A Week of Tweets on 2011-06-19

  • Playing LEGO Harry Potter Years 1-4. http://raptr.com/Jhaer #
  • played LEGO Harry Potter Years 1-4 (360) in the last 24 hours. http://raptr.com/Jhaer #
  • A nice slow Monday morning… I hate surprises, Monday, so all day better be more of the same. #
  • Anyone on Fitocracy? http://j.mp/mi91vP just signed in today, might be the motivation I need… #
  • A blog a read has made 4 posts in the last year, 2 to announce a server move, and 2 to say the moves are complete. #
  • I have 15 invites to Fitocracy, the social game you play to improve your fitness. Snag one here! http://t.co/SOKnaWd (via @fitocracy) #
  • played LEGO Harry Potter Years 1-4 (360) in the last 24 hours. http://raptr.com/Jhaer #
  • First, some fun. Then, some work. And hopefully later, more fun. #
  • I unlocked 2 Xbox achievements on LEGO Harry Potter Years 1-4! http://raptr.com/Jhaer #
  • County noise ordinance kicks in at midnight. The neighbors blast their music and shake my house until 11:59:59. #
  • played LEGO Harry Potter Years 1-4 (360) in the last 24 hours. http://raptr.com/Jhaer #
  • I unlocked 17 Xbox achievements on LEGO Harry Potter Years 1-4! http://raptr.com/Jhaer #
  • IHOP, the breakfast of non-champions. #

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Motivation

You might have noticed that the last couple of weeks have been filled with half-hearted posts and automated reposts of things I’ve tweeted.  Sometimes I just can’t think of anything worth saying, and other times if I think of something worth saying I just can’t find the energy to say it.

Still, at other times, I have something I think is worth saying, but I’ve said it so many times before that I’m running out of new ways to say it without repeating myself.  This has been pretty much the reason for my lack of posting lately.

When it comes to game design, I’ve pretty much said the same thing over and over for years now.  Games like World of Warcraft are fun, but they do not excite or engage me.  I want more story (and by that I mean more put into the world for me to discover and use in my story, not to be confused with clicking through a story someone else wrote – or worse, sitting and watching cut scenes of stories where I don’t even get to participate – in my view EverQuest had more story that most current games), and I want grouping, and I want less focus on levels and gear and racing to the “endgame”, and I want a slower pace that allows me time to interact with other players while playing as opposed to button mashing extravaganzas where I have to stop playing in order to talk to people.  And if a game needs to have voice chat it should be in the game, not a 3rd party tool (or ffs integrate some damn controls through your game’s UI so that I don’t have to alt-tab out to join chat with people).

At this point, my gaming talk will probably fizzle out and just be the random post now and again about a game I’m playing or something I’m doing (or if I win the lottery, the game I’m building), so I apologize in advance if the posts I do make don’t interest you.  Since I’m no longer motivated to ramble on about game design, I’ve got to seek out other motivations…

More to come… I hope…

The New Year…

A few years ago, I made a New Year’s Resolution: Not to make any more New Year’s Resolutions.

This wasn’t to be funny, or ironic. Its the basis of a simple belief against people requiring some landmark day just to get the motivation to better themselves, or to do something they should be doing anyway.

I still hold to this myself. But looking out at the world, I realize that people need these kinds of crutches to force themselves to stop eating the food they love but is turning them into a giant shambling mass on the couch in front of the TV.

Its not that I somehow view myself as better than anyone else, its just that I don’t need New Year’s Day… I have enough other crutches that I use to get the job done.