A Week of Tweets on 2011-04-24

  • Insanity, day 5: feeling the burn… #
  • What wicked week waits before us, stalking us through the tall grass, the pounce inevitable, so let us not turn our backs. #
  • Insanity, day 6: I only had to take twice as many breaks as the guys in the video. #
  • Snicker-snack! #
  • "That doesn't work on all browsers. It's Microsoft specific code." "Can't you make them all obey Microsoft?" #
  • Luke Perry's Goodnight for Justice is unsurprising yet pleasant. DVD reviewed for @Shakefire http://bit.ly/fZvOmO #
  • Insanity, day 8: I forgot day 7 because it was a rest day. Today was easier than day 1. #
  • If you run or work for a charity, send email whenever you can. Spending money to send mailers to ask me for money makes no sense. #
  • Oh boy! This looks nifty! http://www.projectzomboid.com/blog/ #
  • Insanity, day 9: Pure Cardio makes my heart want to explode out of my chest. #
  • Yael Naim's She Was A Boy was a delight to listen to from the first track to the last. @Shakefire http://bit.ly/h5uB9u #
  • Insanity, day 10: Am I supposed to sweat this much? #
  • Insanity, day 11: Stretching it out… oh yeah… #
  • Anyone seen rising from the dead today should be considered a possible threat and not the foundation of a religion. #zombies #

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It Has To Happen Fast

As much as I love the zombie apocalypse genre, it has one glaring major flaw: in a world where horror movies, and specifically zombie movies, exist a zombie apocalypse isn’t likely to happen.  If you were to ask ten random people on the street how to kill a zombie, nine and a half of them will probably know how – aim for the head, destroy the brain, etc.  This, in fact, is one of the things I tend to hate most about various zombie stories.  The movie Scream was fantastic because it subverted the genre of horror films by allowing its character to know about horror films when the norm is for people to wander around in the dark by themselves even after discovering that other people have been killed while wandering around in the dark by themselves.

Unwillingness to Kill

The primary crutch that most zombie stories rely on is the reluctance of people to kill other people, especially friends and family members.  I’m fairly certain most of my friends and family are aware that if they become infected, I might keep them around as long as they are useful but once they turn I’m going to put a spike through their brain.  And while I know there are people out there who would be all protective of their recently dead loved ones, I think the education provided by the cautionary tales of zombie films would be enough to make that rare.

Of course, the real obstacle is a well prepared military.  If the world were to suddenly have pockets of zombies crop up, squads of the National Guard (assuming they aren’t in the Middle East) would be dispatched to deal with the situation.  At the very least they would round-up and contain the undead while researchers worked on possible solutions.  In fact, the real threat here is political, as people in Washington jockey for position concerning the rights of Undead Americans and slow down the response and effectiveness of those trained to deal with situations of a violent nature.

Spread of Infection

Depending on the source, another hill for a zombie apocalypse to shamble over is the nature of the infection.  Traditionally, after the initial turning of corpses or people into flesh-eating monsters, the zombification spreads through bite.  In most stories, the initial cause is a localized accident, either a chemical spill or natural event.  From there and moving to a pass-through-bite scenario, suddenly it seems kind of silly that an apocalypse is even possible.  An event of that sort should take a couple of hours to clean up, maybe a day.

Other stories are more ambitious and use either a specific global event (pass through the tail of a comet) or just go with a generic “the dead started getting up everywhere, all at once, and we don’t know why” nebulous unknown source.  This, at least, has potential.  If you get dozens, hundreds or even thousands of locations with zombies simultaneously, you begin to plausibly stress the available response resources.  You also gain the ability to have pockets of infection go unnoticed and get out of control.

How Would I Do It*

I’ve thought about it a lot.  Obviously, I mean, the title of my blog is “Aim for the Head” and the logo is a zombie.  And as the title of this post says, it has to happen fast.  In my version, the infection that causes the zombies happens in stages.  The first is a virus, the most contagious ever seen.  It’s airborne, it’s in the water, passed by contact and blood.  It is literally everywhere, and it kills 10% of those infected.  Literally a decimation of the world population.  However, those who don’t die appear to be immune to further infection.  That fact, combined with the contagion level of the virus, leads to the decision to stop trying to stop it and instead simply to allow everyone to get infected, killing one out of ten people but leaving the remaining nine immune.

