I’m a gamer. I game.

The Great Divide III

More than levels and more than lore, you know what divides players from other players most?  The players.  And nothing divides players faster than giving them exactly what they want.

People look back at EverQuest and they make fun of the difficulty of the game.  In fact, they often laugh it off as not being difficult at all but instead as being imposing or broken or wasteful.  They look back and remember (or just hear stories about if they never actually played in that era of MMOs themselves) dying to a rat and they belittle the experience.  Killed by a rat?  And why is my hero killing rats anyway?  But you know what?  They weren’t rats.  They were large rats.  They were giant rats.  They were diseased rats.  Even if the name of the monster was just “a rat” the thing was the size of a large dog.  And those weren’t beetles you were killing, they were fire beetles.  But people complained.  It was too hard.  Leveling was too slow.  There weren’t enough quests.  The spawn times were too long.  The loot didn’t drop fast enough.  Raids were too big and required too many people.

So, later generations of games have given players everything they asked for.  Easier fights (I’ve actually played WoW characters up to level 30 without ever dying), faster levels (I have a level 39 character that was level 33 three days ago, and that was in just 3 or 4 hours of playtime, maybe 5) and quests… good gods are there quests.  Dozens of them.  You can’t swing a dead rat without hitting a score of floating exclamation points.  I haven’t run into a spawn time greater than a couple of minutes, even for elites and bosses (raid instance locking doesn’t count).  My bags are so full of good loot from mobs and quests that my only choice is to vendor most of it because it’s too common to be worth selling to other players.  And I don’t need 65 or 100 people to kill a god anymore, I just need 9 people to go with me, maybe 19 or 24.

The one thing players don’t need so much anymore?  Other players.

I’ve mentioned before that I recently returned to WoW to try to play with some friends.  Haven’t actually played with them much, in part because of level disparities, but also because our schedules don’t seem to line up very often.  Doesn’t matter though.  I don’t actually need them to play.  In fact, playing without them is faster.  No problems of people being in different phases or on different sections of quest chains, no issues of level problems, and I can get fast and easy exp, gaining a couple of levels a night, fighting monsters that in no way actually have a chance in hell of beating me as long as I keep mashing my attack keys.  Hell, I have a druid who’s gear is so out of whack (and this is all found and quested stuff, I haven’t bought anything from the auction house) that I play with no fear of ever running out of mana.  Most of the time I play in cat or bear form, and between fights I pop out to normal and heal myself, then back to melee.  The wife’s hunter is even more insane.  The speed at which she kills means she rarely ever needs healing at all.  When we play together, I don’t even bother staying in normal form.

I’ve tried to play with other people, but it’s actually hard.  Grinding exp from monsters isn’t worth it, and finding people on the same quests is a losing battle.  I could queue up for dungeon runs, but that’ll just put me in a random group with random people who I will likely never see again.  Back before I quit the last time, I was in a guild, and we had guild chat and a vent server and it was very social… except for the fact that none of us were actually playing together.  On the same server, sure.  Sometimes even in the same zone, but grouping up always slowed somebody down.

At least in EQ, the only people slowed down by grouping were the quad kiting druids and wizards, fear kiting necros, and the occasional AE or charm kiting bard.  Even that isn’t true anymore as I actually saw with my own eyes a cleric soloing even con mobs the last time I returned to game, and not kiting either, he was standing toe to toe.

Now, don’t take this as railing against solo players.  While I personally don’t enjoy doing it, I do realize that it is what other people want.  I mean, WoW has 12 million players not because that many people suddenly realized they wanted to play MMOs.  It’s because that many more people were able to play the game because they didn’t need to actually have other people to play with.  And there is nothing wrong with that… except that many of these people refuse to acknowledge the impact that their style of play has on people who do want to group and play with others.  The impact is in server resources and population make up.  In older games where the majority of people were wanting/needing to group up, finding groups was easy.  These days, with the majority of people not wanting to be reliant on other players, finding groups is hard.  So much so that Blizzard actually had to make cross server instances possible and a group finding tool just to alleviate the pressure.  The issue now is that for many of the people who want from grouping what used to be an integral part of grouping (the social interaction and bonding), the LFG tool is an empty gesture.  It solves the symptom of not being able to find a group while completely destroying the ability to bond with those players.

