Bags of Money

I wish I was posting to tell you I won the lottery and would from this point forward be wiping my ass with hundred dollar bills, but I didn’t and I’m not.  Besides, I’d pay someone else to wipe my ass with hundred dollar bills.  Duh!

Anyway… One thing people often complain about in the design of games is the over emphasis on the monsters you fight in an MMO of being “floating bags of experience and loot”.  Seriously.  Think about it.  In a game that is a grinding exp-fest, you track down monsters and then beat them until they break and gift you with progress.  In some games, like WoW, they try to wave a hand over to the side to get you to forget about the bags of exp by hiding them behind quests.  It’s still the same thing though, to the point that when a player enters town and sees a sea of quest icons floating over the heads of NPC, there is often a rush of excitement at all the exp and loot you’ll be earning.  Any time a player focuses too much on the bags, they usually experience a decrease in “fun” while “progress” speeds up.  This leads to many players grinding the bags until they reach the “end” where, I’ve been told, the game really begins.

So, Darren, who has been outspoken in his opinion on $10 and $25 horses has written a little diatribe about how companies view players.  To be honest, for a “for profit” business, players are bags of money, just like the monsters in games are bags of experience.  The trick is for companies to get money out of the bags without the bags ever realizing that they are, in fact, bags of money.  So different companies toe different lines.  In the case of WoW, they’ve made their game “fun” enough that a whole bunch of bags people don’t mind $15 a month being taken from their wallet, and the recent foray into vanity pets and the sparkle pony is them sketching out another line in the sand, see if they can get a little more money from some bags people without losing too many of the bags people that are at their limit with $15 a month.

Obviously, there are many examples of games that have crossed lines and caused players to notice their bag-ness and they leave, and there are many examples of games where despite practically labeling their players as bags of money a segment of their players don’t mind at all (see: Zynga) to great profit.

I don’t really have anything to add to this, I just thought it was an interesting thing to notice.

My turn at the wheel

As I said before, I’m helping out with the MMO Track at Dragon*Con this year and part of that is every couple of weeks I post videos on the blog.  This week is my turn, and here is my entry.

Mostly, I point this out because, A) I’d like to drive what little traffic I have over there because every little bit helps, and B) I had a particularly clever turn of phrase in today’s entry.

“And now you MMO, and MMOing is half the battle.”

Sometimes I kill me! Ha!

Movie Round-Up: April 23rd, 2010

Oceans:

What would Earth Day be without a documentary about the planet or animals or both?  These movies always look impressive, but not a single one has actually gotten me in the theater to see them.  I’m not exactly sure why.  I like nature.  It just seems odd to spend $10 to watch something I could see on TV.  Is this in 3D?  It probably should be in 3D.  That might get me there, but still unlikely.

The Back-up Plan:

I feel a little bad for Alex O’Loughlin.  He’s featured prominently on the poster, but he didn’t get above the title billing with J.Lo.  Sure, he’s not as big of a super-duper-mega-star, but still, he is the male lead in this romantic comedy.  Which I happened to see thanks to GoFoBo.  So this is a movie about a woman who has decided to go ahead and get pregnant using a sperm donor and within an hour of being inseminated meets the perfect guy.  First she doesn’t tell him, then she does, then they decide to give it a shot, then things don’t work out, then they do, and so on.  You don’t go to these sorts of films for shocking twists and turns, you go for the funny.  And surprisingly I found this movie to be pretty funny.  Also, the most graphic, wince inducing, yet hilarious birthing scene I’ve ever watched.  If the premise of this movie sounds good to you, then it’s probably worth your money to go see it.

The Losers:

It was a busy week, with The Back-up Plan, a movie that doesn’t drop until mid-May, and this one.  (Thanks again GoFoBo!)  Like last week’s Kick-Ass, this film is based on a comic book.  I’ve never read the comic, but I saw the movie and it feels like a comic.  The action is way over the top.  Despite the large amount of violence in the movie it keeps its PG-13 rating by keeping that violence as clean as possible.  That doesn’t really hurt the film, and in fact helps keep it lighter and fun.  All in all, I enjoyed this movie a lot and I’d say it’s worth seeing on the big screen.

