Jury Duty

I really wish this was a post about how I was going to serve on jury duty, but it isn’t.  As a person who is ready and willing (even eager) to do his duty I will probably never be summoned.  The wife, however, got a summons and is spending this week on a jury.

One of the things I learned this week as she attended her days of duty is that in some places because of the number of people trying to get out of jury duty they’ve had to make changes to what excuses are valid.  No longer can you be automatically excused if you are the sole breadwinner in a family.  Single mother?  Not excused.  Former police?  They’ll still let you sit on misdemeanor cases, just not felonies.  Medical issues?  Only if they prevent you from sitting still for stretches of 4-5 hours.

Another thing I learned is that some companies hate America.  Yeah, I went there, and yeah, I’m exaggerating.  However, our county pays $25 a day for service.  The wife makes that in about 3 hours of work.  To do 5 days of jury duty, she’ll earn $125 but miss out on about 30 hours of work.  (30 / 3 = 10 * $25 = $250)  So the result of this week is that it will cost us half her wages.  (It’s not 40 hours because she works retail, and therefore weekends.)  She talked to her boss and the company she works for makes no concessions for jury duty except the promise not to fire people if they end up on a lengthy trial.  I spoke to my own boss, he said I’d be paid my normal wages AND it wouldn’t cost me any vacation days either.  Probably another reason I won’t be called to serve.

The jury system is one of the things about this country that I love.  It is sad to see people treated quite poorly for their service, not by the government, because I understand they can’t really foot the bill for everyone’s wages (and seriously, they have to treat people equally, if the wife and I were both serving, it would be wrong for me to be paid more for my time on a jury because I make more in the private sector), but by the companies they work for.  Plus, it contributes to the idea that a trial by jury is actually a trial by a group of people who are probably a little upset for having to be there because of the impact it is going to have on them financially especially when the economy sucks.

Anyway… it was on my mind, so here it is…

Mechwarrior 4 Free

Yes, you can get Mechwarrior 4 for Free.

Anyway… almost two years ago I wrote a post about how I would design a Mechwarrior MMO.  Part of this whole release of MW4 for free is that a company called Smith & Tinker bought the Mechwarrior rights three years ago, then last year they got $29 million in funding, which sounds to me like someone is trying to make a game, and given S&T’s other ventures into online stuff an MMO seems likely.  Or perhaps at the very least a Global Agenda style game with MMO elements.

Obviously, I’d love to see a Mechwarrior MMO.  I just hope they don’t screw it up.

Script Frenzy 2010 – Results

Pretty much as I expected, I didn’t make the 100 pages.  However, I more than doubled my attempt from 2009.  I have, what I consider, 28 very solid pages.  I really enjoyed working on this and am going to continue because I want to see it through.

One thing I’ve heard of other people doing that I have decided to start myself is what is called “Morning Pages”.  Essentially, most people are better at planning in the early part of the day before conflicts and new items can screw up your plans, so you write three pages a day in the early morning to get them done.  Seeing as how these days I tend to get up at 6 A.M. but don’t go to work until 8 A.M. I’ve got time I currently spend reading message boards and watching TV.  Writing would be a better use of my time.

If I had done this throughout April, I might have been able to hit the 100 page mark.  There’s always next year.

Movie Round-Up: April 30th, 2010

Furry Vengeance:

I have to admit, since I’m a Brendan Fraser fan, I have a slight inclination to see this film.  But seriously, unless I had a gaggle of kids to entertain, there is just no way I’m paying to see this in the theater.  One day when it shows up on Netflix Instant, I’ll watch it, and it’ll probably be funny as long as I don’t think too hard about what is going on.

A Nightmare on Elm Street:

In 1984, slasher flicks were nothing new.  Jason was making abandoned summer camps unsafe, and Michael was making Halloween a little scarier, but with Wes Craven’s Freddy Krueger even sleeping in your own bed became a place you couldn’t hide.  And since Jason and Michael both got a reboot in recent years, giving Freddy a new start was a no-brainer.  Thanks to 43kixAtlanta, I got to see a screening of the new Nightmare this week.  What they’ve done here is to take the original film, push the characters around a little (just nudges, nothing huge), clean up Freddy’s make up (it looks like burns now and not pizza) and excise most of the one-liners.  The new film is darker and more serious.  Freddy’s origins are altered a little, and I think with good effect.  Overall, the new film is fun and scary.  It lives in the same neighborhood as the original, but under a broken street light.  If you like horror films, and you aren’t so in love with the original that you plan on hating a remake just on principle, I recommend going out to see it.

