Aspect of the The Walking Dead

I’ve written about The Walking Dead before, and in my continued efforts to talk about my game idea without rehashing the same stuff over and over, I will write about them again.

There are six collections now instead of four as when I wrote before, and the story remains good. There are elements in here that just make sense to me, and are in line with the story of the world I would present in my game. If you haven’t read all the comics, I’m about to ruin one thing for you, so skip the rest unless you want the spoiler… its not that huge of a spoiler, so don’t get too bent…

In the comic, one of the things revealed that I really liked is the idea that everyone is doomed. See, The Walking Dead doesn’t refer to just the zombies. After an incident where someone who died through other means, never having been bitten by a zombie, comes back as a zombie, its apparent that whatever causes the zombies is already in everyone, just dormant. They are all going to become zombies, no matter how they die, unless their death involves the destruction of their own bodies such that they can’t rise.

This aspect will be integral to my game. I talked earlier about how players will have to manage food and resources, and how those will deplete even when offline. When you die, you are dead. There is no resurrecting or respawning, if you want to play more you have to start a new character. Then, if you want, you can travel to your old character’s hide out and kill the zombie-old-you if someone hasn’t done it already. When you die, you are undead. Your body will rise as an NPC, and if there are people unfortunate enough to be living with you, if they aren’t careful, they may be undone from within.

Woes of a DVR Owner

Not mine… I have no woes. My 6 Tuner Medusa PVR using Snapstream’s BeyondTV works wonderfully. But a guy I know has issues.

Its a problem I see many people with DVRs complain about, that oddly scheduled programs or late changes often get missed because the show listings on the DVR don’t get updated. That’s one thing I love about my Medusa. BeyondTV, however they manage to do it, is always up to date (as long as my internet access hasn’t failed). I’ve never missed a show because it ran a few minutes long, or even when the President decides he wants to assure the nation that he is not an idiot (or confirm to the nation that he is an idiot, you can never be sure which he is going to do).

The only time I’ve ever missed a recording was when the power went out while I was on vacation. Usually, power outages come in twos or threes. Power off, power on for a few seconds, power off… then it either comes back on again or stays out for a while, but its that little flicker that causes the problems. Sometimes its just the once like I describe here, sometimes its two or three flickers before its out for real. I set up my Medusa, all my PCs in fact, not to reboot on power failure because I don’t want them powering on and off repeatedly during the flickers.

Oh, and I missed a show once when a channel broke in with breaking news. Of course, I didn’t see the breaking news until three days after it had happened, so all it did was annoy me.

But back to the DVRs… I don’t think I would put up with that, it being wrong all the time, as it kind of defeats the purpose of it. Is it a failing of the software? of the service provided? Is it the DVR or the cable company? I’m going to have to look into it, because unless they roll out the CableCARD 2.0 standard and start supporting it, I’ll have to get an in-box DVR to be able to record digital cable channels. But there’s no rush, not until they decide to stop providing the analog cable feed.

Dead Rising

This week’s Zombie Wednesday is going to stray, just a little, from my thoughts on the Zombie MMO I would design, and take a look at one of the best Zombie games I’ve seen in a long while: Dead Rising. Taking a look at this game shows alot of the play style elements that I want in my own game, minus the shady organization giving you missions. If it can be picked up, it is a weapon or it is food.

One of the things that I love most about it is the variety of zombies. Some almost run toward you, some shamble, some barely even notice you at all until you get right on top of them, some grab at you slow, some lunge quick once you are in range, and more, and any combination of those. It shows that much can be done without breaking the traditional zombie standards.

Personally, this is the first time I’ve encountered the “Save progress but Start over” type of game. As you level and learn new tricks, you can save your game and keep going, and if you die you have the option of loading that save and losing everything you’ve done since then, or saving your character progress and starting back at the beginning. This method results in some odd happenings sometimes. My brother, for example, was playing and got to a point where the main character is kidnapped and all his possessions, including clothes, are taken. The result: when he started the game from the beginning, all the opening cut scenes featured our hero wearing only his boxer shorts.

All in all, the game is great. The only thing it lacks is multi-player, but rumors abound that it might be coming in the Platinum Edition of the game or as downloadable content. If you love zombies, the game is worth it, even at twice the price.

The Departed

I’m late, I know. But I finally got around to seeing this movie. It is good.

The story is about two guys both from “the neighborhood” in Boston. Both of them have just graduated the police academy. One has been practically raised by the local organized crime leader, and he’s joined the police in an attempt to get a man on the inside. The other is a kid who’s father was an honest man, and he’s been trying to get out of the neighborhood all his life, but he’s been recruited to go undercover into the local organized crime and be their man on the inside.

