Black Friday

It’s not just for Fridays anymore!

Seriously. The last few years, the wife and I have gone out and fought the crowds to do some shopping on the Friday after Thanksgiving. And amazingly enough, we usually find some good deals. For instance, this year was a slew of DVDs for under $4 each. A few years ago, getting up at 4 A.M. was usually enough. Its just not anymore.

Yesterday, you know, Thursday, we were driving home from Thanksgiving dinner, and we decided, on a lark, to swing by the local Best Buy store. They were closed, but it was 6:30 P.M. and there were at least forty people lined up outside. Seeing as how forty people is enough to exhaust all the available Nintento Wii’s, PS3’s and every front page special from their ad, we decided not to bother. We’d just come in the morning like usual.

Right.

So at 4 A.M. we finish getting McDonald’s breakfast and head to Best Buy. There had to be easily more than five hundred people in line. The Best Buy is in a strip mall… Best Buy, Office Depot, PETsMART, and Sports Authority. The line went all the way down the strip, down the outter wall of the Sports Authority, out into the parking lot, and wrapped one time around the TGI Friday’s.

Target, on the other hand, had about twenty people in line. We went to Target.

Luckily, we didn’t really have our hearts set on any super-mega deals. We just wanted to pick up a few items at a deep discount, and we did. Score! We even went to Best Buy, after the line was gone, and managed to find all the items we wanted still available. Score again!

The only problem was the 2-pack of Ice Age and Ice Age: The Meltdown we bought… I mean, come on, who puts out a 2-pack where one movie is in Widescreen while the other one is in Full Screen. Idiots. So we need to return that. Or not. It was like $8. We might just buy another single copy. No big loss.

The Hidden Effects of RMT

It started (this time) with Lum, and then spread to Psychochild and from there to Grouchy Gnome, Moorgard, Cael, and Nick over at My 2 Copper: Real Money Transactions.

For now, let’s leave out discussions of my feelings on RMT’s effects on games, let’s leave out discussions of game design, let’s leave out the possible reasons people do it (lack of time, boredom, etc.). Instead, I’m going to talk about the hidden effects of RMT, specifically one that no one talks about.

I have two friends, well, I have more than two friends, jeez, I’m not a recluse, but for this discussion it only pertains to two of my friends. One of them is like me, we play the games for the games themselves, if something takes twenty hours it takes twenty hours. The other one buys gold. Basically, the second friend is usually a late adopter of games, or he’s distracted by other new games and “falls behind”, so he buys gold to catch up. He also does so once he reaches the “end game” because he doesn’t like farming. To sum up, one of my friends RMTs call him Brad, and the other doesn’t call him Mike.

The three of us are sitting in a bar talking over a table of beers. Mike and I are laughing and telling stories. Quests that went wrong, encounters that went down the shitter, PvP where we were handed our asses, funny monster pathing stories, and basically everything under the sun that comes from playing the game the boring traditional way, most of it involving failures of spectacular effort on our part. “This one time, I was out pulling in Mistmoore and I didn’t realize I’d agro’d a second mob from up top. So the group is fighting along some extra pulls from the front when the entire freakin’ Castle comes charging out! Holy Christ! There were like three hundred mobs and it was total chaos, so I grab agro on most of them and start running in a big damn circle…” Hilarity ensues. Brad nods, listens and laughs. He even has a story or two of his own, but Mike and I completely dominate the story telling and largely because most of our stories come from all the game that Brad skipped because with his bought gold he didn’t need to play it, or the uber items he scored with his bought gold made the encounters so easy the only story he could tell is how he sliced through everything like a hot knife through warm butter and he almost died when that mob ten levels higher than him showed up and he almost ran out of hitpoints on the three minute run for the zone line.

Now, of course this isn’t true in all cases. Once we finally all get up to raid level in games, the field levels a bit, because you usually can’t RMT past “end game” content unless you are buying characters, which Brad doesn’t do.

Why do I care? Brad comes to me one day and says, “Man, you guys always have great stories to tell. I wish I had those.”

There you have it… RMT ruins the time you spend with your friends drinking beers and talking about the game. And really, you have a job to get ahead in life, aren’t our games and hobbies intended to be done for the memories? Of course, that can go both ways… if I RMT’d too, Brad and I might be talking about all the high level content we were killing while Mike sat there with his little stories of low level quests, loser. So, in the end, my conclusion is… RMT or not, it doesn’t really matter, but make sure that you and your friends are all on similar pages so that no one gets left out.

