Movie Round-Up: September 24th, 2010

You Legend of the Wall Virginity Street Hit Guardians AgainLegend of the Guardians: The Owls of Ga’Hoole:

3D animated owls.  Part of me just wants to shuffle this movie under the rug with all the other children’s fare that we’ve seen at the theaters.  Perhaps see it someday on Netflix when I’m bored.  On the other hand, this is Zach Snyder, director of the Dawn of the Dead remake, 300, Watchmen, and next year’s Sucker Punch (which does look totally wicked).  That alone has me wanting to go see this in the theater.  Plus, you know, 3D.

The Virginity Hit:

Two weeks, two films about virginity.  Easy A, to me, looked to be the better of the two films.  I’m not a huge fan of the mockumentary form of film unless it is done really well, and I’d rather watch them at home instead of at the theater.  So, this one gets a pass from me for now, but I’ll probably see it when it is available through streaming on Netflix.

Wall Street: Money Never Sleeps:

Everything old is new again.  I’ll give these people props though, instead of remaking Wall Street they are doing a sequel.  I enjoyed the original, and despite the presence of Shia LaBeouf this movie actually looks like it might be pretty good.  Not $10 in the theater good, but I’ll definitely catch this on Netflix when it is available.

You Again:

The only film this week I’ve already seen, You Again is the story of a girl, Marni, who survived high school and a bully, Joanna, only to have her older brother be marrying that bully eight years later.  And if that isn’t enough, it turns out that Marni’s mother, Gail, was a high school rival of Joanna’s aunt, Ramona.  The twist being that while Marni was the loser of her generation, Gail was the winner of her’s.  It was a pretty funny movie, and I think women will definitely enjoy it more than men.  I’m not sure I’d want to spend $10 to see this, but I think I’d be happy if I’d seen it at matinée or early bird prices.

Not Enough Information

I deal with a company on a fairly regular basis.  When I call in about any issue, we open a trouble ticket and I’m given the ticket number.  They have a Quality Assurance team, and before I go bad mouthing them know that I think having a good QA team is awesome and more companies should do it, however… their QA team will call and based on whatever report they are looking at will ask if a) I’ve been contacted, b) my problem is being resolved, or c) if I was satisfied with the completed work.  I have no problem with this at all, and as I said, I wish more companies would do it.  The problem I have is that the QA team is not given enough information.

They call and say, “Hi! I’m [insert name] from [company X] and I’m calling in reference to ticket number [ticket number]…” and then they ask their question.  Given that at any one time I may have three to five tickets open with them my first question is always, “And what is this ticket in reference to?”  They never know because they aren’t given that information.  They get contact info and a ticket number, that’s it.  I could always look it up myself, since I keep my own notes, but I’m not always at my PC when they call.  This company also has a website where I can view my open tickets and add details.  Only, all I can see is the original ticket and the latest update.  This means if there have been multiple updates to the ticket, I cannot see anything but the last one.  The last one is usually the most useless too.

  1. [original problem] Stuff is broken, please fix it.
  2. Assigned to dept A
  3. Researched, found errors in logs that indicated dept B is actually needed
  4. Assigned to dept B
  5. Resolved source of log errors, item still not functioning
  6. Assigned to dept A
  7. Trouble appears to be on external lines
  8. Assigned to contractor Z
  9. Z found damage, repaired
  10. Assigned to dept A

After the above series of events, I go to the website and can only see:

  1. [original problem] Stuff is broken, please fix it.
  2. Assigned to dept A

which is pretty unhelpful and looks like they’ve done nothing at all.  Why have a customer viewable ticket if you are going to have it be that useless?

