Movie Round-Up: August 14th, 2009

Bandslam:

Disney is making bank off their little sing song movies, and this looks to be no different. I’m sure it will be safe to take the kids to, and a fine fun guilty pleasure for adults, just like the High School Musical movies. Personally, I’ll wait for it to stream on Netflix, if I ever see it at all.

Ponyo:

An animated film by Hayao Miyazaki. As a kid I saw Warriors of the Wind and loved it, and I own a copy of Spirited Away on DVD but have never watched it.  I’m not itching to see it, and might never, but if your kids aren’t in to singing teenagers, this could be your weekend alternative to Bandslam.

The Goods: Live Hard, Sell Hard:

I loved Used Cars!  And hey, I’m a Jeremy Piven fan from way back, so what’s not to like?  I might not make it to the theater for this one (see District 9) but I absolutely will see it at some point.

Spread:

Its a limited release, but from what I’ve seen it look to be a decent film.  I want to see it, but likely won’t since it is sure to vanish from theaters too quick.

District 9:

I’ve been looking forward to this one for a while now. It just looks awesome, so I will find a way to see it this weekend. I have to before people spoil it. This is going to be great!

The Time Traveler’s Wife:

I got to see a screening of this film, and I can’t say if its just because I had fairly low expectations or if it was a good film, but I enjoyed it quite a bit.  I suspect it is a little of both.  To be honest, I went in expecting The Notebook, in part because of Rachel McAdams but also because it was a sort of “star crossed lovers” kind of tale, only with the thing keeping them apart being his random uncontrollable time travel instead of more typical problems.  And maybe that’s the element that drew me in.  Henry (played by Eric Bana) keeps bouncing around through time, sometimes for minutes and sometimes for weeks, but always, it seems, around the people and events that are important to him.  I think the movie does very well at conveying the changes in time as the story moves around, but a number of people at the same screening mentioned not being able to follow it.  To each their own I suppose.  Overall, it was a sweet movie with just a touch of science fiction that kept me watching.  Good stuff.

Movie Round-Up: August 7th, 2009

A Perfect Getaway:

I like horror movies, and this one looks to be a pretty suspenseful tale about people hiking through the jungle with some other people who might be killers.  I’m sure there will be a twist.  As always, I’m not sure I’d spend my hard earned $10 on it, but it might merit a matinee, and at the very least a priority spot on my rental list.

Julie & Julia:

Would it be gay to admit that I kinda want to see this?  Could I make up for it by saying that its mostly because I really like Amy Adams?  In any event, this looks to be a fairly decent girly flick about someone getting their groove back or something like that.  I imagine theaters across the country will be packed with groups of women out to get their girl power on.

G.I.Joe: The Rise of Cobra:

Meanwhile, next door to Julie & Julia is where you will find all the guys this weekend.  I mean, its G.I.Joe.  It doesn’t even have to be good to make a truck load of money.  Any guy who ever owned some of the action figures will no doubt be willing to part with $10 to see it on the big screen.  And what guy doesn’t want to see Scarlett, Cover Girl and The Baroness in the flesh?  I got a chance to see a screening of this one, and it didn’t disappoint from that perspective.  This film has so much fan service, with characters and vehicles and lines and back story elements, that they almost forgot to have a plot.  Its there, but its pretty blatant, with no real twists or turns, this movie telegraphs its punches all the way through.  Still, it is an enjoyable ride.  Better than Transformers, in my opinion.  I just wish they’d chosen to focus on a smaller set of characters and one strong story with one or two subplots instead of trying to cram in everything.  But hey, if you are a fan, go see it.

Movie Round-Up: July 31st, 2009

Aliens in the Attic:

Looks like good family fun.  Not something I’d pay $10 to see in the theater, but I can imagine plenty of worse ways to spend two hours at the movies.

Funny People:

I want to see this film, but I’m not sure I’m going to make it.  It will definitely find a place near the top of my Netflix queue when its available if I don’t.  If you haven’t seen the RAAAAAAAANDY clips, do yourself a favor and watch them.