The narrative flips back and forth in the lives of these two men over the course of more than a year as one works his way into the ranks of the police and the other works his way into the ranks of the criminals. In a “Six Degrees” sort of way, they are very close without ever really meeting.

Scorsese put together a top notch cast to tell the tale, and every actor does their job well. It deserved the awards that it won.

The end left me feeling… well.. its hard to say without spoiling it. I’ll just leave it at that it was satisfying on some levels but unsatisfying on others. It is definitely worth the time to watch.

Wii`ve made a full 360

So, yesterday morning, after breakfast at IHOP, before getting gas for the car, the wife and I swung through Target to see what was what.

The new Xbox 360 Elite was due out, and they happened to have one. Just one. They also had eight Nintendo Wii’s (left from the 20 they’d had just an hour before). In full financial abandon, we bought both.

This should be fun…

Amazon vs Lord of the Rings Online

At the last possible moment… okay, not the last moment, but close… Saturday, I decided the wife and I would play Lord of the Rings Online: Shadows of Angmar. So, I threw a copy into the Amazon shopping cart, changed the quantity to two and placed my order. The reason I started by saying it was a close call was that the game released on Tuesday, and you had to order it before then as a pre-order to get the super cool Founder’s bonus stuff, most importantly the $9.99 a month rate. Since the normal rate would be $14.99, $5 a month times 2 is $120 a year savings.

If we end up playing for two years, I might kick myself for not taking the Lifetime subscription, but then again, if I paid $200 and then canceled after six month I’d kick myself. Damned if you do…

Back to my point though… we ordered our two copies of the game and then I went to the digital download section to claim our pre-order key… wait. Key? Singular? Shouldn’t I have two keys?

Why yes, yes I should.

So I call Amazon Customer Service… or rather, I go to the web page, enter my phone number and click the button to have their help desk (helpfully located in India) call me. The woman is nice enough, at least the broken formal English she is reading from her CS manual is nice enough. After many unsuccessful attempts to explain how the pre-order, account registration and all that is supposed to work, and trying to point out that I ordered two copies of the game but only got one key… to give a quick example, it went sorta like this:

Me: “I ordered two copies of the game, only got one pre-order key.”
Her: “Order shows one item.”
Me: “With a quantity of two.”
Her: “Not two, just one item on order.”
Me: “There is one item, with a quantity of two.”
Her: “Sir, your order has only one item. Digital downloads are given one per item.”
Me: “The item cost $50, my invoice is for $100 because I bought two.”
Her: “But there is only one line item.”
Me: “With a quantity of two.”

Finally, she grasps the concept… one item, quantity of two… and determines that she is not capable of resolving my issue. She says that I should have ordered the items at separate lines, then forwards my problem to another department, says they will email me the resolution, and hangs up.

Now, there are many things I am not, but one thing I am is a Web Programmer. You would think, if Amazon has an issue with providing digital content on multiple quantity single line items someone over there might be able to trap a flag and issue a warning to the user, or even not allow multiple quantities for items with digital content. A nice little pop up that says, “This item includes a digital download and product key, please add multiples to the cart separately.”

In any event, we are now waiting to hear from Amazon. They owe us a pre-order key, or they owe us $5 a month. Let’s see how long this takes to resolve…

Update: As bad as the first call was, my follow up 48 hours later was good. The woman was pleasant, contacted the department needed, got us all on the phone, got the issue reviewed and resolved, and she apologized for it taking a second call to get the work done. Apparently the first woman hadn’t actually forwarded my issue to the other department. All is good now.

Storm Front

The Sci-Fi Channel series The Dresden Files piqued my interest, so I picked up the first couple of books in the series by Jim Butcher and read Storm Front, the first one.

I love the TV show. Its fun, sometimes funny, with a bit of magic and darkness. The book is about the same, though as always with works taken from page to screen (big or small), it is only “about” the same. There are differences, but not so much so that it hurts either.

If you don’t know what The Dresden Files is, its about a man named Harry Dresden and he is a wizard. This isn’t your Harry Potter type wizardry, it is definitely not aimed at kids. Dresden lives in a world where magic exists, but its sort of a secret. Not the magic itself, but the White Council that presides over it all and tries to keep people from using the darker magics. Harry comes from a powerful line of wizards, all of whom are dead. From the show we know that Harry’s dad was killed by his uncle, and that Harry ultimately killed his uncle (in self defence). None of that is in this first book, not clearly anyway. There are hints that his family line might not be the cleanest around, and there is a judgement for murder against him currently held in check. Harry even narrates that he killed a man with black magic and that is why he is reluctant to tread in those waters again.

