Dead Rising 2 drops next week and I’m really looking forward to it. Three weeks or so ago, the Xbox 360 got a nice little exclusive prequel called Case 0. If you are familiar with the original Dead Rising, you’ll remember that the story unfolds as a series of cases, unlocking each successive chapter as you complete the one you are in. This tightly made bonus for the 360 seems to fit in nicely, giving the new hero, Chuck Greene, a path to Las Vegas, the setting of the upcoming DR2.
The one thing I enjoy most about the Dead Rising series is the stark contrast it has with the Left 4 Dead series. L4D is clearly a high octane shooter. Sure, you occasionally try to silently tiptoe past a witch, but most of the zombies in that world are charging at you at full speed. Running is rarely an option, you have to fight to live. The DR games, on the other hand, are populated with shamblers, zombies that shuffle their feet, walk, and sometimes even *gasp* walk fast! Running is almost always an option. This leads to Dead Rising playing more like an RPG, especially given its levels and character development.
Back to Case 0… I bought it last week and I’ve been fooling around in the little road block town of the game and it has me really excited to play the full blown DR2 when it releases, and at the same time it also doesn’t just feel like a teaser. It feels like a complete game on its own, probably the best $5 I’ve ever spent in the marketplace. And with the announcement of Case West coming to the 360 sometime after DR2’s launch, I imagine that’ll be a well spent $5 too. If only all games in the Xbox Live Arcade could be this good. Hell, if Capcom decided to just release a new mini game as good as Case 0 set in the Dead Rising universe every month, I’d be thrilled.
Anyway… if you liked the original Dead Rising and you still have a 360, I highly recommend Case 0.