The general category for posts on this blog.

If you could ask God one question what would it be?

At some point in everyone’s life, be it because they are totally baked or just because it happens to everyone eventually, they’ll have this discussion. If you could ask God one question what would it be?

To begin with, I think it is important to frame the question properly. Which God are you talking to? The Christian God? Allah? Yahweh? Zeus? Odin? Any one of literally dozens and dozens of gods that have paraded through the world over the thousands of years that man has been worshiping them?

The next thing would be to understand the circumstances under which you are being allowed to ask the question. For starters, if you have died and are standing in Heaven talking to God, then that alone answers a whole mess of questions. I mean, because if you were in Valhalla instead of Heaven then just by virtue of being there you’ve answered a pile of questions.

In the end however, none of that matters, because the only question I would ask God, no matter which god it is or under what circumstances, is “If you could ask God one question what would it be?” I figure God would probably know what the most important question in all of creation is, and once I know that I, being a pretty smart fellow, could probably arrive at the answer myself.

Unless God is a dick and tells me that the question he’d ask God would be “If you could ask God one question what would it be?” That’d be just plain mean.

Ask me anything

It Has To Happen Fast

As much as I love the zombie apocalypse genre, it has one glaring major flaw: in a world where horror movies, and specifically zombie movies, exist a zombie apocalypse isn’t likely to happen.  If you were to ask ten random people on the street how to kill a zombie, nine and a half of them will probably know how – aim for the head, destroy the brain, etc.  This, in fact, is one of the things I tend to hate most about various zombie stories.  The movie Scream was fantastic because it subverted the genre of horror films by allowing its character to know about horror films when the norm is for people to wander around in the dark by themselves even after discovering that other people have been killed while wandering around in the dark by themselves.

Unwillingness to Kill

The primary crutch that most zombie stories rely on is the reluctance of people to kill other people, especially friends and family members.  I’m fairly certain most of my friends and family are aware that if they become infected, I might keep them around as long as they are useful but once they turn I’m going to put a spike through their brain.  And while I know there are people out there who would be all protective of their recently dead loved ones, I think the education provided by the cautionary tales of zombie films would be enough to make that rare.

Of course, the real obstacle is a well prepared military.  If the world were to suddenly have pockets of zombies crop up, squads of the National Guard (assuming they aren’t in the Middle East) would be dispatched to deal with the situation.  At the very least they would round-up and contain the undead while researchers worked on possible solutions.  In fact, the real threat here is political, as people in Washington jockey for position concerning the rights of Undead Americans and slow down the response and effectiveness of those trained to deal with situations of a violent nature.

Spread of Infection

Depending on the source, another hill for a zombie apocalypse to shamble over is the nature of the infection.  Traditionally, after the initial turning of corpses or people into flesh-eating monsters, the zombification spreads through bite.  In most stories, the initial cause is a localized accident, either a chemical spill or natural event.  From there and moving to a pass-through-bite scenario, suddenly it seems kind of silly that an apocalypse is even possible.  An event of that sort should take a couple of hours to clean up, maybe a day.

Other stories are more ambitious and use either a specific global event (pass through the tail of a comet) or just go with a generic “the dead started getting up everywhere, all at once, and we don’t know why” nebulous unknown source.  This, at least, has potential.  If you get dozens, hundreds or even thousands of locations with zombies simultaneously, you begin to plausibly stress the available response resources.  You also gain the ability to have pockets of infection go unnoticed and get out of control.

How Would I Do It*

I’ve thought about it a lot.  Obviously, I mean, the title of my blog is “Aim for the Head” and the logo is a zombie.  And as the title of this post says, it has to happen fast.  In my version, the infection that causes the zombies happens in stages.  The first is a virus, the most contagious ever seen.  It’s airborne, it’s in the water, passed by contact and blood.  It is literally everywhere, and it kills 10% of those infected.  Literally a decimation of the world population.  However, those who don’t die appear to be immune to further infection.  That fact, combined with the contagion level of the virus, leads to the decision to stop trying to stop it and instead simply to allow everyone to get infected, killing one out of ten people but leaving the remaining nine immune.