Another Slope To Slip On

Continuing this week’s theme of these two posts

Another slope the alarmists warn about is the “now they are selling content that should be given to everyone” argument.  First off, games already have expansions where they charge you $50 for content.  And yeah, while the steed here is half the price of an expansion for probably 1/1000th the content, the steed isn’t required to play the game.  So, the idea that they would just “give” people a sparkly pony is inane.  At best it would be a feature of the next expansion.

I’m actually a fan of cash shop games.  Not because I like buying things, but because I like playing for free.  See, Puzzle Pirates is awesome because I can do everything I want in the game and never pay a single dime to do it, all because someone else is dropping their dimes on doubloons which they sell to me for pieces of eight.  Yes, I do have to play harder to earn the PoE to make that trade, but it also doesn’t cost me any money to play, and I enjoy playing.  Another player is rewarding me for playing more than they are willing to play.

Now, I don’t expect Blizzard to give up their money hats and reduce their subscription rate, but what this has done is show (again) that a subscription game can have a shop that sells vanity items.  Most new games can’t compete with World of Warcraft on a polish and content size level at this point.  Any game with a $15 monthly sub automatically has to compare to WoW, but if a game were to launch that looked interesting with a $4.95 a month subscription and a vanity item cash shop, I’d absolutely be willing to give it a shot and willing to accept that it won’t be at WoW’s level.  I’m paying a third less for it!

And guess what?  All those “free” content updates people say are going to vanish?  They aren’t free!  You pay a monthly fee for them!  The only reason that you get them “free” (really, the word should be “included” but much like using the word “social” to describe games which aren’t, that ship has sailed) is that the subscription fee is making enough profit that they don’t feel a need to charge you extra to cover the development of that small bit of content.  If the game was making less money, you’d get less “free” things.

While we are on the topic of “free” content… if a game releases a completely optional non-impacting piece of “content” like the pets or the sparkle pony of WoW and earns a nice chunk of cash on something that was probably a couple weeks work of a small team at worst (or just a few days of one person at best), it actually allows them to design more “free” content.

As with the post from two days ago, there is a ghost of a slippery slope here, but were aren’t there yet.  Wake me when Blizzard puts gear or a new dungeon in the cash shop.  You know, real content, not vanity items.

Earth Day 2010

Reduce, reuse, recycle.

This is the mantra of the efforts to “save the planet”.  Now, while I’m the first to deride people over that particular turn of phrase (I mean, seriously, the planet is not really in danger – the ecosystem humans require to live in is, but until a comet lines us up in its cross hairs the planet is doing just fine), I do actually agree with many of the methods and goals of environmentalism.

I’ve blogged numerous times about reducing junk mail, and I’m about to do it again.  I simply cannot say enough about the program that was called Green Dimes, then Mail Stopper and is now called Precycle.  Back when I first bought my house we were getting a mailbox full of junk nearly every day.  There was so much wasted paper that it was a pain in the ass to bother dragging it to a place that would recycle it.  It seemed like such a no-brainer that better than recycling junk mail was to stop it from coming at all.  Combining the use of this service plus switching over to eBilling for nearly all my bills, I have an empty mailbox three or more days a week.  The junk is just gone.  So, not only do I not have to deal with it coming in, I also don’t feel guilty about throwing it out because I’m too lazy to recycle it.  Win-win.

We’ve switched over almost entirely to drinking water (or Crystal Light which is just water with some powder mixed in), so this means less cans and bottles.  Much like the Precycle above, not having things to recycle is better than recycling.

We also tend to buy in bulk when we can, which reduces the amount of packing materials.  Combined with the stopping of junk mail, I almost feel ripped off paying for weekly trash service because we only cart the can to the street once a month (more often if it’s stinky).  I say almost because driving to a dump and paying per bag ends up costing about the same, and since a few dozen of my neighbors use the same trash service (and more often than us) I wouldn’t be saving anything by cancelling our curb pickup.

Over the winter, the wife an I experimented with a space heater.  Rather than heat up the whole house we kept the thermostat relatively low and then just heated up the room we were in.  It worked out fairly well and we managed to save a little money.  It’s a plan we are going to try this summer as well with the use of fans.  Though while a heater is a heater, a fan isn’t an air-conditioner, so we may be met with limited success.

