Movie Round-Up: May 14th, 2010

Just Wright:

This actually looks pretty decent, and I’m a fan of Queen Latifah, but I’m always hesitant to pay full price for a romance film on the big screen.  Movies like this are just generally better sitting at home cuddled up on the couch with a girlfriend or wife.  I’m certain I’ll see this at some point, just not this weekend.

Robin Hood:

This story has been made into a movie so many times that you’d think I would be tired of it.  And yet, every one seems to find something new to bring to adds a little life to the tale.  Certainly this one looks action packed, and I like most of the cast.  However, the reviews around the Internet seem to indicate that this is barely a tale of Robin Hood and more a tale of the Magna Carta and the events that surround it.  This news both saddens and intrigues me.  If I can find the time and a few spare dollars, I might make my way to see this at an early show this weekend.  If not, I’ll catch it on Netflix for sure.

Letters to Juliet:

As previously established, I’m a sucker for romantic comedies.  I got to see a screening of this film a few weeks ago, and I really enjoyed it.  Amanda Seyfried puts in a much better performance here than she did in Dear John.  Here I actually believe her and that she is falling in love, whereas there she seemed wooden and unsympathetic.  Plus, here you get Vanessa Redgrave too, who does a fantastic job.  And the whole movie makes me want to visit Italy.  Anyway, completely worth seeing if you like to catch your rom-coms on the big screen.  Had I not gotten to see it for free, I’d probably have waited for DVD, but since I did get to see it for free, it was great to see with a full house and a crowd willing to laugh out loud.

Center of the Universe

3439686345_40d26c8193Captain Thomas Markham checked the readout on his wrist again. He’d been nervously checking it every few minutes since they had taken their helmets off. The atmosphere was still sufficiently Earth-like, and he was still breathing normally.  The air had a musty smell, but it didn’t offend the senses.

He glanced over his shoulder to the rest of his team following behind.  Lieutenant Sarah Gavin, Sergeant Gerard Wilcox, and Privates Claire Daud, Louis Michaels and Neriah Skildum walked in a spread pattern, no one walking directly behind or in front of anyone else.  Each had a rifle in hand, a pack on their back, and their helmet slung on the belt at their hip.  With their helmets off, they’d all put on tactical visors giving them better vision in the dark and data readouts.  Markham’s rifle was in the hand of Ship’s cook Jalah, who looked entirely out of place in his orange space suit surrounded by the rest of the crew in their military grays.  The light from random spots of glowing lichen on the walls was low, but he could still see his team.   Markham’s visor was hanging down around his own neck as he’d opted to hold his pistol and a flashlight as they’d pressed onward.

From the deserted surface of this tiny planet they’d enter the caves and wound down and around for days.  The deeper they got, the warmer it became, but Lieutenant Gavin had assured him this planet didn’t have a molten core.  “Solid all the way through,” she’d said.  “Stake my life on it,” she’d continued.

He turned to her now.  “Gavin, what’s our depth?”

Gavin put her rifle over her shoulder, flicked the power buttons on the wrists of her gloves and began waving through the virtual readouts her visor was showing.  “Hard to say.  But we are getting close.  I’m getting some interference, but we are almost directly below the ship and I estimate nearing halfway through our external readings of the planet’s diameter.”

“All right.”  Markham turned to Wilcox.  “Sergeant, find us a spot to set up camp.”

“Yes, sir.”  Wilcox signaled to the Privates who followed him in a diamond formation off into the dark.

Jalah came in close to Markham, sidestepping around Gavin who continue to wave her hands in the empty air.  “Sir.”

“Yeah, Jalah.”

“We’ve only got a few days more of supplies with us.  We are going to need to turn around pretty soon.”  Jalah’s eyes were darting around, never staying still.  He hadn’t wanted to come down with the team, but Markham didn’t want to leave him alone on the ship.

Markham holstered his pistol and placed his hand on Jalah’s shoulder.  “Tomorrow.”

“Captain!”  The word echoed through the chamber.  Markham snapped off his flashlight, dropped it into a pocket on the leg of his suit and put his visor on.