But how do you solve that?  Again and again on this blog you’ll see me advocate the single server design for games because I whole-heartedly believe that the best way to solve player problems is to allow the players to solve their own problems.  If finding better groups is as easy as travelling to another part of the game world that is a much better solution that trying to get different game worlds to be able to share a player pool for certain kinds of grouping.  However, given that at this point Blizzard, and most game companies, can’t redesign their entire server structure to be a single server design, what then?  Free server moves?  That seems like the best possibility, and perhaps put a lockout so that a player only gets one free move every 90 days or something, and if they want additional moves they can pay for them.  If I meet cool people in the dungeon finder, I might move to their server if it were periodically free, but I can’t see myself ever paying $25 to move a character based on the interaction of an hour or two.  Nor would I pay $25 to blindly move to a random server in the hopes of finding more people to group with.

Once again, though, looking forward at new games, I’m less enthused about wanting to play them because of the divisions between players.  Even in the Rift betas that I’ve been playing in, I’ve got friends playing on 5 or 6 different servers playing with subsets of their own friends, and none of us are playing with all our friends, or even have the capability of playing with all our friends without creating characters on a bunch of servers, on both factions, and maintaining characters at several different level tiers.

Sneakin’ Around: Love Unfair to Men

Most of the last week or so, I’ve spent it partaking of the Love is in the Air events all around Azeroth.  LiitA (not to be confused with Lita or Lita) is World of Warcraft’s version of Valentine’s Day.  There are a series of daily quests where you can spritz people with perfume/cologne or throw bonbons at them, give a lovely charm bracelet to the leaders of the cities, and there is an investigation line of quests that leads to a daily involving fighting some guys and blowing up a wagon.  If you are over level 75, there are other quests, but I’m not, so I haven’t seen them.

In any event, I’ve been doing the single daily item I can do, the spritzing or beaning people with bonbons, and then keeping my eyes and ears open for people selling the charm bracelets (which I cannot make because you have to kill people to get charms).  I earn the Love Tokens very slowly, but I’ve earned enough to buy a couple of rewards.

I’m very disappointed in the dinner suit that men get.  Women get a dress, which looks more like négligée, that is quite sexy.  Men, on the other hand, get a dinner suit, that actually looks more like pajamas.  Not sexy pajamas, but a lame button down shirt and pants combo that I’m pretty sure people don’t actually wear except on TV shows.  Why can’t men get a suit that looks more like a bare chest and sexy boxer shorts?

Of course, I suppose I can’t complain too much.  I mean, it could be worse…

I know, I know, your eyes, your eyes.  Have a scouring pad for your brain.  It won’t help.  Trust me.

Level 19, and handing out charm bracelets to world leaders…  Ain’t love grand?

Anticipation 2011

So far, I’m looking forward to only one game this year.  And it isn’t Star Wars: The Old Republic (which, personally, I think is going to “fail” insomuch as MMOs fail by not beating WoW and allowing the company to pass out money hats).  Last year, despite owning many games, all of which I really wanted to play, I only played one game a lot (not alot), and that was Red Dead Redemption.  Even though I’ve never been a big fan of the Grand Theft Auto series, something about RDR just clicked, and it was probably the setting and tone of the tale.  I played it all the way through, I played the multi-player for many hours, and I bought all the DLC for it.  It was the best game of the year.  Well, maybe a tie between it and Minecraft.

I’m going to call it already, and say that the best game of 2011 is going to be L.A. Noire.  I mean, just look at this…

I don’t often get super excited about games.  I try to keep my expectations low or at least reasonable.  But it just isn’t possible here.

What about you?  What game are you eagerly awaiting?

The Great Divide II

Orcs vs Humans
Pick a side, forever.

Last week I wrote about levels dividing players.  This week I’d like to look at another thing that divides players: Lore.

Now, Lore itself doesn’t really divide players, but design decisions made to support Lore does.  In World of Warcraft, you have two sides, the Alliance and the Horde, and every race in the game belongs to one side and not the other.  If you want to play an orc, you are Horde.  If you want to play a human, you are Alliance.  Now, if you want to play a human and your best friend wants to play an orc, you are screwed.  One of you is going to have to cave and play another race.

WoW isn’t the only game that does this.  In almost every game on the market that decides to define “sides” to enable a Realm vs Realm style of PvP play, they draw arbitrary lines in the sand and toss races on one side or the other.  This needs to stop.

Now, when I say Lore is the problem, I’m being a tad flippant.  In truth, from a database and coding viewpoint, it’s probably far easier to assign races to sides than to flag individual characters and then check the flag for any action for which side matters.  But if we assume the problem isn’t technical, that a human could be on either Horde or Alliance, then the only thing holding us back is Lore.  Humans and Orcs are on different sides because the Lore says so.

Of course, the solution to Lore problems is… Lore!

Why not have the majority of humans be Alliance, but a splinter faction have gone to the Horde?  Apply to same logic to each and every race in each and every game.  Even if you don’t want the Lore of your game to support a race being on both sides, you should allow your players to “betray” their side and go to the other.

