NaNoWriMo

First off, Mr. Eko is dead. If you don’t know what that means, don’t worry about it. If you understand it, well, I hope you already watched this week’s episode.

My problem with Mr. Eko was that when they introduced him as the silent butt kicking prayer stick guy, I liked him. His representation of a man with faith was cool, and looked to be a good introduction to the mix of people finding their faith only once they were stuck on the island. Then they had to go and make him just like everyone else as he decided that “the button” was his purpose. *sigh*

In a way, I’m glad he’s dead… So, what exactly does that have to do with the NaNoWriMo? I’ll tell you.

When I started thinking about the project, I have a handful of ideas swirling around in my head. Immediately, I narrowed it down to three. Then I tossed out one because it would work much better as a TV script instead of a novel, and that left me with two. I wrestled and anguished over which idea I would run with, and finally I picked one.

Then I started writing it… See, I’ve tried writing this story before. I know where it starts, and I know where it ends, and I even know a few places it has to go in the middle, but I’m missing all the inbetween parts. As expected, when I sat down and started writing, the story started not going where I wanted it to go. I got stuck, as I always do, trying to get from where I am to the next major plot point. I see where they should go, but my characters don’t seem to want to get there. And this is how it relates to Mr. Eko.

From the show, I get the feeling that someone wrote up the character of Eko as he was in the first few episodes. Silent butt kicker who, with Ana-Lucia helps the tail survivors actually survive the much harsher life they fall into as compared to the relative peace of the other group from season one. I think that it was intended for Eko to somehow die, perhaps sacrifice himself to save the other survivors, on their trip across the island, but the character proved so popular that they kept him alive. According to legend, Jack was the same way. The good doctor was supposed to die in the two hour premier, but they rewrote the part when Michael Keaton turned down the role. He went from a big name guest star to a smaller name major character. In Jack’s case it all turned out pretty well, but with Eko, it seems like they hadn’t considered what to do with him. Upon the tail survivors reaching the rest of the passengers, they made Ana-Lucia the fighter, and so they decided to make Eko pursue his faith, which lead him to the button, and the conflict of faith with Locke… and it was all pretty uninteresting, Eko’s half anyway.

When writing my story, the character I want to make the main character keeps trying to step back and let other people be in the spotlight. I keep pulling him back in, but it just feels forced. So I think I’m either going to have to scrap the idea until I find a way to make him the main character without it feeling forced, or just let him fade into the background and use somebody else. I don’t want to turn him into a Mr. Eko.

Anyway… that’s all I’ve got today.

The Monsters at My Door

October is over, my favorite month. And one helluva month it has been.

Last night was our first Halloween in our new home, an actual house in an actual neighborhood. See, when you live in apartments, especially ghetto apartments like I lived in, Halloween is scary for all the wrong reasons. You should be scared of the vampires and werewolves and other creatures of the night, you shouldn’t be scared of getting mugged or shot when you stumble across a drug deal. So, we decorated the house. A grave out front with a wheelbarrow full of bones, blood on the windows, a body hanging in the front bedroom window as a single bare light bulb swung behind it, and more… it was a hoot. And people seemed to really like it. Kids liked the scare, and parents stood in the street taking pictures.

The only downside was… well… we live in a fairly small neighborhood, and while we did get visitors from other neighborhoods, we really didn’t get that many Trick-or-treaters. So now we have this gigantic bowl of candy just daring me to eat it… bad candy, bad bad candy.

I was fairly happy with our visitors last night though… plenty of home made costumes, and not very many fairies and sports figures.

Sadly, though, staying at home means I didn’t go to the North River Tavern for their Halloween night… well, since I now know that kids stop coming around about 8pm, next year that’ll be when we close up the house and go out.

Hope you had a Happy Halloween.

Paladin

When I run pen and paper compaigns, one thing I hate most is people who want to play a paladin. This is partly due to the the fact that most people really suck at playing a paladin, and partly due to the preconceived notion of a paladin.