The darkness of the world retreated, replaced with hues of green peppered with bits of text and data.  He was facing a wall, the text told him it was fifteen meters away and comprised mostly of granite.  The floor beneath his feet was also granite but covered with scattered dirt.  Off to his right there were blue flashes of movement and he could see the outline of the four men.  “With me,” he said just loud enough for Gavin and Jalah to hear.  The three of them moved toward the others.

As they approached, Markham realized his gun was in his hands even though he didn’t remember pulling it.  He even held it out front, with both hands, aimed downward as he was trained to do.  Wilcox and the Privates stood together by a wall.  The Privates faced outward in different directions, but Wilcox faced a door sized hole.  Beside the hole was a small rectangular sign.  As Markham got close he could see there were words written on it.

He put away his gun again, pulled off his visor and retrieved his flashlight from its pocket.  When he snapped it on he stared, then shook his head and stared again.  The sign was clear, a small arrow pointing downward at an angle into the door sized tunnel and the words Center of the Universe.

“I guess we’re here.”  Gavin’s voice drifted softly from behind him.  Markham faced her, her visor was off as well, her flashlight out.  In the light, he could see her face was flush.  The right corner of her mouth turned slightly upward.  Next to her, Jalah’s face was slack-jawed and bloodless.

“Sir,” Wilcox said, “should we proceed or make camp?”

Gavin’s eyes sparkled.  Years and years of calculations and every leg of the journey probably dancing through her head.  The wormholes and slingshots around stars, all leading here.

“I don’t see why we should wait.”

Jalah blinked.  “I don’t see why we should rush.”  He licked his lips and swallowed.  “I mean, after all it took to get here, it seems so odd that there would be a sign.  And in a language we can read, no less.”

Everyone turned and looked at the sign.  Gavin and Markham were both shining their lights on it, everyone had removed their visors.

“Very astute, Jalah.  Maybe we should wait.”  The words were barely out of his mouth before Gavin has pushed past and vanished down the tunnel.  “I suppose that settles it.”  Markham stepped forward into the tunnel.  “Come on then, we probably don’t want to miss this.”

Just a few feet into the tunnel it angled downward and the smooth floor gave way to steps.  It also turned to the right spiraling clockwise downward.  He couldn’t see any glow from ahead, Gavin had clearly moved quickly, but Markham kept a steady pace so as not to lose his team.  His own flashlight illuminated the tunnel as he went, the walls were smooth and the ceiling was arched, and at intervals along the way there were paintings, like the cave painting of earliest man, depicting tortoises.

He heard laughter ahead, then saw light.  Gavin came into view.  She was examining one of the tortoises and laughing.

“What?”

She smiled at him, “Turtles.”

Markham gave her a puzzled look.  He didn’t understand what she meant.

“Nevermind,” she said.  She winked at him and then continued down the stairs.  Markham wanted to make her stop so he could take the lead, but it was too narrow for him to pass her anyway, so he simply followed.

Behind him he heard Wilcox urging Jalah onward, and Jalah was breathing heavy.  He hadn’t liked the other much larger caves, so this tunnel was likely much worse.

Finally the tunnel and the tortoises came to an end, opening up to a large room.  Light seemed to come from the walls, and in the center was a round stone table.  Next to that was a comfortable looking chair, and in the chair was an old man.  The whiskers on his chin and lip moved as he snored.  In the center of the table, hovering just above the surface was a large black globe.

Markham stared at the globe, it seemed to draw him in, the blackness looked endless, but occasionally there would be a tiny fleck of light.

The snoring stopped.

“Ah! You’re here!”  The old man’s eyes were wide and he leaped to his feet.  He rushed forward with an outstretched hand.  Wilcox snapped his rifle up, but the old man didn’t stop.  He came immediately to Gavin and shook her hand.  She was smiling.  Then the old man shook Gavin’s hand.  Then Jalah’s and through the Privates, but not Wilcox because he wouldn’t put his rifle down.

Gavin stammered, “Where exactly are we?”

“Center of the Universe.”  The old man was almost hopping with excitement.

“THE center?”

“Well, almost.”  The old man indicated the table.  “The actual center is over there.”

“The globe?”

“The center of it.  The center of the center of the center and so one.”