Casino Royale

This past weekend, I finally found a little free time to get to the theater and see a film. The wife and I picked the new James Bond film Casino Royale.

I’m not going to spend much time talking about the legacy of Bond and the history of this particular story… I’ll just cut to the chase. Its a good movie.

First off, just forget everything you know about James Bond, because except for a few inside jokes that is what they are doing. This is Bond just starting out, having previously done some other work for the British (its hinted at that he is former SAS) and is now working for MI6, something he might not be ready for. The ultra-sexy swagger is gone, but he exhibits a predilection for married women because they are “less complicated”. The slapstick from earlier films is also absent. No Bond girls named Pussy Galore, Honey Ryder, Plenty O’Toole, Holly Goodhead, or Christmas Jones, whose names always seemed to be picked for single line jokes, most of which could be seen coming a mile away. Q is gone, so no theatrics with gadgets going wrong as he shows James his new toys. In fact, the toys are gone as well.

The movie isn’t perfect… there are moments when it gets slow, but the action scenes are damn good and left me itching to see more Bond in the future.

And about the new man himself… Daniel Craig might be blond haired and blue eyed, but he makes the role his own, and he has a look about him that really makes you believe he could be a spy: rugged good looks that clean up well in a tuxedo, but rough enough to be a street thug if its needed. The wife gives him the thumbs up.

So, the end result is a film worth seeing. If you haven’t, do so.

To Wii or not to Wii

That is the question… sort of.

I was a console kid growing up. We had a PC, and I loved the Sierra games: King’s Quest, Space Quest, Police Quest, and the rest. But I still longed for the days of my Atari and marathon sessions of Yar’s Revenge and Pitfall. The Nintendo Entertainment System (NES) changed all that. I finally got one and spent endless days playing Super Mario Bros. and Pro Wrestling, Duck Hunt, and every other game I could get my hands on.

After the NES, well, I never got into the Sega Genesis or any of the other systems, and by the time my NES broke, the PC had finally caught up, and in my opinion, surpassed the consoles. It was computers all the way after that.

A couple years back, I was gifted with a Nintendo GameCube for my birthday, and I enjoyed a number of the games I got, but I was really still a PC guy, so I never got too far into it. And while I thought the PlayStation, PlayStation 2 and Xbox were cool systems… I was still a PC guy.

These days, my career is computers, steeped in programming, and frankly, many days I get home and don’t really want to sit in front of the keyboard. My PC at home has fallen behind… and I think that perhaps gaming technology, video cards and processor needs, are excalating too quickly. I really don’t have the desire or the extra cash to keep up any more. So, my eyes have turned back towards consoles.

Thanks to this article at the New York Times, I definately think I’m going to hold off on the PS3. I’m hearing good things about the Xbox 360, except that whole thing where lots of people have to return theirs due to hardware and firmware issues. I am, however, extremely interested in the Nintendo Wii. First off, I’ve always loved the Mario and Zelda games, then there is the fact that people are already confirming that it is 100% backward compatible with GameCube games, but the most interesting feature is the ability to download old NES, Super NES and N64 games from the past. That’s just awesome.

Now, I didn’t go camp out and pick one up this weekend, but I figure in the next month or so I’ll be able to snag one. So, I guess the answer to the question is… To Wii.

EVE: Worlds Collide

I have been playing EVE Online again. This time a bit more aggressively that before. I’m doing more combat, and only doing mining as an AFK task when I have better things to do. One thing I really enjoy about the game now is that they have added more agent missions to the game since I last played. Before it was either “Do this supply run.” or “Go here and kill a few pirates.” Now the missions have a little story.

One of them, and one of the more infamous ones, is Worlds Collide. Two cartels are fighting and a supply ship has been caught in the middle. They want you to rescue the crew from the disabled ship. And most people will tell you that this mission is nearly impossible. Which is it, if you get it “too soon”.

However, one of the main reasons people find it so hard is that the mission is actually a departure from the usual stuff you do in the game. Even with a little more story, many missions are still of the “take this there” or “kill these guys” types. So when you are told the story of two cartels at war and the disabled ship, most people’s first thought is to kill them all and save the crew of the disabled vessel. But if you read the story, if you pay attention to the details, your contact tells you that concerning the two warring cartels… they don’t care, they’d sooner just sit back and watch them destroy each other, except for that stuck crew.