Years later, when people are finally beginning to forget the horror of the Decimation Virus, people start dropping dead.  It’s just like before, people panic that the Decimation is back, everything goes nuts, and in the confusion, people don’t notice right away that the people who died aren’t staying dead.  Within hours, approximately one tenth of the world’s population is one of the walking dead, and that percentage is rising.

The point is, it has to be everywhere, all at once, with relatively high-speed in order to outstrip the ability to respond, so that bolting the front door and staying inside is the smartest decision that too many people will not make.  It has to happen fast.

* If you decide to steal this idea, let me know, perhaps we can collaborate, or maybe we can settle on you just giving me some credit.

Insanity

The last time I wrote in the Getting Fit category was back in October when I ran a 5k.  So here it is, almost 6 months later… what have I been up to?

Throughout the winter I (mostly) kept up with a simple workout.  100 push ups, 100 sit ups, 100 squats, 100 dips, 100 reverse sit ups.  Not all of them every just, just one per day, a 5 day program.  And occasionally I’d run for 30 minutes to an hour on the elliptical machine.  This has worked well for me.  I’ve built up a decent bit of strength in all those areas, but it was time to do something else.

Shaun T and the Insanity BunchEnter Insanity.

Now, before people go all off on commenting about how I should be careful and not hurt myself, allow me to state emphatically, I am not an idiot.  I am fully aware that I have only one body (until science advances far enough) and I have to take care of it (which, coincidently, is why I am exercising), and this is actually why I chose Insanity over other workouts (I actually watch the videos with a critical eye prior to ever attempting the exercises myself).  And throughout, while Shaun T is screaming things like “Work!”, “Faster!”, “Push it!” and all the other things instructors say to make you move, he’s also constantly saying “Know your limits.”, “You don’t have to keep up with me.”, “Take a break whenever you need to.” and this makes all the difference.  In other workouts that I’ve tried, they always made me feel like a failure when I couldn’t do their programs to their level, but here, I always feel like I’m doing my best, and my goal is to make my best better over time, and not to meet some arbitrary goal set by a guy who already has a perfect body.

Right now, my best is pretty pitiful.  Each day when I do it, I am winded and exhausted by the end of the warm up, and it is a struggle to get through the rest of the day’s program.  I attempt each exercise, do what I can, and then take a break.  However, after just the first week, I feel better.

I also know I’ve picked the right workout because doing it is hard work, but after I stop, shower and relax a little, I don’t feel like I’ve been dragged through the street behind a car.  A workout should work you out, not devastate you.

Of course, I reserve the right to change my mind later.  I’m only one week into the program, but right now I feel great.

If I have any quibble about the Insanity program, it’s the same one I have for almost every workout program: perfect people.  They have a group of a dozen people doing the exercises, but none of the guys have guts or love handles and none of the women have hips or chests.  But that is minor and common, so it really isn’t worth being bothered by it.

One week down, seven to go.

Two Kinds of Time Travel

As I am prone to do, I spent an inordinate amount of time over the weekend considering the concept of Time Travel.  Central to any and all discussions of time travel, once you’ve accepted the possibility of it, is the paradox.

The most common of which can be described simply: you build a time machine, go back in time to before you built it and stop yourself from building it.

If you stop yourself from building a time machine then you can’t have stopped yourself from building it, so you will build it and can then go stop yourself…  It’s confusing to even talk about because impossible logical loops make most people’s brains hurt.  You’ve heard this before, though probably more in the “go back and kill your grandfather” mode where you actually prevent yourself from being born and then wouldn’t be alive to travel back and prevent yourself from being born which means you’d be alive, and so on…

So, taking that into account, there exists only two kinds of time travel that are logically possible.

The Closed Loop

In the closed loop, you can’t change anything.  If you were to go back in time to try to prevent yourself from building the time machine, you will, in some fashion, fail at your task.  In fact, unless you recall someone trying to stop you when you were building your time machine, not only will you fail, you won’t even get to try.

Going with the grandfather example.  Your grandfather tells you a story about this one time he was almost hit by a car, but he jumped clear, the car swerved, drove off an embankment and the driver died in a fiery wreck.  When you are older, you build a time machine and on your journey you decide to visit your grandfather as a young man, you see him on the street, lose control of the car you are driving, almost hit him but he dives clear, the car swerves and drives over an embankment and you die in a fiery wreck.