As it stands, Harry consults for the police as a “psychic” on weird cases as well as doing his own brand of private eye work. The book almost drips with old noir style storytelling, and in part that is what makes it so good. There is evil in the world, and if good is going to win its only going to do so by the skin of its teeth and by the barest of threads, and never emerge unscathed.

With the first book down, I’m really looking forward to the rest of the series, so I whole-heartedly recommend Storm Front. Of course, I don’t like to read series books back to back, so number two of The Dresden Files will have to wait until I’m done with the new Hellboy book.

Zombies: Dialog and Quests

After mulling over the ideas in this post over at nerfbat, I thought I’d tackle it as it concerns my game design.

How would I present dialog? Well, thankfully I get out of part of it in that my only NPCs are the undead and all they do is moan. Of course, that brings up an interesting idea of do I display the moans as text or just audio that gets louder the closer they are and the larger the crowd? I like the idea of audio, even directional audio, but there might need to be an option to turn on text, just incase deaf people might want to play and not play as a deaf person. It is a role playing game, after all.

But if there are no NPCs, how will there be quests?

To understand the drive of the game, you have to understand the backbone driving force of the game: the tamagotchi.

Essentially, its a much more complicated version of that simple child’s toy… but if you boil it down, so is life and my Zombie MMO is really nothing more than a Life Simulator in a world of the undead. SimRomero, if you will.

Your character will have a stat sheet where you can monitor and manage things like how much you eat per day and how that affects your energy levels and overall health. You’ll be able to see how long your food supplies will last given your rate of consumption, and a projection of how long you will last without food given your current level of health. There might also be things like progression bars toward dementia, which can be reduced by human contact or reading books or listening to music, basically anything other than dealing with zombies.

So where are the quests? In a way there will be two sorts of quest like devices in the game…

The first will be player designed, largely including trade. If you have a stash of salt, a ton of it, and you have a need for other supplies, you will be able to set up a trade mission where you will trade X salt for Y other product until you have Z of said product. Players who stumble upon your safehaven while you are offline will be met at gunpoint and offered the quest. It will jot down in their notebook what you are looking for and what you will give for it. The twist here is that since you can specify a cut off point, like say you want oranges, 6 at a time, stopping when you have 4 dozen, its possible that player may find 6 oranges, return to you and find that you’ve already hit your limit of 4 dozen and are no longer taking oranges in trade. But that’s okay, its not a total waste since he can use the oranges himself, or in another trade.

The second will be presented in a “kill sheet” style, where you can earn Xbox360 style achievements by doing things. Kill 100 undead and you might get a title. A second title might be waiting at 500, a third at 2000, and so on. Have you been well fed for the past 30 days? Title. Killed another player? Title. Killed 100 other players? Title. Survived for a year? Title. You get the idea… As part of this, the game will include online profiles of players through the website, even the ability to make message board signatures that will include your stats (like the Xbox gamer tags). And of course, the system will include an options for hiding your profile completely, or making it viewable only to people logged in and on your friends list.

It sounds overly simplistic, I’m sure, but that’s the goal of the game: simple and fun. I don’t need to be a WoW-killer, I just want enough people playing so that maybe I can quit my “real” job.

One Ring to Rule Them All

Yeah. I bought Lord of the Rings Online: Shadows of Angmar.

I played around in the beta, and the game played well enough, looked good enough, and showed enough potential for more than just grinding raids and killing things that I decided to pick it up. I pre-ordered and it should arrive tomorrow.

At the very least I will be playing a human minstrel on the Silverlode server named Ishiro. That may change (name, class, race or server) but it is where I will start. Now to begin building my fellowship…

RAD is not rad

Rapid Application Development is not a horrible idea. Of course, much like Communism, it is not a problem with the idea it is the implementation. When most companies get into a RAD style of work, the result more often than not is just flying by the seat of their pants. No project plans, minimal design documents… usually it is just a list of features and a deadline, or a dozen lists and a dozen deadlines, and the lists change daily.

Having worked for two years on one RAD project, and then two and half on another, I really would like to work on something with more structure, or at least be part of team that is doing RAD instead of people one guy trying to work on multiple phases on the same RAD project by myself. I go into one meeting about phase one in the morning, then in the afternoon I go to a meeting on phase two when I have to pretend that I am not aware that phase one is behind schedule… it really is quite maddening.