Proven Guilty

[amazon-product image=”51guxQtnKML._SL160_.jpg” type=”image”]0451461037[/amazon-product]After reading the previous Dresden book, I was eager to see where the story was heading.  The events in Dead Beat threw a few curves, and in Proven Guilty some of that gets shaken out.  With Harry now a member of the Wardens, he’s got a few new duties, one of which involves being a part of the executions of people who break the laws of magic… laws that Harry himself once broke, and it quite often skirting the edges of.

Of course, that’s not all, as new baddies breeze in to town and set upon the people attending Splattercon!!!, a horror movie convension being held is Dresden’s beloved Chicago.

Yeah, I like this one as much as I have like the others.  Jim Butcher is yet again able to keep me turning the pages, and turning them quickly as I blow through the eighth book in this series.  The only thing I worry about now is running out of Dresden books to read and having to wait for Mr. Butcher to complete the next one to get my fix.

Vampire Zero

Rounding out David Wellington’s vampire trilogy is Vampire Zero.  Unlike his zombie books which were uneven (the three of them were, in order, great, alright and good), the vampire series has been far more consistent.

This time around, our intrepid trooper Laura Caxton is on her own… sort of.  With the events of 99 Coffins behind her, she is now living in the aftermath.  She’s been given her own department within the State Troopers to continue the hunting of the remaining vampires.  She has learned well and knows how to hunt vampires, but these vampires know her as well and they’ll try to outthink her, something vampires aren’t supposed to do.

The body counts here aren’t small, but they are nothing like the last book.  While Caxton tries to tie up her loose ends, Arkeley is trying to tie up loose ends of his own, and its a race to see who gets there first.

I really enjoyed the book, just as much as the previous two, and who knows… there might be a fourth given the way things end.  I know I wouldn’t mind.

The Advertising Twist

Assassin’s Creed has been out long enough that I don’t feel any remorse discussing the game.  If you haven’t played it and you have managed to learn nothing about the game, then please stop reading.

When the game first came out, people I knew who played it kept talking about “the twist”.  So, when I finally got the game, in October as a birthday gift, I jumped in and started playing.  As the story unfolded, as it drew me in, I kept looking for the twist… but there never was one.  In fact, I was kind of startled when the game ended because I was still waiting for the twist.

I went looking.  Did I miss it?  Was there an alternate ending that I didn’t get because of some tiny detail I missed in the game?

What I found was that “the twist” wasn’t in the game.  It existed only in the space between the advertising and the moment you booted up the game.  Well, not exactly the moment you booted it up… you had to get through the first tutorial mission type thing and exit the animus once.  Of course, even before then you could see the “glitches”, flags with a glow around them that looked like computer code, people who flicker during dialog.  The twist of Assassin’s Creed was that the advertisements made the game look to be about you as an assassin in the past, but the reality of the game is that you are in the present (or maybe the future) and you are reliving genetic memories of one of your ancestors through the use of a machine in an effort to help some people find out some information.

I really hate when games, or anything really, does this.  Its like when the trailer for a movie makes it out to be a slapstick comedy, but it turns out that all the funny bits were in the trailer and the movie is actually a tragic tale about cancer or suicide with occasional humorous scenes.

As for Assassin’s Creed… I enjoyed playing it.  Climbing all over the city and performing the tasks, I even enjoyed looking for the flags (still haven’t found them all), but I didn’t like the end of the game.  I was waiting for the twist, and in the final moments of the game nothing happened.  Not just no twist, but the story of the game, which had been great until then, had no ending, it just sort of petered out.  I uncovered the conspiracy, found the bad guy in the past which let my future overlords find the information they wanted, and then they walked out of the room, into what I have to assume is going to be Assassin’s Creed 2.

Lame.

I don’t mind sequels.  Telling another story with the same people in the same world can be good.  But breaking one story into two (or more) games is irritating.  I enjoyed Assassin’s Creed, but I’m glad now that I didn’t buy it when it came out, and I won’t be buying the sequel when it comes out.  I’ll be waiting for the discount racks again.

Subscription versus RMT

Search around the gaming blogs and you’ll probably find out the opinions of everyone weighing in on SOE putting RMT in the form of their new Station Cash into EQ and EQII.  There have also been announcements that the new Star Wars MMO from Bioware might be a free-to-play/RMT model game.  And SOE does have FreeRealms and The Agency coming.

