Aspect of the The Walking Dead

I’ve written about The Walking Dead before, and in my continued efforts to talk about my game idea without rehashing the same stuff over and over, I will write about them again.

There are six collections now instead of four as when I wrote before, and the story remains good. There are elements in here that just make sense to me, and are in line with the story of the world I would present in my game. If you haven’t read all the comics, I’m about to ruin one thing for you, so skip the rest unless you want the spoiler… its not that huge of a spoiler, so don’t get too bent…

In the comic, one of the things revealed that I really liked is the idea that everyone is doomed. See, The Walking Dead doesn’t refer to just the zombies. After an incident where someone who died through other means, never having been bitten by a zombie, comes back as a zombie, its apparent that whatever causes the zombies is already in everyone, just dormant. They are all going to become zombies, no matter how they die, unless their death involves the destruction of their own bodies such that they can’t rise.

This aspect will be integral to my game. I talked earlier about how players will have to manage food and resources, and how those will deplete even when offline. When you die, you are dead. There is no resurrecting or respawning, if you want to play more you have to start a new character. Then, if you want, you can travel to your old character’s hide out and kill the zombie-old-you if someone hasn’t done it already. When you die, you are undead. Your body will rise as an NPC, and if there are people unfortunate enough to be living with you, if they aren’t careful, they may be undone from within.

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