The Collector:

Did you see Saw?  Yes?  Then you’ve pretty much seen this.  Sure, its not exactly the same, but this movie isn’t much more than elaborate MacGyver like traps that hurt and/or kill people all designed by a faceless nameless villain whose motives we never learn and *SPOILER ALERT* who wins.  It would be nice to see more horror movies that aren’t just an introduction to a series of low budget ultimately high grossing pieces of crap.  But its show business; as long as people keep paying for this junk, they’ll keep making it.  I wouldn’t pay for this even if it were the only way out of one of this guy’s traps.

Adam:

All I really knew about this film before seeing it was that it was about a guy with Asperger’s Syndrome.  Its only open in four theaters at this point, but it may show up in more and if you look you might still find screenings of this in some markets, and it is worth seeing.  I think it really depicts quite well people with this illness and how they and their loved ones come to cope with it and make it part of their lives, working with the illness instead of railing against it.  A warm, funny, touching film that I really enjoyed watching.

Movie Round-Up: July 24th, 2009

G-Force:

Seriously?  I guess its okay that all I want to do is mock this film since I am clearly not the target audience… but, super-spy gerbils?  Really?

Orphan:

I managed to find passes to a screening of this film, and I’m glad I did.  I’m not sure I’d want to pay for this one.  Its not complete crap, and in fact it is quite enjoyable… solid performances by all the actors, and the dialog is decent enough, and I even thought the “secret” was clever.  But it wasn’t very scary.  In fact, most of the audience was laughing through much of the film.  Sure, there were a couple of scenes that made you jump, and a couple of things that made you cringe, but it just wasn’t scary.  A little creepy maybe.  If I were you, trying to decide where to spend my hard earned wages this weekend, I’d hold off on Orphan and spend it somewhere else.  Catch this one on DVD or cable.

The Ugly Truth:

“Tonight… we dine… in Heigl!” “This!  Is!  Dating!”  Sorry, couldn’t resist.  But if I have to admit to a man-crush, it would be Gerard Butler, even before the whole 300 thing.  And I’ve liked Ms. Heigl since “Roswell”, so this movie already had two things going for it.  Throw in the fact that I’m a sucker for battle of the sexes romantic comedies and you’ve earned my $10.  I didn’t get to see an early screening of this film, and so I’ll be paying my way like everyone else this weekend.  I don’t see any way this movie could possibly be disappointing.

Movie Round-Up: July 17th, 2009

Harry Potter and the Half-Blood Prince:

This actually opened Wednesday, and its going to be huge.  Millions of people will see it, and I’ve seen quite a few good reviews of it already.  I’ve seen the other ones in the theater, so it is quite likely I’ll make the trek to the local multi-plex in order to plunk down my hard earned dollars for this one as well.  However, now that I’ve seen how the books end, and knowing that they’ve decided to split the last book into two movies, I’m just not as excited as I once was for these movies.  Perhaps the movies will end better.

(500) Days of Summer:

Opening in very few theaters and opposite Harry Potter means that this movie will probably not be noticed by many people, and that’s a shame.  (500) Days of Summer is a brilliant comedy that is not a love story.  Its a film about a break up, all from the point of view of the guy.  I was lucky enough to catch a free screening of this film and I absolutely loved it.  I’d almost consider going and buying tickets for it even if I don’t see it again just to support the filmmakers.  If this one happens to be showing at a theater near you, I highly recommend it.

Movie Round-Up: July 10th, 2009

Bruno:

Did you like Borat?  If so, you’ll probably like Bruno.  Personally, I can’t stand Sacha Baron Cohen.  To me, he’s one of those people who has really funny ideas, but then his execution of them is too long, to the point of become uncomfortable and losing its appeal.  Perhaps that is his intent.  In an event, I won’t be going to see it.  I can only hope that this movie doesn’t produce as many quotes as Borat.