To be honest… I really don’t care overly much.  About the only problem I have with the whole thing is that I find it weird when a game offers both on the same server.  EQ and EQII both still have a monthly fee that you have to pay to play the game, and now on top of that there is the Station Cash which allows you to buy weapons and armor (nothing great, but definitely a leg up from starting with nothing if you are willing to pay the $10 for it rather than get gear as you play), and experience point bonus potions (where you get use it and for the next 4 or 2 hours you get a 10%, 25% or 50% bonus to your exp earning, again nothing great, but would help you out if you’d rather spend the cash than the time it would take to grind out that exp on your own).  It will be interesting to see where they take it, how much of what kind of items they end up putting on the market, and how much profit they derive from it.  And of course, if they release an expansion that increases the level cap, now that they sell exp bonus potions for cash, will they be inclined to increase the experience curve in new levels making people desire the potions more?  If that is the route they end up going, that’s where I find the problem of using both payments in one game.  So now I am paying my $15 a month to get a game designed to make me want to pay more money…  seems underhanded, if that is the direction this goes.  But for now, its all a “wait and see”.

Another reason I don’t care about which payment model they follow is that neither subscriptions nor microtransactions address the problems that I have with most MMOs.  Let’s take Warhammer Online for example.  I really wanted to play this game, and on some level I still do.  I haven’t played it since beta because my contract job ended and I am out of work.  Its hard to justify paying for a game box and then a monthly fee when I need to be saving every penny until I find work again.  (I am just about the unluckiest person when it comes to unemployment… contract ends right as the economy goes to shit… the last time I was unemployed was in 2001… you remember 2001, right?  That was when the tech field kinda collapsed a bit and then terrorists destroyed the World Trade Center… so, I’m unemployed, sell your stocks and don’t visit any targets of opportunity.)  If I were to play Warhammer Online, sadly, I could only play with half of the people I want to play with.  A bunch of gaming bloggers and readers made up a group called the Casualties of War and picked one server.  I tried to steer my old EQ friends on to the same server, but they ended up somewhere else.  Unfortunately, these two servers were not merged.  So, if I did buy the game, I’d have to pick one group of friends over the other.  This has pretty much been true of every MMO to come out since EQ.  Even with EQ, while I started out on E’Ci with my local friends when I started a new job and found out a couple of people there played EQ too, they were on another server.  Sure, we could still share stories about the game and talk about stuff, but we could never play together… and even more odd, the two servers in question had totally different communities: for example, on E’Ci, player item auctioning was done in the East Commonlands tunnel; on the other server, Greater Faydark.  One server was fairly decent about setting up a raid calendar and people trying not to close people out of content, the other was totally free-for-all.  And while it was interesting to be able to talk about and compare how two groups of people played the same game completely differently, it was overshadowed by not being able to play together without paying fees, leaving behind friends, or playing on two servers (which given the “effort” required to level and raid in EQ, playing on two servers was kind of insane unless you were only serious about one of them).

These days, when a new MMO is launching, I don’t even bother to ask if its a subscription game or a micro transaction game… the first question I always ask is “How many servers do they have?”

Dead Beat

Another Dresden book, and another good read.  This time the wizard takes on necromancers in Dead Beat.

I could go on gushing about the book, but if you read my blog you know that I love them.  I will admit that I enjoyed Jim Butcher’s take on necromancy and raising the dead.  It was new to me, the concept of having a “drummer” who keeps the beat that allows the dead to stay under the control of the necromancer.  Very interesting.

Anyway, I do look forward to reading the next book given all the events of this one…  🙂

Concluding the WriMo

I didn’t win.  I ran into a few obstacles this year.  I fell into the switching stories trap.  I also got sick… nasty stuff.  And I also suffered from a general unemployment malaise.  You know, you would think that with all this free time I’d get plenty of writing done.  But it turns out then when I’m unemployed I spend all my time looking for a new job and worrying I won’t be able to pay my bills.

Anyway… I did manage to get further than I ever have before.  I got just over ten thousand words on one project and probably twenty thousand across all of them.  I’ve never cleared ten thousand before.  So, even though I didn’t win, I managed a milestone.

