Movie Round-Up: April 2nd, 2010

Tyler Perry’s Why Did I Get Married Too:

Jason’s I’m Not Going To See This Tyler Perry Movie Either.

The Last Song:

I’m usually a Nicholas Sparks movie fan.  As pompous and arrogant as he is, he does write a good love story most of the time, and they generally translate to film well.  But his last, Dear John, was a let down.  In that movie, the father-son relationship was great but the romance was stilted.  The Last Song is much better.  I got to see a screening of it thanks to Movie Jungle.  Here the father-daughter works in addition to the romance, so we get a whole movie instead of half of one.  Miley Cyrus isn’t the world’s greatest actress, but she does alright, however Greg Kinnear and Bobby Coleman steal the show.  It makes for a pretty good date flick.

Clash of the Titans:

I actually saw the original in the theater as a child.  I’m a fan of Ray Harryhausen’s work.  That said, I agree with David Jaffe that remakes aren’t evil, and in fact are needed to keep stories alive.  As proof, the wife saw the original for the first time this weekend, and after seeing current fare like Avatar, the old stop motion stuff just looks… old.  No kid born after the release of the original is ever going to really like it unless they are a huge fan of old stuff, and keep in mind that “kids” born after the original might be almost thirty years old.  Anyway, I was excited to see the new film.  Thanks to 43kix and Gofobo, I got to.  This isn’t the same film.  There are some parallels, but it deviates as much as it stays the same.  This is both good and bad.  For me, this was fantastic, because it means I could watch the film and not feel like I had to compare the new stuff shot for shot with the old stuff.  For some people, this will be bad because what they want is a shot for shot remake of the old one.  I’ve heard some people say the new film lacks character and depth, but I felt it actually added character and depth to what was a fun yet fairly cardboard plot.  In any event, I recommend seeing it.  I had a blast watching it.  A word of warning, however, don’t pay the extra money to see this in 3D.  Totally not worth it.  The 3D (added to the film after the fact, it wasn’t filmed for 3D) is flat and never adds anything to the scenes.  In fact, it makes watching the film more annoying because of having to wear the glasses.  See it in 2D, I promise you aren’t missing anything.

I, Gold Farmer

I’ve been talking a lot about being turned away from subscription games over the last year, but I have to confess.  I lied.  The truth is that I am actually playing pretty much every MMO out there, with multiple accounts.  I’m also putting my programming skills to good use by writing scripts and the occasional key logger.

It turns out that it is both very easy and very profitable to be a gold farmer.

At first, I just used two PCs to play WoW and collect things in game, like leather, cloth, and ore.  I sold those in the auction house for ridiculous prices because people at the top levels who want to power level a trade skill have more money than time.  After selling a bunch of gold to other players, I used my earnings to buy a server capable of running multiple sessions so that I could run more accounts and utilize the new scripts I had been writing.  More profits, more servers.  WoW alone is netting me just over $1500 a month.  And with the economy in the shitter, finding companies selling off assets on the cheap is easy.

I quit my job.  I branched out into other games.  I hired my wife, my brothers and a few other people.  I wrote new scripts, I invested in technology to disguise our IP addresses, and I started key logging.  Did you account get hacked?  That might have been me.

Furthermore, while Blizzard continues to fight the good fight and bans my accounts (though not at a rate that even comes close to making it unprofitable), other game companies, I have found, can be bribed.  As long as I use my accounts to do some product testing for the, report duping bugs and the like, they are willing to leave me alone.  “For the greater good” is what we have agreed to call it.  Besides, they know, people want to buy gold, but they’d be ridiculed and flamed for trying to sell it themselves in addition to their subscription fee.  Simple as that.

Oh, and if you believed a single word of what you just read… shame on you.  It’s April 1st.

Enjoy the Internet today, and take your salt shaker…  🙂

Where there’s a Wil, there’s a way.

My hatred of PAX stems from two important facts.

  1. It happens on the other side of the damn country so I can’t go.
  2. It happens the same weekend as Dragon*Con and I love going to Dragon*Con too much to skip it.

The new PAX East solves problem number two, and actually lessens problem number one.  It’s still far away, but going is more possible.  But not this year… you know, since it happened last weekend.  Wil Wheaton gave the keynote speech, and not only is he a pretty good speaker he’s also a real gamer.  If you have an hour, watch it… if you don’t have an hour to just sit and watch, let it play and listen to it while you do other stuff.

