A Week of Tweets on 2011-06-19

  • Playing LEGO Harry Potter Years 1-4. http://raptr.com/Jhaer #
  • played LEGO Harry Potter Years 1-4 (360) in the last 24 hours. http://raptr.com/Jhaer #
  • A nice slow Monday morning… I hate surprises, Monday, so all day better be more of the same. #
  • Anyone on Fitocracy? http://j.mp/mi91vP just signed in today, might be the motivation I need… #
  • A blog a read has made 4 posts in the last year, 2 to announce a server move, and 2 to say the moves are complete. #
  • I have 15 invites to Fitocracy, the social game you play to improve your fitness. Snag one here! http://t.co/SOKnaWd (via @fitocracy) #
  • played LEGO Harry Potter Years 1-4 (360) in the last 24 hours. http://raptr.com/Jhaer #
  • First, some fun. Then, some work. And hopefully later, more fun. #
  • I unlocked 2 Xbox achievements on LEGO Harry Potter Years 1-4! http://raptr.com/Jhaer #
  • County noise ordinance kicks in at midnight. The neighbors blast their music and shake my house until 11:59:59. #
  • played LEGO Harry Potter Years 1-4 (360) in the last 24 hours. http://raptr.com/Jhaer #
  • I unlocked 17 Xbox achievements on LEGO Harry Potter Years 1-4! http://raptr.com/Jhaer #
  • IHOP, the breakfast of non-champions. #

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A Week of Tweets on 2011-06-12

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Too much carrot, not enough stick

You might have noticed a lack of my Sneakin’ Around and other WoW related posts.  I’ve cancelled World of Warcraft again.  The truth is that I absolutely loved playing in a strange way, but not enough to feel like a $15 a month charge is money well spent.  But what really drove the nail into the coffin was the constant feeling like the game was broken.

It isn’t broken.  Not really.  But I play MMOs for two things: community and immersion.  The enemy of both of those things is leveling.

It was almost impossible to play without leveling at an absurd rate.  The experience rewards for quests are so out of whack that I can’t finish a line of quests, finish a story, without being horribly overpowered by the time I read the final mission.  That boss who is supposed to be hard to fight isn’t when I’m now three to five levels higher than him.  My other option is to chase quests that have the most challenge and ignore the story.  Abandoning quests just because they go green made me feel bad.  “Hey guys, I know was helping you with your problem, but, ah, I’m gonna move on to the next area now. Hope things work out!”

And lets not forget that unless my friends and I played dozens of alts, we could almost never play together because missing a single gaming session could leave you five or more levels behind your friends.  Slow leveling of old games never felt like work to me, but constantly playing catch-up in an attempt to just be able to effectively group with my friends did.  I supposed I could do what most other people do and just accept the fact that we’ll even out at max level, but the prospect of playing for 85 levels as filler until I get to the real game doesn’t entice me to want to log in.

The reality here is that Blizzard has seen that people are generally happier when they are “progressing” and rather than allow people to actually work for and earn things, they just lowered the bar so that you practically can’t log into the game without gaining something.  And most people seem to want that.  They’ve become reward junkies, the constant dinging of achievements and levels and other random things bringing them joy.  But to me, it’s all empty.  I’ve got over 50 levels and dozens of achievements on one character, but I look at him in the armory and don’t feel any attachment to any of it.  I didn’t really earn it.

That isn’t to say that there aren’t hard earned achievements in WoW, there are plenty, at the high end.  However, the 85 level escalator to get there is full of Fool’s Gold and cubic zirconia.  And I think escalator is the right word to describe the ride.  You get on and it is pushing you forward and if you’d like to stop, you can’t, but you can stay relatively still if you run backwards, working against the flow.

Where am I going with this?  I don’t know.  I really don’t.  I only know that playing World of Warcraft simply doesn’t get me what I want from an MMO, and I don’t think any of the offerings coming down the pipe will either.  I want a game, where I’m playing the “real game” from the moment I exit the tutorial, and I want that real game to have as few restrictions as possible, to let people make their own rules.  A guild should be a guild because the people want to be a guild, not because raids require X number of people with Y number of tanks and Z number of healers and a DPS output of greater than N.

Back in my EverQuest days, I used to tell people all the time that it’s “not just a game”.  And maybe that’s what I want most, to feel like it’s more than a game, and WoW, with its flashing lights and rapid rewards feels very much like just a game.

Wii U

As you no doubt may have heard, Nintendo announced their next console: Wii U.