Years later, when people are finally beginning to forget the horror of the Decimation Virus, people start dropping dead.  It’s just like before, people panic that the Decimation is back, everything goes nuts, and in the confusion, people don’t notice right away that the people who died aren’t staying dead.  Within hours, approximately one tenth of the world’s population is one of the walking dead, and that percentage is rising.

The point is, it has to be everywhere, all at once, with relatively high-speed in order to outstrip the ability to respond, so that bolting the front door and staying inside is the smartest decision that too many people will not make.  It has to happen fast.

* If you decide to steal this idea, let me know, perhaps we can collaborate, or maybe we can settle on you just giving me some credit.

Insanity

The last time I wrote in the Getting Fit category was back in October when I ran a 5k.  So here it is, almost 6 months later… what have I been up to?

Throughout the winter I (mostly) kept up with a simple workout.  100 push ups, 100 sit ups, 100 squats, 100 dips, 100 reverse sit ups.  Not all of them every just, just one per day, a 5 day program.  And occasionally I’d run for 30 minutes to an hour on the elliptical machine.  This has worked well for me.  I’ve built up a decent bit of strength in all those areas, but it was time to do something else.

Shaun T and the Insanity BunchEnter Insanity.

Now, before people go all off on commenting about how I should be careful and not hurt myself, allow me to state emphatically, I am not an idiot.  I am fully aware that I have only one body (until science advances far enough) and I have to take care of it (which, coincidently, is why I am exercising), and this is actually why I chose Insanity over other workouts (I actually watch the videos with a critical eye prior to ever attempting the exercises myself).  And throughout, while Shaun T is screaming things like “Work!”, “Faster!”, “Push it!” and all the other things instructors say to make you move, he’s also constantly saying “Know your limits.”, “You don’t have to keep up with me.”, “Take a break whenever you need to.” and this makes all the difference.  In other workouts that I’ve tried, they always made me feel like a failure when I couldn’t do their programs to their level, but here, I always feel like I’m doing my best, and my goal is to make my best better over time, and not to meet some arbitrary goal set by a guy who already has a perfect body.

Right now, my best is pretty pitiful.  Each day when I do it, I am winded and exhausted by the end of the warm up, and it is a struggle to get through the rest of the day’s program.  I attempt each exercise, do what I can, and then take a break.  However, after just the first week, I feel better.

I also know I’ve picked the right workout because doing it is hard work, but after I stop, shower and relax a little, I don’t feel like I’ve been dragged through the street behind a car.  A workout should work you out, not devastate you.

Of course, I reserve the right to change my mind later.  I’m only one week into the program, but right now I feel great.

If I have any quibble about the Insanity program, it’s the same one I have for almost every workout program: perfect people.  They have a group of a dozen people doing the exercises, but none of the guys have guts or love handles and none of the women have hips or chests.  But that is minor and common, so it really isn’t worth being bothered by it.

One week down, seven to go.

A Week of Tweets on 2011-04-17

  • Borders closing stores sucks, but doesn't stop me from loving the sales. 22 books for $40. #
  • IMAX: Hubble: A stunning look at the stars and how we view them, even without the 3D. DVD reviewed for @Shakefire http://bit.ly/f1ROEO #
  • Select, Start. Because all of those extra lives are better with another player. #
  • @Critus Perhaps if these things were posted to USENET they'd see it… in reply to Critus #
  • There are two kinds of people, those who divide people into two groups and those who don't. #
  • There can be only one. #
  • http://worldsbiggestpacman.com/ #
  • I want to listen to you, but when you call it "Obamacare" I tune you out. Don't fret, I tune out people who say "tea-bagger" too. #
  • RT @Humble: The Humble Frozenbyte Bundle (pay what you want for cross-platform video games) http://bit.ly/fRYX0C #
  • Insanity, day 1: die. #
  • Soon As I Get Paid shows that Arnold McCuller is more than a figure in the background. Review for @Shakefire http://bit.ly/gh9WFz #
  • Insanity, day 2: I survive. #
  • @calmangeal Beach Body Insanity workout. http://bit.ly/bUKHmX It hurts! in reply to calmangeal #
  • Watching "Titanic 2" on Netflix Instant… No, I don't know why either. #
  • Insanity, day 3: still rough. #
  • Is it time for yard work? Yes, I think so. #
  • Insanity, day 4: Look at that… a recovery/stretching day. Just what I needed! #

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Two Kinds of Time Travel

As I am prone to do, I spent an inordinate amount of time over the weekend considering the concept of Time Travel.  Central to any and all discussions of time travel, once you’ve accepted the possibility of it, is the paradox.