Role Playing requires a Death Penalty

For me, a “role playing” game, despite being short hand for a genre of games, has always meant a game where you, the player, get involved, care for the character and can influence the outcome.  One of the largest aspects of role playing is the danger of losing.  In MMOs this is often referred to as the “death penalty”.

Gordon wrote about it a couple of weeks ago, and Darren a few days ago.  I’ve written about it too.  And if you search around the Internet on the gaming blogs you’ll probably find hundreds of posts.

In my experience the best role playing games have at least a modest death penalty.  More than just a few coins spent on repairs, or being set back a few seconds, but real almost tangible loss that you want to avoid.

My first real role playing game was, of course, Dungeons & Dragons.  Because the game is so unstructured, being just a set of rules which your gaming is built upon, I’ve found that lots of people have lots of different experiences.  If your Dungeon Master never actually reduced your player’s constitution when he got resurrected, then I don’t think you’ve ever really role played Dungeons & Dragons.  If you never had a character die (and I mean really die, as in you might as well tear up the character sheet because that guy is not coming back, ever), then I don’t think you’ve ever really role played Dungeons & Dragons.  If your character went from 1 to Demi-god without ever being in danger of being permanently hurt or sent to the circular file, then I don’t think you’ve ever really role played Dungeons & Dragons.  That’s just me, but if you played without penalties, I don’t know if I would consider what you were doing to be role playing.  You were just gaming.  You were rolling dice while the DM told you a story.

Playing EverQuest, you put together a group (or joined someone else’s) and you went somewhere to complete a goal or just grind out some experience.  If you died, you had to watch the exp bar retreat, possibly hours worth of advancement vanishing along with the pixels.  You could recover the majority of that loss with a resurrection from a cleric (or later, other classes), but a bit of it was gone.  Just gone.  So, because of that reality, if you invited a player into your group who wouldn’t stop drawing aggro or sucked as a healer or in any number of ways exposed your group to death and loss, you kicked them out.  And because of that reality, combined with that fact that most classes benefited greatly from being in groups, people tended not to be aggro drawing crappy healing death magnets for very long.

Many people will tell you that EQ didn’t have any role playing because people talked out of character or min/maxed numbers or whatever, but to me it will always be a role playing game because your character mattered.  Your reputation, your wins and losses, it all effected how you were able to play the game.  Within the confines of the defined computer controlled rules of gaming, you had to play a role in order to play the game.  I remember a number of weeks I spent in Karnor’s Castle in EQ and there was this bard shouting for a group, and most of us who’d been around wouldn’t group with him.  Every time he’d get into a group, he’d go AFK a lot.  Sure, he’d leave on mana song or something, but he wasn’t doing crowd control, and his songs often pulled aggro off the tank on the pull, and when running was needed he wasn’t there, would have to be left behind, then he’d complain about the group getting him killed.  So he spent most of his time looking for a group instead of being a group.  Sure, his actions would eventually earn him the same level of ignoring in newer games that he got in EQ, but given the design of EQ, the fear of death, the shared spawns and grinding exp, he was very quickly rooted out, not because of how he played but because of how his play affected the play of others.  Meanwhile, players who worked well with others and had a healthy respect for the loss of experience grouped well.  Lasting friendships and guilds spawned from avoiding the penalties together.

Of course, not all MMOs need to be RPGs, but I believe what I have discovered over the past couple of years and what I am realizing now is that in the genre of MMOs I prefer the MMORPG.  Many of the most recent MMOs don’t have much RPG in them (remember, I’m using RPG to actually mean role playing and not as shorthand for a genre of gaming features).  Too many of them are too soloable, with too little penalty, with inevitable victories no matter how much I suck.  Many of these MMOs are more like sports leagues for kids that don’t keep score, where everyone gets a trophy because everyone wins simply by showing up.

As always, I’m rambling, and I’m not even sure where I was going with this other than to empty onto the Internet another reason why I think I’m not being drawn into many MMOs anymore…

Heading into the Weekend

It’s been a long week.

Have you ever had a problem that you can’t see?  You can see the effects of it, but not the direct cause.  Slowly sifting through the symptoms, ruling out possibilities.  A whole week of that and what I have to show for it is a problem still unsolved, but at least I know a few dozen things it isn’t.  Perhaps next week will shed new night.

This is also the last weekend before Script Frenzy.  I really enjoyed participating last year even if I didn’t finish.  I’m more ready this year than last.  For one, I’m not just starting a new job.  I’ve also already done my taxes AND gotten my refunds.  In just about every way possible, I’m in a better place this year.