All in all, this is something I run into all over the place.  So many people want to control information because they feel like controlling the information gives them the upper hand… which it does, but it also often slows things down.  Or worse, they’ve been told to never admit fault, ever, and so they hide all those details so they can do some hand waving and things will be magically fixed without ever telling the customers that a problem actually existed.  It is just so frustrating…

Dead Rising 2 – Case: 0

Dead Rising 2 drops next week and I’m really looking forward to it.  Three weeks or so ago, the Xbox 360 got a nice little exclusive prequel called Case 0.  If you are familiar with the original Dead Rising, you’ll remember that the story unfolds as a series of cases, unlocking each successive chapter as you complete the one you are in.  This tightly made bonus for the 360 seems to fit in nicely, giving the new hero, Chuck Greene, a path to Las Vegas, the setting of the upcoming DR2.

The one thing I enjoy most about the Dead Rising series is the stark contrast it has with the Left 4 Dead series.  L4D is clearly a high octane shooter.  Sure, you occasionally try to silently tiptoe past a witch, but most of the zombies in that world are charging at you at full speed.  Running is rarely an option, you have to fight to live.  The DR games, on the other hand, are populated with shamblers, zombies that shuffle their feet, walk, and sometimes even *gasp* walk fast!  Running is almost always an option.  This leads to Dead Rising playing more like an RPG, especially given its levels and character development.

Back to Case 0… I bought it last week and I’ve been fooling around in the little road block town of the game and it has me really excited to play the full blown DR2 when it releases, and at the same time it also doesn’t just feel like a teaser.  It feels like a complete game on its own, probably the best $5 I’ve ever spent in the marketplace.  And with the announcement of Case West coming to the 360 sometime after DR2’s launch, I imagine that’ll be a well spent $5 too.  If only all games in the Xbox Live Arcade could be this good.  Hell, if Capcom decided to just release a new mini game as good as Case 0 set in the Dead Rising universe every month, I’d be thrilled.

Anyway… if you liked the original Dead Rising and you still have a 360, I highly recommend Case 0.

Fantasy Fantasy MMO

If I were to set about trying to build yet another fantasy MMORPG, here is what I would do…

I’d start with EVE Online.  There are many reasons for this, the first being that I don’t mind having zones.  Lots of people will tell you that you have to have a giant seamless world, but I always ask them “What seamless worlds are you playing in?”  They always say World of Warcraft.  But they are only half right.  Yes, you can run from one end of a continent to the other without zoning.  You can fly on a griffin or other travel beast and cross no zone lines.  But how do you play the game?  Most people are in instances, dungeons and battlegrounds, and crossing from one continent to another makes you zone.  Warcraft has seams, they’ve just gone a long way to hide them from you.  EVE does too, but thankfully for them their Sci-Fi setting makes it easy to throw up gates and wormholes and faster than light travel and hide them in plain sight.  In my fantasy world, I’d have large sprawling zones.  Some zones would be city zones where a large city rests at the center and is surrounded by farmland and sparse wilderness.  Some zones would be town zones where it is mostly wilderness with a sprinkling of small villages and towns, two to five per zone, just a small cluster of buildings or an inn at a cross roads.  And some zones would be full on wilderness with caves and dungeons and evil.

Players would be able to own and run the small villages and towns, possibly even city blocks in the large cities (but not the whole city – the advantage of controlling part of a city would be in the nearness of so many other people, the disadvantage would be that you have to share the city – think of cities as being the trade hubs of the game).

When you want to leave a zone, you would go to a “crossroads”, of which there might be several on each zone at the edges.  From the crossroads you would use the signpost and it would tell you which zones you could get to from here.  Players would be allowed to choose if their journey was “safe” or “unsafe”.  A “safe” journey would simply zone you directly to your destination.  An “unsafe” journey would randomly generate an adventure zone with one or more encounters that you would need to cross.  These unsafe adventure zones would have two exits, one where you start would be back to where you came from and the one at the other end (not necessarily the opposite side, the path through could wind around and end up anywhere on the zone perimeter) would take you to your destination.

The point here is that there would exist in the game shared content raids (the zones I mentioned earlier with caves and dungeons and evil) with spawn timers and event cycles and so on, and there would exist instanced travel content where a player or group of players (or raid full of players) could go thwart evil unhindered by other players (an added bonus could be that clearing a road of bandits and other nasties could have an impact on the prices of NPC trade goods between the two end points of the journey).  As well there could also be “pocket” zones that would work more like traditional instances in other game – perhaps players, from a village or town, can accept a posted bounty or task that sends them either immediately into their own instance or directs them to a nearby crossroads where they can select their instance from the signpost.