When you approach the mission point, the first one, you find yourself with two gates to choose from and a half dozen or so fighters on each side. The key here though is that you are between the gates, and while the gates are 45km away, the fighting factions are 90km away. Its a race. You could fight them, but you don’t have to. You can just run to the gate and warp to the next area.

Either gate you take warps you into a shit-storm. One side is admittedly easier than the other, but both sides are still rough. With the frigate that most people are likely to be piloting at the point in the game where they get this mission, fighting isn’t really an option. In fact, surviving at all isn’t that high on the probability list either. But, while you do warp into a hornets’ nest, you also are within 16km of the next gate. Again, you don’t have to fight. Just defend and run.

If you make the next jump, the final area is your disabled vessel with about a dozen fighters flying around… but these aren’t the rough customers of the last area, in fact, these hijackers are the kind that practically explode if you breathe on them too hard. Make your moves, draw them out, fight them, its a fairly easy win.

And that’s essentially what your agent tells you to do… rescue the crew, forget the cartels.

One of my favorite missions so far. Strategy over brute force.

Raiding is stupid

It is. It really is. And if you are offended by that statement, its because you don’t really care about raiding, but you see it as a way to keep the really good loot out of the hands of people not willing to put forth the effort. You aren’t raiding because its a good story.

The main reason I say that raiding is stupid is that the way current MMOs are designed, raid encounters just do not make any sense at all. Seriously. If I were a sixty foot tall winged god surrounded by eighty people, you can bet your ass that I would not waste my time beating on the glowing regenerating turtle in a hard shell while the remainder of them killed me. I’d use my wings to sweep aside my attackers, I’d divide them and step on them. I’d kill the healers first and pick the rest off at my leisure…. because… I. Am. A. GOD.

The idea of mere mortals, even equipped with super uber weapons of doom, ganging up to kill gods is just… stupid. Especially when the gods just stand there and take it like the two dollar whore they are coded to be. I could actually buy it if it was just a group of six or even ten people, with a use of strategy and tactics… but have you ever seen people work together in large groups? Either most of them turn off their brains, follow orders, and many of them lose/die, or they are complete and utter chaos.

Raid content is insulting in the basicness of its design.

Frankly, I don’t play games to be archer number seven in a war someone else is leading. I don’t play to be a part of healing bank two, or even to be the “main tank”. When I play a game, I’m looking for narrative, and I’m looking to be the hero, not to be fire support for the hero. No one in the history of fantasy has ever said “My favorite character in Lord of the Rings is Glormindar, which is the name I gave to the guy who was standing about twenty feet away from Aragorn and was killed when the Nazgul arrived. He was fuckin’ sweet!” If you play games to be a cog in someone else’s wheel, well… I feel sorry for you. I really do.

12:01 PM

If you have never seen the short film 12:01 PM, then you have missed out.

Don’t confuse 12:01 PM with 12:01, a horrid movie update of the same basic plot starring Jonathan Silverman and Helen Slater. 12:01 PM is about a man, Myron Castleman (played wonderfully by Kurtwood Smith) who appears to be repeating the same hour, from 12:01 PM to 1:01 PM. Its kind of like Groundhog Day, only its just the one hour. Looping a whole day over and over again isn’t really all that scary, because you have a whole day, but how much can you really do in an hour. Anyway, Myron realizes that he is repeating the hour and tries to figure out how to get out of the time bounce, but one hour just doesn’t seem to be enough to get anything done.

This is a masterpiece of short film making as its only 25 minutes long and yet in just about every way is more satisfying than most feature films.

Now, I bet you are wondering why it is I’m talking about a short film that was made in 1990, over 15 years ago. Its because I really would like to see this short film again. I’d like to own it on DVD. Its only 25 minutes long, but I would gladly pay $20 for a DVD with this on it and nothing else. The problem is… its not available. Well, not in the US anyway.

I really hate region codes. They suck. As does the NTSC and PAL crap. There is a box set for sale over on the Amazon UK site called Academy Award Winning Shorts – Cinema Collection – 56 Movies – One Box. It looks like a pretty damn kickass box set. There is a full list of the shorts over on Play.com. I want to own this box. Of course, its confusing, because the Amazon site and the Special Features section on Play both say its Region 0 or All Regions, but the details on Play say its Region 2, which is more likely. But it doesn’t matter, because its PAL, which means my TV won’t play it. And this box, which is just awesome for its content, is not available in the US (Region 1) or in NTSC. And I just find that to be really crappy.