What makes the closed loop interesting as a story telling device is that no matter how much evidence you provide that things cannot be changed, the reader, along with your protagonist, will fight you and insist that it can be changed.  The challenge of using a closed loop is craft the story in such a fashion that even though the inevitable inevitably happens and nothing changes, nothing changing turns out to be what needed to happen to get the resolution the story demands.  The book and movie The Time Traveler’s Wife actually handles the closed loop very well.  It manages to tell a compelling love story while both characters experience it in different orders, and even with every event being unchangeable the expectations of the audience is twisted to keep elements of it surprising.  In fact, the only real sticking point it has (the lottery ticket) is handle well enough that it still fits within a closed loop design.

The Parallel Reality

In this kind of time travel, you can change things, but by doing so you create a separate reality.  You build a time machine, you travel back and then you successfully prevent yourself from building a time machine… but you still have the one you built, so you hop back in and return to your own time, two weeks from this moment, only to discover you are now at the correct time, but in a world where you didn’t invent the time machine.  You are an anomaly, because the other you, the one without a time machine, is still hanging around – he doesn’t have a time machine to get into a vanish with unless he steals yours.

Meanwhile, back in the world that you left after building your time machine, you’ve gone missing.  Once people notice, police reports are filed and searches are made, and eventually you become a segment of a TV show like Unsolved Mysteries about a man who vanished without a trace.

Here is where it gets complicated.  You decide you want to go home, so you travel back in time again and prevent yourself from preventing yourself from building the time machine.  Assuming that in your original timeline there were no attempts at all by other versions of yourself to stop you, that you are the “prime” reality, the world you are in right now still isn’t home.  While the you in this reality has just built a time machine and sailed off into history to stop himself from building a time machine, you are standing in a world where not only do you (you prime) exist, but there is also an unconscious you (only because we assume that you didn’t kill the other you to stop him from stopping you) sitting on the ground.  There are two anomaly yous (and third you who just vanished into history is about to go create more yous).  The end result of these actions is that there will exist worlds without you and worlds with two yous (unless you do actually kill you to stop you, you bastard), on into infinity until you decide to stop trying to stop yourself.

This form of time travel intrigues me because I like the idea that you can’t change your own past, but you can change the past of another version of you.  Imagine if you were building your time machine so you could prevent the death of a loved one.  When you leave your own time, the world continues on with the loved one still dead and now with you missing, but in a parallel reality you save the loved one, everything is different, except you, who knows the loss parallel you will never know, and he’s knowing non-loss that you can only observe (unless you kill parallel you and take his place).

Other Possibilities

Of course, there are more theories, but most of those require mental gymnastics or forgiveness of giant flaws that make them feel of much lesser quality that the two I’ve illustrated.  Most commonly used is the “reality fixes itself” idea, that the world changes around you when you alter the past, but it only does this by pretending that paradoxes don’t exists.  You stop yourself from building a time machine and your machine vanishes and you are suddenly you again, only now you didn’t build a time machine… but do you remember doing it?  If you don’t, why wouldn’t you just do it again?  Or are we accepting that whatever you did to stop yourself was enough to convince you to never even attempt it?  If you do remember it, are you just going to sit on that knowledge?  When things go wrong in the future, why not just build that time machine and go fix it?

As much as I love the Back To The Future trilogy, if I spend too much time thinking about them, I get irritated.  By the end, if Doc Brown is a commended scientist, respected in his work, then would he have been building a time machine using plutonium he has to swindle from Libyan terrorists?  If Marty’s family is well off, he has the girl and the truck and his band is doing well, would he be hanging around Doc Brown at all?  They even go to the extent of explaining in the second film that since the future has been altered they can’t go forward to fix time, they need to go back to prevent the divergence.  Only before they go back and fix the divergence, wouldn’t there have a been a Marty that went to 1955 from the first film who returned to 1985 AFTER old Biff from the future had changed things but BEFORE having gone to the future himself?  There would have to be, since old Biff gives young Biff the book and alters time BEFORE Marty from the first film leaves 1955.  That said, in the future, after old Biff returns… wait… how did he return to a future that doesn’t happen anymore?  He changed it by going back and giving himself the book.  Old Biff should have gone to the future of alternate 1985, not the future of original 1985.  And how did Marty get to alternate 1985 from the future anyway?  Wasn’t he in the original timeline?  They leave Jennifer on a porch in alternate 1985 because “reality will change around her”, but then why didn’t reality change around them in the future after old Biff dropped the book off to young Biff?  I’m going to stop now.  BTTF is great fun.  I’m going to go back to enjoying it now and not analyzing it.

