The Advertising Twist

Assassin’s Creed has been out long enough that I don’t feel any remorse discussing the game.  If you haven’t played it and you have managed to learn nothing about the game, then please stop reading.

When the game first came out, people I knew who played it kept talking about “the twist”.  So, when I finally got the game, in October as a birthday gift, I jumped in and started playing.  As the story unfolded, as it drew me in, I kept looking for the twist… but there never was one.  In fact, I was kind of startled when the game ended because I was still waiting for the twist.

I went looking.  Did I miss it?  Was there an alternate ending that I didn’t get because of some tiny detail I missed in the game?

What I found was that “the twist” wasn’t in the game.  It existed only in the space between the advertising and the moment you booted up the game.  Well, not exactly the moment you booted it up… you had to get through the first tutorial mission type thing and exit the animus once.  Of course, even before then you could see the “glitches”, flags with a glow around them that looked like computer code, people who flicker during dialog.  The twist of Assassin’s Creed was that the advertisements made the game look to be about you as an assassin in the past, but the reality of the game is that you are in the present (or maybe the future) and you are reliving genetic memories of one of your ancestors through the use of a machine in an effort to help some people find out some information.

I really hate when games, or anything really, does this.  Its like when the trailer for a movie makes it out to be a slapstick comedy, but it turns out that all the funny bits were in the trailer and the movie is actually a tragic tale about cancer or suicide with occasional humorous scenes.

As for Assassin’s Creed… I enjoyed playing it.  Climbing all over the city and performing the tasks, I even enjoyed looking for the flags (still haven’t found them all), but I didn’t like the end of the game.  I was waiting for the twist, and in the final moments of the game nothing happened.  Not just no twist, but the story of the game, which had been great until then, had no ending, it just sort of petered out.  I uncovered the conspiracy, found the bad guy in the past which let my future overlords find the information they wanted, and then they walked out of the room, into what I have to assume is going to be Assassin’s Creed 2.

Lame.

I don’t mind sequels.  Telling another story with the same people in the same world can be good.  But breaking one story into two (or more) games is irritating.  I enjoyed Assassin’s Creed, but I’m glad now that I didn’t buy it when it came out, and I won’t be buying the sequel when it comes out.  I’ll be waiting for the discount racks again.

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