All in all, I really do feel like I’m doing my part.  I encourage everyone to take a look at their lives and see where they can make changes, not just for “the planet” but for themselves and their own pocket books.  Saving the environment is good.  Saving money is great.  When you can do both at the same time, that’s awesome.

The Passing

I haven’t been playing much Left 4 Dead or Left 4 Dead 2 lately, but that is about to change.  Tomorrow, Valve is releasing a new add-on called “The Passing” for Left 4 Dead 2.

The story behind this is you are playing the usual 4 people from Left 4 Dead 2, but the original Left 4 Dead gang shows up.  Three of them alive and one of them… well, not so alive.  The dead one is part of the mystery we’ll learn tomorrow.  This add-on also offers a bunch of new game play elements and achievements, all of which looks fantastic and fun.

If all the stories are to be believed, Left 4 Dead will be getting an add-on itself that will let players play out the sacrifice of the fallen survivor, and it will be following in some measure of Valve Time.

Sadly, I won’t be able to play tomorrow as I have plans, but I’m working hard to clear my schedule for the weekend.  Feel like playing with me?  My Gamertag is Jhaer.

Not All Slopes Are Slippery

Taking another angle on yesterday’s post, now I want to look at the major protest against the sparkle pony: the slippery slope.

As with any time a change is proposed, the alarmists immediately paint it as a step toward complete and total destruction.  No change can be in a vacuum, but not every change needs to be the tipping point for Armageddon either.  So the argument goes like this:

  1. Pets for sale.
  2. Mounts for sale.
  3. Epic raid gear for sale.
  4. The only way to “win” is to have the most money and “buy” victory.
  5. The planet explodes.

Yes, I’m exaggerating.  But only for step 5.  Here’s the thing… you don’t need pets.  There are pets available in game, and they’ve given away exclusive pets at Blizzcon and other events as well as sold them as part of pre-order packages and collector’s editions.  But as far as I know, the pets for sale don’t actually do anything to affect game play.  If I’m wrong, please correct me.  (A quick run through some wikis tells me that there are no bonuses but some will detrimentally affect play by ruining stealth or debuffing the owner.)  They dance, they talk, they are silly and fun, but having a pet doesn’t make your character any stronger than someone of the same class, same level, same gear but without the pet.  The pet is a toy.  And so is the mount. (Wiki link.)  The mount gains you no extra in-game advantage.  None.  It just looks pretty.

So, why the jump in step 3?  Why go from two consistent levels of selling items with no affect on game play to suddenly selling gear that does?  This is where the argument falls apart, and it is clear to see why they go there.

The pets, the mounts… the coolest pets and mounts in the game comes from raiding or hard quests.  Regular players get pets and mounts, but they are, in comparison, bland.  Blizzard has giveaways and collector’s editions and pre-orders, but again, those are somehow considered special, just like the stuff you get from playing the game at it’s highest level.  The fact is, most of the people complaining wouldn’t have an issue with Blizzard selling a $25 plain brown horse that worked that same as the Celestial Steed.  The issue is that Blizzard is selling the (arguably) coolest looking mount in the game for cash and not reserving it for their hardest working players to earn with blood, sweat and tears.

Even if Blizzard followed the advice I laid out in yesterday’s post and introduced appearance only items (items with no stats at all), it would not be an escalation.  They might end up selling the coolest looking appearance items in the game for cash, but it would not be selling raid level gear.  The thing is, to define a slippery slope, you need at least two related items that show a clear escalation which you can extrapolate to further escalations leading to destruction.  No such thing exists here.  People might not like Blizzard selling game stuff in the store, but there is no slippery slope here.

The minute Blizzard starts selling raid gear, though, you’ll find me in line throwing rotten tomatoes at them.  Until then… nothing here to get worked up about.

Appearance Items

I don’t really want to write about the celestial steed that Blizzard added to its item shop last week, when so much has already been said about it.  Instead, I want to focus on one element of it: the speed.

Buying one of these mounts does not gain you any advantage.  The speed of this mount will be equal to the speed of the fastest mount you own.  So if you only have the slowest mount in the game, your celestial flying mount will be the slowest in the game.  It might be based on your riding skill too, but it clearly states that in order to have your celestial steed move at 310% speed you have to own another 310% speed mount.  I suspect the only real attribute this mount has beyond its looks is that it is a flying mount, and so if you have no other flying mount, this could be your first flying mount.  But the key here is that the mount itself has no speed, and instead takes its speed from another source.