Of course, I’m just spit-balling here.  But I think this sort of thing would be a very interesting idea to pursue.  Another day, I’ll go into how I’d apply EVE’s character design/building to a fantasy game as well…

Movie Round-Up: September 17th, 2010

Easy Alpha Devil and the Omega Town AAlpha and Omega:

It’s a movie about a couple of lost wolves trying to get back to their families.  It’s a kid’s movie.  The trailer makes it look… typical.  I’m sure kids will enjoy it.

Devil:

To understand where M. Night’s career might be headed, go here and watch the video.  He’s on a downward trend.  But I like monster movies.  So from the trailer we see people trapped in an elevator and some sort of thing is stalking them, which sounds really ridiculous when I say it.  Stalked?  In an elevator?  Then again, maybe this will work, maybe it will be good.  I think I’m going to wait for Netflix unless it gets some seriously awesome reviews.

Easy A:

This movie looks to be hilarious and possibly still have a heart as well.  The story is about a girl who helps out her gay friend by pretending they have sex so that other guys at school will stop picking on him.  This turns into her helping a number of other outcast guys with similar problems, earning her a reputation as a slut even though she’s not actually having sex with anyone.  I’m sure it will all turn out okay, but it’s the ride (pardon the pun) that will make this worth watching.  If I can find time and a few extra dollars, I’ll be off to see this at the theater.

The Town:

The only movie opening this week that I’ve already seen, The Town is the latest effort from Ben Affleck.  I’ve always thought he was a decent actor (especially when given good material), and as director of Gone Baby Gone he did admirably.  So I was pretty excited to see The Town, and it didn’t disappoint.  It was well directed, well acted, and well written.  The heist scenes were exciting, and the whole thing worked.  The only drawback to the film at all is the similarity it holds to the 1995 movie Heat.  But it has been 15 years since the release of Heat, so I don’t mind so much that The Town plays out almost like a remake.  Anyway, this movie is totally worth seeing.  Your $10 won’t be wasted here.

Hey You!

Yeah you!  I know being Customer Service is tough.  I used to do it.  Listening to people bitch about their problems and blaming you for them when there isn’t anything you can do.  But you know what you can do?  Your job!  When someone calls you and gives you details about a problem, how about adding them to the ticket, huh? When the technician reads it and it has no details, I’m pretty sure he won’t be a fucking mind reader and know all the things you didn’t write down!

And hey, while we’re here… you!  Yeah you, Mr. Technician.  When you get a ticket that is light on the details, how about you call the customer and ask, “Dude… WTF?” or, you know, something more business-ish like “Excuse me, sir, but what seems to be the problem?”  You know what you shouldn’t do?  Wander around on your own trying to decipher the cryptic garbage in the ticket and figure out what the problem is all by yourself.  You really don’t want to waste six hours working on the wrong thing when three minutes on the phone would have told you it was a five minute fix.

And the whole lot of you… yeah, ALL of you! Stop lying to people.  Don’t tell the customer they’ll be getting a call in a few minutes unless it’s true.  An hour is not a few minutes, not even close.  Two hours is way off, four hours is even further away, and six hours is a giant waste of everyone’s time.  The real kicker?  You all work at a communications company and the one thing you suck at more than anything else?  Communication!

The abnormal tank & the rogue

Back in the days of EverQuest, the wife and I used to duo when we couldn’t find groups.  This isn’t strange, as I have found most couples do this.  What probably is strange is that she played a rogue and I played a monk.  With monk avoidance, the ability to bandage up to 70% (I think they could even do up to 100% later on), a weapon or item that summoned bandages, items that rooted or snared, and rogue evasion, I could tank experience giving mobs while the wife destroyed them from behind.  We really enjoyed traveling the world and finding places and monsters we could fight in this fashion.