Games as Art

Oh God, I think I’m going to crash the Internet with all these links.  And that’s just from searching for “Ebert” in my Google Reader.  You should probably read this one too.  All of those are worth clicking on and reading.  The comments also.  I think I even made a comment or two in there somewhere.  On the subject at hand, I’m not certain I’m decided.  Though if pressed, I might have to say that games are not art, or at the very least that the majority of games are not art.

One of the nice things about most forms of traditional art is that they don’t change.  The Mona Lisa is The Mona Lisa still.  Casablanca is Casablanca.  The text of Hamlet remains.  That last example begins to get to my line of thinking.  No one would argue that Hamlet is a work of literary art, but individual productions of Hamlet will be heavily debated.  In fact, in the artistic world, a production of Hamlet would be considered performance art, not simply art.

When you go to a museum and look at a painting on the wall, that painting will be exactly the same every time you go to see it.  What changes from viewing to viewing is YOU.  The same can be said for books and films and most of the traditional art forms.  If I were to load up World of Warcraft or Crysis or even a game like Flower (which many people consider to be art) and just watch it, it might be art but it wouldn’t be a game.  If I go to YouTube and watch videos of people playing games, it might be art, the video, and it might be a game for the person who made it, but for me it wouldn’t be a game.

A game is like Schrödinger’s cat, it is a collection of potentials that are, in actual terms, useless until we open the box and see if the cat is alive or dead.  A game isn’t a game until we play it.  To me, it seems that video games are more like sports than they are like paintings or books or movies.  A baseball player might have a beautiful swing, and there may be many artful things in a game of baseball, but I don’t believe that anyone would call a baseball game “art”.  Unlike most art, not only do you change between visits to a game, but the game changes too.  Sure, some games are so simple that they don’t change much at all, but those aren’t usually the games people claim are art.  Saying a video game is a single piece of art is like saying that all the productions of Hamlet are a single piece of art.  A game is ephemeral.  Unless someone video tapes it, you can’t return to the game exactly as it was before, and if you do it through video the subsequent times you return they are movies, which might be art but aren’t games.

As I said, a game isn’t a game until we play it, so the gamer is part of the game since we can’t have one without the other.  Many people bristle at the idea of video games being a sport.  Face it, many people who play video games do so to get away from sports.  (I kid, I kid!) (Not really.)  So perhaps we should stray back towards plays.  From the audience, a play is performance art, a performance of art.  But what is a play for the performers?  Is the act of acting “art” from the perspective of the actor?  Or is the performer the artist? A painting, completed, is art, but is the act of creating the painting art?  I don’t believe it is.  From that view, game developers aren’t creating art, they are creating paints and brushes and easels, production notes and outlines, tools from which art can be created by the gamer.  A game, completed, might be art, but again if you are experiencing a completed game you are probably watching a movie, not playing a game.

All of this talking around in circles leads me to believe that since I find it so hard to define a game as being art there are only two options.  Either the words and terms and methods to define a game as art don’t yet exist or at least are not known to me, or that games are not art but might just be a medium through which art can be created.  In the end, I’m liking that second option better because if games are art that make me an art consumer (or connoisseur if I’m fluffing my ego), but if games are a medium then I am an artist.

Bags of Money

I wish I was posting to tell you I won the lottery and would from this point forward be wiping my ass with hundred dollar bills, but I didn’t and I’m not.  Besides, I’d pay someone else to wipe my ass with hundred dollar bills.  Duh!

Anyway… One thing people often complain about in the design of games is the over emphasis on the monsters you fight in an MMO of being “floating bags of experience and loot”.  Seriously.  Think about it.  In a game that is a grinding exp-fest, you track down monsters and then beat them until they break and gift you with progress.  In some games, like WoW, they try to wave a hand over to the side to get you to forget about the bags of exp by hiding them behind quests.  It’s still the same thing though, to the point that when a player enters town and sees a sea of quest icons floating over the heads of NPC, there is often a rush of excitement at all the exp and loot you’ll be earning.  Any time a player focuses too much on the bags, they usually experience a decrease in “fun” while “progress” speeds up.  This leads to many players grinding the bags until they reach the “end” where, I’ve been told, the game really begins.

So, Darren, who has been outspoken in his opinion on $10 and $25 horses has written a little diatribe about how companies view players.  To be honest, for a “for profit” business, players are bags of money, just like the monsters in games are bags of experience.  The trick is for companies to get money out of the bags without the bags ever realizing that they are, in fact, bags of money.  So different companies toe different lines.  In the case of WoW, they’ve made their game “fun” enough that a whole bunch of bags people don’t mind $15 a month being taken from their wallet, and the recent foray into vanity pets and the sparkle pony is them sketching out another line in the sand, see if they can get a little more money from some bags people without losing too many of the bags people that are at their limit with $15 a month.