Gavin laughed.  “Turtles all the way down.”

The old man slapped his leg and his face lit up.  “Indeed!”

The two of them laughed for a while and everyone else just stared.  Markham walked toward the table, mesmerized by the black globe with the occasional flickers of light.

When the laughter stopped, Markham felt someone standing beside him.  “What is this?”

Gavin answered his question with one of her own, “What do you see?”

“Nothing, mostly.”

“And if we were on the deck of our ship, looking out the window, what would you see?”

“Planets, moons, stars.”

“But mostly?”

“Mostly?  Space.  Nothing, I guess.”

“Exactly.”  Markham broke his gaze into the globe and looked right into Gavin’s green eyes.  “Looking out is looking in,” she said.  “Somewhere out there,” she waved her left arm in a sweeping arc away from the table, “far away from here, farther than anyone could possibly go is the edge of a large black sphere.  And outside that sphere is a room at the center of the universe, of someone else’s universe.”  She looked toward the globe and so did he.  “And in there,” she continued, “way down at the center is a room at the center of the universe, of another someone else’s universe.  It’s recursive.  Infinitely.”

“But,” he began, then stopped.  She waited for him to put his thoughts together.  “But what do we do?”

“About what?”

“About this?  All of this.”

“Nothing.  We go home.”  She turned away and wandered back over to the old man.

Markham’s mind was swirling.  “Wait.  Just wait.”  Gavin and the old man, and everyone else looked at him.  “Who is this guy?  Is he God?”

“Me?”  The old man looked shocked.  “No, I’m not God.  Well, not your God anyway.”

“Who’s God are you?”

The old man nodded toward the table and the globe.  “Them I suppose.  I mean, I’m the keeper of the sphere but it’s not like I created it or anything.  Can’t even do anything with it.  I just watch.”

“And?”

The old man shrugged.  “And nothing.”

Markham felt hot.  He was trained for flying space ships and following orders and making military decisions.  This jaunt to find the center of the universe had been Gavin’s proposal and they’d been given a mission to try.  She’d been working the math for a long time, but in the last year they’d been jumping wormholes and skimming gravity wells, spiraling around all of creation to find this room.  This sudden revelation of universes inside universes with universes outside them infinitely was beyond him.  He was trying very hard to piece it all together and make it fit in his view but there was just too much.  Everyone was just staring at him, which exasperated him even more.  “What does it mean?”

Gavin smiled at him.  A few strands of her auburn hair cascaded across her face.  She walked over slowly and put her hands on his upper arms.  She squeezed gently, but hard enough so he felt it through the suit.  Then she leaned in and kissed him.  It was at first a solid, firm kiss on the lips, then she tilted her head slightly and he followed suit.  Her lips parted just a little and her hands slid around his back.  His lips parted also, and his arms roamed upward finding her hips and then sliding up her back.  They kissed for a good long while.

Wilcox cleared his throat.

Gavin pulled back and resumed smiling.  She let go of Markham, walked back over to the old man, shook his hand, gave him a hug and then headed toward the stairway.

She paused at the opening, looked back over her shoulder at Markham.  “Are you coming?”  And then she clicked on her flashlight and began ascending the stairs.

The old man strode over to Markham.  “You want to know what it means?”  Markham nodded while still staring at the stairway.  “It means she came here to find the center of the universe, and she did.  She also found the center of her universe along the way.  It means that the center of the universe might be over there on the table, but the center of your universe may have just left the room.”

The old man patted him on the arm and then walked back to his chair.  Wilcox, Daud, Michaels, Skildum, and Jalah filed up the stairs.  Captain Markham smiled.


Photo by http://www.flickr.com/photos/gali_367/ / CC BY-NC 2.0

Putting the Game in Facebook Game

After quitting FarmVille I went I on to play a number of other Facebook Games, and for the most part, they all play the same.  On one hand you have FarmVille, where you plant things and then wait for harvest.  On the other hand you have Hero World, where you have an energy stat and you can click on things until your stat runs out and then you wait for the stat to recover.  At best, the only real “game” there is in strategically deciding what to click before waiting.