People are okay with this because it means that you can’t buy an advantage from the store, just a toy that is no better in game that what you already own.

One thing Blizzard hasn’t added to their game yet that several other games have are appearance slots.  In some games if you want the stats of the Unobtainium Breastplate but prefer the look of the Ghostly Robes, you can slap the breastplate into your “real” armor slot and put the robes into the “appearance” slot.  That way, everyone sees the Ghostly Robes, but you have the protection of the Unobtainium Breastplate.  Now is the time for Blizzard to look at this.  I think they’d be fools not to go down this road.

They should first add in the ability to wear appearance only items, that second paper doll, and start putting in craft-able and drop-able and vendor purchasable appearance only items.  Then once it has been out there for a bit, start throwing the truly awesome looking stuff into the store.  How many people would shell out $5, $10, or some other amount for a Celestial Breastplate or Hellfire Helm or other armor pieces with awesome unique (until a million people buy them) looks and animations?  Especially if its like the pets where one purchase makes the item available to all the characters on the account?

The answer: lots.  So, I wouldn’t be surprised at all to see it coming soon.  I don’t think Blizzard is ever going to sell “real” gear in their store, no buying top tier raid gear, but I can easily see them milking appearance items for all it’s worth.  They’ve already proven people will buy pets and now mounts, plus it would give them another avenue for exclusive giveaways for Blizz-con and other events.

Movie Round-Up: April 16th, 2010

Death at a Funeral:

I really enjoyed this film… when I saw it nearly three years ago.  Perhaps I might watch it on Netflix someday, but film remakes done so close to the original that aren’t from foreign language originals do not get my box office dollars.  The original was just so brilliant that I don’t see this one improving on that.

Kick-Ass:

This movie, however, will earn my money.  From the first trailer I’ve been wanting to see this, and I tried very hard to get myself in to a free screening so I could review it for release (and then probably go see it again), but I didn’t.  Still, normal folks trying to be superheroes just sounds awesome.  Can’t wait.

The Joneses:

Getting a limited release this week (around 190 screens) is a film about materialism.  Since I managed to see a screening of this film (thanks Film Metro!) I can tell you that the trailer is one of those “not quite true” trailers.  The Joneses is about a company that does self-marketing by putting a team in a neighborhood and then having them show off products and increase sales in the area.  They aren’t exactly salesmen, they aren’t selling specific goods, but they market a lifestyle and drop comments about how they like certain things and work that jealousy angle that gets people to go buy stuff they don’t need.  Demi Moore plays the lead of this sales team, and David Duchovny is the new member.  The basic story is that Duchovny at first doesn’t get how it works, then he proves he’s the best at it, and finally he feels bad about what they are doing.  Along the way there are a number of funny moments, as well as a few dramatic ones, and a few tragic ones.  Overall, I really enjoyed the film.  It might not be for everyone, but as someone who is pretty much beyond his “keeping up with the Joneses” phase and is working on recovering from the damage, it hit home.  I only wish they’d made this movie about fifteen years ago.

Movie Round-Up: April 9th, 2010

Letters to God:

At heart, I’m a softy.  This is the sort of movie that I enjoy watching (you know, to offset the horror and action stuff), but I get more out of it when I’m at home (you know, when I don’t have to worry about people seeing me cry).  If you like these sorts of films, you might want to venture out and see it, or you can be like me and watch it at home when it comes out (and no one can hear you weeping).

Date Night:

I’m really on the fence about this movie.  The idea of two adults getting away for a date night and having hi-jinks ensue seems awesome, but I’m not sold on the whole crime entanglement and super spy stuff that shows up in the trailer.  Plus, you know, I like Steve Carell except when he does that robotic shouting of obvious things.  “Oh no!  My pants have fallen!  Look everyone!  My pants have fallen!” as if the comedic scene is being described for any blind people who might be attending the film.  But, Tina Fey, she’s awesome.  I probably won’t end up paying full price to see this, and if I don’t see it this weekend I’m not likely to see it in the theater, but I’m sure I will enjoy it on DVD.