Some people will say that dividing people into sides by race it to make finding enemies easier during those PvP/RvR interaction.  And yes, spotting an orc and knowing he’s a friend or foe at a glance is easy.  Know what else is easy to spot?  The same thing FPS games have been using for a long time: colors.  When a player enters an area of contention, just slap a colored tabard on them, red for one side and blue for the other.

Dividing players into sides is a perfectly valid design decision, but there really isn’t any good reason, in my opinion, to divide them along other lines as well.

Zed-box 360

Last week, Undead Labs announced their partnership with Microsoft and plans to release their upcoming Zombie MMO title exclusive to the Xbox 360.  As an owner of a 360 who does not own a PS3, this news excites me greatly.

They followed that up with a Q&A of their own and a rundown of links to other sites covering the news.

It is safe to say that there is no other MMO, or even game, that I am looking forward to more than this.  I just hope it doesn’t disappoint.

I also hope that Capcom is watching, because a Dead Rising 3 with even more multiplayer capabilities would be kinda awesome.

Anyway, here is a gaggle of concept art lovingly swiped from the Undead Labs site.  Hopefully they won’t mind.

Sneakin’ Around: King of the Road

Ahh, life on the road.

I knew this is what life would be like when I started down this path, but the reality of it smacks you in the face sometimes.  I crawled all over Westfall, uncovering the entire map, and managed to only find maybe four or five quests I could complete.  Redridge Mountains proved to be better with nearly a dozen quests.  And then it’s off to Darkshore, where there were a few quests to do and then the majority of the zone is locked behind kill tasks.

The daily quests help, of course, being able to earn 2k exp every day keeps my spirits up.  And then there is the Valentine’s Day event… which unfortunately includes killing, so I can’t participate fully. *sigh*  Time to head back to dwarf-land and goat-town, I suppose.

However, my decision not to kill for cash leaves me plenty of time to study the markets, buying goods from people who just want quick cash and reselling them to people willing to pay more.  I can sell copper bars for 7 gold a stack, but people will put them up for anywhere from 3 to 5 gold.  When you add in the market manipulation with my own mining and herbing, it totals out to over a hundred gold in my pocket – and that’s after I bought myself one of those engineered tackle boxes and a couple other nice bags.

I also managed to fish up one of those books that taught me how to find schools of fish, so that will be a lot easier from here on out.  Level 16 and moving…

Once more unto the Rift

Last beta I didn’t get much chance to play.  I messed around the character creator and read up on the base classes and logged in.  The game informed me that my graphics drivers were out of date and I spent what little time I was in game chugging along in a partial slide show.  This past weekend’s beta was much better.  I logged in my already created character, I ran through the introduction area, and I made it through the first few quest hubs.

Most of the game is fairly standard, and that’s not a bad thing.  The UI is familiar without cloning (it doesn’t look like the World of Warcraft interface even though it mostly functions like it), and the game play follows suit.  Others have praised the soul system, and I will too.  I really enjoy crafting my character from three parts and controlling how he forms as he advances.  To me, the simple genius of it is astounding: you climb up the tree adding passive traits (damage bonuses, spell modifiers, etc) and the number of points spent there determines which active abilities you unlock.  It is the best part of a class system melded with the best parts of a skill system.  Add in that you can build several specs on a single character and you come very close to what I’ve always wanted in a game: the ability to play a single character in multiple roles without having to resort to creating alts.  And even if you did decide to create alts, you really only need to make 4 characters – one of each base: warrior, cleric, mage, rogue.

The public group and rift mechanics are also fantastic.  While they can get repetitive if that’s all you do, mixed in with the traditional quest grind it makes the game feel fresh without feeling alien.  Last night on Shadefallen, Freemarch came under heavy attack from Death, with foot holds in every town and all the players banding together in groups to beat them back.  For soloing, I had been playing a Justicar/Shaman/Druid with a fairly balanced build to focus on making me a better fighter and increasing my 1-on-1 survivability.  But once the giant assault began, I bought a second role, used the same souls but spent more points on the Justicar to reduce my threat and utilize my area heals to assist the raid.  It worked out pretty well.  I spent the bulk of the evening switching between those roles, the solo build for the early waves of any rift and then to the raid build for the later waves.  From the builds to the rifts to the raids, it was much more exciting that any other MMO I’ve played.  Even my precious EverQuest.

I really enjoy the Justicar and Shaman aspects of what I’ve played so far, the fighting cleric appeals to me in so many ways.  If I so buy the game, I can easily see myself playing that for the long haul, though I may ditch the Druid in favor of a different third.  The fairy pet annoys me.

Now I just need to convince the wife and all my friends to switch to Rift.