Most times it’s best just to avoid time travel altogether.  And yet, I am fascinated by the concept and keep trying, unsuccessfully thus far, to craft a time travel tale.  Someday…

Motivation

You might have noticed that the last couple of weeks have been filled with half-hearted posts and automated reposts of things I’ve tweeted.  Sometimes I just can’t think of anything worth saying, and other times if I think of something worth saying I just can’t find the energy to say it.

Still, at other times, I have something I think is worth saying, but I’ve said it so many times before that I’m running out of new ways to say it without repeating myself.  This has been pretty much the reason for my lack of posting lately.

When it comes to game design, I’ve pretty much said the same thing over and over for years now.  Games like World of Warcraft are fun, but they do not excite or engage me.  I want more story (and by that I mean more put into the world for me to discover and use in my story, not to be confused with clicking through a story someone else wrote – or worse, sitting and watching cut scenes of stories where I don’t even get to participate – in my view EverQuest had more story that most current games), and I want grouping, and I want less focus on levels and gear and racing to the “endgame”, and I want a slower pace that allows me time to interact with other players while playing as opposed to button mashing extravaganzas where I have to stop playing in order to talk to people.  And if a game needs to have voice chat it should be in the game, not a 3rd party tool (or ffs integrate some damn controls through your game’s UI so that I don’t have to alt-tab out to join chat with people).

At this point, my gaming talk will probably fizzle out and just be the random post now and again about a game I’m playing or something I’m doing (or if I win the lottery, the game I’m building), so I apologize in advance if the posts I do make don’t interest you.  Since I’m no longer motivated to ramble on about game design, I’ve got to seek out other motivations…

More to come… I hope…

Chainsaws

The weather begins to warm up and that means yard work.  Last year we plowed up a large chunk of the back yard and planted grass since previous actions had ruined most of it.  (Pro tip: putting a large tarp on a section of your yard for a couple of weeks actually kills all the grass under it.)  The grass has done very well and I look forward to doing a bit of reseeding to fill in the few patches here and there that exist.  With the chunk of grass out of the way, the next phase begins, which is tree removal.

Now, I like trees.  I hate pine trees and sweetgum trees.  The reasons I hate those two sorts of trees is as follows.  Pine trees are very tall, provide no useful shade, and shed pine straw and pine cones, neither of which I want in my yard.  Leaves are fairly easy to clean up with a rake or a blower.  Pine straw is a pain in the ass to clean up, which is probably why people use it for ground cover, since it sticks to the ground so well.  Sweetgums, on the other hand, have these little tiny smaller-than-a-golf-ball sized pine cones which I prefer to think of as booby traps.  They drop off the tree, hide in the grass, waiting for you to come along barefoot and cripple you.  These nefarious trees bring us to our topic: chainsaws.

Cutting down trees with a chainsaw is awesome… as long as you judge the height of the tree properly and you don’t destroy your fence.  I haven’t destroyed my fence yet, and don’t plan to, but I am fully aware that it could happen.  Eventually I’ll have to pay someone to come get the big pines because I’m not about to scale a hundred foot or taller tree and begin taking it down in sections.  For now though, I’m taking down all the little ones.  But I’ve come to realize that despite being in decent shape and actually working out daily, managing a chainsaw requires a completely different set of muscles than pretty much everything else in my live.  After a short period of cutting, my arms feel like jello from the strain and vibration.  The yard is getting clear, however, so the price is worth it.

I can’t wait to borrow the neighbor’s chipper to cut up all these branches.  Also, since we’ll have so much wood we can’t chip, I’m thinking we’ll need to have a whole bunch of bonfire parties.

