One ugly mutha fu--
I have long said that I think EVE Online is one of the best MMO game designs out there. Being able to train skills while offline and the entire game being of the “you are what you wear” style where you can take a character with all the skills in the world but if you put him in the shittiest new player frigate, he’s not much better than a new player in the shittiest new player frigate – aside from game knowledge and actual skill at playing. The one thing that always irked me about EVE though is that, essentially, you play a ship.
Yeah, you get to make a picture for yourself, and with the newer expansions you can now walk around in your captain’s quarters. Did they add space station ambulation yet? But for most of the game, you are a ship. A ship with no crew but you.
Two years ago, Cryptic launched Star Trek Online. I had played in the beta, but it hadn’t impressed me enough to be worth $15 a month. But now it’s gone “Free to Play” and I’ve gone back in. They’ve made some updates and I like what I’m seeing.
I am the Captain
The major element that makes STO good, for me, is that I am just the guy in charge. I’m not the ship. Yes, when I do ship combat the difference between Star Trek and EVE are fairly trivial, but to me they are important. The graphics lend themselves to the idea that I’m not actually in a 3rd person view of the ship, but that I’m at the helm looking at a simulation of what all my sensors are telling me. There are pictures of my crew at the bottom of the screen, on whom I can call to use their special abilities to assist in the battle.
Every bit of this game makes me feel like I am leading a team, as opposed to that I’m controlling a single unit. And it feels good.
When we get to ground combat, I have my Away Team, which other games would call henchmen. Except I get to train them and equipment. I get to build, to raise a team to get the job done. I know their names, and when I get new gear or they earn experience, I get excited to help them be better crew members.
Aside from the senior officers, there are also duty officers. Not originally part of the game, they are probably one of my favorite bits of it now. I find tasks that need doing, either on board the ship or away, and I assign my crew to do them. Picking the right crew is important as it affects the outcomes, and when they succeed they bring in experience, credits, items and more. Critical successes can result in double rewards or even buffs for me and our ship. Most importantly, it is another thing that makes me feel like a captain. (I also earned a couple of levels on my character just by logging in a few minutes a day and using my Duty Officers during a week or so when I couldn’t play for real.)
Until the Next Episode
Recently, the MMO world has been abuzz with Star Wars: The Old Republic, and mostly for their focus on story. By this, people really mean that you get to choose answers to dialog trees that lead you toward either the dark or the light. For me, that is completely uninteresting because I would probably 99% of the time pick the light side answer. In general, I just don’t play games to be the bad guy. I like being the hero, and face it, the Sith side aren’t the heroes.
For me, good story simply means it’s told well enough that I become engaged to the story. And one thing Star Trek Online does well is tell engaging stories – if you read them, that is. Although, some missions do have voice overs. But another thing they do that I like is that their “accept” answers are simple, matter of fact “Accept this mission” and “Beam down to planet” and not more involved, essentially putting words in my mouth. I like it when my MMO lets me be me, instead of trying to tell me who I am (I’m looking directly at you, Cataclysm Goblin Starter Area).
Even more, while the game does have its share of random and daily quests (we’ll come back to those in a second), there are chunks of content that are doled out in episodic form. I sit down, start the next episode, and in a half hour to an hour, I’ve played out a whole plot. Very much like an episode of a Star Trek TV show. I love it!
The Non-Repetitive Dailies
Some games have implemented a form of Daily Quest, things you can do once a day, every day. In a few games it is literally the same quest over and over. In other games, it’s a selection of quests that rotate through on a schedule – it looks random at first, but every one is getting the same random quest, so what’s really happening is that the server is cycling through a list of quests.
STOs Daily Quests are more along the lines of what you would expect from a foundation of a continuing mission to seek out new life and new civilizations. You are asked to go to a cluster or sector of space, seek out random spawning anomalies and systems, and complete three adventures. Sometimes you are just scanning unusual formations. Sometimes you deliver supplied to people in need. Other times you defend outposts under attack. Just the other day, I had to beam down to the surface of a planet that was only in the Stone Age level of technology and retrieve a fallen probe before they discovered it, without being detected myself.
Sure, I get repeats now and then, but there appear to be enough of them, a few dozen at least, that it doesn’t happen often. Oh, and there is a daily to do three player created missions.
That’s right. Players have the ability to create content in The Foundry.
I still find the “Free to Play” moniker to be a bit troublesome. Yes, you can play for free, but there are, as always, limitations. Though these may be some of the most lenient limits I’ve seen. Some of them are even lifted by simply buying something, once from the store. I already bought one thing, and I can see myself buying access to certain ships or other things in the future.
I’m enjoying it. Here are a few screen shots of my current ship.
Waiting to Launch
Between the Moon and New York City
We gather to face the enemy
Heading into the fight
Flying through a Borg wreck
One ugly mutha fu–