The white suit of armor, lance, flag, holy, goody-goody… the restrictions set forth in the book descriptions and the fairy tales… its just… boring.

To me, a paladin is simply a devout warrior of the faith, and its that second part that is the rub. What if you are a devout warrior of a god that desires the subjugation of all people under his will? Under those conditions, would lying to someone be against your faith and cost you your powers?

This is where the true essence of roleplayin comes in. A good GM, in my opinion, will work with his player to outline the tenets of his faith and determine the shape of the paladin’s persona. From this, the GM will be able to extrapolate what constitutes challenges to the faith and what would cause the paladin to lose the favor of his god.

Now… you may be wondering why the heck this even comes up. Over an EN World, someone posed the question: If Dudley DoRight is entering the city of an evil overlord, and at the gates the guards are asking people if they are paladins, would the paladin lose his god’s favor for lying in order to get into the city?

Really, its a stupid question involving a contrived situation created by a lazy GM who simply wants to trap and torture his paladin player. What reason could an evil warlord have for instructing his minions to ask “Are you a paladin?” of each person who enters the gate? But further, this whole situation would only work if the player was indeed a Lawful Good paladin who followed a god that holds honesty in high regard. It would be better if the warlord instructed his people to keep a lookout for certain crests denoting paladins and their deities. Even better, if its just the Lawful Good Dudley DoRights that he fears, would be to hire a spell caster to guard the gates with Circle of Protection from Law and Circle of Protection from Good spells, preventing the DoRights from even approaching the gate.

There are just so many better ways to handle every aspect of this.

Heroes

Holy F*ck!

He f*cking flew! He f*cking FLEW!!

I remember back a couple of seasons ago on Smallville, when they had Clark get possessed by the red kryptonite version of himself and he jumped into the air… they had him go in slow motion and they CGI’d the air current ripples around him. It was pretty cool.

But it just got trumped.

Previously in Heroes, you sorta saw people fly. Peter Petrelli jumped off stuff, Nathan Petrelli kinda swooped in from the bottom of the screen, and later Peter “walked” on air. But this week… Nathan freakin’ flew. He was trapped by the “bad guys” and he crouched down like he was ready for a fight… then he jumped straight up and was off like a shot. Sonic boom! Holy mutha f*kka!

You have the flying guy, a guy who paints the future, a woman with some sort of split personality, a cop who reads minds, a guy who erases memories, a girl who can heal from any wound, a guy who can bend space and time, and guy who appearantly can copy the powers of anyone he’s physically close to. Oh, and the guy who paints the future has painted New York getting nuked, and the guy who bends space and time made an accidental side trip to the future where he saw it happen.

This has all the makings of what a comic book come to life might really be like. Seriously, if you like comic books and superheroes and you aren’t watching Heroes on monday nights, you are crazy! This is simply the best superhero type show that has ever been on television.

Night Stalker

Last TV season, I got hooked on Night Stalker, an update to the old Kolchak series. The new show had Stewart Townsend as the lead in the place of Darren McGavin, and went for a younger and hipper style. But despite that skew, it was still a dark, violent and brooding collection of stories about a reporter trying to understand why his wife was killed.

I was really pissed when they cancelled the show, because I felt it was just getting started… that and the fact that the last episode they aired was part one of a two part story. Man, I hate that.

Luckily, they put out the six episodes they aired plus four episodes they didn’t out on DVD.

Over the last couple days, I’ve watched all ten episodes and the commentaries, and I plan to read all the unfilmed scripts they included on the DVD-ROM section. All that brings me to one conclusion… damn, I wish they hadn’t cancelled this show. But then, hey, I’m used to stuff I love getting canned. So, if you like horror/thriller/mystery type stuff, pick this up when you can, it was worth the watching.

Stuff on the Net XIV

Its been a while since I put up links…

The problem with Superman, it turns out, is that he landed in Kansas 10,000 years ago.

My issue with this story is that I got out a ruler and measured my head… 6 inches just wouldn’t be large enough.