1313 and other random thoughts

This is my one-thousand three-hundred thirteenth post on this blog.  My name is Jason, also the name of the star of the Friday the 13th series of movies.  My wife was born on the 13th of March.  Back in the days when I managed a video store, my own personal account listed my address as “1313 Mockingbird Lane”, an address made famous by the Munsters.  My favorite holiday is Halloween, which is on the 31st, which is 13 in reverse.  And if you are into that sort of thing, you might know that we are currently living in the 13th b’ak’tun, which will draw to a close toward the end of 2012, which may or may not be a significant thing.  Thirteen has always been a good and lucky number for me.

I don’t believe in signs, though I see them everywhere.  The fact is, you can do it with any number.  If you decide that 27 is your lucky number, you’ll suddenly begin noticing all the 27s that appear in your life.  You’ll even being doing things that force 27s into your life.  I know a person whose lucky number is 14, and while 14s do randomly appear in her life she also makes a number of decisions based on 14s.  If offered two options, one that contains a 14 and one that does not, she’ll choose the 14 and see it as being a sign when she could easily have chosen the other.  Personally, I try not to make decisions based on 13s, and yet, here I am, rambling about 13s in post 1313 on my blog.

The Writer's Block
3" by 3" by 3" of literal inspiration

Borders is closing a bunch of book stores.  (Yeah, I’m done with 13s and moving along with no segue at all.)  Of all the brick and mortar stores around they’ve been my favorite because of their finer separation of categories, specifically in having a horror section as opposed to splitting up horror between mystery, sci-fi/fantasy and general fiction.  They also have a location that shares a building with a movie theater I frequent.  When we go to a movie, we always end up browsing before and sometimes after, and often end up buying a book or two (or five or ten).  The only good thing about the store closings are the discounts.  Lately, paperback books haven’t been seeing much of a discount on Amazon.  A $6.99 mass market paperback will be $6.99 on Amazon, so picking them up in a store can actually be better, especially if you have the store discount card and get 10% off everything.  With the store closings, most stuff is 25% off already, and they are still honoring the store discount card, so it makes picking up a few paperbacks a good deal.  And of course, a sale means more serious browsing, looking for books you might not normally buy at all but will if it’s 50% off.  I bought The Writer’s Block (pictured).  I promise to use it and post the results.  Despite my good fortune with the sale, the closing Borders locations will be missed, and since the only remaining Atlanta locations are the ones that are too far away for a casual visit, Borders may have lost me as a customer for good, and that is a shame.

A few weeks ago I went to a place called Hemingway’s down at the Marietta Square to see a band called 7 sharp 9.  With no expectations at all, I was fairly well blown away by their performance.  Being a band playing in a bar, they primarily stuck to playing great bar band music, rock favorites from various decades.  They played well and even threw in a few twists, the biggest surprise being a mash up of Prince’s Kiss and Sir Mix-a-lot’s Baby Got Back.  Even the smattering of original tunes they played (just one per set) were good enough that we picked up copies of all three of their albums.  They made a fan out of me in just one night.  It looks like they’ll be back at Hemingway’s in April and I plan to be there to see them again.  To the right is a very short video of them playing a cover of Blister in the Sun at a bar in Destin, FL.

I’ve been writing for Shakefire for a bit over a month now and I’m enjoying it.  Links to what I’ve written can be found each week in my A Week of Tweets posts on Sundays.  So far I’ve had the good fortune of enjoying everything I’ve reviewed for one reason or another, but I fear that is going to end this week as the next two CDs I’ve been listening to for review have been uninspiring and borderline awful.  I don’t like giving bad reviews but I like being dishonest less, so I’ll probably be lambasting a couple of artists and then maybe I can get back to stuff I enjoy.

And finally, is you have a few dollars you can spare, or even if you have a few dollars you think you can’t spare, consider tossing them toward the Red Cross for their efforts in Japan.  Every dollar helps, and with the earthquake, the tsunami, the nuclear power plant, the aftershocks, the volcano… they can use all the help they can get right now.

A Musical Interlude

It’s Friday, the end of the work week.  Enjoy this crop of music from various bands.