But now it is December, and the NaNoWriMo is done.  However, I don’t think I’ll stop writing this time.  I’m going to try to block out at least an hour every day for working on something, and I’ll even try to make it the same something as often as possible.

Left 4 Mods

Lately, I’ve been down on PC games.  Playing stuff on my Xbox 360 is just easier.  I don’t have to worry about if my graphics card is going to be good enough or if I have enough RAM or a fast enough processor, I just put in the disc and play.  And when I get a job, or when Christmas rolls around, I’ll be getting Left 4 Dead for the 360.  However, the PC does have one advantage, and that is mods.

Being like every other First Person Shooter that has come before it, Left 4 Dead will allow people to make their own maps and their own custom modified rules.  And, just like every other First Person Shooter that has come before it, 99% of those maps and mods will be crappy.  For every awesome map that comes out, there will be at least a couple dozen that play for shit and cause the server to clear when it comes up in the rotation.  And for every incredible mod that comes out, there will be a couple dozen retarded super sniper invisible wall hack cheater mobs where the rules their designers came up with don’t make the game more fun they just allow you to more easily annoy other people.  However, eventually, like every game before it, the maps and mods will settle down.  The crap will get flushed and the best maps and mods will becomes standards.

Lets just hope that after having two games, Half-Life and Half-Life 2, which had a number of very nice maps and mods done for them, Valve thought ahead about how to deliver that sort of content to the console.  It would be nice if in a couple of months they had made deals with a number of map developers out there and put up a Community Map Pack in the Marketplace at 800 points, or something like that.  Or new mods for the game, available for 1600 points.  That would be something… especially when there is someone out there making the entire Crossroads Mall from the remake of Dawn of the Dead:

A man can dream…

The Living Dead

In time for the Halloween season, I picked up a collection of zombie short stories called The Living Dead.

One thing I have learned over the years running into zombie fans on the internet and out in the world is that everyone has their favorites.  Some like the slow Romero zombies (my personal favorite), others like the fast running Dawn of the Dead remake style, while still others prefer the hoodoo voodoo zombies, and there are many more flavors.  This collection of short stories pretty much covers them all.  From the cursed living who return from the dead to the mindless drones and even to actors playing extras in Romero’s original Dawn of the Dead at the mall.

Because of this wide range of coverage, I can’t say I loved every story.  In fact, I’d probably say I only loved maybe a third of them, possibly less.  Some of them I could barely trudge my way through, so alien were the concepts of zombies envisioned by their authors (hence the reason why it took me well over a month to read the whole thing).  But, it did make me realize how wide the idea of “zombies” can run, and that perhaps the ideas I’ve been nurturing are not as common as I thought they were.

When I closed the cover of this tome, I was relieved to finally be done what, in part at least, had been a chore to get through.  But I was also satisfied, and really, what more can you ask of a book than that?

The Awesomest Story Ever Told

That is the title of my NaNoWriMo project this year.  Originally I was going to work on something called Necromancer, but I stalled out on it really early on and after a few days being totally stuck I decided to bail on it in favor of something that will be far easier to write.

So, what is The Awesomest Story Ever Told?  It is the tale of a clan of ninjas who protect the world from threats of the undead who encounter a spaceship from the future crewed by two astronauts, a monkey and a robot who have traveled back in time to prevent a zombie apocalypse.  Right away they discover that the apocalypse of the future was the product of a group of mad scientists who unleashed the zombie hordes in their bid to overthrow all the governments of the world.  As the scientists activate their own time machine and slip away, our heroes reconfigure the spaceship from the future to follow them.  It is a journey through history fighting for the future and encountering everything awesome that has ever existed.

As you can see, my basic story already contains much awesome.  Ninjas, zombies, astronauts, a monkey, a robot, mad scientists, spaceships and time travel.  There are already plot points to include dinosaurs, cavement, pirates, wild west gunfighters, sharks, vampires, werewolves, a medieval castle and knights, but this story needs to include all of the awesome.  All of it.

So, I implore you, every reader, suggest something (or many things) that is awesome.  Feel free to explain why it is awesome, or don’t.  Just suggest awesome and I will try to work it in to the story, and I’ll give credit to the first person to suggest an item of awesome should this work ever see publication of any form.