A Week of Tweets on 2011-04-17

  • Borders closing stores sucks, but doesn't stop me from loving the sales. 22 books for $40. #
  • IMAX: Hubble: A stunning look at the stars and how we view them, even without the 3D. DVD reviewed for @Shakefire http://bit.ly/f1ROEO #
  • Select, Start. Because all of those extra lives are better with another player. #
  • @Critus Perhaps if these things were posted to USENET they'd see it… in reply to Critus #
  • There are two kinds of people, those who divide people into two groups and those who don't. #
  • There can be only one. #
  • http://worldsbiggestpacman.com/ #
  • I want to listen to you, but when you call it "Obamacare" I tune you out. Don't fret, I tune out people who say "tea-bagger" too. #
  • RT @Humble: The Humble Frozenbyte Bundle (pay what you want for cross-platform video games) http://bit.ly/fRYX0C #
  • Insanity, day 1: die. #
  • Soon As I Get Paid shows that Arnold McCuller is more than a figure in the background. Review for @Shakefire http://bit.ly/gh9WFz #
  • Insanity, day 2: I survive. #
  • @calmangeal Beach Body Insanity workout. http://bit.ly/bUKHmX It hurts! in reply to calmangeal #
  • Watching "Titanic 2" on Netflix Instant… No, I don't know why either. #
  • Insanity, day 3: still rough. #
  • Is it time for yard work? Yes, I think so. #
  • Insanity, day 4: Look at that… a recovery/stretching day. Just what I needed! #

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Two Kinds of Time Travel

As I am prone to do, I spent an inordinate amount of time over the weekend considering the concept of Time Travel.  Central to any and all discussions of time travel, once you’ve accepted the possibility of it, is the paradox.

The most common of which can be described simply: you build a time machine, go back in time to before you built it and stop yourself from building it.

If you stop yourself from building a time machine then you can’t have stopped yourself from building it, so you will build it and can then go stop yourself…  It’s confusing to even talk about because impossible logical loops make most people’s brains hurt.  You’ve heard this before, though probably more in the “go back and kill your grandfather” mode where you actually prevent yourself from being born and then wouldn’t be alive to travel back and prevent yourself from being born which means you’d be alive, and so on…

So, taking that into account, there exists only two kinds of time travel that are logically possible.

The Closed Loop

In the closed loop, you can’t change anything.  If you were to go back in time to try to prevent yourself from building the time machine, you will, in some fashion, fail at your task.  In fact, unless you recall someone trying to stop you when you were building your time machine, not only will you fail, you won’t even get to try.

Going with the grandfather example.  Your grandfather tells you a story about this one time he was almost hit by a car, but he jumped clear, the car swerved, drove off an embankment and the driver died in a fiery wreck.  When you are older, you build a time machine and on your journey you decide to visit your grandfather as a young man, you see him on the street, lose control of the car you are driving, almost hit him but he dives clear, the car swerves and drives over an embankment and you die in a fiery wreck.

What makes the closed loop interesting as a story telling device is that no matter how much evidence you provide that things cannot be changed, the reader, along with your protagonist, will fight you and insist that it can be changed.  The challenge of using a closed loop is craft the story in such a fashion that even though the inevitable inevitably happens and nothing changes, nothing changing turns out to be what needed to happen to get the resolution the story demands.  The book and movie The Time Traveler’s Wife actually handles the closed loop very well.  It manages to tell a compelling love story while both characters experience it in different orders, and even with every event being unchangeable the expectations of the audience is twisted to keep elements of it surprising.  In fact, the only real sticking point it has (the lottery ticket) is handle well enough that it still fits within a closed loop design.

The Parallel Reality

In this kind of time travel, you can change things, but by doing so you create a separate reality.  You build a time machine, you travel back and then you successfully prevent yourself from building a time machine… but you still have the one you built, so you hop back in and return to your own time, two weeks from this moment, only to discover you are now at the correct time, but in a world where you didn’t invent the time machine.  You are an anomaly, because the other you, the one without a time machine, is still hanging around – he doesn’t have a time machine to get into a vanish with unless he steals yours.

Meanwhile, back in the world that you left after building your time machine, you’ve gone missing.  Once people notice, police reports are filed and searches are made, and eventually you become a segment of a TV show like Unsolved Mysteries about a man who vanished without a trace.

Here is where it gets complicated.  You decide you want to go home, so you travel back in time again and prevent yourself from preventing yourself from building the time machine.  Assuming that in your original timeline there were no attempts at all by other versions of yourself to stop you, that you are the “prime” reality, the world you are in right now still isn’t home.  While the you in this reality has just built a time machine and sailed off into history to stop himself from building a time machine, you are standing in a world where not only do you (you prime) exist, but there is also an unconscious you (only because we assume that you didn’t kill the other you to stop him from stopping you) sitting on the ground.  There are two anomaly yous (and third you who just vanished into history is about to go create more yous).  The end result of these actions is that there will exist worlds without you and worlds with two yous (unless you do actually kill you to stop you, you bastard), on into infinity until you decide to stop trying to stop yourself.