First up, a little ditty from No More Kings, a cover of Hall & Oates’ “You Make My Dreams Come True”:

Next, from 2006, an acoustic cover of OutKast’s “Hey Ya!” by Mat Weddle:

And finally, saving the best for last, and thanks to Karnatos for pointing me in the right direction, I give you “Ace of Spades”… the slow version:

Have a good Friday, and a good weekend.

What I Read

I don’t maintain a blogroll here, or even links of any kind to other sites unless they are within posts.  However, in a fit of narcissism I decided that I would post a list of links to all the sites that are contained within my Google Reader.  So without further ado, presented here in alphabetical order, and in one giant ugly paragraph, is what I read:

.: Cedarstreet :., < witty title >, A Next-Gen-MMORPG, A Softer World, A Tree Falling in the Forest, Anyway Games, Applied Game Design, Basic Instructions, bbPress Blog, Bio Break, Brass Goggles, Brea Grant, Broken Toys, Clients From Hell, Coding Horror, Corvus & the IGDA, Crabapple Cove, Critical Distance, crowdSPRING Blog, Daily Dragon Online, daspetey, David Wellington, DESIGNER NOTES, Digital Diary Detailing Datamancer’s Deeds, Digital Gaming@Dragon*Con, Dinosaur Comics, DOGHOUSE, Don’t Fear the Mutant, Dragon*Con MMO, Dragon*ConTV, DragonCon, DreamHost Status, Eating Bees, Elder Game, Epic Slant, Ethos Incarnate, Experience Curve, Felicia Day, Fidgit, Fullbright, Fun in Games, Fun in Real Life, Game Design Concepts, Game Design Reviews, GARY WHITTA, Geek Girl in Training, Grim News, Grumpy Gamer, Hark, A Vagrant!, Heartless_ Gamer, I HAS PC, ihobo, indexed, International Game Developers Association Board, into survival., James Van Der Memes, Karnatos, Kieron Gillen’s Workblog, Kill Ten Rats, Killed in a Smiling Accident., Kung Fu Monkey, LevelCapped, Lost Garden, Man Bytes Blog, Middle and Up, MMOData.net, Mobhunter.com, Moo Tang Clan, Mumble, My Name Is Michael, National Novel Writing Month – Breaking News, Nerdist, Nerfbat, Netflix – New choices to watch instantly, Netflix Community Blog, Not Always Right | Funny & Stupid Customer Quotes, not much’a nothin’, On Beyond Zebra, One Of A Crowd, Online Games Are a Niche Market, Only a Game, Over00, PARA ABNORMAL – the comic, paulietoons, paulneuhaus.com, Penny Arcade, Picture’s Up, Play Like a Girl, Popnarcotic, PostSecret, Psychochild’s Blog, PvPonline, Quarter to Three, Radioactive State, Rands In Repose, Raph’s Website, Real Life Comics, Running With My Eyes Closed, Scott Hartsman – Off the Record, screen play, Script Frenzy – The Beat, Sexy Videogameland, Shakefire.com blogs, ShrinkGeek, ShutterDreams, Smed’s Blog, Stylish Corpse, Surviving The World, Symptom of a Greater Cure, T=Machine, Tami Baribeau, Teaching Game Design, Terra Nova, Texas State Word, That’s a Terrible Idea, The Ancient Gaming Noob, The Banstick, The Brainy Gamer, The Celtx Blog, The Common Sense Gamer, The GameDev Project, The Grouchy Gamer, The HoneyComb Engine, The Internet Crashed, The Mod Squad. Blog., The Oakstout, The Oatmeal – Comics, Quizzes, & Stories, The Office of Letters and Light, The Official DreamHost Blog!, The Psychology of Video Games, The Word of Notch, This Side… Down, Tish Tosh Tesh, Tobold’s MMORPG Blog, Twitter Blog, Undead Labs – News, Van Hemlock, We Fly Spitfires – MMORPG Blog, Welcome to Spinksville!, West Karana, WIL WHEATON dot NET: in exile, Wolfshead Online, WordPress Development Blog, Words from Ward, WorldIV, xkcd.com, You Got Red On You, You Might As Well Be Unemployed, zen habits, Zen of Design, Zombie Reporting Center

Make of this what you will.