gave me a dozen of laughs. At 368 pages, a dozen of laughs is pitiful. This book just… it… I… ah… jeez, I’m drawing a blank and I just keep coming back to “sucks”.