The short of it is this… pretty much a Wii on steroids.  Better processors, better memory, better graphics, embraces HD, wiimotes and the balance board are supported as are all Wii games.  The early word is that it will beat out the 360 and PS3 for power, but don’t expect that to matter too long as Microsoft and Sony will probably launch their new consoles a year after this and put it to shame… unless the market decided to go sideways instead.  I mean, it’s very possible that the next Xbox will be the same as the 360 but with better processors, memory and graphics (and maybe 3D) with an integrated Kinect over a separate peripheral.  Sony could do that as well.  Iteration over innovation.

But then you get to the other part of the Wii U: the controller.

 

Aren't you a little big for a game controller?

 

Yes, that is a screen on the controller.  The obvious bits are that you can use it like a tablet and surf the web, and you can also use it as a main display (freeing up the big TV for other activities if needed), it even has a stylus for drawing, but it can also be used as a secondary screen.  Immediately many people pointed out it could be used for maps or inventory or other bits of a normal game that could be shuffled off to this second mini screen.  I started trying to think of other things…

How about an Aliens game where the pad if your motion sensor?  Even just as a large controller with extra touchscreen buttons and virtual keyboard, MMOs become much more possible.  A flight or driving simulator where one player controls the action while another player with the pad navigates, does damage control and performs other duties.

So many lost hours...

My best idea yet?  Dungeon Keeper.

In the original game, you play the overlord of a dungeon.  You set up traps and other things to run your dungeon and protect your treasure room from the heroes who come seeking to steal your loot.  It was great fun.  But with a setup like this, you could have one player being the hero on the main screen, hacking his way to fortune and glory.  On the tablet you have the second player, the overlord, playing the RTS similar to the old game, laying traps and scrambling to react to what the other player is doing.

Really, any game that requires one person to have hidden information from the other players would work beautifully.  The only shame here is that thus far word is that only a single new controller will be supported and so card games and board games played local multi-player may be out.

I’m excited for the possibilities… now I just need some people out there to make games like these.  Just in case, I’m going to start putting away a couple bucks per paycheck so that I can afford this when it comes out.  For once, I actually might want to be an early adopter.

A Week of Tweets on 2011-06-05

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Space Pirates And Zombies

And that isn’t just the title of this blog entry, that’s also the name of this game.  Space Pirates And Zombies (S.P.A.Z. for short) is a top down shooter.  It isn’t your traditional zombies, but hey, it looks fun.

Right now you can only buy it from Impulse, but hopefully there will be other options (like Steam!) at a later date.

Be Prepared

Not only is “Be Prepared” the Scout Motto, but it’s also a really good idea.  Or to quote Nathan Muir from Spy Game:

When did Noah build the Ark?  Before the flood.

When disaster strikes, it is too late to begin planning for disaster.  So, obviously, the answer is to be prepared.

Zombie Banner from the CDC

The CDC agrees, and last week they published Preparedness 101: Zombie Apocalypse, which I have now permanently added as a link over the right hand side.  They aren’t the first to utilize an undead plague to illustrate proper planning.  A group called the Zombie Squad has been doing it for some time.  The main idea being, if you are prepared for zombies, you are prepared for anything.

While the CDC article and the materials provided by the Zombie Squad are good, the key element to disaster preparedness to understand is that you are not a priority for anyone else, and that includes the government.  In the event of any disaster you should be able to survive on your own for at least 72 hours.  That’s three days.

Let’s just say, for example, a hurricane comes tearing through your area.  The first job of the government is not to rush in and rescue survivors.  What would it do with them?  No, the first job is to set up hospitals and aid stations so that survivors who can come to them can be taken care of.  They will work on re-establishing communications and power, and only once they’ve gotten themselves firmly dug in will they begin ranging out to find stranded survivors.  If they ran out and got people first they’d simply be dumping them all into an unprepared cluster without power, communications or medical treatment.  Not to mention that if they rush in they could be putting themselves in great danger.  They are “slow” for a reason, and that is because when they get to you, you will be saved, not just temporarily reprieved.

Even more than that, however, is that by being able to help yourself, you free up resources for people who cannot help themselves.  If you have food, water and shelter for three or more days, then the rescuers can leave you alone and spend their time finding people who have been injured or are trapped or who didn’t plan ahead and have no food or water.  By being prepared, not only are you helping yourself but you are indirectly helping others.

The best thing about being prepared is that it doesn’t cost very much.  A few dollars and a little time will put you leagues ahead of those who don’t.  You probably have many of the things you’ll need in your house already, and if you don’t a quick trip to Wal-Mart will solve that.  Then you just need to pick rally points.  Your home, just outside your home, miles away, states away.  Make sure everyone knows where to go and how to reach each other.  Just like that, you are better off than you were before.

It’s so easy that there is no excuse to not be prepared.  If you aren’t, do it now.  Do it within the next week.  Pick a day and get it done.  Because after the zombies come, it’ll be too late to prepare.