I Love You, Beth Cooper:

Beth Cooper is the head cheerleader.  Denis Cooverman is the invisible nerd who has alphabetically sat behind her in many classes for many years.  And he decides that since he spent all his life not talking to Beth Cooper, that his valedictorian speech at graduation is his last chance to do it.  He also uses the speech as a platform to air a number of other unsaid grievances from his high school days, and the rest of the movie follows the consequences.  Beth and her two best friends show up at Denis’s party (which is just Denis and his best friend Rich), Beth’s military school high strung boy friend shows up, and Beth and Denis and their friends run off together.  Really, there are no surprises here.  Denis is the sort of guy for whom high school sucked and the end of it is the beginning of his life, and Beth is the sort of girl for whom high school rocked and the end of it is leaving her with nothing.  Throughout the night, Beth becomes real for Denis and he has to ease up on the dream image he has built up over the years, and Beth comes to see herself through his eyes and that maybe life after high school won’t be so bad anyway.  The movie is full of crazy happenings and funny moments, and I enjoyed myself all the way through.  Perhaps I Love You, Beth Cooper isn’t worth a full price ticket, but its definitely worth a matinee.

Illusions the Game

The first Round Table of 2009 is as follows:

Putting the Game Before the Book What would your favorite piece of literature look like if it had been created as a game first? In a time when bits of Dante’s Divine Comedy are being carved out and turned into a hack-n-slash game, I find myself longing for intelligently designed games–games with a strong literary component–not merely literary backdrops. So rather than challenge you to imagine the conversion of your favorite literature into games, I challenge you to supersede the source literature and imagine a game that might have tried to communicate the same themes, the same message, to its audience.

So, anyone who knows me well knows immediately what book I picked, but as fast as I picked that book I also ruled it out.  My first thoughts were of how impossible it would be to make a game that illustrates the same message.  I then spent several days trying to pick another book, another piece of literature, something else… but it was a fruitless search, and I knew that in the end I would have to accept the challenge and try to design a game with the idea that it existed in the same place as the book had the book not existed.  I racked my brain looking at computer games and card games and board games and schoolyard games and everything I could think of to craft my game out of, and it was then that I realized that it didn’t matter.

First, allow me to introduce you to the book, which I feel is one of the finest if not the finest piece of literature ever written, Illusions: The Adventures of a Reluctant Messiah by Richard Bach.  The story is about a man who decided to get away from the life he had and trying to figure out what live he wanted by getting in a biplane and taking up barnstorming (flying around, stopping at small towns and offering to take people up while you do turns and loops and whatnot for a small fee).  This man, Richard, has an unlikely meeting with another barnstormer, Donald, who is the Reluctant Messiah of the title.  Richard is a man escaping the world because of all the restrictions in it, and Donald is a man escaping the world because the people refuse to see it has no restrictions.  Donald teaches Richard that the world is nothing but illusions, that anything is possible and that the only limitations anyone has are the ones they insist upon themselves, and the only things that really matter are entertainment, learning and other people.

For our game, let me start by paraphrasing a quote often found on the back cover of the book:

Here is
a test to find
whether your mission in game
is finished:
If you’re playing,
it isn’t.

If Illusions were to be a card game, it would be like Mao, only it isn’t just the dealer who knows the rules and unveils them, everyone participates.  If Illusions were a schoolyard sport, it would be like Calvinball.  In fact, if you look around, other variations of the “make up the rules as you go along” game exist for pretty much any medium.  Even MMOs have their sandboxes (Second Life, etc), and even in more rigid MMOs (World of Warcraft, etc) the game itself has no defined end and it is up to the player to decide under which conditions they consider the game to be “finished”.

Of course, getting people to want to play a game that has no rules (but potentially has all rules) is tough.  Without the rules, most people won’t know what to do, and whether they realize it or not, their dislike of the “game” is probably tied to its similarity to “life”.  The game is what you make of it, as much as life is what you make of it… and that is the point.  In whatever form the game were to be presented, a player could easily make up a rule that allows them to instantly “win”, however the question isn’t whether or not they won but if they enjoyed it, if they got something out it.  Maybe by throwing down the “I win” card in the first round they do get something out of it, they smile, they laugh, and yet if they do it enough they might find that no one wants to play with them anymore, which itself is an opportunity for learning: if you want to play with other people, other people have to have the opportunity of winning.

As you make up and play with new rules, you discover how they affect you and those around you, and you can find which rules lead to the most fun in the game, for everyone, and those are the rules that you will end up keeping around.