So, I’m going to do something I don’t normally do and make an open call for piracy… if they won’t sell it to me, I have to resort to other methods. If you know where I can get a copy of 12:01 PM, point me at it. And if you work in the film industry and have any influence, put this on a Region 1 DVD and I’ll buy it, even if I already get a pirated copy.

The Golem`s Eye

Grabbing a few minutes here and there, the occasional bus ride to and from work, and my recent trip to Jamaica, I finished reading the second book of the Bartimaeus Trilogy, The Golem’s Eye.

Once again we fight Nathanial, a.k.a. John Mandrake, dealing with the magician government. He’s got a new master and a new job working for the Internal Affairs department, and he’s been tasked with tracking down the Resistance. Bartimaeus, as usual, doesn’t want to be there, but bound to service helps Nathanial make his way. The trouble this time comes in the form of a Golem, the likes of which haven’t been seen since the great war with Prague, trashing buildings and businesses of reputable magicians. Everyone wants to point fingers at the Resistance, but Nathanial feels there is more going on and begins his investigation with Bartimaeus’ help.

Kitty, one of the Resistance members introduced slightly in the first book, becomes a main character here and gives us insight into the Resistance, which isn’t the organized rebel movement the magician’s fear it is. In fact, they are little more than petty thieves and vandals, but a new conspiritor shows up and begins to usher them into something far more dangerous.

Over all, I really enjoyed this book. There is something refreshing about this dark and miserable tale that is missing from the Harry Potter series. I look forward to picking up the third and final book of this trilogy.

Jamaica

2006 has been a banner year for my family. In February, I got married. In June, my younger brother got married. And two days ago, my older brother got married. I know what you are thinking… “Dude, the title of this post is Jamaica!” Yeah, we all flew down to Jamaica and my new sister-in-law and her husband got hitched on the beach.

Well, not on the beach, but on a gazeebo thingy on a little pier like thing out from the beach. It was fairly cool.

And Jamaica itself is nothing to shake a stick at… unless you really just love shaking sticks at things, because I suppose if that kind of thing is your bag, well, just shake away, my friend, shake away. The beaches are nice, the water is warm, the pools are cool, the jacuzzis are hot, and when you stay at a Sandals resort all the food and drinks are free.

We stayed at the Sandals Royal Caribbean resort which is in Montego Bay… unfortunately it is being partially renovated at this time, so a couple of the restaurants were closed, but they have a private island, and that’s just sweet.

As always though, three nights anywhere just really is not enough time to really get into a vacation. The next one I swear is going to be at least a week.

The Pitfalls of Design

As a gamer, I have often found myself uttering things that begin with “It can’t be that hard to…” followed by something that logically it can’t be that hard to design. For example, in many MMO games, friend lists usually have a hard cap, some games go high to start with while other games begin at 10 or 20. Later on, people will want more friends on their list and will say “It can’t be that hard to increase the size from 10 to 20.” And logically, they are right. In a perfect world, you’d just go into the code where the MaxFriendListSize variable is and change it from 10 to 20, or 50, or 200.

As a programmer, I have often found myself nearly exploding in a fiery ball of hate when a boss or customer says things that begin with “It can’t be that hard to…”, because honestly, if it wasn’t hard, we wouldn’t even be having the conversation we were having for them to be able to say that, I would have just done it. The problem is, that when designing a program, you literally can’t think of everything. You know, yes it wouldn’t be hard at all if there was in fact a MaxFriendListSize variable, but we didn’t think of that when writing the program because that number, 10, was only supposed to appear in one place, however, over time it ended up in 22 modules and one lazy coder even used that number to hack some other part of the program and when we changed it from 10 to 20 on one of our internal test servers the character models all doubled in size… grrr…

Seriously… This is exactly how programming works sometimes. You sit down and design out 500 features of your program, then, 18 months later, you realize that you need feature 501, but the best way to do number 501 involves redesigning 47 other features because 501 needs outputs or to share variables with some of those features, or 501 just kicked off an idea of a much more efficient design template that would make a number of other features work better.

Nothing, and I mean nothing in programming is ever easy. Its like getting to the end of writing a novel and deciding that “well, I don’t think the brother should be the killer, it should be the police officer” and now you have to rewrite half to book to make it all make sense.