Amber Night blurts out probably the single best mangling of Colonel Jessep ever.

Scriptapalooza, a contest for television script writing, has had its deadline extended. I didn’t partake of it this year, but assuming nothing Earth-shattering happens to me in the next year, I probably will in 2007.

I am horribly addicted to Line Rider, even though I totally suck at it.

Someone who does not suck at Line Rider. Search around YouTube for more… some of these are just incredible.

Fun threads over at the MMO Round Table: Variable Death Penalty, the Death Mechanic, Making Self-consistant worlds fun, Your Ultimate MMO in 10 Bullet Points, Roleplaying in Games, and Rewarding Longterm Players.

And that’s enough for now…

Time Keeps on Slipping Into the Future

It is October 17th. It has been 7 days since my last post. And prior to that my posting has been spotty, at best.

So, what the heck is up with that?

I’ll tell ya… I bought a house a couple months ago, and slowly we’d been fixing up some stuff. Painting rooms, shopping for furnature, and all that stuff. It was, as I indicated, going slow. So, we decided to offer to host a Couple’s Shower for my brother and his future bride, and to throw a Halloween party (hopefully the first of many). With the prospect of having people actually be in our house, we got our butts in gear, painted more rooms, had the yard fenced, cleaned up the yard, built some benches, hung the hammock, re-dug the firepit, bought a kitchen table, cleaned the carpets, organized all our stuff, built shelves… it has been fairly exhausting. But we are down to just three (two and a half really) boxes left to unpack, and those are only remaining because we ran out of time to finish the second set of DVD shelves. On top of that, I’ve been working a bunch lately, and the wife got promoted to Assistant Manager (meaning she’s been working lots as well). And of course we still go out to trivia once or twice a week, every other Saturday table top gaming with the gang, and Sunday dinners with the family.

There just hasn’t been much time for writing. However, by October’s end, much of all that will be out, except for the hanging with friends… but I’ve already planned to abolish all my free time in November with the NaNoWriMo. Hopefully, though, I’ll still find time to write the blog. I have a few interesting thoughts on my “town-centric” game idea that I believe will work out very nicely. Now, I just need to win the lottery and I’m set!

Artemis Fowl: The Opal Deception

Not much to say here… The Opal Deception, like the other Artemis Fowl books before it, is good fun. Fairies and magic and sci-fi technology. Opal Koboi is in a coma after her failed attempt to take over Haven… or is she?

These books are great for kids, although this one, like some of the Harry Potter books, might cause you to have a few conversations with your kids if you haven’t had them yet. A character from the pervious books dies in this one, and it may lead to some questions on what that means.

I enjoyed it alot, and I think other people will too.

The Reese`s Effect

“You got your chocolate in my peanut butter!” “You got your peanut butter in my chocolate!”

Sometimes when it comes to MMOs, that’s how I feel. Only instead of peanut butter and chocolate, its PvP and PvE or Raid and non-Raid. But so far, no one has yet come up with the Reese’s Peanut Butter Cup of MMOs, no one has found the right blend.

My most recent example is that I’ve quit playing in the Battlegrounds in World of Warcraft. I love the Battlegrounds. I think the idea of Capture the Flag, Control Points, and other typically FPS styles of play being integrated into RPG PvP elements is just awesome. And when the Battlegrounds released, you couldn’t keep me out of them. The problem is… I don’t raid. I really hate raiding. Spending an entire night following someone else’s raid guide to victory is just boring. If I had to do that, I’d cancel my account. Luckily, there is tons to do in WoW besides raiding, and for most of it, my lack of raiding has no effect… until the Battlegrounds. At first, it wasn’t bad. There were tons of people as ill equipped as me. A guy in full raid gear was a rare occurance. But its becoming alot more common, watching my damage spells become less and less effective, while my survival rate continues to plummet… all the fun of Battlegrounds has slipped away. If only there were a way to join a Battleground that was restricted, that you couldn’t enter if you had on you (equipped or in bags) more than 3 pieces of raid gear, and by raid gear I mean the stuff that takes more than a group (I think I’d be willing to let the 10 man instance gear in).