Recently, we’ve started playing EQ2X (EverQuest 2 Extended free-to-play) and as per usual she rolled up a rogue, a brigand to be precise.  Now, I didn’t have the option to roll a monk (you have to pay for them), but I decided to roll up a templar.  As we’ve been playing, I’ve been focusing on aggro generating skills and damage and mitigation.  I’m a tanking cleric, so to speak.  I pull, I debuff and nuke and she destroys them from behind.

We’ve played this way in most of the games that we’ve played.  I play a somewhat versatile class that can semi-tank and survive while she plays a DPS heavy class that focuses on the killing.  I really enjoy it and it makes for interesting game play as we level.  Me trying to find new ways to hold aggro with a class that isn’t supposed to do that, and her trying not to steal aggro with a class practically designed to steal aggro from tanks.  I think the only game we strayed from this was LotRO in which we played a Champion/Minstrel and a Captain/Lore-master.

Do you have a favorite duo in games?

Dragon*Con 2010: Lessons Learned

Each year at Dragon*Con, I like to think I notice things that can make the next year better.  So, here is what I got from this year.

  • Costumes do, in fact, make things more fun.
    I’ve been going to Dragon*Con, off and on, for … a lot of years.  I know the first year I went was after high school (graduated in 1992) but before leaving college (graduated 1998).  I’ve been about a dozen times and before this year the closest I’ve come to wearing a costume is to wear a t-shirt relating to something in fandom.  This year, however, I put on a tattoo shirt, one of those mesh things that makes it look like you have a full chest, back and sleeves of tattoos.  So simple, and yet it was the start of about a dozen dozen conversations.  That shirt will be making an appearance next year, and I’ve resolved that I will have a costume for every day next year.  I’ve said that before, but this time I mean it.
  • Food in the room doesn’t have to be crap.
    In previous years, the wife and I have brought down snacks and sandwich stuff (peanut butter & jelly, cold cuts and condiments), but this year we had a George Foreman Grill and hotdogs.  Next year we’ll probably expand that to burgers, both beef and veggie, and maybe more.  The biggest revelation, however, was that we didn’t have to actually bring down food.  There are two Publix stores within easy reach of the hotels that we could just hit up for supplies after getting downtown.  Next year, when we get down there on Thursday, we’ll just make a store run rather than haul all that stuff with us.
  • Bitter people are going to be bitter.
    Some folks apparently like to be angry. They’ve decided they hate something (even if it is entirely hypocritical) and not a thing you can say will change their mind. Once you have identified a bitter person who is entrenched in their bitterness, just walk away.  And if you can’t walk away, try to steer the conversation toward something that will make them walk away or at least to something they aren’t bitter about.
  • Working staff can be fun.
    I imagine that working registration and dealing with people who hate you because they blame you for the long line has got to suck.  But working a track can be an absolute blast if a) the rest of the staff is cool, b) the track is something you are interested in, and c) you don’t mind missing large chunks of the con.  Now, this may be my opinion and entirely biased, but the MMORPG Track staff is definitely cool.  And I love MMORPGs.  And I’ve been coming to con enough that I’m not really “missing” those chunks as much as I’ve seen them before.  Besides, the con is practically 24/7, so there is always time to see the sights.  Anyway, I had an absolute blast and look forward to working staff again next year.
  • Internet access is highway robbery unless you do something about it.
    Every year at con, I always want to be able to check email or browse the net, or even post my blog entries.  The host hotels typically charge around $12 to $15 per day for access.  This year, I was pointed toward Boingo.  If you happened to be staying in or spending lots of time in the Marriott Marquis, then signing up for Boingo’s $9.95 a month plan right before con and then cancelling it after is far far cheaper than paying the Marriott prices.  I don’t know if there are equivalents for the other hotels, but I tend to always stay in the Marriott.  I usually end up spending $60 on Internet access during con, so spending $10 instead was a nice savings.

And that appears to be all that I learned at this year’s con.