The most common of which can be described simply: you build a time machine, go back in time to before you built it and stop yourself from building it.

If you stop yourself from building a time machine then you can’t have stopped yourself from building it, so you will build it and can then go stop yourself…  It’s confusing to even talk about because impossible logical loops make most people’s brains hurt.  You’ve heard this before, though probably more in the “go back and kill your grandfather” mode where you actually prevent yourself from being born and then wouldn’t be alive to travel back and prevent yourself from being born which means you’d be alive, and so on…

So, taking that into account, there exists only two kinds of time travel that are logically possible.

The Closed Loop

In the closed loop, you can’t change anything.  If you were to go back in time to try to prevent yourself from building the time machine, you will, in some fashion, fail at your task.  In fact, unless you recall someone trying to stop you when you were building your time machine, not only will you fail, you won’t even get to try.

Going with the grandfather example.  Your grandfather tells you a story about this one time he was almost hit by a car, but he jumped clear, the car swerved, drove off an embankment and the driver died in a fiery wreck.  When you are older, you build a time machine and on your journey you decide to visit your grandfather as a young man, you see him on the street, lose control of the car you are driving, almost hit him but he dives clear, the car swerves and drives over an embankment and you die in a fiery wreck.

What makes the closed loop interesting as a story telling device is that no matter how much evidence you provide that things cannot be changed, the reader, along with your protagonist, will fight you and insist that it can be changed.  The challenge of using a closed loop is craft the story in such a fashion that even though the inevitable inevitably happens and nothing changes, nothing changing turns out to be what needed to happen to get the resolution the story demands.  The book and movie The Time Traveler’s Wife actually handles the closed loop very well.  It manages to tell a compelling love story while both characters experience it in different orders, and even with every event being unchangeable the expectations of the audience is twisted to keep elements of it surprising.  In fact, the only real sticking point it has (the lottery ticket) is handle well enough that it still fits within a closed loop design.

The Parallel Reality

In this kind of time travel, you can change things, but by doing so you create a separate reality.  You build a time machine, you travel back and then you successfully prevent yourself from building a time machine… but you still have the one you built, so you hop back in and return to your own time, two weeks from this moment, only to discover you are now at the correct time, but in a world where you didn’t invent the time machine.  You are an anomaly, because the other you, the one without a time machine, is still hanging around – he doesn’t have a time machine to get into a vanish with unless he steals yours.

Meanwhile, back in the world that you left after building your time machine, you’ve gone missing.  Once people notice, police reports are filed and searches are made, and eventually you become a segment of a TV show like Unsolved Mysteries about a man who vanished without a trace.

Here is where it gets complicated.  You decide you want to go home, so you travel back in time again and prevent yourself from preventing yourself from building the time machine.  Assuming that in your original timeline there were no attempts at all by other versions of yourself to stop you, that you are the “prime” reality, the world you are in right now still isn’t home.  While the you in this reality has just built a time machine and sailed off into history to stop himself from building a time machine, you are standing in a world where not only do you (you prime) exist, but there is also an unconscious you (only because we assume that you didn’t kill the other you to stop him from stopping you) sitting on the ground.  There are two anomaly yous (and third you who just vanished into history is about to go create more yous).  The end result of these actions is that there will exist worlds without you and worlds with two yous (unless you do actually kill you to stop you, you bastard), on into infinity until you decide to stop trying to stop yourself.

This form of time travel intrigues me because I like the idea that you can’t change your own past, but you can change the past of another version of you.  Imagine if you were building your time machine so you could prevent the death of a loved one.  When you leave your own time, the world continues on with the loved one still dead and now with you missing, but in a parallel reality you save the loved one, everything is different, except you, who knows the loss parallel you will never know, and he’s knowing non-loss that you can only observe (unless you kill parallel you and take his place).