Of course, any game that has ever introduced PvP has had the eventual colliding of PvP and PvE… some skill is overpowered in PvP so they nerf it and send the PvE players into a tizzy. Or some skill gets added or fixed for PvE and it “cripples” some class for PvP. Most times it seems like the developers need to make two distinct and separate games to sort it all out.

Anyway… no lofty design stuff here, just an acknowledgement that it exists and a realization that I, personally, would love it if the problem could be solved.

Tools of the Trade

Let’s just begin with the fact that I hate EVE Online.

I played it for a number of months, and in that time I mined, I fought pirates, I ran trade routes some of which I did through “zero space”. I read the message boards and I talked to people in game. I joined a corporation, I formed a corporation, and I fought in corporate wars. I was literally bored out of my mind.

But… I have to give EVE credit for one thing. The guys at CCP have over a a hundred thousand people paying to play a game that doesn’t exist. Now, before you go on a tirade defending EVE, pay attention… EVE has no designed large goals. There is no “end game”, in fact there is barely any “game”. All the stuff people love, corporations and politics and piracy and all that… player created using simple tools provided by CCP.

CCP has given you a basic economy system, and from that players have developed complex trade routes and commodities management. CCP has given you corporation structure, and from that players have developed complex politics. And so on… what CCP didn’t do was spend any effort developing story and static content, they developed no dungeons, no wide ranging NPCs (there are some low end pirates, the guard NPCs for protected space, and some space stations). They didn’t waste any effort trying to create repeatable encounters with respawning monsters, because they also didn’t create any level advancement for players.

Of course, CCP also doesn’t have 6 million subscribers, but their buck and a quarter thousand is nothing to shake a stick at.

So, this has brought me to my theoretical game design. Make tools not games if you want a deep community. Let people define the game for themselves. Now, this doesn’t mean that you can’t make games at all, but games should be small and contained.

The idea I have is what I’m going to start referring to as “city-centric” design. Essentially, a player joins the game and is initially made a citizen of one of a handful or less completely NPC controlled cities. From here they can play numerous games, be that crafting or adventuring or whatever. But, as long as they remain a citizen of an NPC city, their advancement in the game (however advancement ends up being defined) will be self only and hindered. The NPCs of the NPC city don’t care about you. So the push comes to either join or found your own player created city. As a citizen of a player controlled city, every game you play affects the city. If you decide to run caravan escort missions, every time you succeed you strengthen the trade route between your city and your destination city; every time you fail, the trade route weakens. The strength of a trade route will affect the supply and price of city specific products and resources. If you keep running caravan escorts from your city by the coast to a city in the mountains, mined ores will slowly become more plentiful and cheaper. At the same time, this makes things easier for people who have chosen to play the blacksmith game. You can also attack other cities and play defender for your own city. The people who run the city, the dictator, king, or elected official, will have control of city development… like a real time strategy game, or Sim City. They get to decide how resources are spent, the style (texture sets) to pull new buildings from, and prioritize city missions (they’ll determine if that caravan protection you just ran payed out 1 gold or 5 as a reward from the city). They’ll control alliances and animosities. And of course, when communicating with the leaders of other cities, they’ll need messengers to carry the letters, which the players can do.

So, what about PvP vs PvE? Do both. Allow the players to decide if the mission they are undertaking will be done PvP or PvE, and control the affect the result has. PvP is generally harder, so a PvP caravan escort would yield more change than a PvE escort.

Then, we can take the whole thing a step further… people who don’t want to be citizens of a city can choose instead to belong to a guild… an adventurers guild, a tradesmans guild, etc… and those guilds can buy/rent buildings in cities, as many as they can afford. Tasks performed for the guild will enrich the coffers and prestige of the guild.

My mind is racing with ideas… now I just need someone to bankroll them… Ha!