This form of time travel intrigues me because I like the idea that you can’t change your own past, but you can change the past of another version of you.  Imagine if you were building your time machine so you could prevent the death of a loved one.  When you leave your own time, the world continues on with the loved one still dead and now with you missing, but in a parallel reality you save the loved one, everything is different, except you, who knows the loss parallel you will never know, and he’s knowing non-loss that you can only observe (unless you kill parallel you and take his place).

Other Possibilities

Of course, there are more theories, but most of those require mental gymnastics or forgiveness of giant flaws that make them feel of much lesser quality that the two I’ve illustrated.  Most commonly used is the “reality fixes itself” idea, that the world changes around you when you alter the past, but it only does this by pretending that paradoxes don’t exists.  You stop yourself from building a time machine and your machine vanishes and you are suddenly you again, only now you didn’t build a time machine… but do you remember doing it?  If you don’t, why wouldn’t you just do it again?  Or are we accepting that whatever you did to stop yourself was enough to convince you to never even attempt it?  If you do remember it, are you just going to sit on that knowledge?  When things go wrong in the future, why not just build that time machine and go fix it?

As much as I love the Back To The Future trilogy, if I spend too much time thinking about them, I get irritated.  By the end, if Doc Brown is a commended scientist, respected in his work, then would he have been building a time machine using plutonium he has to swindle from Libyan terrorists?  If Marty’s family is well off, he has the girl and the truck and his band is doing well, would he be hanging around Doc Brown at all?  They even go to the extent of explaining in the second film that since the future has been altered they can’t go forward to fix time, they need to go back to prevent the divergence.  Only before they go back and fix the divergence, wouldn’t there have a been a Marty that went to 1955 from the first film who returned to 1985 AFTER old Biff from the future had changed things but BEFORE having gone to the future himself?  There would have to be, since old Biff gives young Biff the book and alters time BEFORE Marty from the first film leaves 1955.  That said, in the future, after old Biff returns… wait… how did he return to a future that doesn’t happen anymore?  He changed it by going back and giving himself the book.  Old Biff should have gone to the future of alternate 1985, not the future of original 1985.  And how did Marty get to alternate 1985 from the future anyway?  Wasn’t he in the original timeline?  They leave Jennifer on a porch in alternate 1985 because “reality will change around her”, but then why didn’t reality change around them in the future after old Biff dropped the book off to young Biff?  I’m going to stop now.  BTTF is great fun.  I’m going to go back to enjoying it now and not analyzing it.

Most times it’s best just to avoid time travel altogether.  And yet, I am fascinated by the concept and keep trying, unsuccessfully thus far, to craft a time travel tale.  Someday…

A Week of Tweets on 2011-04-10

  • Plotting. #
  • Inside Job deftly illustrates the causes of the 2008 financial collapse. Reviewed @Shakefire http://bit.ly/h3GDLo #
  • If I could change one silly thing about World of Warcraft it would be to allow turning off shoulder graphics. So ugly. #
  • Arthur last night was better than I thought it would be. Your Highness tonight was worse than I thought it would be. #
  • So slow. #
  • Oh, by the way, Florida lawmakers… uterus. #
  • Redundant code is redundant. #
  • Louis Landon's Reality Not Fantasy is supremely uplifting music perfect for elevators everywhere. @Shakefire http://bit.ly/ezzpEF #
  • Apples 2 Apples is awesome. That is all. #

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Sneakin’ Around: Fortune and glory, kid.

Am I being watched?
I'm not stealing. I'm discovering.

For some reason, and I don’t know why, I keep thinking that you need level 30 in order to take up archaeology in Azeroth.  But it’s level 20.  So, basically, I needlessly scraped my way through 10 levels on daily quests, random non-violent tasks, and mining/herbalism when I could have been scouring the world for artifacts.

I feel like Indiana Jones.  Not because of archaeology itself, which is quite possibly the worst designed trade skill/crafting ever put into an MMO.  On my other characters, the ones who fight, archaeology is boring and stupid.  You wander around in a zigzag path hitting the survey key until you get an artifact, which you then pick up.  Repeat.  On the rogue, however, it reminds me fondly of my days in EverQuest as a monk, feigning my way around zones, checking out cool stuff.  Kaens has to carefully make his way though the dig sites and wait for just the right moment to perform a survey.  Luckily, with sneak and vanish, I can avoid most of the dangerous creatures roaming the land.

While previously playing the rogue felt like a fun job, with archaeology in the mix is finally feels like an adventure.  Now I just need a hat and a whip.

The single best part about archaeology is that I don’t have to interact with any NPCs at all except for when I need training.  Otherwise, I just go to the places on my map and I am able to craft my own stories and my own adventures.  This might be the most fun I’ve had playing an MMO in a long time.