Just yesterday, I decided to give SOE’s The Agency: Covert Ops game a try.  In some aspects, it is the same as a bunch of other games: you click, you wait, etc.  But in addition to that, as Darren posted about today, there are some actual games.  Just in the few minutes I played, I was given a nifty game where a computer screen is asking for an access code and I am shown which letters on the keyboard have fingerprints and I have to guess the word.  For example, the access code is a 5 letter words and the keys with prints are E, R, V and N.  I type in N-E-V-E-R, success, and move on to the next word.

So, now I’m on the hunt for Facebook Games with actual Game in them rather than just clicking, waiting and spamming.  I’m open to suggestions…

Jury Duty

I really wish this was a post about how I was going to serve on jury duty, but it isn’t.  As a person who is ready and willing (even eager) to do his duty I will probably never be summoned.  The wife, however, got a summons and is spending this week on a jury.

One of the things I learned this week as she attended her days of duty is that in some places because of the number of people trying to get out of jury duty they’ve had to make changes to what excuses are valid.  No longer can you be automatically excused if you are the sole breadwinner in a family.  Single mother?  Not excused.  Former police?  They’ll still let you sit on misdemeanor cases, just not felonies.  Medical issues?  Only if they prevent you from sitting still for stretches of 4-5 hours.

Another thing I learned is that some companies hate America.  Yeah, I went there, and yeah, I’m exaggerating.  However, our county pays $25 a day for service.  The wife makes that in about 3 hours of work.  To do 5 days of jury duty, she’ll earn $125 but miss out on about 30 hours of work.  (30 / 3 = 10 * $25 = $250)  So the result of this week is that it will cost us half her wages.  (It’s not 40 hours because she works retail, and therefore weekends.)  She talked to her boss and the company she works for makes no concessions for jury duty except the promise not to fire people if they end up on a lengthy trial.  I spoke to my own boss, he said I’d be paid my normal wages AND it wouldn’t cost me any vacation days either.  Probably another reason I won’t be called to serve.

The jury system is one of the things about this country that I love.  It is sad to see people treated quite poorly for their service, not by the government, because I understand they can’t really foot the bill for everyone’s wages (and seriously, they have to treat people equally, if the wife and I were both serving, it would be wrong for me to be paid more for my time on a jury because I make more in the private sector), but by the companies they work for.  Plus, it contributes to the idea that a trial by jury is actually a trial by a group of people who are probably a little upset for having to be there because of the impact it is going to have on them financially especially when the economy sucks.

Anyway… it was on my mind, so here it is…

Mechwarrior 4 Free

Yes, you can get Mechwarrior 4 for Free.

Anyway… almost two years ago I wrote a post about how I would design a Mechwarrior MMO.  Part of this whole release of MW4 for free is that a company called Smith & Tinker bought the Mechwarrior rights three years ago, then last year they got $29 million in funding, which sounds to me like someone is trying to make a game, and given S&T’s other ventures into online stuff an MMO seems likely.  Or perhaps at the very least a Global Agenda style game with MMO elements.

Obviously, I’d love to see a Mechwarrior MMO.  I just hope they don’t screw it up.

Script Frenzy 2010 – Results

Pretty much as I expected, I didn’t make the 100 pages.  However, I more than doubled my attempt from 2009.  I have, what I consider, 28 very solid pages.  I really enjoyed working on this and am going to continue because I want to see it through.

One thing I’ve heard of other people doing that I have decided to start myself is what is called “Morning Pages”.  Essentially, most people are better at planning in the early part of the day before conflicts and new items can screw up your plans, so you write three pages a day in the early morning to get them done.  Seeing as how these days I tend to get up at 6 A.M. but don’t go to work until 8 A.M. I’ve got time I currently spend reading message boards and watching TV.  Writing would be a better use of my time.

If I had done this throughout April, I might have been able to hit the 100 page mark.  There’s always next year.

Movie Round-Up: April 30th, 2010

Furry Vengeance:

I have to admit, since I’m a Brendan Fraser fan, I have a slight inclination to see this film.  But seriously, unless I had a gaggle of kids to entertain, there is just no way I’m paying to see this in the theater.  One day when it shows up on Netflix Instant, I’ll watch it, and it’ll probably be funny as long as I don’t think too hard about what is going on.