The Great Divide

So, I’ve started playing World of Warcraft again.  In large part to play with a couple of friends.  The wife and I have been playing a couple of weeks now, but we’ve yet to actually play with the friends we came to join.  You see, they started before us and as such they are about ten or so levels ahead.  We have been trying to catch up, but since they keep playing also we essentially only succeed in keep the gap consistent.

Another friend of ours decided to join us too.  A little later than us.  He’s about ten or so levels behind us and in similar fashion he is trying to catch up but is really only keeping the gap consistent.

People keep telling me that it’ll be okay when we hit the level cap, which will only take a couple of months (or so they tell me).  For the moment, the wife and I are splitting our time between some characters to try and slow ourselves down a bit, which will let the man behind us catch up but lets the people in front of us get further away.

I really dislike this, and it happens in every game.  Well, not in EVE.  Whenever I get into discussions about class based or skill based systems, after going back and forth for a long while I always end up settling on the fact that either system works and either can be better and that it all depends on the quality of the system.  But one tangent that always emerges is that I wish less MMOs were level based.

I understand that, in general, people like levels, because it’s an easy way to measure progress and be rewarded.  Ding! But levels divide your players, which can be good (spreading them out over different level appropriate areas) and bad (you now have to deal with special coding for any PvP interactions around the power increases levels provide and prevention of power leveling, etc).  In my opinion, games need to find other ways to reward people, and to separate power from what is essentially time played.  In EVE, it doesn’t matter if you’ve played for 5 years or 5 months, once you get into a ship the only thing that matters are the skills related to that ship.  And a 5 month player can kick the ass of a 5 year player given the right ships and situation.  But when was the last time a level 15 killed a level 80 in WoW?  Never?  Is it because the level 80 is better or because he’s been around longer?  Neither actually, it’s because the game doesn’t allow people of that sort of disparity to fight in most cases because they are well aware of the futility of the position of the level 15 player.

We need an alternative to levels/time defining power in fantasy games.  And we need ways for people to play together no matter how long they’ve been playing without starting over.

Sneakin’ Around: Flowers, Fish, Ore and You

Gone Fishing
I'm no mage, but look at me cast.

One of the main reasons I returned to the idea of leveling without fighting was because Blizzard added experience rewards to mining and herbalism.  That isn’t to say that I gain exp entirely from those activities…

Each race in the game has a progression.  Humans do their starter area, then Goldshire, then the logging camp area, and then they move on either East or West.  Night Elves move through Teldrassil toward Darnassus and then they’ll hop the boat to Darkshore.  And so on.  Being that I’m skipping every quest that requires killing, I have to keep rotating through the progressions and picking up the handful of delivery, exploration and true collection quests (true collection being where you get items off the ground or out of boxes and not from the lifeless corpses of your enemies).  And since I’m traveling a lot, I pick plenty of flowers and mine a bit of ore as I go.

The quests that I do get are quite exciting.  And dare I say, more exciting than when I do them with other characters.  For example, in Dolanaar a night elf asks for me to retrieve an Emerald Dreamcatcher from the Starbreeze village.  The village is swarming with furbolgs, and I have to sneak my way into the building where it is, and then wait for just the right moment to retrieve it.  There’s no time to hide again because I’ve been spotted, so I make a run for it.  With furbolgs right on my heels I dash through the village and onto the path and eventually they give up hope of catching me.  Later, I would pull a similar trick to deliver hearthstones to trapped miners and dig relics from the ice for the dwarves of Dun Morogh.

Of course, I don’t spend all my time picking flowers, mining ore and sneaking into buildings.  Sometimes I go fishing.  In Stormwind there are even people kind enough to have a couple of quests for me that involve catching fish.  And I also spent some time tracking down people for the Lunar Festival.

Level 12 and climbing…

The Pig And Whistle.
Forget it, Jake. It's Old Town.

While bumming around in Stormwind, I decided to ask a guard what inns I could stay out in the city.  They gave me two fine choices, one in the trade district and one in the dwarven district.  Neither of those was what I was looking for.  Both locations are extremely crowded, being near the auction houses and all.  Lots of foot traffic and spell casting at all hours of the night.  I needed something quiet, away from the action, so I headed to Old Town and there I stumbled across a lovely little place called the “Pig and Whistle Tavern” and while not strictly an inn, and clearly not considered one by the guards of Stormwind, they were willing to let me hang my hat there, and with some fine brews on tap and good food from the kitchen, I think it will do quite nicely.  It helps that it’s a stones throw from just about everything I want out of Stormwind.  And even though I’m not overly fond of WoW’s in-your-face puns and pop culture, this one I like.