Graphics in Games

One of the things that continues to baffle me is the push for more intense, more realistic graphics in games. While I’m sure that focus groups have show that people respond to the “better” graphics, and that shelf sales increase based on graphics buzz, every game I’ve ever played, and every game everyone I know has ever played, gets played longer based on the game play and has nothing to do with the graphics.

Seriously, if the game sucks, you put it down. In MMORPGs while box sales are important, continued subscribers and word of mouth are what make a game a long term success. World of Warcraft doesn’t have the best graphics in the world. Sure, they are highly stylized and pretty, but the fact that my 1GHz, 1GB RAM, 256MB ATI 9800 machine runs it great is just awesome. Other games that have come out almost refuse to install on my computer at all. And while I don’t want to put down WoWs graphics, its clearly obvious upon long and repeated play that Blizzard spent alot more time on game content and less time on the graphics than some of their competitors.

At arcades all over the world, despite their being a number of “better” games graphics wise, people still continue to put quarters in games like Pac-Man. Simple graphics with immediately engaging game play. City of Heroes grasped this concept well. With its fast paced wham-bang superhero action, its almost pure fun. Its only real flaw is that the snail’s pace at which later levels progress will make any but the more hardcore gamers and diehard fans stop logging in to play.

So, for me, the perfect MMORPG would have “good” yet not overly expensive or time consuming graphics. Less polygons and shaders, more variety of color and style, and with the millions being saved not being spent on a AAA graphics team, I’d be able to hire a few more content designers to help keep the game exciting to play even if its not the most exciting to look at.

Player vs Player

I did my first PvP in World of Warcraft tonight, and I must say that in the space of thirty minutes I was both impressed and very underwhelmed. It started off fine… I had just logged in to do some bank management in Ironforge when I saw the call that Southshore was under attack. I figured, why not go try some PvP? So I hopped a griffin and was on my way.

When I arrived, Southshore was indeed under attack. About three groups of Horde, most level 60, were fighting with about two groups of Alliance. Now, I’m only level 45, but as a priest, I can do my best to stay out of the fight and heal people, so I asked for a group, got one, and started doing my job. We finally began killing some of the Horde (the guards helped a little), and had a moment where the town was safe. As a war party, we headed for the Tauren Mill, the source of the Horde in the area.

On the way, we clashed with some of their reinforcements, and their dead got their resurrections and came back our way instead of continuing at Southshore. We fought at the tower, the Horde with three groups still, but Alliance had swelled up to almost four groups. We won the skirmish and continued on to the Mill.

At the Mill we had one good fight, then some of the Horde left… four groups of Alliance were now pounding on one group of Horde… then no Horde players at all. It was here that PvP started to suck. Alliance just has so many people that we outnumbered them, and they gave up. We sat and killed guards for a while hoping more would show… they never did.

I did get a taste of what good PvP can be. Hopefully there will be more battlefields in my future…

The World of Warcraft

It’s not often that a game really grabs me. I’d played computer games for a number of years, even hauling my PC around to other people’s houses to hook up to a co-ax ipx network to kill each other on an alien planet surrounded by monsters in DOOM. But the first game that really hooked me, that really sucked me in, was Team Fortress. It was a mod for the Quake game that expanded on the idea of deathmatch and capture the flag. Rather than give every person the same weapons, every player got a subset of them, and different health, armor and run speeds. It was capture the flag, but with real team play, because you needed the other players and classes to offset your weaknesses. I played it for 5 years.

I’d just set TF aside… the Quake version was rife with cheats and hacks, and the new version for Half-Life just wasn’t the same… and along came EverQuest. What initially drew me in was its similarity to Team Fortress. No single class was a god among mortals, they all had their strengths and weaknesses, they all had their place. People needed each other, and a great many friends came of it. I played it for 5 years.

Last year I finally closed the door on EverQuest. It had just become more of a chore than a joy. Like most people, I wish I’d quit about 6 months before I did, but then if not for those last 6 months, I wouldn’t have felt like quitting. Heh. So from EQ I went to City of Heroes. I still play. Frankly, I think I’ll always play. Never hardcore, but nothing really compares to being in your heroic spandex and wading in to a room of ten or more villains and emerging victorious by the skin of your teeth. There is a reason I read comic books for so long, and wish that I could still afford to collect. Superheroes fill a void of heroic impulse, stupidity and bravery all wrapped in one, that just can’t be filled anywhere else.

Blizzard created a world many years ago. Off and on, their Warcraft series has always held a place in my ‘frustrated distractions’ category… the games I would play when I was having an off day in my main game. The World of Warcraft, their MMO based in the same world is just… fascinating. The level of detail, the richness of color… its like a fantasy novel come to digital life. The one thing it lacks is that, for the most part, you don’t need other people… you can play solo from beginning to end. Sure you might miss some quests or dungeons, but one should never expect to explore 100% of a game world in an MMO. Heck, 5 years of EQ and I think there are still some places I never went to. But one of the things that it manages to capture so much better than EverQuest ever could, is the simple idea that while I don’t need other people, the things that can be accomplished in small groups, the way the classes compliment each other in so many varied ways… I don’t need other people, but I want other people. So here’s to the next 5 years of gaming.

EverQuest… What`s next?

I was going to originally post this in the EverQuest category, but that was really for my ideas for fixing EQ… seeing as I no longer play EQ, its a dead category but will remain as is… and this, this is just comedy.

Over on the message boards for Monkly-Business, someone asked, “Now that Omens of War is out, what do you think the next expansion will be?”

Seeing as the next expansion will come after World of Warcraft’s release, and there are a number of games on the horizon, as well as free content patches for City of Heroes, the following was my reply:

EverQuest: The Twenty Other Zones of Faydwer That You Just Never Happened to Notice During the Last Five Years of Playing.

Featuring zones like: Middle Faydark, Dagnor’s Other Cauldron, The Hidden Lair of Meldrath, The land of LXnmoptgWWjyr, The Brownie City, Randomly Generated Dungeon Zone with Poor Pathing and Randomly Placed Mobs 27, and at least three new Estates none of which will be restful!

With this expansion they will introduce new items contain the new NO LOOT tag – you can view the stats and take screenshots and have the items load to Lucy, but you can’t pick it up and equip it! These items are intended for all the people who like to make Magelo profiles for their non-existant characters by picking items that they’ve never seen for themselves and try to pass themselves off as uber!

Also in this expansion, we will be introducing female giants! Ever wonder where all the giants come from seeing as they are all male? Well, rather than fix class balance, we’ve decided to make a whole set of Lore including new zones, spells for mobs that you’ll never get, and new models (since we STILL aren’t going to do new player models no matter how much you beg) all about the story of the where the female giants have been for the past 6 years! All because we know you care!

And lets not forget that we will be introducing a new class! Following both the arcane and physical arts this player can nuke as well as a wizard, heal like a cleric, tank like a warrior, and dps like a rogue.. from ANY ANGLE! This new class, called the Tankmage is bound to turn grouping and raiding on its ear! Class balance? WE GIVE UP!!