Other Possibilities

Of course, there are more theories, but most of those require mental gymnastics or forgiveness of giant flaws that make them feel of much lesser quality that the two I’ve illustrated.  Most commonly used is the “reality fixes itself” idea, that the world changes around you when you alter the past, but it only does this by pretending that paradoxes don’t exists.  You stop yourself from building a time machine and your machine vanishes and you are suddenly you again, only now you didn’t build a time machine… but do you remember doing it?  If you don’t, why wouldn’t you just do it again?  Or are we accepting that whatever you did to stop yourself was enough to convince you to never even attempt it?  If you do remember it, are you just going to sit on that knowledge?  When things go wrong in the future, why not just build that time machine and go fix it?

As much as I love the Back To The Future trilogy, if I spend too much time thinking about them, I get irritated.  By the end, if Doc Brown is a commended scientist, respected in his work, then would he have been building a time machine using plutonium he has to swindle from Libyan terrorists?  If Marty’s family is well off, he has the girl and the truck and his band is doing well, would he be hanging around Doc Brown at all?  They even go to the extent of explaining in the second film that since the future has been altered they can’t go forward to fix time, they need to go back to prevent the divergence.  Only before they go back and fix the divergence, wouldn’t there have a been a Marty that went to 1955 from the first film who returned to 1985 AFTER old Biff from the future had changed things but BEFORE having gone to the future himself?  There would have to be, since old Biff gives young Biff the book and alters time BEFORE Marty from the first film leaves 1955.  That said, in the future, after old Biff returns… wait… how did he return to a future that doesn’t happen anymore?  He changed it by going back and giving himself the book.  Old Biff should have gone to the future of alternate 1985, not the future of original 1985.  And how did Marty get to alternate 1985 from the future anyway?  Wasn’t he in the original timeline?  They leave Jennifer on a porch in alternate 1985 because “reality will change around her”, but then why didn’t reality change around them in the future after old Biff dropped the book off to young Biff?  I’m going to stop now.  BTTF is great fun.  I’m going to go back to enjoying it now and not analyzing it.

Most times it’s best just to avoid time travel altogether.  And yet, I am fascinated by the concept and keep trying, unsuccessfully thus far, to craft a time travel tale.  Someday…

A Week of Tweets on 2011-04-10

  • Plotting. #
  • Inside Job deftly illustrates the causes of the 2008 financial collapse. Reviewed @Shakefire http://bit.ly/h3GDLo #
  • If I could change one silly thing about World of Warcraft it would be to allow turning off shoulder graphics. So ugly. #
  • Arthur last night was better than I thought it would be. Your Highness tonight was worse than I thought it would be. #
  • So slow. #
  • Oh, by the way, Florida lawmakers… uterus. #
  • Redundant code is redundant. #
  • Louis Landon's Reality Not Fantasy is supremely uplifting music perfect for elevators everywhere. @Shakefire http://bit.ly/ezzpEF #
  • Apples 2 Apples is awesome. That is all. #

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Sneakin’ Around: Fortune and glory, kid.

Am I being watched?
I'm not stealing. I'm discovering.

For some reason, and I don’t know why, I keep thinking that you need level 30 in order to take up archaeology in Azeroth.  But it’s level 20.  So, basically, I needlessly scraped my way through 10 levels on daily quests, random non-violent tasks, and mining/herbalism when I could have been scouring the world for artifacts.

I feel like Indiana Jones.  Not because of archaeology itself, which is quite possibly the worst designed trade skill/crafting ever put into an MMO.  On my other characters, the ones who fight, archaeology is boring and stupid.  You wander around in a zigzag path hitting the survey key until you get an artifact, which you then pick up.  Repeat.  On the rogue, however, it reminds me fondly of my days in EverQuest as a monk, feigning my way around zones, checking out cool stuff.  Kaens has to carefully make his way though the dig sites and wait for just the right moment to perform a survey.  Luckily, with sneak and vanish, I can avoid most of the dangerous creatures roaming the land.

While previously playing the rogue felt like a fun job, with archaeology in the mix is finally feels like an adventure.  Now I just need a hat and a whip.

The single best part about archaeology is that I don’t have to interact with any NPCs at all except for when I need training.  Otherwise, I just go to the places on my map and I am able to craft my own stories and my own adventures.  This might be the most fun I’ve had playing an MMO in a long time.

Level 32 and surveying…