Level 32 and surveying…

Motivation

You might have noticed that the last couple of weeks have been filled with half-hearted posts and automated reposts of things I’ve tweeted.  Sometimes I just can’t think of anything worth saying, and other times if I think of something worth saying I just can’t find the energy to say it.

Still, at other times, I have something I think is worth saying, but I’ve said it so many times before that I’m running out of new ways to say it without repeating myself.  This has been pretty much the reason for my lack of posting lately.

When it comes to game design, I’ve pretty much said the same thing over and over for years now.  Games like World of Warcraft are fun, but they do not excite or engage me.  I want more story (and by that I mean more put into the world for me to discover and use in my story, not to be confused with clicking through a story someone else wrote – or worse, sitting and watching cut scenes of stories where I don’t even get to participate – in my view EverQuest had more story that most current games), and I want grouping, and I want less focus on levels and gear and racing to the “endgame”, and I want a slower pace that allows me time to interact with other players while playing as opposed to button mashing extravaganzas where I have to stop playing in order to talk to people.  And if a game needs to have voice chat it should be in the game, not a 3rd party tool (or ffs integrate some damn controls through your game’s UI so that I don’t have to alt-tab out to join chat with people).

At this point, my gaming talk will probably fizzle out and just be the random post now and again about a game I’m playing or something I’m doing (or if I win the lottery, the game I’m building), so I apologize in advance if the posts I do make don’t interest you.  Since I’m no longer motivated to ramble on about game design, I’ve got to seek out other motivations…

More to come… I hope…

A Week of Tweets on 2011-04-03

  • If I were in the Black Prophesy beta, could I tell you that I was? #
  • People. Trust me. Britney Spears is not doing a striptease at a private club in Las Vegas. Stop clicking the link on Facebook. It's spam. #
  • Reviewed Leaving for @Shakefire yesterday, http://bit.ly/h2Namu . Forgot to post because the movie was bad. #
  • You put the lime in the coconut. #
  • I'd never heard of @Unwritten_Law, but after reviewing Swan for @Shakefire I am now a fan. http://bit.ly/gpLVqa #
  • Sometimes life gives you lemons… sometimes it throws them. Hard. #
  • Well that's that then. Paperwork done. I ship off to Basic in three weeks. #
  • @peteroberth You'll be appearing on the first episode of Hoarders Hoarders. in reply to peteroberth #
  • Yesterday my monitor had a dead pixel. Today it's moving slowly and leaving dead pixels in its wake. Undead pixel? #
  • @scriptfrenzy I'll be writing while working my garage sale! #scriptfrenzy in reply to scriptfrenzy #
  • Workin' the garage sale, sellin' books, CDs and DVDs. #
  • Fortune: Let others know where you stand. Me: I'm in the kitchen. #
  • Mission accomplished! #

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Random Daily Adventuring

As I have returned to World of Warcraft, I have become taken by the daily quest.  To many, this is an old mechanic, but when I quit the game these were just called “repeatable quests” because you could do the exact same quest over and over again.  But the daily quest mechanic has evolved and now, for example, the fishing guy in Stormwind actually has several quests which rotate.  You get to do one per day, and the one available changes from day to day.

Imagine if we took that design a step further.  What if, instead of entering a town and finding the same five quests every player finds every day, you were to just find five quests?  If you entered town on Monday, the baker, the weapon smith, the bartender, the fisherman and the captain of the guard would have quests.  But if you came in on Tuesday, the baker and the captain of the guard would have the same quests, but now the other three available quests would be the potion master, the stable boy and the inn keeper.  And by “quests” I mean “tasks” because that’s what they are anyway.  The majority of quests in a game aren’t the type they expect you to hold on to and work on for months, weeks, or even just days.  They expect you to take the quest and then finish it within a single play session, maybe two.

And not just quests for single players.  Quests for duos and groups, even daily raid content.  Call it a midway point between current quest design and Rift’s “abandon quests to fight random events” design.  I think it is worth further thought.

A Week of Tweets on 2011-03-27

  • Ke$ha… the dollar sign is irritating but the music is irresistible. Remix album reviewed for @Shakefire http://bit.ly/gkGQzF #
  • Anyone want to buy a Sprint Palm Pre? All cables, books and box included… #
  • Time keeps on slippin'… #
  • Words With Friends? Jhaer #
  • I have never seen any movie or TV show with Liz Taylor. Recommendations? #
  • 2008's The Capture of the Green River Killer finally comes to DVD next week. I reviewed it for @Shakefire today. http://bit.ly/fWHOTF #
  • Where is my mind? #
  • BTE tickets go on sale at noon, and I've got permission to buy them. Excited!! #
  • Tik-Tok. Now… did you just think of Ke$ha or of Captain Hook? #
  • I happen to like Comic Sans. #

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