A Nightmare on Elm Street:

In 1984, slasher flicks were nothing new.  Jason was making abandoned summer camps unsafe, and Michael was making Halloween a little scarier, but with Wes Craven’s Freddy Krueger even sleeping in your own bed became a place you couldn’t hide.  And since Jason and Michael both got a reboot in recent years, giving Freddy a new start was a no-brainer.  Thanks to 43kixAtlanta, I got to see a screening of the new Nightmare this week.  What they’ve done here is to take the original film, push the characters around a little (just nudges, nothing huge), clean up Freddy’s make up (it looks like burns now and not pizza) and excise most of the one-liners.  The new film is darker and more serious.  Freddy’s origins are altered a little, and I think with good effect.  Overall, the new film is fun and scary.  It lives in the same neighborhood as the original, but under a broken street light.  If you like horror films, and you aren’t so in love with the original that you plan on hating a remake just on principle, I recommend going out to see it.

Games as Art

Oh God, I think I’m going to crash the Internet with all these links.  And that’s just from searching for “Ebert” in my Google Reader.  You should probably read this one too.  All of those are worth clicking on and reading.  The comments also.  I think I even made a comment or two in there somewhere.  On the subject at hand, I’m not certain I’m decided.  Though if pressed, I might have to say that games are not art, or at the very least that the majority of games are not art.

One of the nice things about most forms of traditional art is that they don’t change.  The Mona Lisa is The Mona Lisa still.  Casablanca is Casablanca.  The text of Hamlet remains.  That last example begins to get to my line of thinking.  No one would argue that Hamlet is a work of literary art, but individual productions of Hamlet will be heavily debated.  In fact, in the artistic world, a production of Hamlet would be considered performance art, not simply art.

When you go to a museum and look at a painting on the wall, that painting will be exactly the same every time you go to see it.  What changes from viewing to viewing is YOU.  The same can be said for books and films and most of the traditional art forms.  If I were to load up World of Warcraft or Crysis or even a game like Flower (which many people consider to be art) and just watch it, it might be art but it wouldn’t be a game.  If I go to YouTube and watch videos of people playing games, it might be art, the video, and it might be a game for the person who made it, but for me it wouldn’t be a game.

A game is like Schrödinger’s cat, it is a collection of potentials that are, in actual terms, useless until we open the box and see if the cat is alive or dead.  A game isn’t a game until we play it.  To me, it seems that video games are more like sports than they are like paintings or books or movies.  A baseball player might have a beautiful swing, and there may be many artful things in a game of baseball, but I don’t believe that anyone would call a baseball game “art”.  Unlike most art, not only do you change between visits to a game, but the game changes too.  Sure, some games are so simple that they don’t change much at all, but those aren’t usually the games people claim are art.  Saying a video game is a single piece of art is like saying that all the productions of Hamlet are a single piece of art.  A game is ephemeral.  Unless someone video tapes it, you can’t return to the game exactly as it was before, and if you do it through video the subsequent times you return they are movies, which might be art but aren’t games.

As I said, a game isn’t a game until we play it, so the gamer is part of the game since we can’t have one without the other.  Many people bristle at the idea of video games being a sport.  Face it, many people who play video games do so to get away from sports.  (I kid, I kid!) (Not really.)  So perhaps we should stray back towards plays.  From the audience, a play is performance art, a performance of art.  But what is a play for the performers?  Is the act of acting “art” from the perspective of the actor?  Or is the performer the artist? A painting, completed, is art, but is the act of creating the painting art?  I don’t believe it is.  From that view, game developers aren’t creating art, they are creating paints and brushes and easels, production notes and outlines, tools from which art can be created by the gamer.  A game, completed, might be art, but again if you are experiencing a completed game you are probably watching a movie, not playing a game.

All of this talking around in circles leads me to believe that since I find it so hard to define a game as being art there are only two options.  Either the words and terms and methods to define a game as art don’t yet exist or at least are not known to me, or that games are not art but might just be a medium through which art can be created.  In the end, I’m liking that second option better because if games are art that make me an art consumer (or connoisseur if I’m fluffing my ego), but if games are a medium then I am an artist.