I don’t know if you are paying attention, I know I often don’t.  But over on the right side of the page, down a bit, there are a couple of progress bars.  One of them recently moved.  Sure, the number is a complete and total guess, but I’ve actually moved forward, crossed some items off the “To Do” list and adjusted it accordingly.  Feels good.

Also have the first real meeting for the Dragon*Con staff where I’ll get to sit around with the MMO Track folks and try to figure out how to get BioWare to show up and talk about The Old Republic… among other things, I’m sure.

Overall, as March heads to April, and as Winter passes to Spring, everything is looking pretty good.  Let’s get the weekend started…

Movie Round-Up: March 26th, 2010

It’s “H” week at the theater…

How to Train Your Dragon:

This looks great!  Vikings? Dragons? in 3D?  Hells to the yeah!  Ok, sorry, got a little excited there.  But seriously, the movie looks like it will be good for families and even exciting for adults.  I want to see it, especially since it is in 3D.  I may just have to make time to go to the theater for this one.

Hot Tub Time Machine:

If you can get past the premise of this film, that three old friends get together and wind up in a time machine (yes, a hot tub time machine) and go back to replay the most important night of their lives in 1986, this movie is a blast.  It is funny, especially if you remember 1986, the time itself and the movies of that era.  I liked it almost as much as The Hangover.  Totally worth the price of admission, in my opinion.

T.A.S.E.T.

Today begins the first part of an ongoing project.  Basically it is the embodiment of those “a reason to write every day” things that some communities do that I could never get any communities I belonged to to get interested in.  The idea is to write, essentially any idea that comes into my head, all into one story, just to get it out of my head.  Perhaps some of these ideas will eventually become full stories on their own, perhaps this whole thing will evolve into something different.  Who knows!

Hopefully, the journey will be fun. I present to you… The Awesomest Story Ever Told.

Enjoy!

Frostbite

I’m really enjoying David Wellington’s work.  From his Zombie Island to his 13 Bullets, he’s tackled zombies and vampires in a way I have found refreshing.  With Frostbite, he does the same for werewolves.

Probably not his best work to date, but a solid effort none the less, this is the story of a girl who goes out into the wilderness to find the werewolf that killed her father only to wind up becoming one herself.  I’m eager to see where he takes this when the sequel comes out toward the end of the year.

Movie Round-Up: March 19th, 2010

The Bounty Hunter:

I’ve already said I’m a sucker for romantic comedies.  I’m also a sucker for romantic action comedies.  Plus I’ve already admitted my man-crush on Gerard Butler and Jennifer Aniston is hot.  I’ve basically got no reason to avoid this movie.  Like the gravity well of a black hole, I feel myself being pulled toward the theater.

Diary of a Wimpy Kid:

Looks to be a good family/kid friendly movie.  I probably won’t see this in the theater, but I’ll surely catch it on Netflix.

Repo Men:

I want to see this.  I mean, it doesn’t look like it is going to surprise me.  The plot appears to be Minority Report but with organs instead of predicting the future.  The enforcer has the tables turned and suddenly realizes that what he’s been doing isn’t as right as he thought it was.  But it looks gory and fun.  Now if I can just convince the wife…

My Guild Isn’t Your Guild

Continuing on with my look into Facebook games, and in my look into why I dislike them…

When I played EverQuest, I met a person, we played together a little, and then I joined his guild.  Joining a guild attached me to a social unit and my one new friend turned into thirty new friends.  Now, I didn’t get along with all of them, but being bonded by the unit meant that we were at least civil, because he often wound up grouped together and working together toward goals.

In Facebook games, I invite a friend of mine into my super team, or as my neighbor, or whatever social unit the game has, and that’s the end of it.  I have 12 people in my zombie apocalypse survivor colony.  One of those 12 only have 3 people in his colony.  One of them has 50.  And so on.  Each of us has a unique view of the game world.  Our social unit is fictional, not real.

Facebook games are designed to make you grow your social units outside the game.  You are encouraged to post achievements on your wall, to share them with the world, and the idea is that a friend of yours will see it and decide to play the game also, hopefully joining your game social unit too, and that also a friend of your friend who saw your comment on that picture of your friend’s dog will click your name, see your wall, see your post from the game, and decide to be your friend and join you in game also.

This is completely backwards from the normal Online game socialization model.  Normally, you make friends in game and that friendship can grow outward.  On Faceback, you make friends outside of the game and hope to grow that friendship inward to the game.  That just seems wrong to me.