Back in High School, a group of friends and I would play cards at lunch.  On days when people were angry at stuff we sometimes played Egyptian Ratscrew (though we used the F-word instead of “screw” because we were teenagers), but that could lead to much pain, so more often than not we played Mao (mentioned above).  And while one guy was the one who brought us the game and the initial set of rules, each dealer was allowed to craft their own set, as long as they named it (so that players could file rules learned under a heading for later play).  We had tons of fun making up rule sets and yelling at others when the rules that were made stunk (the lunch monitors had to drop by and ask us to quiet down at least once a day as we got into heated disputes).  In the end, the rules that stayed and made their way into every dealer’s set were the ones that made people laugh, even when they forgot the rule and got penalty cards.  By the time we crafted the master rule set that we settled on (called “Neo-Einteinian” if I recall correctly), players no longer cared if they won or lost the game, they just loved playing it, and to me that should be the goal of every game.

So, as you can see, I deviated from the stated purpose of this month’s Round Table as I didn’t actually design a game for my book, but I think that’s because the fundamental message of the book is actually the fundamental message of game design in general.  The creation of any game is an exercise in the game of Illusions.

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2007: Day 4

Nothing much ever happens on day 4 of Dragon*Con. Everything is shutting down, people are checking out, it is both hectic and lazy at the same time. I had planned to go to a few of the programming track round ups because I’d like to give my opinion on what they did right and what they did wrong, but of course they pretty much all do those at the same time, so I picked the Apocalypse Rising track to visit… and then never made it there.

I did make another pass through the exhibitor’s hall to view the stuff and make sure I didn’t miss anything I wanted to see. I didn’t really.

Tomorrow, when I’m feeling more energetic, I’ll write an Aftermath post about the con and some views on a few things I intentionally skipped or glossed over.

Changes, they are a-comin`…

The first round of melee changes went in a little while ago. Disciplines for pure melees (WAR, ROG, MNK) were split into 4 separate timers, partially unlinking them. Hybrids got theirs split into 2 timers, but then they only get 2 high level disciplines.

Some of the less useful disciplines got revamped, like Thunderkick now enhances all kicks for 60 seconds instead of just a single kick.

SOE also introduced the Endurance bar to replace the mostly defunct Stamina bar.

And Warriors got their new taunt skill-spells put in.

At first glance, I was happy I got my disciplines unlinked, but I was worried about the Endurance. However, after playing with them a while, I’m able to juggle 3 of my current discipline – Innerflame, Whirlwind, and Ashenhand – without to much trouble. I don’t sit, and I’m regularly full endurance when its time to use one (except the rare cases when the differing timers line up and I have 2 ready to go at once). Each discipline uses from 50% to 80% of my endurance, but so far that’s no trouble.

On the test server they are still playing around with the rest of the new combat system. The original on test was pure twitch gaming. During a fight, an “opening” would appear, in EQ that was a time bar on a window that said “Offensive Opening” or something like that. Lasted approximately 6 seconds. Or rather, 1 tic. In EQ a tic is 6 seconds, or rather, it is at most 6 seconds. Some of the openings flashed by in under a second. While the opening is counting down, you are supposed to push a button for the skill you want to use, expending endurance for the effect. Some of the skills were quite nice. Rogues got a form of snare, monks got a form of root, extra damage, stuns, attack and armor class debuffs… it was looking quite cool, except for the Whack-a-mole! style gaming they introduced. You had to sit and stare at the screen, and when the opening came, pray you caught the beginning of a tic so that your brain had time to fire off a message to your finger to push the button.

There is still hope though… SOE withheld releasing the new skills in order to make them less twitchy.

In addition to those combat skills, monks will be getting a form of limited use Lull. Should make pulling interesting. But the best of all is, after being successfully feigned for 2 minutes, a message will indicate that the player has been removed from all hate lists. No more /q’ing out of the game! Woot!

So, the end result is.. it looks like they are listening. Pure melees, who were too simple to be balanced, are being made more complex, and several long standing annoyances in the game are finally being handled.