Obviously, there are many examples of games that have crossed lines and caused players to notice their bag-ness and they leave, and there are many examples of games where despite practically labeling their players as bags of money a segment of their players don’t mind at all (see: Zynga) to great profit.

I don’t really have anything to add to this, I just thought it was an interesting thing to notice.

My turn at the wheel

As I said before, I’m helping out with the MMO Track at Dragon*Con this year and part of that is every couple of weeks I post videos on the blog.  This week is my turn, and here is my entry.

Mostly, I point this out because, A) I’d like to drive what little traffic I have over there because every little bit helps, and B) I had a particularly clever turn of phrase in today’s entry.

“And now you MMO, and MMOing is half the battle.”

Sometimes I kill me! Ha!

Movie Round-Up: April 23rd, 2010

Oceans:

What would Earth Day be without a documentary about the planet or animals or both?  These movies always look impressive, but not a single one has actually gotten me in the theater to see them.  I’m not exactly sure why.  I like nature.  It just seems odd to spend $10 to watch something I could see on TV.  Is this in 3D?  It probably should be in 3D.  That might get me there, but still unlikely.

The Back-up Plan:

I feel a little bad for Alex O’Loughlin.  He’s featured prominently on the poster, but he didn’t get above the title billing with J.Lo.  Sure, he’s not as big of a super-duper-mega-star, but still, he is the male lead in this romantic comedy.  Which I happened to see thanks to GoFoBo.  So this is a movie about a woman who has decided to go ahead and get pregnant using a sperm donor and within an hour of being inseminated meets the perfect guy.  First she doesn’t tell him, then she does, then they decide to give it a shot, then things don’t work out, then they do, and so on.  You don’t go to these sorts of films for shocking twists and turns, you go for the funny.  And surprisingly I found this movie to be pretty funny.  Also, the most graphic, wince inducing, yet hilarious birthing scene I’ve ever watched.  If the premise of this movie sounds good to you, then it’s probably worth your money to go see it.

The Losers:

It was a busy week, with The Back-up Plan, a movie that doesn’t drop until mid-May, and this one.  (Thanks again GoFoBo!)  Like last week’s Kick-Ass, this film is based on a comic book.  I’ve never read the comic, but I saw the movie and it feels like a comic.  The action is way over the top.  Despite the large amount of violence in the movie it keeps its PG-13 rating by keeping that violence as clean as possible.  That doesn’t really hurt the film, and in fact helps keep it lighter and fun.  All in all, I enjoyed this movie a lot and I’d say it’s worth seeing on the big screen.

Another Slope To Slip On

Continuing this week’s theme of these two posts…

Another slope the alarmists warn about is the “now they are selling content that should be given to everyone” argument.  First off, games already have expansions where they charge you $50 for content.  And yeah, while the steed here is half the price of an expansion for probably 1/1000th the content, the steed isn’t required to play the game.  So, the idea that they would just “give” people a sparkly pony is inane.  At best it would be a feature of the next expansion.

I’m actually a fan of cash shop games.  Not because I like buying things, but because I like playing for free.  See, Puzzle Pirates is awesome because I can do everything I want in the game and never pay a single dime to do it, all because someone else is dropping their dimes on doubloons which they sell to me for pieces of eight.  Yes, I do have to play harder to earn the PoE to make that trade, but it also doesn’t cost me any money to play, and I enjoy playing.  Another player is rewarding me for playing more than they are willing to play.

Now, I don’t expect Blizzard to give up their money hats and reduce their subscription rate, but what this has done is show (again) that a subscription game can have a shop that sells vanity items.  Most new games can’t compete with World of Warcraft on a polish and content size level at this point.  Any game with a $15 monthly sub automatically has to compare to WoW, but if a game were to launch that looked interesting with a $4.95 a month subscription and a vanity item cash shop, I’d absolutely be willing to give it a shot and willing to accept that it won’t be at WoW’s level.  I’m paying a third less for it!

And guess what?  All those “free” content updates people say are going to vanish?  They aren’t free!  You pay a monthly fee for them!  The only reason that you get them “free” (really, the word should be “included” but much like using the word “social” to describe games which aren’t, that ship has sailed) is that the subscription fee is making enough profit that they don’t feel a need to charge you extra to cover the development of that small bit of content.  If the game was making less money, you’d get less “free” things.

While we are on the topic of “free” content… if a game releases a completely optional non-impacting piece of “content” like the pets or the sparkle pony of WoW and earns a nice chunk of cash on something that was probably a couple weeks work of a small team at worst (or just a few days of one person at best), it actually allows them to design more “free” content.

As with the post from two days ago, there is a ghost of a slippery slope here, but were aren’t there yet.  Wake me when Blizzard puts gear or a new dungeon in the cash shop.  You know, real content, not vanity items.